character sheet with extensive automation for calculating various bonuses, encumbrance, etc.
[ +- ] Basic Fantasy
Create character
BASIC FANTASY RPG
| Character | | Race |
|
| Class | | Level | 1
|
| Title | | Alignment |
|
| XP | 0 / 2000 | Languages | Common |
ABILITIES
| Ability | Score | Mod
|
| STR | 10 |
|
| DEX | 10 |
|
| CON | 10 |
|
| INT | 10 |
|
| WIS | 10 |
|
| CHA | 10 | |
SAVING THROWS
| Save | Target | Mod | Roll
|
| Death Ray or Poison | 12 | 0 | 1d20
|
| Magic Wands | 13 | 0 | 1d20
|
| Paralysis or Petrify | 14 | 0 | 1d20
|
| Dragon Breath | 15 | 0 | 1d20
|
| Spells | 17 | 0 | 1d20 |
COMBAT
| HP | Max HP | Armor Worn | Base AC | Shield | Misc | AC
|
| 6 | 6 | None | 11 | 0 | 0 | |
| Melee AB | Missile AB | Init Misc | Initiative | Move | Load
|
| 1 | 1 | 0 | | 40' | Light |
| Roll | Dice
|
| Initiative | 1d6
|
| Unarmed Punch | 1d20
|
| Unarmed Kick | 1d20 |
MELEE
| Weapon | Atk Mod | Dmg Mod | Attack | Damage | Size | Wt
|
| | 0 | 0 | 1d20 | 1d6 | | 0
|
| | 0 | 0 | 1d20 | 1d6 | | 0
|
| | 0 | 0 | 1d20 | 1d6 | | 0
|
| | 0 | 0 | 1d20 | 1d6 | | 0 |
MISSILE
GEAR| Item | Wt
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0 |
| Item | Wt
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0
|
| | 0 |
| PP | GP | EP | SP | CP | Coin Wt
|
| 0 | 0 | 0 | 0 | 0 | |
| Halfling | Total Wt | Light Load | Heavy Load
|
| 0 | | | |
FEATURES & NOTES
[ +- ] Thief Skills
| Skill | Target | Roll
|
| Open Locks | 25% | 1d100
|
| Remove Traps | 20% | 1d100
|
| Pick Pockets | 30% | 1d100
|
| Move Silently | 25% | 1d100
|
| Climb Walls | 80% | 1d100
|
| Hide | 10% | 1d100
|
| Listen | 30% | 1d100
|
| Sneak Attack | | 1d20 |
[ +- ] Turn the Undead
| Skeleton | Zombie | Ghoul | Wight | Wraith | Mummy | Spectre | Vampire
|
| | | | | | | | |
| Action | Roll
|
| Turn the Undead | 1d20 |
[ +- ] Spellcasting
Spellbook
| Roll | Dice
|
| Magic Missile | 1d6+1 |
[f=centre font-goudy huge]BASIC FANTASY RPG[/f]
[table="grid"]
[b]Character[/b] | [_=] | [b]Race[/b] | [_=]
[b]Class[/b] | [_=] | [b]Level[/b] | [_=1]
[b]Title[/b] | [_=] | [b]Alignment[/b] | [_=]
[b]XP[/b] | [_=0] / [_=2000] | [b]Languages[/b] | [_=Common]
[/table]
[2column]
[col]
[f=h3 font-goudy]ABILITIES[/f]
[table="ht grid center"]
Ability | Score | Mod
[b]STR[/b] | [_str=10] | [_strMod$=lookupBonus(str,1,3,-3,4,5,-2,6,8,-1,9,12,0,13,15,1,16,17,2,18,18,3)]
[b]DEX[/b] | [_dex=10] | [_dexMod$=lookupBonus(dex,1,3,-3,4,5,-2,6,8,-1,9,12,0,13,15,1,16,17,2,18,18,3)]
[b]CON[/b] | [_con=10] | [_conMod$=lookupBonus(con,1,3,-3,4,5,-2,6,8,-1,9,12,0,13,15,1,16,17,2,18,18,3)]
