Breaking the Ice [ EDIT ]
This game has been retired! That means it's no longer being run.
It's hard to pitch beyond what's already been said and I'd be more than happy to play through a vanilla romance, though I had a few scenarios as teasers. Feel free to take a look through them and let me know if any take your fancy;
Two pokemon trainers are rivals who are both battling their way to take over all the gyms in their region. Over time, they keep running into each other and soon enough sparks start to fly. Will their relationship stay as just a rivalry, or will they become something more? (I've played this one before and I think it works quite well!)
Two mecha pilot aces from the gladiatorial arenas keep meeting in their downtime between fights, they decide to see where things would go if they met in their free time.
Two disaster prone travelers keep meeting as things persist in going wrong for them simultaneously, until they end up giving up and facing everything together.
Two pokemon trainers are rivals who are both battling their way to take over all the gyms in their region. Over time, they keep running into each other and soon enough sparks start to fly. Will their relationship stay as just a rivalry, or will they become something more? (I've played this one before and I think it works quite well!)
Two mecha pilot aces from the gladiatorial arenas keep meeting in their downtime between fights, they decide to see where things would go if they met in their free time.
Two disaster prone travelers keep meeting as things persist in going wrong for them simultaneously, until they end up giving up and facing everything together.
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The characters are built though colour associations. Each player picks a colour, and then take it in turns saying what they associate their character's colour with until they both have 12 words from which to base traits. That means from the get go everything's cooperative!
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