Chapter 4.3: Returning to Report

Aug 25, 2026 11:49 pm
Having overwhelmed the bandits and then survived a zombie assault the previous night, the battered Dungeon Busters have been joined by Morton, an elven adventurer refugee from Orlane who has brought grim tidings of the situation in that village. So now the party is returning to Hochoch to report the news to the rest of the team.

https://i.imgur.com/a43Z1Lz.jpeg

As always, the thick canopy of the trees overhead turns Cecily's Road into a dark green tunnel, which the elves and dwarves find homey but is monotonous for those without darkvision. The party quickly passes the place they turned off to camp two nights ago and continue on, heading west for hours.
Aug 26, 2026 4:51 am
OOC:
As you proceed down the road, everyone roll WIS (Perception) checks, please. These are based on sound/hearing, in case that makes a difference.

Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (10/10)
Berthold (10/11)
Dell (4/9)
Kazzak (12/12)
Morton (3/15)
Guilbert (4/4)
Olyena (4/4)
Reynald (4/4)
Sora (12/12)
Aug 26, 2026 5:06 am
Decidedly silent, Berthold walks along the cart, attention turned to the way ahead, though his mind still ruminated the past days’ successes and failures.
Last edited August 26, 2026 5:07 am

Rolls

Berthold (Baronet of Dunsdale): Wisdom check (perception) - (1d20+2)

(13) + 2 = 15

Aug 26, 2026 11:58 am
Antonius walks alongside the wagon, one hand resting loosely near the borrowed mace at his belt while his eyes continually sweep the shadowed edges of Cecily’s Road. Every broken branch, disturbed patch of earth, or fleeting movement among the trees earns a moment’s attention, though he knows the chances of finding any sign of Ene here are slim. Still, he refuses to stop looking.

After several hours of silence, Antonius glances toward Kazzak beside the wagon. Small talk does not come naturally to the cleric, but the quiet has become almost oppressive.

"You seem rather comfortable behind the reins, Kazzak. I imagine a dwarf spends more time underground than driving wagons." He pauses, searching for something else to say. "How did you come to be a Dungeon Buster? Was it the mines that brought you to the guild, or did you find your way to adventuring another way?"

Even as he speaks, Antonius continues scanning the forest around them, listening for anything out of place amid the creaking wagon, plodding oxen and rustling canopy. His attention remains divided between the conversation and the possibility that somewhere ahead, Ene—and Final Measure—might have left a trace.

Rolls

Antonius Block: Perception - (1d20+3)

(10) + 3 = 13

Aug 26, 2026 12:56 pm
After his search for Ene Dell will jump up in the wagon and pull out his healers kit. The bruises from the zombie slam are still hurting quite a bit. He will treat these bruises with salve and ask Morton to help with a quick bandage wrap."Keep it tight." He is not much use scouting in this darker terrain so will ride for a bit and just listens to the creak of the wheels and for anything out of the ordinary. He has his trusty bow in hand just in case.

Rolls

Healers kit hd - (1d8)

(3) = 3

Preception - (1d20)

(5) = 5

Aug 26, 2026 2:39 pm
"Antonius, my main tasks were mining and fighting, but I do what the clan needs done. The ore we transport is needed by everyone."

"My clan, Clan SkyForge, respects those that do good deeds in the surface world. I heard about the Dungeon Busters and it sounded like a good opportunity."

"What about you? Has your family always been followers of Wee Jas?"

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Aug 26, 2026 5:17 pm
Amnestria rides in the wagon, wordlessly taking up her same spot amidst the dwindling supplies. She pays little heed to her surroundings, instead jotting notes in her book about spent inventory and how many days had elapsed; if she's to pretend to be an accountant, she might as well have the appropriate material in case they are challenged.

The owl, less interested in numbers, rides on the wagon rail with her head scanning the woods that pass.

Rolls

Grallaria Perception - (1d20+3)

(10) + 3 = 13

Aug 27, 2026 3:23 am
Sora rides in silence, her eyes and ears alert for any trouble.

Rolls

Wisdom check - (1d20+3)

(14) + 3 = 17

Aug 27, 2026 5:50 am
As Kazzak and Antonius converse, the ox plods along, pulling the cart. Amnestria updates the accounts and Dell applies herbs to his injuries. Morton walks alongside the wagon, opposite Berthold. Sora, tuning out this background noise, hears it first. Walking beside the cart, Berthold sees her intent expression and holds up a hand for silence, shutting up his attendants. Now the knight hears it, too: ahead, further west on the road, there is a faint yipping sound, as if there were small dogs ahead, feeling territorial and barking. Everyone in the party hears it now. The dappled green darkness doesn't allow any of you to see that far, but you figure the sound is coming from less than 150 paces ahead(*).

(* - ie, over 100 yards)
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (10/10)
Berthold (10/11)
Dell (7/9)
Kazzak (12/12)
Morton (3/15)
Guilbert (4/4)
Olyena (4/4)
Reynald (4/4)
Sora (12/12)
Aug 27, 2026 11:27 am
Antonius begins to answer Kazzak, his gaze still wandering between the road and the surrounding trees. "My family? No. Wee Jas was not—" He stops immediately as Berthold raises his hand for silence. Years of watch duty take over without thought; Antonius straightens, one hand resting near the mace at his side as his eyes turn toward the road ahead.

