My attempt at creating a WFRP 4e Character Sheet. I largely stole from the other sheet on here and updated to capture more details.
Note: The TARGET number needs to be input/updated manually - provides the target in the "Reason" field of the roll - saves looking up the target number to confirm success.
[ +- ] WFRP 4e
Create character
Species
Human
Class
Peasant
Career
Mystic
Career Path
Fortune Teller
Status
Brass 1
Sex
Age
Height
Hair
Eyes
XP Current
0
XP Spent
0
XP Total
Move4 / Walk8 / Run16
Brass18 / Silver0 / Gold0
CHARACTERISTICS
Stat
Initial
Advance
Total
Roll
WS
0
0
d100
BS
0
0
d100
S
0
0
d100
T
0
0
d100
I
0
0
d100
Ag
0
0
d100
Dex
0
0
d100
Int
0
0
d100
WP
0
0
d100
Fel
0
0
d100
ATTRIBUTES
Hardy
0 (1 if you have Hardy, else 0)
Wounds
0 / (SB+2×TB+WPB+Hardy)
Fate
0 / 0 (permanent)
Fortune
0 / 0 (session)
Resiliency
0 / 0 (permanent)
Resolve
0 / 0 (event)
Motivation
i.e. Find Community
Psychological Traits
i.e. Fear (Spiders)
Mutations (0/max )i.e. Anamalistic Legs +1 Move Mental Corruptions (0/max )i.e. Awful Cravings -5 Fel, -5 WP
BASIC SKILLS
Skill
Stat
Initial
Advance
Total
Roll
ArtTARGET
Dex
0
d100
Athletics0
Ag
0
d100
Bribery0
Fel
0
d100
Charm0
Fel
0
d100
Charm Animal0
WP
0
d100
Climb0
S
0
d100
Cool0
WP
0
d100
Consume Alcohol0
T
0
d100
Dodge0
Ag
0
d100
Drive0
Ag
0
d100
Endurance0
T
0
d100
Entertain0
Fel
0
d100
Gamble0
Int
0
d100
BASIC SKILLS
Skill
Stat
Initial
Advance
Total
Roll
GossipTARGET
Fel
0
d100
Haggle0
Fel
0
d100
Intimidate0
S
0
d100
Intuition0
I
0
d100
Leadership0
Fel
0
d100
Melee Basic0
WS
0
d100
Melee0
WS
0
d100
Navigation0
I
0
d100
Outdoor Survival0
Int
0
d100
Perception0
I
0
d100
Ride0
Ag
0
d100
Row0
S
0
d100
Stealth0
Ag
0
d100
GROUPED & ADVANCED SKILLS
Skill
Stat
Initial
Advance
Total
Roll
EvaluateTARGET
Int
0
d100
Language (Wastelander)0
Int
0
d100
Language (Bretonnian)0
Int
0
d100
Sleight of Hand0
Dex
0
d100
SkillNameTARGET
STAT
ADV
d100
ARMOUR
Name
Location
Enc
AP
Qualities
i.e. Bracers
Arms
3
2
Impenetrable (pg 300), Weakpoints (pg 300)
ARMOUR POINTS
Head (01-09)
L Arm (10-24)
R Arm (25-44)
Body (45-79)
L Leg (80-89)
R Leg (90-00)
Shield
0
2
2
0
0
0
0
WEAPONS
Name
Group
Enc
Range/Reach
Damage
Traits
i.e. Knife
Melee
0
Very Short
+SB+1
Undamaging (pg 299)
SPELLS & PRAYERS
Name
CN
Range
Target
Duration
Effect
i.e. Light
0
You
You
Willpower minutes
You create a small light, roughly equivalent to a torch, which glows from your hand, staff or some other part of your person. While the spell is active, you may choose to increase the illumination to that of a lantern, or decrease it to that of a candle, if you pass a Average (+20) Channelling Test.
TALENTS
[ +- ] i.e. Attractive (taken 1)
Max: Fellowship Bonus / Tests: Charm Tests to influence those attracted to you / Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.
][_=Max: Fellowship Bonus / Tests: Charm Tests to influence those attracted to you / Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.]
[ +- ]
][_=]
[ +- ]
][_=]
[ +- ]
][_=]
[ +- ]
][_=]
[ +- ]
][_=]
[ +- ]
][_]
PERSONAL AMBITIONS
[ +- ] Short Term Personal
Find the one who'll vouch for you.
[_=Find the one who'll vouch for you.]
[ +- ] Long Term Personal
Owning your own coaching inn.
[_=Owning your own coaching inn.]
PARTY AMBITIONS
[ +- ] Short Term Party
Outwitting a rival group, securing a job at their loss.
