Amber DRPG: Storms and Shadows [ EDIT ]

This game has been retired! That means it's no longer being run.
https://i.imgur.com/hLd3OmN.png
Amber, the one true kingdom, the Platonic ideal of which all other civilizations are but flawed imitations cast in its shadow.

Shadows that the scions of its late king Oberon's bloodline can walk between using the power of the Pattern, able to reach worlds that--though less real--mimic their hearts' desire. Compared to residents of our own Shadow Earth the members of the Amberite ruling family are akin to gods—impossibly stronger, faster, smarter, and tougher.

It has been 100 years since the end of the Patternfall War, a blink of an eye for an Amberite. The reign of the new King Random is still relatively young and the memory of his father sacrificing himself to save the Pattern and their lives still lingers, fostering a rare sense of unity between the usually fractious siblings. The Courts of Chaos at the far end of reality from Amber appear cowed by their recent defeat, and it seems a time of relative peace. Random's rule feels stable for now, his brothers and sisters having perhaps had enough fill of the recent war to hold off on wrestling for the crown. Have they truly come together as a family, or has their incessant plotting, positioning, and backstabbing simply become more discreet?

Into this relative lull you, a member of a new generation of Amberites, come of age and find yourself immediately recruited by your Elders for a number of new mysteries have arisen. Increasingly dangerous Shadow Storms tear through the fabric of multiple realities. Has the recent creation of a second Pattern destabilized all of Shadow? Could its creator Corwin be influencing these events? Some have grown concerned and gone to study them firsthand, but they have not returned to the Castle Amber in some time, raising questions of their own.

Storms and Secrets will be an Amber Diceless Roleplaying Game campaign happening in the world of Roger Zelazny's Amber Chronicles following the end of Corwin Chronicles in the Courts of Chaos and using the rules from the ADRPG Core Rulebook. (For those familiar with the series/system, this means that the events and discoveries of Merlin's Chronicles have not happened and may not be true, and we will be excluding the additional Shadow Knight rules).

All players are fully welcome, and knowledge of the rules or series is not required. To learn more about Amber, see links at the Fandom Wiki and the AmberCon US site.

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Though characters will be children of the ruling family of Amber (or possibly children of Chaos), they need not have grown up in Amber itself. And since everything you can conceive of exists in Shadow, you character can have any background you imagine -- want them to be a dragon rider, a superspy, a cyborg, etc. all of these are possible. Just note that most technology beyond medieval doesn't function in Amber and magic doesn't always work or work correctly when transferred between shadows...

The diceless Amber roleplaying system works by having player characters spend points on Attributes and Powers – while powers allow characters access to things like travel between and manipulation of the shadow worlds, magic, and shapeshifting; most conflicts are decided by the strength of the attributes that power them.

PCs will be built from 100 points.

The 4 Attributes (Endurance, Psyche, Strength, and Warfare) are bought by bidding your character's points against the other PCs (and a couple key NPCs) in an auction where 1st place becomes the strongest at that attribute in their generation. Those who spend 0 points possess the power of the average Amberite, still far superior to most beings encountered out in Shadow, but it leaves them inferior to their peers.

Points not spent on Attributes can be devoted to Powers, with any remaining either put into allies or personally powered items, pets, or shadows or good or bad 'stuff' which is a bit of a stand in for the characters luck in the diceless game.

https://i.imgur.com/JDuD1UB.png

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