He listens carefully, filtering out the creak of the wagon and the steady tread of the oxen. The faint yipping carries through the trees again. Antonius remains still for a moment, studying the sound and its rhythm, trying to place what manner of creature might be making it.

He quietly signals to Kazzak to hold position, then keeps his attention fixed ahead, waiting to see what the road reveals.
OOC:
Antonius is attempting to figure out what is making those noise, checking his nature knowledge.
Last edited August 27, 2026 11:28 am

Rolls

Antonius Block: Nature - (1d20+0)

(17) = 17

Aug 27, 2026 2:26 pm
Berthold readied his shield, which had been slung to his back during the march, and drew his sword. He instinctively looked around, ahead on the road, for any boulder, tree or bushes large enough to obscure his presence from anyone coming down the road. For the millionth time he cursed himself for having lost his horse.

He turned to his retinue, and whispered urgently. "You three stay with the wagon, and Olyena, you lay down on the cart," he then turned to Dell, nodding forward towards the right side of the road ahead. He was nimble and discrete, and might have a better chance of remaining unnoticed.

He took a first few tentative steps towards the left side of the road, focusing his attention on the noise of hound-like yapping. He tried to determine if the sound was approaching, or immobile. It could be just dogs, of the wild variety or even trained dogs… but in the latter case one would also expect the sounds of their master.
OOC:
Berthold will move forward as discreetly as possible towards the sound, at a slow pace, and trying to remain unseen. I’m picturing the sound coming from the road (not the forest) and our party being behind a bend, or a low slope, which gives both parties cover from each other. Berthold hasn’t thought about this, but Bandit Black is known to employ kobolds, and those small buggers do a lot of yapping…
Aug 27, 2026 3:12 pm
Amnestria closes her book and stows her pen. She looks at Grallaria, wordlessly conveying her thoughts on the owl's reconnaissance, Something's got their attention. Fly in the direction they're all looking and report on anything that's not native to these woods.

Well, yes, I know you don't know what's native to these woods, but... look, just head out there and if you see Big People, report that.


The wizard then looks in the opposite direction from where the others' attentions are; it wouldn't be the first time something came up from behind.
Aug 27, 2026 6:48 pm
Sora leaps from the wagon, ready for anything.
Aug 28, 2026 12:22 am
"Could be Kobolds."Dell will nod to Berthold and jump down out of the wagon with his bow and melt into the woods staying just deep enough to still be able to see the road and react.

Rolls

Stealth - (1d20+7)

(11) + 7 = 18

Aug 28, 2026 5:11 am
The Dungeon Busters react with the speed of much practice over the past few days; the group is beginning to gel into a cohesive, coordinated unit after their shared experiences.

With a thought from Amnestria, Grallaria silently takes wing, disappearing into the canopy. Berthold hisses orders to his retainers as Sora leaps nimbly over the side of the wagon and lands on quiet feet. Antonius' hand is instinctively on his weapon as he cocks his head, considering the sound. It sounds like...

"Could be kobolds." Dell says softly, just as this same thing occurs to the cleric. Antonius nods; didn't Olpert tell them about kobolds attacking the mill in Hochoch weeks ago? The little monsters had to come from somewhere. Antonius gestures to Kazzak to rein in the ox while Dell slips into the undergrowth and moves parallel with the road, pulling ahead of the party. Berthold proceeds more slowly, advancing west on Cecily's Road itself.

"If that's kobolds, what's got them so excited, do you think...?" Morton mutters, staying with the wagon for the time being.


Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (10/10)
Berthold (10/11)
Dell (6/8)
Kazzak (12/12)
Morton (3/15)
Guilbert (4/4)
Olyena (4/4)
Reynald (4/4)
Sora (12/12)
Aug 28, 2026 1:48 pm
"Whatever it is, we don’t have to be involved." Kazzak nervously taps the hilt of his sword.
Aug 28, 2026 4:02 pm
Amnestria's report follows Kazzak's sentiment, "It might appear to be just that. There's another cart or wagon up ahead, accosted by a group of small creatures armed with bows; they're the ones making the noises. There's one non-small person talking to the people in the wagon. This is likely a robbery, similar to our initial travel here."

She looks at everyone. "Do you think this is that Black person that Fern and Ene spoke of?"

Before they can answer, Amnestria communicates with Grallaria. How many Small People with bows are there?
Aug 29, 2026 12:38 pm
Antonius listens to the reports in silence, his expression tightening as the situation ahead becomes clear. At the mention of a robbery, his hand settles firmly upon the borrowed mace. He looks toward the road ahead, then back to the others.

"If there are people in danger, I cannot simply walk away." His eyes briefly narrow at the thought that the stranger ahead might have some connection to Ene—or even know the whereabouts of Final Measure. "And if this is the one they called Black, then perhaps we have been given a trail after all."

