A Mystic Awakening [ EDIT ]

This game has been retired! That means it's no longer being run.
Beneath the crimson sun of Athas, there is no mercy.

The wind does not whisper — it scours. The sand does not drift — it devours. Even the light burns like a brand upon the flesh. This is a world where oceans are memories, where forests are myths told to children who will never see green, and where survival is the only virtue that matters.

You were born into this world of dust and bone.

On Athas, steel is rare, water is priceless, and life is fragile. Sorcerer-kings rule from their city-states, drawing power from a dying world. Arcane magic is feared and hated — for good reason. The defilers steal life from the soil itself, leaving ash and barren earth behind. Even preservers, who strive to cast without destruction, are mistrusted. Magic has nearly killed this world once before.

But there is another power. It lives in the mind.

Psionics are as common on Athas as thirst. Every child learns to shield their thoughts before they learn to read. In the wastes, a keen mind is sharper than any blade. Where magic scars the land, psionic power flows clean — born of discipline, will, and inner strength. It cannot be stolen from the soil. It cannot wither a field. It is the one power that does not betray Athas simply by being used.

And so your have chosen this path.

You have been taken in or sought out masters to teach you the way of the mind. As disciples of wandering mystics. Each of you has completed you initial training beneath the watchful eye of a mentor. Leaving the lands you know, you follow you master who has set out for a mysterious destination.

Already the journey tests you. Water must be measured in mouthfuls. The sun punishes hesitation. Insects burrow beneath the skin. Silt storms rise without warning. At night, the heat vanishes and cold replaces it like a blade at your throat. You sleep lightly, if at all, sensing the minds of your companions as faint flickers in the dark.

The desert does not care about your potential.
Athas does not reward the hopeful.
And the Way does not grant power to the weak.

Ahead, jagged stone breaks the horizon — black against the burning sky.

The Trial awaits.
This game is intended to help with the design and play test of a revision of the Mystic class based on the D&D 5e (2014) Mystic v3 pdf : https://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf.

Players are asked review content and provide feedback and suggestions on the proposed content. Actual game play will commence after a week of design feedback and adjustment. Characters will be created during this time and posting will be at just once or twice a week. After the design feedback stake is complete the game will commence and posting pace will increase.

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Are you sure you want to retire this game?
It will be moved to the Retired Games drawer at the bottom of your Games list. You can come back here and unretire it later, if needed.
Any future posts in this game will not show up in the normal notification systems (e.g. Front Page, Latest Game Posts, or email) and will only be visible by manually checking the game's threads.


All characters will be Mystics, a class that wields psionic powers.
Available races are only those common in the Dark Sun setting and creation options will be explained in game.
Play will start with characters at 1st level but if it goes well we will use mile stone to advance characters at an accelerated pace to test various tiers of power.

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