RL is crushing the life out of me right now - so this is a bit of a pipedream at the moment. Still, it's nice to give voice to the stuff rattling around in my head.
Masks the New Generation - it's been a little while since I last played it. At the time, I felt like I'd probably seen most of the possible permutations, but I find myself jonesing to play again anyway.
Sentinel Comics - I ran a game of this for my tabletop crew, it was one of the best received campaigns I've run with the group. I feel like the game doesn't get enough air time, it's super fun.
Mutants & Masterminds 4e - I was a big fan of M&M during 2e, but 3e fell a little flat for me. Now that the playtest stuff is out for 4e, I kinda want to put my hands on it and see if I can get the magic back.
Necessary Evil - I've been meaning to get off my butt and read Savage Worlds for a while. This might be at the bottom of my list, but it's still there.
edit: To get off of superheroes a bit, there are a couple of games that my tabletop crew has roundly rejected but that tempt me all the same:
Legacy Life Among the Ruins 2e: Post Apocalyptic Nation Building
Shattered City: Crystal-Punk Fantasy Centered on an Occupied City -- one of the players is the Occupying Force.
Rhapsody of Blood: Definitely-not-Castlevania
Wicked Ones: Be Monsters, build a dungeon, recruit minions, and menace the countryside.
Each of these games has the players assuming control of not just a character but a faction. Legacy and Rhapsody of Blood have
long stretches of downtime which helps them play generational stories -- not really something seen often in RPG's, but an element of some of my favorite stories growing up.
Last edited September 26, 2025 12:08 am