He looks toward Kazzak and the others, his voice calm but resolute. "We have strength enough to help them. Let us approach carefully, but let us not leave innocent travellers to their fate."

Antonius turns his attention back toward the road, readying himself for whatever awaits them beyond the trees.
Aug 29, 2026 7:40 pm
"I hoped the noise was a Kobold tribal squabble. I’ve seen many of those. We should send a message that bandits no longer have free rein in the Dim Forest."
Aug 29, 2026 7:51 pm
"Indeed, we must not allow brigands to harass travellers thusly," the knight stated with finality, adjusting his grip on his shield in anticipation of conflict. "We should take to the sides of the road and try to approach through cover, it might confuse them or suggest greater numbers, and we can take cover from their archers behind trees, if necessary," he added, assessing the immediate topography hastily.

"Whatever the case, the cart and my servants will stay here, for now," he added, "You can grab some of the crossbows from the bandits, load them and get ready to use them if needed".
OOC:
I guess he’s trying to figure out the best way to get closer without being completely exposed, which could be a survival check or perhaps perception. His modifier is the same in both cases, and the knight is equally untrained in both skills.

Berthold is telling Reynald and Guilbert to ready a couple of crossbows, Olyena too if she is prepared to do so, so they can shoot in self defence should things go badly.
Last edited August 29, 2026 7:53 pm

Rolls

Berthold (Baronet of Dunsdale): Wisdom check(untrained survival or perception check) - (1d20+2)

(11) + 2 = 13

Aug 29, 2026 8:24 pm
"Let’s target their leaders first. They’ll be inspired to run."
OOC:
Before we commit, we should get an idea of how many Kobolds there are. Also, would Morton be willing to scout ahead?
Aug 30, 2026 12:33 pm
Dell will continue to advance through the trees toward the disturbance. He is trying to remember if koblods have darkvision.
Aug 31, 2026 5:55 am
CancerMan says:
Before they can answer, Amnestria communicates with Grallaria. How many Small People with bows are there?
mathias0077 says:
Dell will continue to advance through the trees toward the disturbance. He is trying to remember if koblods have darkvision.
Having heard all about them from the Dungeon Busters in Hochoch, Dell recalls that kobolds do have darkvision. But it is daytime, so it's merely dim lighting in the Dim Forest now.

Morton is willing to move ahead also.
OOC:
Who is:
- advancing on the Road?
- advancing off the Road?
- staying with the cart (aside from the three retainers)?
Aug 31, 2026 9:26 am
OOC:
Dell is off road right side
Last edited August 31, 2026 8:33 pm
Aug 31, 2026 4:06 pm
"We do outnumber the little creatures and apparent leader, if we're going strictly by count," reports Amnestria. "They're also in the way, so we'll have to deal with them sooner or later."

Since it looks like the group has disembarked from the wagon, the wizard follows suit and leaves Berthold's retainers in charge of the oxen. However, she remains in place until it's apparent that the team is moving onward; she distinctly remembers the pain from the last projectile she took to the back.
Aug 31, 2026 6:39 pm
The Knight moved forward with determination.
OOC:
Berthold’s approach depends a bit on what he can discern about the path ahead. If he can go slightly off-road in order to gain some concealement or cover, he’d prefer that. But not at the cost of mobility : if what he sees suggest off-road would be difficult terrain and therefore half movement, then he’d stick to the road. If he can move through the forest at more or less his normal movement, he’ll do that.

He would also prefer to approach unseen, but that depends on the existence or not of large boulders or other large obstacles that could hide him from the kobold’s view. Even if they heard the armored man moving through the bushes, they might be unable to pinpoint him (and attack) while he approaches.
Aug 31, 2026 11:55 pm
Antonius considers the plan for a moment before nodding toward Berthold. "Agreed. Berthold is little sense in rushing blindly into an ambush. Let the quieter ones see what awaits us first." He gestures toward the road. "Remain here with Kazzak, Amnestria and I keeping to the road, until we know what we face. We can advance once our scouts have given us the numbers."

As Morton moves off into the trees, Antonius raises his hand, murmuring a brief prayer to Wee Jas. A soft warmth passes toward the elf as he casts Healing Word, seeking to mend some of the wounds Morton still carries from his ordeal. "Take what strength the Lady grants you, Sir Morton. We may need it before this is done."

With that, Antonius settles his borrowed mace in his hand and watches the forest ahead, waiting for the scouts to reveal what lies beyond.
Last edited August 31, 2026 11:58 pm

Rolls

Healing word - (1d4+3)

(2) + 3 = 5

Sep 1, 2026 12:49 am
Sora stays in the shadow of the wagon.
Sep 1, 2026 2:42 am
"If you wish, I can go back in the cart and report exactly what my owl sees," says Amnestria. "Berthold knows of this utility, and that I am deaf and blind to anything going on here, so I would appreciate being in the wagon in case we start moving. Someone would have to shake me to get me to end my connection."
Sep 1, 2026 2:54 am
Kazzak stands next to the oxen team.
Sep 1, 2026 7:17 am
Dell and Morton move off into the woods as Antonius extends the power of Wee Jas to heal the elf.
Morton regains 5 HP.

