GM Mentoring Project

load previous
Jan 8, 2026 4:39 am
Agree with testlum. Depending on the game, just tell them. If there’s info they *might* know which is perhaps more valuable, have them roll for that. Apply the Gumshoe principle — give them the clues / info they should get if they simply ask for it (or should know it, in-game). Have them roll for cherry-on-top stuff they might miss or not know.
Jan 22, 2026 6:49 pm
Thank you for the replies. This is greatly appreciated!
Feb 5, 2026 6:53 pm
Here is an idea to consider, make a dungeon or maze, the traps and encounters are 'rules/mechanics' instead of monsters. leave clues to help players find the answers. Correct answers help the pc escape while wrong answers lead them deeper into the maze.

You do not have permission to post in this thread.