[_=Outwitting a rival group, securing a job at their loss.]
[ +- ] Long Term Party
Eradicate an Empire-wide Chaos Cult.
[_=Eradicate an Empire-wide Chaos Cult.]
TRAPPINGS
Name
Description
Enc
i.e. Coat
Protects wearer against the elements and extreme cold; without a good coat or similar, you will receive penalties to resist cold exposure (see page 181).
1
Encumbrance4 / max
BACKGROUND & NOTES
[f=centre h3][img]https://i.imgur.com/CNMDf8i.png[/img][/f]
[3column]
[col]
[table=zebra compact]
[b]Species[/b]|[_=Human]
[b]Class[/b]|[_=Peasant]
[b]Career[/b]|[_=Mystic]
[b]Career Path[/b]|[_=Fortune Teller]
[b]Status[/b]|[_=Brass 1]
[/table]
[/col]
[col]
[table=zebra compact]
[b]Sex[/b]|[_=]
[b]Age[/b]|[_=]
[b]Height[/b]|[_=]
[b]Hair[/b]|[_=]
[b]Eyes[/b]|[_=]
[/table]
[/col]
[col]
[table=zebra compact]
[b]XP Current[/b]|[_XPc=0]
[b]XP Spent[/b]|[_XPs=0]
[b]XP Total[/b]|[_XP$=XPc+XPs]
[b]Move[/b] [_=4] / [b]Walk[/b] [_=8] / [b]Run[/b] [_=16]
[color="green"][b]Brass[/b] [_=18] / [b]Silver[/b] [_=0] / [b]Gold[/b] [_=0][/color]
[/table]
[/col]
[/3column]
[f=h3][/f]
[2column]
[col][f=font-goudy bold h1]CHARACTERISTICS[/f][table=htl rolls zebra compact][b]Stat[/b]|[b]Initial[/b]|[b]Advance[/b]|[b]Total[/b]|[b]Roll[/b]
[b]WS[/b]|[_wsi=0]|[_wsa=0]|[_ws$=wsi+wsa]|d100
[b]BS[/b]|[_bsi=0]|[_bsa=0]|[_bs$=bsi+bsa]|d100
[b]S[/b]|[_si=0]|[_sa=0]|[_s$=si+sa]|d100
[b]T[/b]|[_ti=0]|[_ta=0]|[_t$=ti+ta]|d100
[b]I[/b]|[_ii=0]|[_ia=0]|[_i$=ii+ia]|d100
[b]Ag[/b]|[_agi=0]|[_aga=0]|[_ag$=agi+aga]|d100
[b]Dex[/b]|[_dexi=0]|[_dexa=0]|[_dex$=dexi+dexa]|d100
[b]Int[/b]|[_inti=0]|[_inta=0]|[_int$=inti+inta]|d100
[b]WP[/b]|[_wpi=0]|[_wpa=0]|[_wp$=wpi+wpa]|d100
[b]Fel[/b]|[_feli=0]|[_fela=0]|[_fel$=feli+fela]|d100
[/table]
[/col]
[col][f=font-goudy bold h1]ATTRIBUTES[/f][table=zebra compact]
[b]Hardy[/b]|[_hardy=0] (1 if you have Hardy, else 0)
[color="red"][b]Wounds[/b][/color]|[color="red"][_=0] / [b][_$=floor(s/10)+2*floor(t/10)+floor(wp/10)+hardy][/b][/color] (SB+2×TB+WPB+Hardy)
[b]Fate[/b]|[_=0] / [_=0] (permanent)
[b]Fortune[/b]|[_=0] / [_=0] (session)
[b]Resiliency[/b]|[_=0] / [_=0] (permanent)
[b]Resolve[/b]|[_=0] / [_=0] (event)
[b]Motivation[/b]|[color="blue"][_=i.e. Find Community][/color]
[b]Psychological Traits[/b]|[color="blue"][_=i.e. Fear (Spiders)][/color]
[/table]
[/col]
[/2column]
[b]Mutations ([_=0]/max [_$=floor(t/10)])[/b] [color="red"][_=i.e. Anamalistic Legs +1 Move][/color]
[b]Mental Corruptions ([_=0]/max [_$=floor(wp/10)])[/b] [color="red"][_=i.e. Awful Cravings -5 Fel, -5 WP][/color]
[f=h3][/f]
[2column]
[col][f=font-goudy bold h1]BASIC SKILLS[/f][table=htl rolls zebra compact][b]Skill[/b]|[b]Stat[/b]|[b]Initial[/b]|[b]Advance[/b]|[b]Total[/b]|[b]Roll[/b]
[b]Art[/b] [_artd=TARGET]|Dex|[_arti$=dex]|[_arta=0]|[_art$=arti+arta]|d100