Berthold tells his servants to stay with the wagon and ready the crossbow in case of trouble while the other Dungeon Busters climb down from the wagon, too. Amnestria and Berthold then stride west down the Road, but when the wizard notices that Antonius, Kazzak, and Sora aren't coming, she hesitates, turning back to offer seeing through Grallaria's eyes. As she climbs back into the wagon, Antonius expounds on the wisdom of waiting to let the others report.
OOC:
@CancerMan - You suggested it as a possible course of action, but let me know explicitly if you have Grallaria fly back to be within 100' so Amnestria can see through her eyes.
Dell and Morton have already moved into the undergrowth. Reaching the point where they left the Road, Berthold sees that there is a small game trail that enters here. It's not much, but it is more of a path than anywhere else nearby, and it clearly has allowed Dell and Morton to move quietly, as the knight does not hear either of them blundering through the undergrowth. The yipping is louder here.
OOC:
@matmaisan - The yipping is loud enough that Berthold has the chance of approaching unseen/unheard through the trees or on the Road. If you want him to do either, please declare which and also roll his DEX (Stealth) check (the DC will be lower in the trees).

Rolls

Morton Stealth - (1d20+2)

Sep 1, 2026 4:06 pm
OOC:
I figured that the range between us and the target area is greater than 100 feet, so if we're going by the book then Amnestria wouldn't be able to communicate with Grallaria at all. Since it seems that we have some scouts heading forward while the rest of the party waits, I'll forego looking through Grallaria's senses.

May I have given her instructions to head back within 100 feet if it seems Dell and Berthold are discovered?
Sep 1, 2026 4:26 pm
Noticing that most of his companions were not moving forward, Berthold stepped off the road and waited In the nearby bushes or trees. He had no intention to run alone into enemy fire, and was sure that there was considerable risk he might be heard when walking through the woods.
OOC:
Berthold is not Leroy Jenkinsing this. Here he was looking about to see if there was obvious and readily accessible cover to allow the party to approach. It would seem that this is not the case, although the forest provides some cover and might muffle movement (lower DC on stealth). Berthold is aware that his chain and shield combination makes for noisy movement (IC he knows he has disadvantage on stealth). So for now he is waiting, but he is doing so off the road, seeking to hide his body from the yet unseen group by using nearby trees for cover.
Sep 1, 2026 4:37 pm
Sora remains in the shadow of the wagon, staying low for maximum surprise against the foe. She moves as the wagon moves, each step as quiet as possible.

Rolls

Dexterity check (Stealth) - (1d20+2)

(6) + 2 = 8

Sep 1, 2026 10:59 pm
CancerMan says:
I figured that the range between us and the target area is greater than 100 feet, so if we're going by the book then Amnestria wouldn't be able to communicate with Grallaria at all. Since it seems that we have some scouts heading forward while the rest of the party waits, I'll forego looking through Grallaria's senses.

May I have given her instructions to head back within 100 feet if it seems Dell and Berthold are discovered?
OOC:
@CancerMan - Sure, or we could say that Grallaria scouted and then flew back to report the news that Amnestria has already received, doing a loop back and forth.
A second alternative is that Amnestria dismisses Grallaria and then causes her to reappear at her side. Which would you rather?
WhtKnt says:
Sora...moves as the wagon moves, each step as quiet as possible.
OOC:
@WhtKnt - Sora is hidden, but just FYI: the wagon is stationary at the moment, as no one is driving the oxen.
Sep 1, 2026 11:31 pm
OOC:
We'll stick with the mundane plan. Amnestria will trust the owl to understand the situation and head back when it is appropriate, otherwise remain on station as the scouts advance.
Sep 2, 2026 1:46 am
Dell and Morton continue to sneak their way along the trail, following the yipping, barking noises. As they approach, they can hear a voice speaking in addition to the noise. Getting a little closer, they start to make out the words as Keolish: "You can see the situation you're in, and it doesn't look good. But it doesn't have to come to violence, despite what my little friends are saying." Coming up to a rock outcropping, the two Dungeon Busters peer to the north over it. Through the foliage between them and Cecily's Road, they can see this tableau:

https://i.imgur.com/st5wDnr.png

An ox-drawn covered wagon has pulled to a stop. Its human driver (Devon) sits on the buckboard, reins held loosely in his hands. On either side of the wagon two humans have stopped where they were, walking alongside the vehicle (Wanda and Walter), holding walking staves. Four medium humanoid archers - likely humans or half-breeds - surround the wagon with arrows nocked but not drawn (Annie, Arthur, Aaron, Amy). Further back on either side of the Road stand four kobolds with arrows nocked AND drawn (Kathy, Ken, Kelly, Karl). The speaker stands in the path of the wagon in the middle of the Road: another medium humanoid (Ben).
Amnestria (9/9) and Grallaria (1/1) upstairs
Antonius (10/10)
Berthold (10/11)
Dell (6/8)
Kazzak (12/12)
Morton (8/15)
Guilbert (4/4)
Olyena (4/4)
Reynald (4/4)
Sora (12/12)
Sep 2, 2026 9:31 am
Dell will look to Morton and whisper"Head back to the others and report what we have seen. I will stay and keep an eye on the situation."