[b]INT[/b] | [_int=10] | [_intMod$=lookupBonus(int,1,3,-3,4,5,-2,6,8,-1,9,12,0,13,15,1,16,17,2,18,18,3)]
[b]WIS[/b] | [_wis=10] | [_wisMod$=lookupBonus(wis,1,3,-3,4,5,-2,6,8,-1,9,12,0,13,15,1,16,17,2,18,18,3)]
[b]CHA[/b] | [_cha=10] | [_chaMod$=lookupBonus(cha,1,3,-3,4,5,-2,6,8,-1,9,12,0,13,15,1,16,17,2,18,18,3)]
[/table]
[/col]
[col]
[f=h3 font-goudy]SAVING THROWS[/f]
[table="rolls"]
Save | Target | Mod | Roll
Death Ray or Poison | [_=12] | [_svDrB=0] | 1d20[_$=+svDrB]
Magic Wands | [_=13] | [_svMwB=0] | 1d20[_$=+svMwB]
Paralysis or Petrify | [_=14] | [_svPpB=0] | 1d20[_$=+svPpB]
Dragon Breath | [_=15] | [_svDbB=0] | 1d20[_$=+svDbB]
Spells | [_=17] | [_svSpB=0] | 1d20[_$=+svSpB]
[/table]
[/col]
[/2column]
[f=h3 font-goudy]COMBAT[/f]
[table="ht grid center"]
HP | Max HP | Armor Worn | Base AC | Shield | Misc | [b]AC[/b]
[_=6] | [_=6] | [_=None] | [_acBase=11] | [_shield=0] | [_acMisc=0] | [b][_ac$=acBase+shield+acMisc+dexMod][/b]
[/table]
[table="ht grid center"]
Melee AB | Missile AB | Init Misc | Initiative | Move | Load
[_abM=1] | [_abR=1] | [_initB=0] | [_init$=+dexMod+initB] | [_=40]' | [_=Light]
[/table]
[table="rolls"]
Roll | Dice
Initiative | 1d6[_$=+init]
Unarmed Punch | 1d20[_$=+abM+strMod]
Unarmed Kick | 1d20[_$=+abM+strMod-2]
[/table]
[f=h3 font-goudy]MELEE[/f]
[table="rolls"]
Weapon | Atk Mod | Dmg Mod | Attack | Damage | Size | Wt
[_=] | [_ma1=0] | [_md1=0] | 1d20[_$=+abM+strMod+ma1] | [_=1d6][_$=+strMod+md1] | [_=] | [_m1w=0]
[_=] | [_ma2=0] | [_md2=0] | 1d20[_$=+abM+strMod+ma2] | [_=1d6][_$=+strMod+md2] | [_=] | [_m2w=0]
[_=] | [_ma3=0] | [_md3=0] | 1d20[_$=+abM+strMod+ma3] | [_=1d6][_$=+strMod+md3] | [_=] | [_m3w=0]
[_=] | [_ma4=0] | [_md4=0] | 1d20[_$=+abM+strMod+ma4] | [_=1d6][_$=+strMod+md4] | [_=] | [_m4w=0]
[/table]
[f=h3 font-goudy]MISSILE[/f]
[table="rolls"]
Weapon | Thrown | Atk Mod | Dmg Mod | Short | Medium | Long | Damage | Ammo | Wt
[_=] | [_thr1=0/1] | [_ra1=0] | [_rd1=0] | 1d20[_$=+abR+dexMod+ra1+1] | 1d20[_$=+abR+dexMod+ra1] | 1d20[_$=+abR+dexMod+ra1-2] | [_=1d6][_$=+thr1*strMod+rd1] | [_=0/20] | [_r1w=0]
[_=] | [_thr2=0/1] | [_ra2=0] | [_rd2=0] | 1d20[_$=+abR+dexMod+ra2+1] | 1d20[_$=+abR+dexMod+ra2] | 1d20[_$=+abR+dexMod+ra2-2] | [_=1d6][_$=+thr2*strMod+rd2] | [_=0/20] | [_r2w=0]
[_=] | [_thr3=0/1] | [_ra3=0] | [_rd3=0] | 1d20[_$=+abR+dexMod+ra3+1] | 1d20[_$=+abR+dexMod+ra3] | 1d20[_$=+abR+dexMod+ra3-2] | [_=1d6][_$=+thr3*strMod+rd3] | [_=0/20] | [_r3w=0]
[/table]
[f=h3 font-goudy]GEAR[/f]
