Red Hand of Doom! 5e Eberron
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood up on a precipice and raised his arms. "I am Azarr Kul, Son of the Dragon!" the warlord bellowed. "Hear me! Tomorrow we march to war!"
Can you stop the army of the Red Hand?
This is a conversion of the original 3.5 edition module The Red Hand of Doom to 5e and the Eberron setting.
Can you stop the army of the Red Hand?
This is a conversion of the original 3.5 edition module The Red Hand of Doom to 5e and the Eberron setting.
Closed for game applications
post per week
/
Private
Characters will be created using D&D Beyond. Both 2024 and 2014 options are allowed. Characters will start at 5th level, use point but for ability scores, fixed hit points, and milestone advancement. Characters will start with standard starting equipment plus 750 gold pieces and one uncommon magic item.
Players in Game
Invited
Decks
Game Closed
This game is closed for applications