Pits & Perils: Dare-devils In Indigo Yavola [ EDIT ]

This game has been retired! That means it's no longer being run.
Yavola, the capital city of the high elves, was once the crown jewel to the elves. Tyriel Lavistar, daughter of the Lavistar family, struggle with petty disputes from Verona's human nobility. The frontier eventually settles down after a few ransoms and plundering. The capital city of Verona finally seized control of Yavola. All that remains is the thugs controlling the capital and working with Verona's most corrupt nobility. Who knows, one day they will be stopped.

{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
{{details.title}}
,
{{details.created}}
{{details.postFrequency.timesPer}} posts per {{details.postFrequency.perPeriod == 'd' ? 'day' : 'week'}}
{{details.approvedPlayers}} / {{details.numPlayers}}
{{details.charsPerPlayer}}
Are you sure you want to retire this game?
It will be moved to the Retired Games drawer at the bottom of your Games list. You can come back here and unretire it later, if needed.
Any future posts in this game will not show up in the normal notification systems (e.g. Front Page, Latest Game Posts, or email) and will only be visible by manually checking the game's threads.


In Pits & Perils, each player character starts with one attribute: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. The classes you can choose from are Fighters, Clerics, Magicians, Thieves, Elves and Dwarves. Then your character will pick a side: Lawful, Neutral and Chaotic.

For the purpose of this campaign, Clerics and Dwarves are seldom. Most characters will likely be spies, mercenaries, thieves/assassians, and nobles. Most likely they'll align to neutrality or evil unless they are working towards a good cause.

New characters will start at 3rd level with information provided for each class:

Fighter:
Fighters can use any weapons and wear any armor. They get a +1 attack bonus to their attack dice.

Hit Points: 16

Equipment: backpack, bedroll, rations, any one weapon of your choice and 1d6 x 10 gold

Magician:
A practitioner in magic. Lacking any sort of proficiency in combat. Able to create potions and other magical items.

Hit Points: 8
Spell Points: 4

Equipment: backpack, bedroll, rations, Staff or Dagger, Spellbook and 1d6 x 10 gold

*Starting Spells: Mute, Hide, Link, Send, Gaze

Thief:
Specialist in disarming traps and picking pockets. They begin with Dexterity along with another ability mentioned above.

Hit Points: 10

Equipment: backpack, bedroll, rations, Dagger and 1d6 x 10 gold.

Elf:
Wanderers of the forest, renown warriors and spellcasters. Elves can use any weapons, but only wear chainmail and shields.

Hit Points: 9
Spell Points: 2

Equipment: backpack, bedroll, rations, any one weapon of your choice, spellbook and 1d6 x 10 gold.

*Starting Spells: Mute, Hide, Foil, Stun

Regarding Spellcasters: Magicians and Elves don't have to begin with these spells and are merely options for this campaign. if you'd like other spell choices you can let me know!

Decks

Label
Cards Remaining
Actions
{{deck.label}}
{{deckTypes[deck.type].name}}
{{deck.cardsRemaining}}

There are no decks available at this time

Game Closed

This game is closed for applications

Join Game

Interested in this game?

Login or Register to join!

Game Full

This game is currently full

Join Game

Your request to join this game is awaiting approval

If you're tired of waiting, you can withdraw from the game.

Invite Pending

You've been invited to join this game!

Submit a Character

You cannot submit any more characters to this game

You don't have any characters to submit