V20: Boca Raton by Night [ EDIT ]

This game has been retired! That means it's no longer being run.
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By day, Boca Raton is a simmering nest of metal and neon, a resort town steeped in luxury and decadence. When the sun sets and neon splashes against rainy streets, the kindred emerge to their nightly hunt. Not satisfied preying on mortals, these creatures prey on each other in a game of control over the Camarilla, those petty kingdoms and domains that make up vampire society. Depending on whom you ask, the Camarilla is either stronger than ever or coming apart at the seams. Either way, violence and infighting is common in the halls and palaces of Boca. Some say that the Gehenna, the end times for man and vampire, is finally upon us. The writing is on the wall, they say, and it is written in blood.

You are a neonate--a freshly-turned vampire--in the ivory halls and back alleys of the Camarilla. Do you have the strength to survive in these blood-soaked streets? When your betters, vampires hundreds of years older than you, knock you down, can you get back up? And what of your lost humanity? How long can you hold onto its tatters before the nature of the Beast consumes you?


Boca Raton by Night is a homebrew Vampire: the Masquerade chronicle for all experience levels. This game will be using the 20th Anniversary Edition (a.k.a. 4th edition) rules of the game. We will start the chronicle in the resort/college town of Boca Raton and gradually open up the sandbox to more areas of South Florida if the party wishes (Miami, West Palm, the Everglades, etc.). The playstyle will be fully sandbox, with the players encouraged to puruse their individual goals and try to make meaning for their undead existence. This game will be set in the modern nights, and will use many lore changes from VtM 5e.

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When creating your character, follow the guidelines in the rulebook and choose from among the following Camarilla clans: Banu Haqim, Lasombra, Malkavian, Nosferatu, Toreador, Tremere, Ventrue. (For VtM vets, this may look a little different. Remember that in the 21st century, Clans Gangrel and Brujah defect from the Camarilla.) Independent clans (now including Brujah and Gangrel) are also allowed. Tzimisce are discouraged but may be allowed as very repentant antitribu. Please seek ST approval for bloodlines or other special accommodations.

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