[b]Athletics[/b] [_athd=0]|Ag|[_ath$=ag]|[_atha=0]|[_att$=ath+atha]|d100
[b]Bribery[/b] [_brid=0]|Fel|[_bri$=fel]|[_bria=0]|[_brt$=bri+bria]|d100
[b]Charm[/b] [_chard=0]|Fel|[_cha$=fel]|[_chaa=0]|[_cht$=cha+chaa]|d100
[b]Charm Animal[/b] [_cand=0]|WP|[_can$=wp]|[_cana=0]|[_cat$=can+cana]|d100
[b]Climb[/b] [_clid=0]|S|[_cli$=s]|[_clia=0]|[_clt$=cli+clia]|d100
[b]Cool[/b] [_cood=0]|WP|[_coo$=wp]|[_cooa=0]|[_cot$=coo+cooa]|d100
[b]Consume Alcohol[/b] [_cond=0]|T|[_con$=t]|[_cona=0]|[_cnt$=con+cona]|d100
[b]Dodge[/b] [_dodd=0]|Ag|[_dod$=ag]|[_doda=0]|[_dot$=dod+doda]|d100
[b]Drive[/b] [_drid=0]|Ag|[_dri$=ag]|[_dria=0]|[_drt$=dri+dria]|d100
[b]Endurance[/b] [_endd=0]|T|[_end$=t]|[_enda=0]|[_endt$=end+enda]|d100
[b]Entertain[/b] [_entd=0]|Fel|[_ent$=fel]|[_enta=0]|[_ett$=ent+enta]|d100
[b]Gamble[/b] [_gamd=0]|Int|[_gam$=int]|[_gama=0]|[_gmt$=gam+gama]|d100
[/table]
[/col]
[col][f=font-goudy bold h1]BASIC SKILLS[/f][table=htl rolls zebra compact][b]Skill[/b]|[b]Stat[/b]|[b]Initial[/b]|[b]Advance[/b]|[b]Total[/b]|[b]Roll[/b]
[b]Gossip[/b] [_gosd=TARGET]|Fel|[_gos$=fel]|[_gosa=0]|[_gst$=gos+gosa]|d100
[b]Haggle[/b] [_hagd=0]|Fel|[_hag$=fel]|[_haga=0]|[_hgt$=hag+haga]|d100
[b]Intimidate[/b] [_imtd=0]|S|[_imt$=s]|[_imta=0]|[_itt$=imt+imta]|d100
[b]Intuition[/b] [_inud=0]|I|[_inu$=i]|[_inua=0]|[_intt$=inu+inua]|d100
[b]Leadership[/b] [_ldrd=0]|Fel|[_ldr$=fel]|[_ldra=0]|[_ldt$=ldr+ldra]|d100
[b]Melee Basic[/b] [_mlbd=0]|WS|[_mleb$=ws]|[_mlea=0]|[_mlbt$=mleb+mlea]|d100
[b]Melee[/b] [_mled=0]|WS|[_mlee$=ws]|[_mleea=0]|[_mlt$=mlee+mleea]|d100
[b]Navigation[/b] [_navd=0]|I|[_nav$=i]|[_nava=0]|[_nvt$=nav+nava]|d100
[b]Outdoor Survival[/b] [_odsd=0]|Int|[_ods$=int]|[_odsa=0]|[_odt$=ods+odsa]|d100
[b]Perception[/b] [_perd=0]|I|[_per$=i]|[_pera=0]|[_prt$=per+pera]|d100
[b]Ride[/b] [_ridd=0]|Ag|[_rid$=ag]|[_rida=0]|[_rtt$=rid+rida]|d100
[b]Row[/b] [_rowd=0]|S|[_row$=s]|[_rowa=0]|[_rwt$=row+rowa]|d100
[b]Stealth[/b] [_sted=0]|Ag|[_ste$=ag]|[_stea=0]|[_stt$=ste+stea]|d100
[/table]
[/col]
[/2column]
[f=font-goudy bold h1]GROUPED & ADVANCED SKILLS[/f][table=htl rolls zebra compact][b]Skill[/b]|[b]Stat[/b]|[b]Initial[/b]|[b]Advance[/b]|[b]Total[/b]|[b]Roll[/b]
[b]Evaluate[/b] [_evld=TARGET]|Int|[_evl$=int]|[_evla=0]|[_evlt$=evl+evla]|d100
[b]Language (Wastelander)[/b] [_lgwd=0]|Int|[_lgw$=int]|[_lgwa=0]|[_lgwt$=lgw+lgwa]|d100
[b]Language (Bretonnian)[/b] [_lgbd=0]|Int|[_lgb$=int]|[_lgba=0]|[_lgbt$=lgb+lgba]|d100
[b]Sleight of Hand[/b] [_sohd=0]|Dex|[_soh$=dex]|[_soha=0]|[_soht$=soh+soha]|d100
[b]SkillName[/b] [_xxxd=TARGET]|STAT|[_xxx$=STATVAR]|[_xxxa=ADV]|[_xxxt$=xxx+xxxa]|d100
[/table]
[f=h3][/f]
[f=font-goudy bold h1]ARMOUR[/f][table=htl rolls compact][b]Name[/b]|[b]Location[/b]|[b]Enc[/b]|[b]AP[/b]|[b]Qualities[/b]
[b][_=i.e. Bracers][/b]|[_=Arms]|[_=3]|[_=2]|[_=Impenetrable (pg 300), Weakpoints (pg 300)]
