🪖 Band of Bastards [ EDIT ]
This game has been retired! That means it's no longer being run.
Band of Bastards 🪖

Parachute
Noun
From the ancient language of Ecnarf
Composition of "para" (meaning counter) and "chute" (meaning fall).
Harness imbued with single use transmutation magic that allows the wearer to descend safely to the ground in case of a high-altitude fall. Typically worn by pegasus, hippogrif, griffon, and dragon riders to protect them in case of critical mount failure. Also used for the airborne insertion of drop troops.
To protect the wearer from ground fire, the para only deploys once the wearer has fallen a significant distance and approaches the ground.
Paras have been know to fail to deploy, but the failure rate is only <REDACTED> out of 100.
101 Airborne manual
- Looks like you guys are going to be surrounded.
- We're paratroopers, Lieutenant. We're supposed to be surrounded.
It is the 6 of June 944, and the troopers of the 101st Airborne are about to be inserted behind enemy lines as part of the allied invasion of Norelfdy. From the staging grounds in D'nalgne, giant eagles will carry them across the Channel where they will parachute to dessignated targets to pave the way for the allied forces landing on the beaches of Norelfdy.
The world has been at war for almost 5 years and it is finally time to liberate the continent of Eporue from the Izan scourge, but it will be a hard fight where the troopers must assualt fortified Fire Wand 42 emplacements, suffer warlock spell sniper fire, face the terrifying power of the enemy Tiger and Panther Iron Golems, and fear the ever-present threat of a strafing run by the dragons of the Drachenwaffe.
- INCOMING!
<Fireball strikes>
- CLERIC!
This game is ...
... a shameless rip-off darkly humorous parody of the Band of Brothers series mashed up with standard D&D 5e tropes and mechanics
... an exploration of what large scale war could actually look like in a standard D&D world
... a fantasy kitchen sink version of WW2 with the serial numbers (barely) filed off
... a story about the daily lives and struggles of the low-level grunts with a backdrop of epic conflict.
... a little silly (in particular with regards to equipment and naming)
... explicitly friendly to new players (*)
(*) By friendly I mean that new players are just as welcome as everyone else to join this and die an unremarkable death in a ditch.
- So, you're a Sending-man?
- Yes, sir. Well, I was, until I lost my sending stone in the jump. I'm sure I'll get chewed out for that.
- Well, if you were in my regiment, I would tell you that you were a pikeman first and a sending-man second.
This is not ...
... historically accurate :)
... a game where you defeat the big bad and save the world
... a fair game with level-appropirate encounters. To quote Lt Spiers: The only hope you have is to accept the fact that you're already dead. The sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function.
... nearly as gory as the show (in spite of the mood music)
... just a series of combat encounters. It is also about camaraderie, annoying officers, equipment scrounging, and other aspects of the daily life of a foot soldier
... going to touch on the atrocities of the Nazis. That would be much too dark for what I have in mind.
- CONTACT! WARLOCK!
- Take cover, take cover! Come on!
- Where is he?
- Shit, I can't se him!
- Second floor. Building on the right. Don't miss!

[ +- ] Mood music
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Parachute
Noun
From the ancient language of Ecnarf
Composition of "para" (meaning counter) and "chute" (meaning fall).
Harness imbued with single use transmutation magic that allows the wearer to descend safely to the ground in case of a high-altitude fall. Typically worn by pegasus, hippogrif, griffon, and dragon riders to protect them in case of critical mount failure. Also used for the airborne insertion of drop troops.
To protect the wearer from ground fire, the para only deploys once the wearer has fallen a significant distance and approaches the ground.
Paras have been know to fail to deploy, but the failure rate is only <REDACTED> out of 100.
101 Airborne manual
- Looks like you guys are going to be surrounded.
- We're paratroopers, Lieutenant. We're supposed to be surrounded.
It is the 6 of June 944, and the troopers of the 101st Airborne are about to be inserted behind enemy lines as part of the allied invasion of Norelfdy. From the staging grounds in D'nalgne, giant eagles will carry them across the Channel where they will parachute to dessignated targets to pave the way for the allied forces landing on the beaches of Norelfdy.
The world has been at war for almost 5 years and it is finally time to liberate the continent of Eporue from the Izan scourge, but it will be a hard fight where the troopers must assualt fortified Fire Wand 42 emplacements, suffer warlock spell sniper fire, face the terrifying power of the enemy Tiger and Panther Iron Golems, and fear the ever-present threat of a strafing run by the dragons of the Drachenwaffe.
- INCOMING!
<Fireball strikes>
- CLERIC!
This game is ...
... a shameless rip-off darkly humorous parody of the Band of Brothers series mashed up with standard D&D 5e tropes and mechanics
... an exploration of what large scale war could actually look like in a standard D&D world
... a fantasy kitchen sink version of WW2 with the serial numbers (barely) filed off
... a story about the daily lives and struggles of the low-level grunts with a backdrop of epic conflict.
... a little silly (in particular with regards to equipment and naming)
... explicitly friendly to new players (*)
(*) By friendly I mean that new players are just as welcome as everyone else to join this and die an unremarkable death in a ditch.
- So, you're a Sending-man?
- Yes, sir. Well, I was, until I lost my sending stone in the jump. I'm sure I'll get chewed out for that.
- Well, if you were in my regiment, I would tell you that you were a pikeman first and a sending-man second.
This is not ...
... historically accurate :)
... a game where you defeat the big bad and save the world
... a fair game with level-appropirate encounters. To quote Lt Spiers: The only hope you have is to accept the fact that you're already dead. The sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function.
... nearly as gory as the show (in spite of the mood music)
... just a series of combat encounters. It is also about camaraderie, annoying officers, equipment scrounging, and other aspects of the daily life of a foot soldier
... going to touch on the atrocities of the Nazis. That would be much too dark for what I have in mind.
- CONTACT! WARLOCK!
- Take cover, take cover! Come on!
- Where is he?
- Shit, I can't se him!
- Second floor. Building on the right. Don't miss!
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PHB 2024 only.
Level 1
Point buy/standard array.
Custom backgrounds.
Level 1
Point buy/standard array.
Custom backgrounds.
Decks
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