Tutorial on dnd charactersheet at gamersplane

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Sep 8, 2026 5:54 am
@MrSaxon does this work for you:

Now I can in the game click features-> Dwarven Resilience.
https://i.postimg.cc/JDmp3P0c/file1.png
Sep 8, 2026 8:05 am
It does, though it's very small.
Sep 8, 2026 8:13 am
[ +- ] Unamoured Defense

Rolls

Strength check - (1d20+1)

(17) + 1 = 18

Wisdom check - (1d20+3)

(1) + 3 = 4

Sep 8, 2026 8:23 am
MrSaxon says:
It does, though it's very small.
Good. Will later rework my past posts moving pictures to other server and will figure out how to fix size. Not today though. Busy
Sep 8, 2026 8:25 am
[ +- ] Level 2: Fighting Style: Archery

Rolls

Longbow - Attack - (1d20+9)

(7) + 9 = 16

Longbow - Damage - (1d8+5)

(1) + 5 = 6

Sep 8, 2026 8:59 am
Testing my spell's Rolls…
[ +- ] Cure Wounds

Rolls

Cure Wounds - (2d8+3)

(14) + 3 = 8

Sep 8, 2026 4:01 pm
@MrSaxon I guess all pictures in this thread are now converted for you to see, let me know if any still have problem
Sep 8, 2026 10:38 pm
That's fantastic. I can see them all perfectly now!
Sep 10, 2026 12:57 pm
OK, I've got a bit of time to review your character sheets and come back with some questions

Atticus : 1. Are you sure your wizard is capable to learn Hellish Rebuke , which is not from wizard spell list (it's warlock's. you are not connected to hell are you?) 2. The spells listed are in your spellbook right, which one do you have prepared day 1 of adventure? I guess just 6 of them (not counting cantrips)

Fang: seems got, though technically in 2024 you have Orc not half-orc features. You can be half-orc in gameplay, but technically we say your character have Orc origin. Just a nuance, you can leave your charactersheet as is.

Garran : are you sure your initiative is +4? I guess it is +3 (dex give you +1 and alert +2). Also don't miss you have Weapon Mastery (you need to select three kinds of Simple or Martial weapons for your day 1). What are you languages known?

Krynt: are you sure you have +10 to initiative. I can see +7 (5+2), but where does the other 3 come from?
Sep 10, 2026 1:11 pm
GreyWord says:
OK, I've got a bit of time to review your character sheets and come back with some questions

Atticus : 1. Are you sure your wizard is capable to learn Hellish Rebuke , which is not from wizard spell list (it's warlock's. you are not connected to hell are you?) 2. The spells listed are in your spellbook right, which one do you have prepared day 1 of adventure? I guess just 6 of them (not counting cantrips)

Fang: seems got, though technically in 2024 you have Orc not half-orc features. You can be half-orc in gameplay, but technically we say your character have Orc origin. Just a nuance, you can leave your charactersheet as is.

Garran : are you sure your initiative is +4? I guess it is +3 (dex give you +1 and alert +2). Also don't miss you have Weapon Mastery (you need to select three kinds of Simple or Martial weapons for your day 1). What are you languages known?

Krynt: are you sure you have +10 to initiative. I can see +7 (5+2), but where does the other 3 come from?
Good observation. It should be fixed now. I also created a version of the character on D&D Beyond, link to form is in Notes.
Sep 10, 2026 1:12 pm
GreyWord says:
OK, I've got a bit of time to review your character sheets and come back with some questions

Krynt: are you sure you have +10 to initiative. I can see +7 (5+2), but where does the other 3 come from?
Im Very sure its +10, the +3 is from wis from my dread ambusher, which is from my Gloom Stalker Background.
[ +- ] Level 3: Dread Ambusher
Which Mean im Officially the party's rogue :P
Last edited September 10, 2026 1:20 pm
Sep 10, 2026 1:17 pm
GreyWord says:
Atticus : 1. Are you sure your wizard is capable to learn Hellish Rebuke , which is not from wizard spell list (it's warlock's. you are not connected to hell are you?) 2. The spells listed are in your spellbook right, which one do you have prepared day 1 of adventure? I guess just 6 of them (not counting cantrips)
Hellish Rebuke comes from my Fiendish Legacy feature that I get for being a Tiefling:
[ +- ] Fiendish Legacy
As for the second question, yes, the spells I've listed are all the ones in my spellbook. I will mark the ones I have prepared so it is clear!

Edit: I marked all my prepared spells with asterikses* so you know which ones I've got ready to go. There are 8 in total; 6 from the base wizard spellcasting feature at 3rd level, and 2 more: Shield, which I always have prepared because I took it through the Magic Initiate feat, and Hellish Rebuke because I got it from my racial feature. On top of those, I picked a bunch of ritual spells that don't need to be prepared. That should be all of them now.
Last edited September 10, 2026 3:02 pm
Sep 10, 2026 4:01 pm
GreyWord says:
Fang: seems got, though technically in 2024 you have Orc not half-orc features. You can be half-orc in gameplay, but technically we say your character have Orc origin. Just a nuance, you can leave your charactersheet as is.
Good catch. A leftover from before I got hold of the updated rules. I've amended my sheet.
Sep 10, 2026 7:14 pm
Trying out a skill role.

Rolls

Athletics - (1d20+5)

(14) + 5 = 19

Athletics (advantage) - (2d20H1+5)

(912) + 5 = 17

Athletics (disadvantage) - (2d20L1+5)

(147) + 5 = 12

Sep 10, 2026 7:15 pm
[ +- ] Precision Attack

Rolls

Longsword to hit - (1d20+5)

(3) + 5 = 8

Longsword damage - (1d8+3)

(4) + 3 = 7

Sep 11, 2026 7:15 pm
@Olof when you paste in game thred please pase as your PC
https://i.imgur.com/10x2QIC.png
Sep 11, 2026 7:25 pm
GreyWord says:
@Olof when you paste in game thred please pase as your PC
https://i.imgur.com/10x2QIC.png
Ah, I didn't see that feature. Thanks.
Sep 24, 2026 1:19 pm
Testing post and roll

Rolls

Wisdom check - (1d20+4)

(1) + 4 = 5

Sep 24, 2026 5:44 pm
good to see you got a nat 1 out of the way.

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