Morton

spaceseeker19 Inactive for 1 months

Sep 3, 2026 1:45 am
Morton
Morton nods and whispers, "You won't be alone for long; I think the other knight was right behind us." He looks around, and seems a little surprised that Berthold doesn't appear after a moment. "Well, be safe. I'll return soon." He sneaks off back down the game trail.
Sep 3, 2026 1:56 am
One of the travelers - the one on the wagon or one of the ones on foot - replies to the bandit speaker in low tones.
OOC:
@mathias0077 - roll a WIS (Perception) check for Dell to see if he can make out any words in the reply.
Sep 3, 2026 9:51 am
Dell sends Morton back to the group to let them know what the scene is here. He is hoping those travelers know how to use those staves they are carrying. He notices the one saying something to the bandit leader. He quiets himself as much as possible to try and hear what is being said wondering now if this might be a set up.

Rolls

Perception - (1d20)

(17) = 17

Morton

spaceseeker19 Inactive for 1 months

Sep 3, 2026 2:53 pm
Morton
Morton comes across Berthold waiting in the foliage just off the Road. "Dell's by himself." He points the direction back on the game trail. "There's nine bandits - kobolds and men - threatening three travelers." Having imparted this information, Morton continues out onto Cecily's Road and trots to join the others at the wagon, telling them softly. "110, maybe 120 paces west, there's a gang of armed highwaymen - bandits and kobolds - shaking down three travelers with a wagon. We might be able to take them by surprise if we intervene; we might be able to save some lives if we act fast."
Sep 4, 2026 11:40 am
Antonius listens carefully to Morton’s report, his expression hardening at the thought of nine armed bandits surrounding three travellers. He glances down the road, then toward the trees on either side.

"Then we should not give them the road." He gestures toward the surrounding undergrowth. "If we approach openly, their archers will have time to make us pay for every step. Better that we use the trees to close some of the distance unseen, then strike from both sides before they understand our numbers."

He looks between Berthold, Sora and Kazzak. "Berthold and Sora take one flank. Kazzak and I take the other. Amnestria and Dell can support from cover, while Sir Morton moves where he can best exploit an opening." His gaze settles briefly on the distant road. "Our first priority is those travellers. Break their encirclement, put down the archers, and give the wagon a chance to escape."

Antonius tightens his grip on the mace Berthold had lent him. "And if this is indeed an ambush, we will discover that quickly enough. Either way, we should move before those three are made to pay for our hesitation."
OOC:
Sorry for stealing your thunder @matmaisan, just getting the plan out there.
Last edited September 4, 2026 11:43 am
Sep 4, 2026 4:04 pm
Understanding that the intention is to traverse the woods, Amnestria again disembarks from the wagon. She leaves her pack behind in order to move more freely, though with one glance at the underbrush she realizes that won't make much of a difference. She secures her only dedicated weapon, a dagger, to her belt, and tucks two small utility knives behind her back. Grasping her wand, Amnestria wordlessly signals her readiness to advance.
Sep 4, 2026 5:18 pm
Sora nods to Antonius and looks to Berthold to assess his readiness.
Sep 4, 2026 7:26 pm
Kazzak removes his helmet for a silent prayer.Moradin, please guide my hand so that I may quickly bring justice to the Dim Forest.

Then he dons his helmet and says, "l’m ready."
Sep 4, 2026 8:28 pm
Berthold was also ready to proceed in the manner suggested, nodding with determination at Sora, as the dwarven warrior made evident her disposition to move around the nearby wagon and attempt to surprise the highwaymen.
OOC:
Ready to go. It makes a lot of narrative sense that Antonius suggest this course of action, as Berthold was already a bit further away from most of the party, and wouldn’t have been yelling strategic instructions back at his companions.
Sep 4, 2026 9:30 pm
Antonius bowed his head for only a moment, one hand resting against the ruby-inlaid skull at his chest.

"Ruby Lady, guide our hands. Let the innocent be spared, and let those who would spill their blood be judged."

The prayer was quiet and brief. Antonius then lifted his head, his expression settling into the calm focus of a soldier preparing for battle. He glanced between his companions, giving each a final nod before raising two fingers and pointing toward the road.

"Move."

With that, Antonius slipped into the trees, keeping low as he advanced toward his assigned position. His mace remained ready at his side, while the words of Toll the Dead formed silently in his mind, the familiar invocation of Wee Jas waiting upon his tongue. His eyes remained fixed ahead as the party began closing the distance from both flanks.