[2column]
[col]
[table="ht grid"]
Item | Wt
[_=] | [_g1w=0]
[_=] | [_g2w=0]
[_=] | [_g3w=0]
[_=] | [_g4w=0]
[_=] | [_g5w=0]
[_=] | [_g6w=0]
[_=] | [_g7w=0]
[_=] | [_g8w=0]
[_=] | [_g9w=0]
[_=] | [_g10w=0]
[/table]
[/col]
[col]
[table="ht grid"]
Item | Wt
[_=] | [_g11w=0]
[_=] | [_g12w=0]
[_=] | [_g13w=0]
[_=] | [_g14w=0]
[_=] | [_g15w=0]
[_=] | [_g16w=0]
[_=] | [_g17w=0]
[_=] | [_g18w=0]
[_=] | [_g19w=0]
[_=] | [_g20w=0]
[/table]
[/col]
[/2column]
[table="ht grid center"]
PP | GP | EP | SP | CP | Coin Wt
[_pp=0] | [_gp=0] | [_ep=0] | [_sp=0] | [_cp=0] | [_coinW$=ceil((pp+gp+ep+sp+cp)/20)]
[/table]
[table="ht grid center"]
Halfling | [b]Total Wt[/b] | Light Load | Heavy Load
[_hlf=0] | [b][_wt$=coinW+m1w+m2w+m3w+m4w+r1w+r2w+r3w+g1w+g2w+g3w+g4w+g5w+g6w+g7w+g8w+g9w+g10w+g11w+g12w+g13w+g14w+g15w+g16w+g17w+g18w+g19w+g20w][/b] | [_loadL$=(1-hlf)*lookupBonus(str,1,3,25,4,5,35,6,8,50,9,12,60,13,15,65,16,17,70,18,18,80)+hlf*lookupBonus(str,1,3,20,4,5,30,6,8,40,9,12,50,13,15,55,16,17,60,18,18,65)] | [_loadH$=(1-hlf)*lookupBonus(str,1,3,60,4,5,90,6,8,120,9,12,150,13,15,165,16,17,180,18,18,195)+hlf*lookupBonus(str,1,3,40,4,5,60,6,8,80,9,12,100,13,15,110,16,17,120,18,18,130)]
[/table]
[f=h3 font-goudy]FEATURES & NOTES[/f]
[table="grid"]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/table]
[spoiler="Thief Skills"]
[table="rolls"]
Skill | Target | Roll
Open Locks | [_=25]% | 1d100
Remove Traps | [_=20]% | 1d100
Pick Pockets | [_=30]% | 1d100
Move Silently | [_=25]% | 1d100
Climb Walls | [_=80]% | 1d100
Hide | [_=10]% | 1d100
Listen | [_=30]% | 1d100
Sneak Attack | | 1d20[_$=+abM+strMod+4]
[/table]
[/spoiler]
[spoiler="Turn the Undead"]
[table="ht grid center"]
Skeleton | Zombie | Ghoul | Wight | Wraith | Mummy | Spectre | Vampire
[_=] | [_=] | [_=] | [_=] | [_=] | [_=] | [_=] | [_=]
[/table]
[table="rolls"]
Action | Roll
Turn the Undead | 1d20
[/table]
[/spoiler]
[spoiler="Spellcasting"]
[table="ht grid center"]
Spell Level | 1 | 2 | 3 | 4 | 5 | 6
[b]Slots[/b] | [_=1] | [_=0] | [_=0] | [_=0] | [_=0] | [_=0]
[b]Cast[/b] | [_=0/8] | [_=0/8] | [_=0/8] | [_=0/8] | [_=0/8] | [_=0/8]
[/table]
[table="ht grid"]
Prepared | Lvl | Range | Duration | Save | Cast
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[_=] | [_=1] | [_=] | [_=] | [_=] | [_=0/3]
[/table]
[f=bold]Spellbook[/f]
[table="grid"]
[_=] | [_=]
[_=] | [_=]
[_=] | [_=]
[_=] | [_=]
[_=] | [_=]
[_=] | [_=]
[_=] | [_=]
[_=] | [_=]
[/table]
[table="rolls"]
Roll | Dice
Magic Missile | 1d6+1
[/table]
[/spoiler]