What sort of character?

Sep 13, 2026 11:15 pm
A lot will depend on whether or not the group will operate its own Starship. That gets discussed elsewhere.

Disregarding that question for the moment, the group will need to have characters with Science backgrounds. History. Xeno-biology. Perhaps civil-engineering or technology.

And with relic-hunting competitive and lucrative, there will be times when negotiation related skills would come into play. And possibly even combat! (OH, this is Traveller! Of Course combat skills will be important!)

I am assuming characters would be Human, but of course any 'Sophont' might be part of the team.

Here we'll discuss individual characters and the team build.
Sep 14, 2026 2:03 am
Reposted

I have an idea for a character named Rohan Yala. He's a former college professor who was dismissed under a cloud of suspicion. Was Dr. Yala involved in smuggling an Ancient artifact, or was he simply an unwitting consultant? Nothing was ever proven, but the university didn't want to risk tarnishing its reputation, so they dismissed him.

Dr. Yala has a diverse collection of skills. I'm not sure yet if I'm going to give him a term in the military, but that would be one way for him to acquire some combat and technical skills. I'd like him to have at least one rank in Xeno-archeology, JoT, History, Computer, and some form of hand-to-hand combat—probably Brawling. Other skills would be Vacc Suit, Zero-g...

Dr. Yala is still just a concept at this point, so things will change as I develop him.
Last edited September 14, 2026 3:49 am
Sep 14, 2026 2:20 am
I am still forming my character concept. a lot of thoughts are swirling in my head at the moment.
Sep 14, 2026 3:14 am
Okay here is my first pitch...

Edit - I am taking the character down to give the creative space to other players to see what great ideas they have. After all any character concept may color the water a bit, and I want to see what other think of the game's premise and where the game may or should go.

Then build a character to support that concept.
Last edited September 15, 2026 5:08 pm
Sep 14, 2026 4:01 am
Both of the characters can be in Naval Intelligence or he can be from Scout Expeditionary section.
I would think they have a shared background in Academy
And even have opposite views, but are able to discuss their views in a calm collegent manner.

I would think they would both have some skill to defend themselves.
Just me, but I think you can play a better character than just a body guard
Sep 14, 2026 4:02 am
Both of the characters can be in Naval Intelligence or he can be from Scout Expeditionary section.
I would think they have a shared background in Academy
And even have opposite views, but are able to discuss their views in a calm collegent manner.

I would think they would both have some skill to defend themselves.
Just me, but I think you can play a better character than just a body guard
Sep 14, 2026 5:46 am
Wow, you two jumped all over this. I haven't even tried recruiting a couple or three additional players. You'll want to wait until we assemble a complete team before committing to particular skill sets.

Skills do not have to conform to the limited Classic Traveller list. However, the number of skills available to any given character are limited; perhaps 3 (4 max) first term and then an average of two additional per term afterwards.

There is a 'cap' on skills; Int plus Edu = the maximum number of skill levels. Though I play that pretty loose!

There is no reason we can't free-form character generate. But I don't want to let this get out of hand. I'm not worried about you two, but if we have players who aren't used to our game style we could get some 'taking advantage'.

(more on this later, it's bed time!)
Sep 14, 2026 9:38 pm
playbydave says:
Wow, you two jumped all over this. I haven't even tried recruiting a couple or three additional players. You'll want to wait until we assemble a complete team before committing to particular skill sets.
Understand fully, and sorry for getting carried away a bit!
playbydave says:
Skills do not have to conform to the limited Classic Traveller list. However, the number of skills available to any given character are limited; perhaps 3 (4 max) first term and then an average of two additional per term afterwards. There is a 'cap' on skills; Int plus Edu = the maximum number of skill levels. Though I play that pretty loose! There is no reason we can't free-form character generate. But I don't want to let this get out of hand. I'm not worried about you two, but if we have players who aren't used to our game style we could get some 'taking advantage'.
Yes, I started to fall into the MGT2E character development and then placed Classic Traveller skills. I will hold off and anything further.

But before I read this, I also posted that Dr. Gansay Tra Noh is the chair of the 'The Lowthe Benefaction for Conscious Intelligence Jurisprudence' in the wiki on Caranda Collegiate University....
Last edited September 14, 2026 10:18 pm
Sep 15, 2026 2:57 pm
Just for fun, I rolled up a Scout character using a dice rolling app. I selected the skills from the Scout Tables. Rohan Yala could be the Pilot of the ship owned/chartered by the University. He'd act as Security during the field work. I added a term of Scientist to gain the Archeology skill.

Rohan Yala
Retired Scout
STR 8 (5,4) (aging -1)
DEX 10 (5,5) (aging: pass)
END 8 (6,3) (aging -1)
INT 10 (6,4)
EDU 9 (5,4)
SOC 6 (3,3)
Age: 42 (passed all 5th term aging)
Terms: 5, 1
Career: Scout, Scientist (archeologist)
Skills
Pilot-2
Navigation-2
Vacc Suit-1
Medical-1
Computer-1
Mechanical-1
Electronics-1
Engineering-1
Jack-of-All-Trades-1
Archeology- 1

Muster out benefits - Scout
3 rolls on Cash Table (3, 6, 6) Cr65,000
(6) High Passage
(5) nothing
Mustering out benefit - Scientist
(5) Gun (laser rifle)

For simplicity of record keeping, Rohan has standard Scout equipment.