No more words were needed. They had agreed on the plan. Antonius simply moved through the shadows, spell prepared, waiting for the first enemy to fall within his judgment.
Last edited September 4, 2026 9:30 pm
Sep 4, 2026 10:03 pm
OOC:
Do I have LOS on the leader?
Sep 5, 2026 3:39 pm
Sora moves as quietly as she can through the underbrush, ignoring the pricks of sticker bushes against her arms and legs.

Rolls

Dexterity check - (1d20+2)

(4) + 2 = 6

Sep 5, 2026 5:33 pm
mathias0077 says:
Do I have LOS on the leader?
OOC:
You're not sure who the leader is, but yes. There's some foliage between you and the road, but you can see the speaker well enough to target him. You could also target any of the others; the bandits are showing their hand, confident of little to no resistance.
Sep 6, 2026 5:26 am
The Dungeon Busters hustle off into the trees, leaving Berthold's retainers with the ox and wagon in the Road.

Sora hurries to catch up to Berthold, who is already striding down the game trail. Soon enough, they can hear the murmur of speech in addition to the excited yipping of kobolds. They see a mossy outcropping of rock and make their way toward it as likely cover, only recognizing that Dell is already there when he gestures at them to keep their heads down. The rogue silently points out the different bandits and kobolds; the closest ones are about a dozen paces from them, just off of Cecily's Road.

https://i.imgur.com/X1C5nRM.png

Morton, Antonius, Kazzak, and Amnestria strike out north into the trees. Soon enough, the wizard can sense her familiar's presence as Grallaria has perched in a nearby tree. Using the bird's senses, Amnestria corrects the group's path so that they take a wider route rather than stumbling right into one of the kobold archers, which is small enough that they might not have seen it. As they begin to make out one of the bandits' derisive chuckle over the noise of the kobolds, the four of them duck down: they're close enough now that they can see the medium-sized bandits nearby. Luckily, their attention is focused on their prey: the wagon they have waylaid. Crouched double to reduce the chances of being spotted, the group pauses to consider how to get closer.

Antonius spies a jutting outcrop of stone and gestures that they could circle around and come closer, unseen in the shadow of that rock. Morton nods but gestures to a tree: he will climb it to overlook the road, and Kazzak nods; he has observed first-hand how far the warlock can shoot his dark death bolts. The librarian, the miner, and the watchman continue through the trees, flitting from bush to bush, until the mineral outcrop blocks their view of the Road. At that point, they hustle closer and peer over. They are only several paces from the Road; 6 paces from the nearest kobold archer.

https://i.imgur.com/Ow481x6.png
Sep 6, 2026 5:37 am
The party can hear the interchange between the travelers and the bandits now. One of the travelers is speaking:
"We will happily share what we have, but on our pilgrimage we have no need of earthly treasure, so there is little of value. We probably do not have what you want, but we'd like to think we may have what you need. If you are hungry in body, mind, or spirit, we can feed you."
"Well!" one of the bandits replies, "It sounds like they've got food for us! Let's get it!"
The bandits Arthur, Annie, and Aaron start to approach the wagon and the yipping grows in intensity, the kobolds drawing their bows further...

https://i.imgur.com/TVjH7QA.png
Amnestria (9/9) north of the Road and Grallaria (1/1) in a tree
Antonius (10/10) north of the Road
Berthold (10/11) south of the Road
Dell (6/8) south of the Road
Kazzak (12/12) north of the Road
Morton (8/15) about to climb a tree to the northeast of the encounter
Sora (12/12) south of the Road
Sep 6, 2026 9:28 am
Crossbow in hand, Kazzak waits for the signal to fire.
OOC:
Can we assume we have initiative?
Sep 6, 2026 10:11 am
Dell has his eye on Kathy. He will nock an arrow and Berthold's word to loose.
Sep 6, 2026 3:37 pm
The young knight looked at Sora, and silently pointed at her, and then to Karl. He then pointed at himself, and then the group composed of Amy, Ben and Aaron. He waited for confirmation from the dwarf monk, as he silently slid his long sword from its sheath.
OOC:
He’s going to try to approach the group in the front of the besieged wagon, unless Sora clearly tries to stop him.
Sep 6, 2026 7:03 pm
Sora nods and prepares to move to the rear, in order to draw fire.
Sep 6, 2026 10:08 pm
Dell will whisper to Berthold"I will wait until you get closer before I shoot. That can be the signal. Unless you make noise then I will fire immediately if you alert them."
Sep 7, 2026 3:23 am
Dell whispers to Berthold that he'll wait for the knight to get closer before loosing arrows. Berthold points west for Sora, and the monk begins sneaking carefully down and around toward the archers and kobolds there. Then the knight begins to slide carefully east down the gentle slope toward the front of the wagon. They've halved the distance to the Road by the time the first of the bandits reaches the wagon and grabs the canvas cover of the wagon.
https://i.imgur.com/TridAF2.png
"There's lots here," Arthur the bandit archer says, peering inside. "Boxes and barrels and sacks!" He pokes his head back out. "That's a lot of stuff; I think they must be merchants!"
"No! Don't touch those things!" Walter says, and takes a step toward the bandit. The closest kobold, Karl, interprets this as an attack, and looses its arrow. The arrow thwocks into the side of the wagon a hand in front of Walter, embedding itself in the wood.
OOC:
Everyone, please roll initiative. The bandits are acting now, but the enemy is not aware you are there, and your turns will resolve in initiative order.


