Sep 8, 2022 8:52 pm
The Game System
We will be using the Knave SRD which is the stripped down essentials of Ben Milton's Knave.
The reason I'm using the SRD is because much of the original Knave game contains tables and such that don't directly relate to the start of this game. So, it is the collection of rules and guidelines, rather than an assortment of tables, that are key for our game.
Rules Modifications for PbP
All things dealing with Character Creation will be addressed in a separate thread.
I'll call for all Saving Throws. This way there is minimal confusion between the need to assume a Saving Throw or an Opposed Save, etc.
I'll do "GM rolls" like Reaction Rolls in secret. Also, if your PC wouldn't know whether or not they succeeded then I will also roll in secret. For example, attempting to hide.
When needed, I'll roll Initiative for everyone for the entire game. Considering it is a simple d6 roll then it shouldn't be an issue. Whomever posts first on the "PC's turn" goes, well. . .first, as Initiative only instructs which "side" goes first.
Advancement will be handled in the Character Creation thread, but will basically be akin to "Milestone" advancement as we progress through our tale and should relate to the character's performance throughout the game.
In Combat PC's will roll for their own attacks (1d20 + STR or WIS Bonus vs Enemy Armor Defense) and PC's will also roll to defend using the optional rule in the core rules set of Knave. This would be 1d20 + Armor Bonus vs Attacker's Ability Defense.
We will use typical Advantage and Disadvantage for significant adjustments to difficulty or ease with certain checks. However, Advantage in Combat will still be treated separate and will function as outlined in the SRD or the core game.
~Consider this a "living document" that may be tweaked or altered as we play to better suit our needs.~
We will be using the Knave SRD which is the stripped down essentials of Ben Milton's Knave.
The reason I'm using the SRD is because much of the original Knave game contains tables and such that don't directly relate to the start of this game. So, it is the collection of rules and guidelines, rather than an assortment of tables, that are key for our game.
Rules Modifications for PbP
All things dealing with Character Creation will be addressed in a separate thread.
I'll call for all Saving Throws. This way there is minimal confusion between the need to assume a Saving Throw or an Opposed Save, etc.
I'll do "GM rolls" like Reaction Rolls in secret. Also, if your PC wouldn't know whether or not they succeeded then I will also roll in secret. For example, attempting to hide.
When needed, I'll roll Initiative for everyone for the entire game. Considering it is a simple d6 roll then it shouldn't be an issue. Whomever posts first on the "PC's turn" goes, well. . .first, as Initiative only instructs which "side" goes first.
Advancement will be handled in the Character Creation thread, but will basically be akin to "Milestone" advancement as we progress through our tale and should relate to the character's performance throughout the game.
In Combat PC's will roll for their own attacks (1d20 + STR or WIS Bonus vs Enemy Armor Defense) and PC's will also roll to defend using the optional rule in the core rules set of Knave. This would be 1d20 + Armor Bonus vs Attacker's Ability Defense.
We will use typical Advantage and Disadvantage for significant adjustments to difficulty or ease with certain checks. However, Advantage in Combat will still be treated separate and will function as outlined in the SRD or the core game.
~Consider this a "living document" that may be tweaked or altered as we play to better suit our needs.~