Characters; Ship Crew Assignments (maybe)

Sep 26, 2026 10:53 pm
OOC:
Still waiting on two character submissions, but I have their attributes and skills (I think) So below is what I have for possible Ship Crew positions. Provide corrections as needed, please!
Doctor Cole is the "Senior Scientist" and would be by tradition the Expedition Leader. He also has several relevant ship-operation skills.
Computer-2 makes him valuable support for Navigator and Gunner.
Electronics-2 and Mechanics-2 makes him a qualified Engineering Tech.
The electronics skill makes him a good Communications and/or Sensor Operator too.
Medic-2 makes him qualified as Ship's MEDIC
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Marine Lieutenant and Scientist Samuel McDowell.
Computer-2 plus Navigation-1 makes him a good choice for Navigator. Support for Gunnery and Engineering possible.
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Doctor Rohan Yala
Computer-1 is Yala's only applicable shipboard skill. (He may want to start cross-training in something additional)
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Soren Halvar Ravn
Ravn's skills are not applicable to spaceflight.
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"Riff" Vizigraznolle
Qualified as Pilot, Pilot-1.
Qualified Gunner, Gunnery-1
Qualified Medic, Medic-1
Qualified Engineering Tech with Electronics-1, Mechanics-1, and VaccSuit-1
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Doctor T.M.A Jallia
Qualified Navigator, Navigation-1. Computer-2 helps as well.
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character yet to be named (kier01)
Qualified Engineer, Engineering-1, Mechanic-2, Computer-1, VaccSuit-1
Qualified Pilot, Pilot-1
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MAXI, Dyma-12 Multi-purpose robot has many ship-relevant skills and can perform expert-level tasks pretty much across the board. BUT its main limitation is Decision Making. It would require sophont guidance much of the time.
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One or Two NPCs are ready to go if there is a gap. I think a second engineer is necessary. Everything else is already covered.
Sep 26, 2026 11:18 pm
It will be up to you to assign positions to best suit your needs. My initial assessment for your primary 'Watch' would have the following assigments:

On the Bridge
1st Pilot: "Riff" Vizigraznolle
Navigator: Doctor T.M.A Jallia
On Comms/Sensors: Doctor Cole

In Engineering Control
Chief Engineer: character yet to be named (kier01)
2nd Engineer: NPC?

Bottom Deck / Lounge
Computer Support: Samuel McDowell

Note that you only have one qualified Gunner, who is also your main pilot. So in combat situation you would need to put Riff in the turret and bring (yet to be named) from Engineering to the pilot position. You also have Maxi, whose programming includes Gunnery and Engineering. You can put it wherever it seems most logical.

One of the reasons your starship was upgraded to Maneuver-3 is to give you a good chance to evade and flee any combat situation. Piracy in general is a low-level threat. But District-268 is outside the jurisdiction of the Imperium, so there is always the possibility. You don't look like a 'fat' merchant ship so that should be a deterrant. Never hurts to be prepared, though!

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