[b][_][/b]|[_]|[_]|[_]|[_]
[b][_][/b]|[_]|[_]|[_]|[_]
[/table]
[f=font-goudy bold h1]ARMOUR POINTS[/f][table=htl rolls compact]
[b]Head[/b] (01-09) |[b]L Arm[/b] (10-24)|[b]R Arm[/b] (25-44)|[b]Body[/b] (45-79)|[b]L Leg[/b] (80-89)|[b]R Leg[/b] (90-00)|[b]Shield[/b]
[_=0]|[_=2]|[_=2]|[_=0]|[_=0]|[_=0]|[_=0]
[/table]
[f=h3][/f]
[f=font-goudy bold h1]WEAPONS[/f][table=htl rolls compact][b]Name[/b]|[b]Group[/b]|[b]Enc[/b]|[b]Range/Reach[/b]|[b]Damage[/b]|[b]Traits[/b]
[b][_=i.e. Knife][/b]|[_=Melee]|[_=0]|[_=Very Short]|[_=+SB+1]|[_=Undamaging (pg 299)]
[b][_][/b]|[_]|[_]|[_]|[_]|[_]
[b][_][/b]|[_]|[_]|[_]|[_]|[_]
[/table]
[f=h3][/f]
[f=font-goudy bold h1]SPELLS & PRAYERS[/f][table=htl rolls compact][b]Name[/b]|[b]CN[/b]|[b]Range[/b]|[b]Target[/b]|[b]Duration[/b]|[b]Effect[/b]
[b][_=i.e. Light][/b]|[_=0]|[_=You]|[_=You]|[_=Willpower minutes]|[_=You create a small light, roughly equivalent to a torch, which glows from your hand, staff or some other part of your person. While the spell is active, you may choose to increase the illumination to that of a lantern, or decrease it to that of a candle, if you pass a Average (+20) Channelling Test.]
[b][_][/b]|[_]|[_]|[_]|[_]|[_]
[b][_][/b]|[_]|[_]|[_]|[_]|[_]
[b][_][/b]|[_]|[_]|[_]|[_]|[_]
[b][_][/b]|[_]|[_]|[_]|[_]|[_]
[/table]
[f=h3][/f]
[f=font-goudy bold h1]TALENTS[/f]
[snippet=[_=i.e. Attractive (taken 1)]][_=Max: Fellowship Bonus / Tests: Charm Tests to influence those attracted to you / Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.][/snippet]
[snippet=[_=]][_=][/snippet]
[snippet=[_=]][_=][/snippet]
[snippet=[_=]][_=][/snippet]
[snippet=[_=]][_=][/snippet]
[snippet=[_=]][_=][/snippet]
[snippet=[_]][_][/snippet]
[f=h3][/f]
[f=font-goudy bold h1]PERSONAL AMBITIONS[/f]
[snippet=Short Term Personal][_=Find the one who'll vouch for you.][/snippet]
[snippet=Long Term Personal][_=Owning your own coaching inn.][/snippet]
[f=font-goudy bold h1]PARTY AMBITIONS[/f]
[snippet=Short Term Party][_=Outwitting a rival group, securing a job at their loss.][/snippet]
[snippet=Long Term Party][_=Eradicate an Empire-wide Chaos Cult.][/snippet]
[f=h3][/f]
[f=font-goudy bold h1]TRAPPINGS[/f][table=ht compact][b]Name[/b]|[b]Description[/b]|[b]Enc[/b]
[_=i.e. Coat]|[_=Protects wearer against the elements and extreme cold; without a good coat or similar, you will receive penalties to resist cold exposure (see page 181).]|[_=1]
[_=]|[_=]|[_]
[_=]|[_=]|[_]
[_=]|[_=]|[_]
[_=]|[_=]|[_]
[_=]|[_=]|[_]
[_=]|[_=]|[_]
[_]|[_]|[_]
[_]|[_]|[_]
[/table]
[b]Encumbrance[/b] [_=4] / max [_$=floor(s/10)+floor(t/10)]
[f=h3][/f]
[f=font-goudy bold h1]BACKGROUND & NOTES[/f]
[_=]
[_=]
[_=]
[_=]
[_=]
Heat is current against Heat Cap. A Push costs 2 Heat and cannot be taken if it would exceed the Cap.
