We have two openings for additional players in this game. We are playing through the classic AD&D module "N1 Against the Cult of the Reptile God," set in a version of Greyhawk using D&D 5e with a
collection of official optional rules from the 2014 PHB and DMG to more closely resemble AD&D.
If you join, you'd be making a first-level PC that we would insert into the story somewhere: either you're wandering into town at night, unaware of everything that's going on; you've just escaped from some people who were trying to abduct you; the party will find your PC captive in the next place they visit; or some other method of inserting yourself into the party that you imagine.
Here's a brief synopsis of where we are:
- many of the party are members of the 'Dungeon Busters' guild of adventurers, which is establishing a local guild hall in the town of Hochoch.
- currently the party is in the village of Orlane, an agricultural hub for the region which is two days away from Hochoch. Many people in the village seem to have joined a cult that is working with monsters (troglodytes) to disappear citizens. Some of the abducted citizens return changed, and others have never returned. The town is rife with paranoia, which the local constabulary and priesthood has used to demonize the adventurers, blaming them (since they are outsiders) on the disappearances. At least one of the PCs has been abducted in the night. Other PCs have disappeared, but it's not clear what happened to them (their players left the game).
- the party just snuck into an inn where they narrowly avoided capture on their first visit, and discovered that the basement has been used as a place to dispose of inconvenient dead bodies (using ghouls to eat the evidence). After defeating the undead and the cultists there, the PCs have left this mass grave and are currently sneaking through town at night, on their way to investigate the local temple to Merikka, the agriculture goddess.
Last edited October 8, 2025 3:21 am