Of course, I'm fine with Dave creating a character. I'm willing to play an Academic or a Retired Scout - Scientist
Last edited September 15, 2026 5:03 pm
Sep 15, 2026 4:58 pm
Rohan seems a good character, possible NPC. Can single handedly operate the starship if needed.

I've got 3 potential NPCs on the character list already, but those are preliminary and conjectural.

MAXI the robot is a given, however! (Pretty much Rosie the Robot in a new form.)
Sep 15, 2026 5:06 pm
I'd like to use the name Rohan Yala so please rename the Scout.

Please ignore the 6th term Scientist unless you want it.
Sep 15, 2026 5:12 pm
I am having Lt Vale in the wings until we see who joins the game, and what everyone comes to the table for concepts for the game and their characters.

Going down a path with an initial character concept may end up as a square peg trying to fit in a polyhedron hole. So I am going to wait for other players to show up and start.
Sep 15, 2026 10:39 pm
Hello all! Thanks for inviting me to play! I have not played Traveller before, but looking forward to learning.
Sep 15, 2026 10:48 pm
Welcome to the game and glad to have you aboard @sekag!
Sep 15, 2026 11:28 pm
@sekag

Hello and welcome!
Sep 15, 2026 11:40 pm
Thanks!

So it looks like we have 2 possible Naval Intelligence scientists/College professors?

I'm thinking for my PC as a recent graduate, recklessly eager to decipher alien writing.
Last edited September 15, 2026 11:40 pm
Sep 15, 2026 11:47 pm
It looks like it if Dave wants to use my Scout as an NPC. I think playing a Scout would be fun, too.
Sep 16, 2026 12:28 am
If do not know anything about Traveller game system, then this maybe for you. If you already know about skills based RPG systems/mechanics, feel free to ignore this post.

Traveller is a skills-based game rather than a class-based game.

In a class-based game, you choose what your character is, such as a fighter, wizard, or rogue. That class determines most of your abilities and how they improve.

In Traveller, you decide what your character knows how to do. Your character is defined by characteristics, skills, previous careers, contacts, equipment, and personal history. A career such as Navy, Scholar, Scout, or Marine is part of the character's background, not a class that restricts future actions.

For example, a former naval intelligence officer might have:

  • Navigation and sensor skills from naval service
  • Investigation and computer skills from intelligence work
  • Archaeology and language skills from university
  • Liaison skills from dealing with officials
  • Some weapons training from military service

That character is not locked into being "the naval officer" or "the archaeologist." The character can contribute whenever that particular experience is relevant.

Skills normally have ratings. Broadly speaking:

  • Skill 0 means trained and competent
  • Skill 1 means professionally experienced
  • Skill 2 means highly experienced
  • Skill 3 or higher means a recognized expert

Most tasks are resolved by rolling 2D6 and applying the appropriate skill, characteristic, difficulty, and situational modifiers. Having the right knowledge, tools, preparation, and assistance can matter as much as the dice.

Traveller also has no conventional character levels. Characters do not suddenly gain more hit points and a package of new powers. Improvement is usually gradual and specific. A character may learn a new language, improve Archaeology, acquire specialized equipment, gain an important contact, or earn a reputation.

This makes teamwork about covering capabilities rather than filling mandatory classes. For our relic-hunting expedition, useful capabilities might include xenoarchaeology, artifact conservation, ancient languages, survival, medicine, investigation, electronics, sensors, diplomacy, security, and logistics. Characters can overlap, and that overlap is often valuable. David our GM gives a bonus to the roll when players work together on a task.

If the expedition charters a ship with an NPC crew, the player characters do not have to be the pilot, navigator, engineer, and steward. They can concentrate on being the expedition specialists: field scientists, researchers, conservators, investigators, diplomats, survival experts, or security personnel.

Traveller characters are usually capable adults rather than beginning heroes. They can also be injured or killed relatively easily, so planning, information, negotiation, and knowing when to withdraw are important. The game rewards solving the problem intelligently, not merely defeating every obstacle in combat.
Sep 16, 2026 1:08 am
sekag: I think a post-doc research assistant sort would fit in well. With a linguistics emphasis. I can work with that, but you're welcome to add more details.

Characters are generated in 'terms', 4-year blocks of time representing their activities and experience up to the point they begin the adventurous life of a Traveller.

First term is probably University (undergrad), though rolled as a "Scientist" in the Citizens of the Imperium supplement. Second term is graduate studies, and third term would be Post-Doc, un-tenured research at a university or an employee at some research-oriented corporation. Or possibly a term in the Scouts or Imperial Navy during the Fifth Frontier War (which has recently concluded in the canon time-line).

So a three or maybe four term character? Another possibility is that they are just out of university. Or a grad plus a stint of military service (the draft, you know!). So really a 1 term (22 years old), or a 2 term (26 years old) is possible.

Let me know if there are any other details or skill-sets that you might want included.
Sep 16, 2026 4:42 am
@Muns Thanks for that summary of the game! I've mostly heard about the life path system, so that was very helpful!

@playbydave I was initially thinking a 1 term character, as long as their expertise in linguistics makes sense, otherwise quite happy to age them up with more terms if that would make them more of an expert in it. I did want to avoid a military background for them, if possible in the setting. Unsure of what other skill sets to add. I could see linguistics being associated with code-breaking/crypto-something, but trying to figure out how to explain that non-militarily (if non-military is possible).
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