CHASSIS ABILITY
CHASSIS STATS
Structure Pts.
Energy Pts.
Heat Cap
System Slots
Module Slots
Cargo Cap.
Tech Level
Salvage Value
6
These are the Chassis totals. Structure, Energy and Heat Cap feed the current-value tracker above. SYSTEMS & MODULES
Name
Type
Slots
EP
Heat
Range
Damage
Traits
SYSTEM SLOTS USED · MODULE SLOTS USED Twelve rows to match the printed sheet. Put S or M in Type. Slots counts against System Slots or Module Slots as appropriate; tally the totals yourself and check them against the Chassis Stats row above. Delete unused rows, or add more by copying a row and incrementing the field names. CARGO
Item
Tech Level
Slots
Notes
CARGO SLOTS USED A Chassis, System or Module carried as cargo takes Cargo Slots equal to its Salvage Value — enter that number in Slots. Cargo Cap. is on the Chassis Stats row above; Transport Holds, Cargo Bays and some abilities raise it during play. NOTES
PILOT
DAMAGE & REPAIRS
SALVAGE LOG
SESSION NOTES
[color="#FFFFFF;background-color:#000000;display:block;padding:0.35rem 0.75rem;border-radius:0.35rem;font-size:1.6rem;line-height:2rem;letter-spacing:0.12em;"][f=font-agency][b]MECH[/b][/f][/color]
[3column]
[col]
[b]CHASSIS[/b]
[_chassis=]
[b]PATTERN[/b]
[_pattern=]
[/col]
[col]
[b]QUIRK[/b]
[_quirk=]
[b]APPEARANCE[/b]
[_mechAppearance=]
[/col]
[col]
[table="grid hl"]
[b]SP[/b] | [_sp=] / [_spMax=]
[b]EP[/b] | [_ep=] / [_epMax=]
[b]HEAT[/b] | [_heat=0] / [_heatCap=]
[/table]
[f=tiny]Heat is current against Heat Cap. A Push costs 2 Heat and cannot be taken if it would exceed the Cap.[/f]
[/col]
[/3column]
[b]CHASSIS ABILITY[/b]
[_chassisAbility=]
[color="#FFFFFF;background-color:#000000;display:block;padding:0.35rem 0.75rem;border-radius:0.35rem;font-size:1.6rem;line-height:2rem;letter-spacing:0.12em;"][f=font-agency][b]CHASSIS STATS[/b][/f][/color]
[table="grid ht"]
Structure Pts. | Energy Pts. | Heat Cap | System Slots | Module Slots | Cargo Cap. | Tech Level | Salvage Value
[_spMax=] | [_epMax=] | [_heatCap=] | [_systemSlots=] | [_moduleSlots=] | [_cargoCap=6] | [_techLevel=] | [_salvageValue=]
[/table]
[f=tiny]These are the Chassis totals. Structure, Energy and Heat Cap feed the current-value tracker above.[/f]
[color="#FFFFFF;background-color:#000000;display:block;padding:0.35rem 0.75rem;border-radius:0.35rem;font-size:1.6rem;line-height:2rem;letter-spacing:0.12em;"][f=font-agency][b]SYSTEMS & MODULES[/b][/f][/color]
[table="grid ht"]
Name | Type | Slots | EP | Heat | Range | Damage | Traits
[_sm1name=] | [_sm1type=] | [_sm1slots=] | [_sm1ep=] | [_sm1heat=] | [_sm1range=] | [_sm1dmg=] | [_sm1traits=]
[_sm2name=] | [_sm2type=] | [_sm2slots=] | [_sm2ep=] | [_sm2heat=] | [_sm2range=] | [_sm2dmg=] | [_sm2traits=]
[_sm3name=] | [_sm3type=] | [_sm3slots=] | [_sm3ep=] | [_sm3heat=] | [_sm3range=] | [_sm3dmg=] | [_sm3traits=]
[_sm4name=] | [_sm4type=] | [_sm4slots=] | [_sm4ep=] | [_sm4heat=] | [_sm4range=] | [_sm4dmg=] | [_sm4traits=]
[_sm5name=] | [_sm5type=] | [_sm5slots=] | [_sm5ep=] | [_sm5heat=] | [_sm5range=] | [_sm5dmg=] | [_sm5traits=]
