Sep 18, 2026 1:24 am
Unfortunately, I've had attrition in my Coriolis: The Great Dark game (Coriolis: 2e) and now would like to add three people to make up for those losses. Two players didn’t vibe with the game while the third is taking time off from Gamers Plane.The Great Dark differs greatly from the Third Horizon (1e). The "Arabian Nights in Space" vibe has been replaced by a dark setting wherein PCs explore the ruins of the Gate Builders in hopes of finding something to make survival for the hapless refugees from the Third Horizon easier. So if you’re a big fan of the original, there’s a good chance that this setting will be a buzzkill for you.
I’m really selling it, aren’t I?
Your characters are members of the Explorers Guild, an organization tasked with uncovering secrets and finding artifacts. Spelunking is a big part of the job, and there are things buried in the dark recesses of worlds that don’t want to be disturbed. There are also other factions who want to find these things for themselves.
Each team consists of five members: Delver, Burrower, Scout, Guard, and Archaeologist. We’re currently looking for a Delver, Scout, and Guard. We’ll work together to craft your character to fit one of those roles.
Delver: Leads the way down into the dark.
Scout: Probes ahead, discovering lurking dangers.
Guard: Protects the team against any and all adversaries.
Characters earn a monthly salary in addition to mission pay. Artifacts and shards brought back to the Explorers Guild are the big treasure items. Money is used to buy better gear and certain luxuries.
There is a fair amount of inventory tracking that must be done. Characters have supply points which account for air, water, food, ammunition, and batteries all rolled up in one stat. If you don’t bring enough supply for the mission and run out, it takes its toll on you and death becomes quite possible.
Game Mechanics: The game still uses the Year Zero Engine (YZE). You build a pool of D6s through Talents and Equipment and roll as many 6s as you can to succeed. Most of the time one 6 is all it takes.
What to Expect: Violence, death, mystery, intrigue, faction politics, despair, and accounting.
Game Duration: Open-ended. We finished the playtest adventure and are in the process of post-mission activities. I’d hoped to start the campaign (Flowers of Algorab), but since two players didn’t vibe with the game, it seems that grabbing newbies and throwing them into a campaign without any experience would be a mistake. We’d rather not get months into the campaign only to have players decide the game isn’t for them. So we’re going to try another one-off adventure and see how that goes. For the record, the playtest adventure took 7 months (not including chargen).
Post Frequency: Three times/week. More so during battles. Real life tends to get in the way of gaming. All I ask is that if you know that you're going to be away for a bit to let me know so that I can adjust the game flow accordingly. I don't mind waiting for someone who's got a family crisis, vacation, business trip, etc. I hate ghosting.
Player Experience Requirements: None. I’ll walk you through chargen and I’ve posted background info in the forums. I'll gladly answer any questions about the setting that PCs should know.
All are welcome, no matter your demographic or GP experience. If you're interested, post your interest below or PM me. If you have questions, feel free to post them below or PM me.
Last edited September 21, 2026 11:34 pm


