Perfect chance in time [ EDIT ]
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TEMPLE OF KRUST

Start: You have arrive in Sortem the night before and have a room at the Happy Deal Inn and it is rather comfortable. The game opens with all party member at a table with breakfast. Each knows the other has been hired and each has a crude map & map case (Mark this on your character sheet). You just happen to all arrive roughly the same time.
The Deal: You're hired to bring the Pearl of Krust back and the hiring person, Hing Mort, is not present. The person is out on business and will not even be in town for two more weeks. (This is not a city adventure.)
Prepartions: Party should be ready to travel for 6 weeks total for provisions. That is there and back. Pearl easily fits in a large sack. It is all outdoor travels each should be ready for such. (Possessing a waterskin is enough for water during the entire trip. Rations need to be carried but may be replemished at the Morton villiage. This is not a surivial adventure.
Plot: The Temple of Krust has been discovered. It is thought to be some unknown reptilian diety. A text was found that states there is a pearl as large as a man's hand fully spaned. Your hired to bring it back. It is two weeks to Morton villiage and 6 more days of wilderness to arrive there.
Morton: It is a few houses and 3 families mainly. It has an inn large enough for 6 people to stay and a general store. You can get supples at the villiage but it isn't good for much else. (Game purposes you no problems arriving to Morton.) This is not a survival adventure.
Area beyond Morton: It is unsettled wild lands. This forest area close to a jungle in density. Lucky minor steams and such are available to supply the party with water.
Player Level: Experience players only.
Morality: Civil.
Interparty Conflict: Low.
Game System: 5e (2014).
Play Rate: Generally rapid play and some scenes may have posting more than 1 per day.
Guidlines: Mostly by raw with exceptions to Raw will be noted by DM in a documented directory for player's observance.
Materials: PHB and extentions to it from other gaming sources may be availiable by DM due to player's requests.
Area of Play: Homebrew box.
Type of Play: Mosty wilderness & underground.

Start: You have arrive in Sortem the night before and have a room at the Happy Deal Inn and it is rather comfortable. The game opens with all party member at a table with breakfast. Each knows the other has been hired and each has a crude map & map case (Mark this on your character sheet). You just happen to all arrive roughly the same time.
The Deal: You're hired to bring the Pearl of Krust back and the hiring person, Hing Mort, is not present. The person is out on business and will not even be in town for two more weeks. (This is not a city adventure.)
Prepartions: Party should be ready to travel for 6 weeks total for provisions. That is there and back. Pearl easily fits in a large sack. It is all outdoor travels each should be ready for such. (Possessing a waterskin is enough for water during the entire trip. Rations need to be carried but may be replemished at the Morton villiage. This is not a surivial adventure.
Plot: The Temple of Krust has been discovered. It is thought to be some unknown reptilian diety. A text was found that states there is a pearl as large as a man's hand fully spaned. Your hired to bring it back. It is two weeks to Morton villiage and 6 more days of wilderness to arrive there.
Morton: It is a few houses and 3 families mainly. It has an inn large enough for 6 people to stay and a general store. You can get supples at the villiage but it isn't good for much else. (Game purposes you no problems arriving to Morton.) This is not a survival adventure.
Area beyond Morton: It is unsettled wild lands. This forest area close to a jungle in density. Lucky minor steams and such are available to supply the party with water.
Player Level: Experience players only.
Morality: Civil.
Interparty Conflict: Low.
Game System: 5e (2014).
Play Rate: Generally rapid play and some scenes may have posting more than 1 per day.
Guidlines: Mostly by raw with exceptions to Raw will be noted by DM in a documented directory for player's observance.
Materials: PHB and extentions to it from other gaming sources may be availiable by DM due to player's requests.
Area of Play: Homebrew box.
Type of Play: Mosty wilderness & underground.
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Level 4. Solid adventuring types. All players should review the Character Guideline area before wanting to create a character for this game after being accepted.
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