[_sm6name=] | [_sm6type=] | [_sm6slots=] | [_sm6ep=] | [_sm6heat=] | [_sm6range=] | [_sm6dmg=] | [_sm6traits=]
[_sm7name=] | [_sm7type=] | [_sm7slots=] | [_sm7ep=] | [_sm7heat=] | [_sm7range=] | [_sm7dmg=] | [_sm7traits=]
[_sm8name=] | [_sm8type=] | [_sm8slots=] | [_sm8ep=] | [_sm8heat=] | [_sm8range=] | [_sm8dmg=] | [_sm8traits=]
[_sm9name=] | [_sm9type=] | [_sm9slots=] | [_sm9ep=] | [_sm9heat=] | [_sm9range=] | [_sm9dmg=] | [_sm9traits=]
[_sm10name=] | [_sm10type=] | [_sm10slots=] | [_sm10ep=] | [_sm10heat=] | [_sm10range=] | [_sm10dmg=] | [_sm10traits=]
[_sm11name=] | [_sm11type=] | [_sm11slots=] | [_sm11ep=] | [_sm11heat=] | [_sm11range=] | [_sm11dmg=] | [_sm11traits=]
[_sm12name=] | [_sm12type=] | [_sm12slots=] | [_sm12ep=] | [_sm12heat=] | [_sm12range=] | [_sm12dmg=] | [_sm12traits=]
[/table]
[b]SYSTEM SLOTS USED[/b] [_ssUsed=] · [b]MODULE SLOTS USED[/b] [_msUsed=]
[f=tiny]Twelve rows to match the printed sheet. Put S or M in Type. Slots counts against System Slots or Module Slots as appropriate; tally the totals yourself and check them against the Chassis Stats row above. Delete unused rows, or add more by copying a row and incrementing the field names.[/f]
[color="#FFFFFF;background-color:#000000;display:block;padding:0.35rem 0.75rem;border-radius:0.35rem;font-size:1.6rem;line-height:2rem;letter-spacing:0.12em;"][f=font-agency][b]CARGO[/b][/f][/color]
[table="grid ht"]
Item | Tech Level | Slots | Notes
[_cg1=] | [_cg1tl=] | [_cg1sl=] | [_cg1note=]
[_cg2=] | [_cg2tl=] | [_cg2sl=] | [_cg2note=]
[_cg3=] | [_cg3tl=] | [_cg3sl=] | [_cg3note=]
[_cg4=] | [_cg4tl=] | [_cg4sl=] | [_cg4note=]
[_cg5=] | [_cg5tl=] | [_cg5sl=] | [_cg5note=]
[_cg6=] | [_cg6tl=] | [_cg6sl=] | [_cg6note=]
[_cg7=] | [_cg7tl=] | [_cg7sl=] | [_cg7note=]
[_cg8=] | [_cg8tl=] | [_cg8sl=] | [_cg8note=]
[/table]
[b]CARGO SLOTS USED[/b] [_cargoUsed=]
[f=tiny]A Chassis, System or Module carried as cargo takes Cargo Slots equal to its Salvage Value — enter that number in Slots. Cargo Cap. is on the Chassis Stats row above; Transport Holds, Cargo Bays and some abilities raise it during play.[/f]
[color="#FFFFFF;background-color:#000000;display:block;padding:0.35rem 0.75rem;border-radius:0.35rem;font-size:1.6rem;line-height:2rem;letter-spacing:0.12em;"][f=font-agency][b]NOTES[/b][/f][/color]
[2column]
[col]
[b]PILOT[/b]
[_mechPilot=]
[b]DAMAGE & REPAIRS[/b]
[_repairs=]
[/col]
[col]
[b]SALVAGE LOG[/b]
[_salvageLog=]
[b]SESSION NOTES[/b]
[_mechNotes=]
[/col]
[/2column]
You are quick to spot danger and react. You receive a bonus die to your Priority rolls.
][_=You are quick to spot danger and react. You receive a bonus die to your Priority rolls.]
[ +- ] BOON Quick Recovery
You have a much better constitution than most. When recovering after combat, you regain one additional Lifeblood on top of the half you normally recover. In addition, you regain one Lifeblood each day regardless of type of activity you carry out after being injured.
