CAIN | UNTIL THE STAIN IS WIPED AWAY [ EDIT ]
This game has been retired! That means it's no longer being run.
There is a secret world, for those with the eyes to see it.
The vast majority of humanity blindly swims in a potent psychic melange that suffuses us like a roiling sea of emotion and memory. All humans naturally produce this field, though some are more sensitive to it than others. They may see ‘auras’, read emotions, or see supernatural phenomena: ghosts, apparitions, or echoes of things that are not there.
However, for a select few, their connection to this shadow presence goes deeper. It darkens, coalesces, and twists into something tangible and powerful. These powers feed on the deep psyche, emotion, and mental state of humans, the sunless and subconscious torrent that flows beneath the surface of human thought.
Occasionally, through the course of tragedy, trauma, stress, or extreme circumstances, this psychic field can go wild. Ballooning like a cancerous growth, it escapes the confines of the human body, and manifests as malevolent presence, something that warps and controls
reality around it, and begins to feed on the flesh and minds of others. Invisible to the psychically dull, these beings can either exist separately to a human or possess them, warping them into a monster.
Collectively these beings are called Sins. Their continued existence, once they are birthed, will continue to twist and degrade the people and even physical location of an area, creating a pocket dimension called a palace, and growing until they reach a catastrophic apotheosis known as a Sin Event. These typically result in mass psychic veil rupture, an event that is instantly traumatic and fatal to humans in a broad area.
You are a tool, a weapon of the the highly secretive and supra-governmental organization CAIN in an official capacity of an exorcist. You have grace, the ability to perceive sins and manifest powerful and highly honed psychic techniques called blasphemies.
You have a single purpose in this world: to hunt down all sins and execute them with extreme prejudice.
The vast majority of humanity blindly swims in a potent psychic melange that suffuses us like a roiling sea of emotion and memory. All humans naturally produce this field, though some are more sensitive to it than others. They may see ‘auras’, read emotions, or see supernatural phenomena: ghosts, apparitions, or echoes of things that are not there.
However, for a select few, their connection to this shadow presence goes deeper. It darkens, coalesces, and twists into something tangible and powerful. These powers feed on the deep psyche, emotion, and mental state of humans, the sunless and subconscious torrent that flows beneath the surface of human thought.
Occasionally, through the course of tragedy, trauma, stress, or extreme circumstances, this psychic field can go wild. Ballooning like a cancerous growth, it escapes the confines of the human body, and manifests as malevolent presence, something that warps and controls
reality around it, and begins to feed on the flesh and minds of others. Invisible to the psychically dull, these beings can either exist separately to a human or possess them, warping them into a monster.
Collectively these beings are called Sins. Their continued existence, once they are birthed, will continue to twist and degrade the people and even physical location of an area, creating a pocket dimension called a palace, and growing until they reach a catastrophic apotheosis known as a Sin Event. These typically result in mass psychic veil rupture, an event that is instantly traumatic and fatal to humans in a broad area.
You are a tool, a weapon of the the highly secretive and supra-governmental organization CAIN in an official capacity of an exorcist. You have grace, the ability to perceive sins and manifest powerful and highly honed psychic techniques called blasphemies.
You have a single purpose in this world: to hunt down all sins and execute them with extreme prejudice.

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[ +- ] CAIN
Create character
REGISTERED EXORCIST
HEALTH EVALUATION FORM
EXECUTION
-1 per injury
Injuries
| (visitation rights)
Each gives -1 stress.
Suffer an injury when execution fills up.
Clear all stress when gaining an injury, then remainder rolls over.
When suffering instant death, may suffer Sin Overflow instead and erase 1 injury.
Hooks
CATEGORY RATING SYSTEM
Registered Kit
Kit Points
|
Spend KP to pull out the following items at any time:
Scrip:
NAME: | XID: | AGND: | BLSPH: | CAT: |
SX: | HT: | WT: | HAIR: | EYES: |
HEALTH EVALUATION FORM
EXECUTION
-1 per injury
Injuries
| (visitation rights)
Each gives -1 stress.
Suffer an injury when execution fills up.
Clear all stress when gaining an injury, then remainder rolls over.
When suffering instant death, may suffer Sin Overflow instead and erase 1 injury.
Hooks
Afflictions
Record afflictions here.
Debrief after mission for decontamination.
Debrief after mission for decontamination.
CATEGORY RATING SYSTEM
CAT | I | II | III | IV | V | |||
Missions Survived: | ||||||||
PSYCHE: |
Registered Kit
Kit Points
|
Spend KP to pull out the following items at any time:
Kit Description
SERVICE WEAPONS (2 KP): CAT 0 and may be upgraded by spending 3 scrip (Max CAT 3)
ISSUE UNIFORM (0 KP)
NOTEBOOK, PEN (1 KP)
MATCHBOOK (20 MATCHES), CLEAN HANDKERCHIEF (1 KP)
ISSUE UNIFORM (0 KP)
NOTEBOOK, PEN (1 KP)
MATCHBOOK (20 MATCHES), CLEAN HANDKERCHIEF (1 KP)
Scrip:
REGISTERED SKILLS
Divine Agony
Pathos
When you take no successes on a roll, gain an affliction, fill out a hook, gain an injury, or an exorcist dies or suffers sin overflow, store a pathos.
Once a session and once a scene for the whole group, you may burn away all pathos to add one extra die to a roll per pathos burned, stacking with all bonuses.
Advancement
XP
Advances
At the end of each session, answer each question, then mark xp. Cash an advance when filled.
Did you survive?
Did you follow your first agenda item?
Did you follow at least one bolded agenda item?
Did you take an injury or affliction?
BURST
Use your powers or gain +1D. Then mark one, or gain 1d3 Sin instead.
SIN
FORCE | |
CONDITIONING | |
COORDINATION | |
COVERT | |
INTERFACING | |
INVESTIGATION | |
SURVEILLANCE | |
NEGOTIATION | |
AUTHORITY | |
CONNECTION | |
Spend 1 advance to improve, then tick a box below. Two skills at 3 max. | |
Improvements: | |
Divine Agony
Pathos
When you take no successes on a roll, gain an affliction, fill out a hook, gain an injury, or an exorcist dies or suffers sin overflow, store a pathos.
Once a session and once a scene for the whole group, you may burn away all pathos to add one extra die to a roll per pathos burned, stacking with all bonuses.
Advancement
XP
Advances
At the end of each session, answer each question, then mark xp. Cash an advance when filled.
Did you survive?
Did you follow your first agenda item?
Did you follow at least one bolded agenda item?
Did you take an injury or affliction?
BURST
Use your powers or gain +1D. Then mark one, or gain 1d3 Sin instead.
SIN
Sin Mark
Sin Mark
Sin Mark
AGENDA:
Agenda items
Agenda Abilities
BLASPHEMY:
Passive
Observed Power
Observed Power
Observed Power
Observed Power
Decks
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