19 - Travelers
18 - Morton (8/15) about to climb a tree to the northeast of the encounter
14 - Sora (12/12) approaching the Road from the south
14 - Amnestria (9/9) north of the Road
13 - Grallaria (1/1) in a tree
13 - Kobolds
11 - Bandit Ben
9 - Berthold (10/11) approaching the Road from the south
8 - Dell (6/8) south of the Road
5 - Antonius (10/10) north of the Road
3 - Bandit archers

Kazzak (12/12) north of the Road

Rolls

Morton initiative - (1d20+2)

(16) + 2 = 18

Traveler initiative - (1d20+2)

(17) + 2 = 19

Archers initiative - (1d20+1)

(2) + 1 = 3

Kobolds initiative - (1d20+2)

(11) + 2 = 13

Ben initiative - (1d20+3)

(8) + 3 = 11

Kobold attack, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (3) + 4 = 7

1d6+2 : (3) + 2 = 5

Sep 7, 2026 6:22 am
It was bound to happen, but still Berthold had clung to the hope that they might take the bandits by surprise before they attacked the travellers. He prepared to cry out a challenge to the ruffians to distract them from the travellers.
Last edited September 7, 2026 6:23 am

Rolls

Berthold (Baronet of Dunsdale): Initiative - (1d20+0)

(9) = 9

Sep 7, 2026 9:43 am
The instant the kobold looses its arrow, Antonius’s eyes narrow.

So much for waiting.

Crouched behind the stone outcrop, he shifts his weight forward, the borrowed mace at his hip ready to be drawn and shield before him. His free hand rises, fingers curling as the familiar words of Toll the Dead form silently in his mind. A faint, unnatural energy gathers around his fingertips, ready to be unleashed the moment his target presents itself.

He does not rush. He does not shout.

He simply watches the battlefield unfold, measuring the bandits, the kobolds, and the exposed travelers with the cold attention of a former watchman.

Then, quietly, almost to himself:
"Wrong move."
Last edited September 7, 2026 9:44 am

Rolls

Initiative - (1d20)

(5) = 5

Sep 7, 2026 1:09 pm
Dell see this all unfold in front of him. Luckily the party hasn't been spotted yet. He will keep his eye on his target and prepare to loose.

Rolls

initiative - (1d20+3)

(5) + 3 = 8

Sep 7, 2026 5:09 pm
Caught up in witnessing the shakedown, Amnestria mutters, "Maybe they're smugglers. Hard to say without inspection." The sound of a loosened bowstring is enough to snap her out of her hypotheticals.

Rolls

Amnestria Elyphara: Initiative - (1d20+2)

(12) + 2 = 14

Grallaria: Initiative - (1d20+1)

(12) + 1 = 13

Sep 7, 2026 6:55 pm
"That was a mistake," Sora mutters to herself, moving forward.

Rolls

Dexterity check - (1d20+2)

(12) + 2 = 14

Sep 8, 2026 3:12 am
OOC:
@rpgventurer - When you roll initiative, if it is higher than 12, please post your round one turn and I will revise this to accommodate Kazzak's action(s).
Round One
(this is followed by round two)

Kazzak triggers his crossbow as soon as the arrow leaves the kobold's bow. His bolt punches into Ken the kobold, sending the little monster thudding to the ground.
Ken takes 5 piercing damage and dies!

Having been attacked (but not hit), Walter steps forward and brings his staff whistling up to crack Arthur under the chin.
Arthur takes 6 bludgeoning damage!

Similarly, Wanda rushes Annie, swinging her staff into the bandit's side.
Annie takes 4 bludgeoning damage!

Devon pulls a dagger from his boot and throws it dagger at Aaron in one smooth motion, then hops down off of the buckboard to close with the bandit.
Aaron takes 3 piercing damage!

At the first sound of combat, Morton hops up to swing himself into the tree for a better vantage point. Unable to hike himself up, he trots a few steps toward the Road and feels the black rage flow from his demon patron into his soul, bubbling up in his chest, down his arm, and vomit forth from his outstretched hand as vile darkness spearing toward Ben.
Ben takes 1 force damage!
https://i.imgur.com/WO3Feo2.png
Sword bared, Sora steals down, slipping between shrubs, to get within striking distance of Karl the kobold.
But some preternatural sense of danger overcomes Ken, and it manages to avoid the unseen stab and the heavy kick.

Amnestria crooks a finger over the top of the rock, and evokes a gout of flame that scorches through the undergrowth and into Kelly the kobold.
Kelly takes 15 fire damage and dies howling as it melts!