][_=You have a much better constitution than most. When recovering after combat, you regain one additional Lifeblood on top of the half you normally recover. In addition, you regain one Lifeblood each day regardless of type of activity you carry out after being injured.]
[ +- ] FLAW Distrust of Sorcery
When dealing with Wizards and Alchemists, you take a Penalty die.
][_=When dealing with Wizards and Alchemists, you take a Penalty die.]
BACKGROUND AND NOTES
[f=font-quint huge color:red italic bold centre]BARBARIANS OF LEMURIA[/f]
[f=h3] [/f]
[2column]
[col]
[f=font-quint large]NAME:[/f] [f=font-quint large color:red][_=][/f]
[f=font-quint large]HERO ORIGIN:[/f] [f=font-quint large color:red][_=][/f]
[f=font-quint large]LANGUAGES:[/f] [f=font-quint large color:red][_=][/f]
[f=font-quint large]ARMOUR PROTECTION:[/f] [f=font-quint large color:red][_=][/f]
[/col]
[col]
[f=font-quint large]LIFEBLOOD:[/f] [f=font-quint large color:red][_=]/([_=])[/f]
[f=font-quint large]HERO POINTS:[/f] [f=font-quint large color:red][_=][/f]
[f=font-quint large]ADVANCEMENT POINTS:[/f] [f=font-quint large color:red][_=][/f]
[f=font-quint large]CRAFT/FATE/ARCANE:[/f] [f=font-quint large color:red][_=][/f]
[/col]
[/2column]
[f=h3] [/f]
[3column]
[col]
[table=ht][f=font-quint]ATTRIBUTES[/f]|[f=font-quint]RATING[/f]
[f=font-quint bold]STRENGTH:[/f]|[f=font-quint color:red bold][_str=0][/f]
[f=font-quint bold]AGILITY:[/f]|[f=font-quint color:red bold][_agil=0][/f]
[f=font-quint bold]MIND:[/f]|[f=font-quint color:red bold][_mind=0][/f]
[f=font-quint bold]APPEAL:[/f]|[f=font-quint color:red bold][_app=0][/f]
[/table]
[/col]
[col]
[table=rolls][f=font-quint]COMBAT ABILITIES[/f]|[f=font-quint]MODIFIER[/f]
[f=font-quint bold]INITIATIVE:[/f]|[f=font-quint color:red bold][_init=0][/f]
[f=font-quint bold]MELEE:[/f]|[f=font-quint color:red bold][_melee=0][/f]
[f=font-quint bold]RANGED:[/f]|[f=font-quint color:red bold][_ranged=0][/f]
[f=font-quint bold]DEFENCE:[/f]|[f=font-quint color:red bold][_def=0][/f]
[/table][/col]
[col]
[table=rolls][f=font-quint]CAREER PATH[/f]|[f=font-quint]RANK[/f]
[f=font-quint color:red bold]1: [_careeri=Career 1][/f]|[f=font-quint color:red bold][_=0][/f]
[f=font-quint color:red bold]2: [_careerii=Career 2][/f]|[f=font-quint color:red bold][_=0][/f]
[f=font-quint color:red bold]3: [_careeriii=Career 3][/f]|[f=font-quint color:red bold][_=0][/f]
[f=font-quint color:red bold]4: [_careeriv=Career 4][/f]|[f=font-quint color:red bold][_=0][/f]
[/table][/col]
[/3column]
[f=h3][/f]
[col]
[table=ht center rolls][f=font-quint]ACTION[/f]|[f=font-quint]RATING[/f]|[f=font-quint]RANK[/f]|[f=font-quint]SIT. MOD.[/f]|[f=font-quint]ROLL[/f]|[f=font-quint]BOON[/f]|[f=font-quint]FLAW[/f]
[f=font-quint bold]TASK[/f]|[f=font-quint bold color:red][_attt=0][/f]|[f=font-quint bold color:red][_cart=0][/f]|[f=font-quint bold color:red][_sitt=0][/f]|2d6[_$=+attt+cart+sitt]|3d6h2[_$=+attt+cart+sitt]|3d6L2[_$=+attt+cart+sitt]
[/table]
[/col]
[f=h3][/f]
[col]
[table=ht centre rolls][f=font-quint]ACTION[/f]|[f=font-quint]MIND[/f]|[f=font-quint]INITIATIVE[/f]|[f=font-quint]SIT. MOD.[/f]|[f=font-quint]ROLL[/f]|[f=font-quint]BOON[/f]|[f=font-quint]FLAW[/f]
