Savage World War II [ EDIT ]
This game has been retired! That means it's no longer being run.
Warning: This campaign will feature graphic violence and frank depictions of suffering and atrocities. This is an unfortunate reality of war, and I do not wish to gloss it over. If you would find this upsetting, this game is not for you.
Note: Though the actual war was less forgiving than our current society, everyone is welcome in this game, regardless of race, religion, gender, or sexual orientation. Discussions of current political affairs will not be tolerated in this game! We all have our opinions, please keep them to yourself.
These are the stories of the men who served in World War II. While fictional, the events and places are meant to evoke a sense of realism and the feeling of actually being in combat. This is not about troop movements and strategy. This is about the people whose lives were affected and changed by the war. Role-playing is favored over roll-playing.
The following Setting Rules will be in effect:
Gritty Damage: Whenever a Wild Card takes a Wound, roll on the Injury Table and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually taken).
Hard Choices: The GM and her Wild Card characters don’t start with Bennies, but every time the players spend one, it goes into her pool, where it can be used for any of her characters. If this rule is in play, Jokers no longer grant Bennies to either side.
Note: Though the actual war was less forgiving than our current society, everyone is welcome in this game, regardless of race, religion, gender, or sexual orientation. Discussions of current political affairs will not be tolerated in this game! We all have our opinions, please keep them to yourself.
These are the stories of the men who served in World War II. While fictional, the events and places are meant to evoke a sense of realism and the feeling of actually being in combat. This is not about troop movements and strategy. This is about the people whose lives were affected and changed by the war. Role-playing is favored over roll-playing.
The following Setting Rules will be in effect:
Gritty Damage: Whenever a Wild Card takes a Wound, roll on the Injury Table and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually taken).
Hard Choices: The GM and her Wild Card characters don’t start with Bennies, but every time the players spend one, it goes into her pool, where it can be used for any of her characters. If this rule is in play, Jokers no longer grant Bennies to either side.
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