[f=font-quint bold]PRIORITY[/f]|[f=font-quint bold][_$=mind][/f]|[f=font-quint bold][_$=init][/f]|[f=font-quint bold color:red][_sitp=0][/f]|2d6[_$=+mind+init+sitp]|3d6H2[_$=+mind+init+sitp]|3d6L2[_$=+mind+init+sitp]
[/table]
[/col]
[f=h3][/f]
[col]
[table=ht centre rolls]ACTION|[f=font-quint]RATING[/f]|[f=font-quint]MODIFIER[/f]|[f=font-quint]RANK[/f]|[f=font-quint]SIT. MOD.[/f]|[f=font-quint]ROLL[/f]|[f=font-quint]BOON[/f]|[f=font-quint]FLAW[/f]
[f=font-quint bold]ATTACK[/f]|[f=font-quint bold color:red][_atta=0][/f]|[f=font-quint bold color:red][_coma=0][/f]|[f=font-quint bold color:red][_cara=0][/f]|[f=font-quint bold color:red][_sita=0][/f]|2d6[_$=+atta+coma+cara+sita]|3d6H2[_$=+atta+coma+cara+sita]|3d6L2[_$=+atta+coma+cara+sita]
[/table]
[/col]
[2column]
[col]
[table=compact rolls][f=font-quint]MELEE WEAPON[/f]|[f=font-quint]DAMAGE[/f]|[f=font-quint]NOTES[/f]
[f=font-quint bold]LIGHT MELEE WEAPON:[/f] [f=font-quint color:red bold][_=][/f]|2D6L1[_$=+str]|[_=]
[f=font-quint bold]MEDIUM MELEE WEAPON:[/f] [f=font-quint color:red bold][_=][/f]|1D6[_$=+str]|[_=]
[f=font-quint bold]LARGE (2H) MELEE WEAPON:[/f] [f=font-quint color:red bold][_=][/f]|2D6H1[_$=+str]|[_=]
[/table]
[/col]
[col]
[table=compact rolls][f=font-quint]RANGED WEAPON[/f]|[f=font-quint]DAMAGE[/f]|[f=font-quint]RANGE[/f]|[f=font-quint]NOTES[/f]
[f=font-quint bold]LIGHT RANGED WEAPON:[/f] [f=font-quint color:red bold][_=][/f]|2D6L1[_$=+str/2]|[_=]|[_=]
[f=font-quint bold]MEDIUM RANGED WEAPON:[/f] [f=font-quint color:red bold][_=][/f]|1D6[_$=+str/2]|[_=]|[_=]
[f=font-quint bold]LARGE (2H) RANGED WEAPON:[/f] [f=font-quint color:red bold][_=][/f]|2D6H1[_$=+str/2]|[_=]|[_=]
[/table]
[/col]
[/2column]
[f=h3] [/f]
[table=compact ht][f=font-quint]CAREER[/f]|[f=font-quint]ATTRIBUTES[/f]|[f=font-quint]SKILLS & ABILITIES[/f]
[f=font-quint bold][_$=careeri][/f]|[f=small][_=][/f]|[f=small][_=][/f]
[f=font-quint bold][_$=careerii][/f]|[f=small][_=][/f]|[f=small][_=][/f]
[f=font-quint bold][_$=careeriii][/f]|[f=small][_=][/f]|[f=small][_=][/f]
[f=font-quint bold][_$=careeriv][/f]|[f=small][_=][/f]|[f=small][_=][/f]
[/table]
[f=h3] [/f]
[snippet=BOON [_=Alert]][_=You are quick to spot danger and react. You receive a bonus die to your Priority rolls.][/snippet]
[snippet=BOON [_=Quick Recovery]][_=You have a much better constitution than most. When recovering after combat, you regain one additional Lifeblood on top of the half you normally recover. In addition, you regain one Lifeblood each day regardless of type of activity you carry out after being injured.][/snippet]
[snippet=FLAW [_=Distrust of Sorcery]][_=When dealing with Wizards and Alchemists, you take a Penalty die.][/snippet]
[f=h3] [/f]
[table=ht][f=font-quint]BACKGROUND AND NOTES[/f]
[f=font-quint color:red bold][_=][/f]
[f=font-quint color:red bold][_=][/f]
[f=font-quint color:red bold][_=][/f]
[f=font-quint color:red bold][_=][/f]
[/table]
Been checking the site out for a moment but I'm unsure whether I'll run or play here yet. Done some Play by Post via discord in the past. Nevertheless I at least want to contribute a little bit, so here's a calculating Warhammer 40,000: Wrath and Glory player character sheet (with roll integration). I'll throw in Dice Highlight Codes for icon counting at a glance in the relevant thread as well.