Grallaria silently swoops down from the tree over the bubbling, smoking mass and dives at Ben the bandit, dividing his attention further. He is surprised enough at this that he does not take the opportunity to attack her.
OOC:
@mathias0077 - With Grallaria's help, if Dell attacks Ben this round, it will be rolled with ADV.
https://i.imgur.com/Gh7Qac8.png

Karl yips and barks in surprise, clearly calling out to its companions (two of whom are dead). It drops its bow and yanks out a rusty dagger, dancing aside from the monk's strikes, and tries to retaliate against Sora!
Sora takes 5 piercing damage!

Kathy is still focused on Walter, the initial assailant. She looses her arrow at the traveler!
Walter takes 8 piercing damage!

Ben draws a dagger in each hand, flinging one at Grallaria and one at Devon!
Grallaria is pierced with the dagger and starts to fall to the ground, but then disappears!
https://i.imgur.com/keMaYdk.png

Berthold bursts out of the foliage, thundering down the gentle slope toward the road, yelling "To arms!!! Strike them down!" and cleaves through Kathy the kobold as he passes.
Kathy takes 10 damage and dies!
The charge continues, taking him adjacent to the next archer, Amy, and the talkative bandit, Ben.

Dell looses his arrow just as Berthold steps near; the arrow whizzes past Ben the bandit and is lost in the undergrowth on the other side of Cecily's Road.

Antonius rises and moves inexorably down the slope. As the cleric of death calls upon Wee Jas, a bell tolls for Ben and Amy. Glowing red chains erupt from the ground to wrap around Amy the archer; Ben sidesteps them.
Amy takes 7 necrotic damage!
"Your souls are not beyond judgment" Antonius intones as he nears Annie the archer, who is fighting with Wanda the wanderer. As he approaches, the cleric notices a foul smell.

https://i.imgur.com/ADfhRmE.png

Tossing down their bows, the bandit archers draw swords to attack their assailants. Aaron the bandit attempts to stab Devon the pilgrim and does.
Devon takes 3 slashing damage!
Amy the bandit swings at Berthold, but she is thrown off by his yell and the red chains; the wild swings go wide.
Annie the bandit attacks Wanda, but the wanderer blocks her slashes.
Arthur the bandit finishes off Walter with a few vicious blows.
Walter takes 10 slashing damage and dies!
Arthur gives a yell of triumph and says "That'll teach you to mess with Black's bandits!!!"

Just then, the cover of the wagon rips apart, torn by claws, revealing three troglodytes that were riding hidden in among the tightly-packed goods in the back! The exultant cry dies on Arthur's lips. Warren, the trog that tore down the covering, hops down out of the wagon to confront Annie! Wayne the troglodyte reaches out and claws at Arthur the bandit.
Arthur takes 9 slashing damage and dies!
Willie the troglodyte bounds out of the wagon and rushes past Devon to flank Aaron the bandit, slashing with his claws and eagerly biting.
Aaron takes more than 9 damage and falls, clutching his ripped neck!

https://i.imgur.com/1Ag0RKj.png

"We said there was nothing for you," Devon laughs, making it clear that he knew the monsters were in the wagon. Looking down at Aaron's twitching body, he addresses his allies: "Try not to kill them all; any that survive we can bring to Her."
OOC:
This ends round one.


21 - Kazzak (12/12) north of the Road, behind cover
19 - Cultists Walter Dead, Wanda, Devon (-3)
18 - Morton (8/15) to the east of the encounter, just north of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (10/10) on the Road
3 - Bandit archers Aaron Dead, Amy (-7), Annie (-4), Arthur Dead
0 - Troglodytes Warren, Wayne, and Willie

Rolls

Walter staff attack, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (5) + 1 = 6

Wanda staff attack, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (3) + 1 = 4

Devon dagger throw, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (13) + 4 = 17

1d4+2 : (1) + 2 = 3

Morton STR Athletics - (1d20-9)

(6) - 9 = -3

Morton eldritch blast, force damage - (1d20+6, 1d10)

1d20+6 : (15) + 6 = 21

1d10 : (1) = 1

Sep 8, 2026 3:18 am
Kazzak whispers to Antonius, "I'll take a shot at the kobold by the tree," pointing to Ken. The dwarf moves behind the rock for cover then aims.

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Sep 8, 2026 3:29 am
rpgventurer says:
Kazzak whispers to Antonius, "I'll take a shot at the kobold by the tree," pointing to Ken. The dwarf moves behind the rock for cover then aims.
OOC:
@rpgventurer - Thank you; go ahead and roll the attack and damage now, since Kazzak is reacting faster than anyone else in the encounter.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Sep 8, 2026 6:57 am
A crossbow bolt, its metal head forged by experts in the mines below the Barrier Peaks, flies toward Ken's chest.
Last edited September 8, 2026 6:58 am

Rolls

L. Crossbow attack (hit/damage) - (1d20+4, 1d8+2)

1d20+4 : (11) + 4 = 15

1d8+2 : (3) + 2 = 5

Sep 8, 2026 4:31 pm
Sora is going to try to get a surprise attack on Karl.

Rolls

Dexterity check - (1d20+2)

(15) + 2 = 17

Shortsword to hit - (1d20+4)

(7) + 4 = 11

Shortsword damage - (1d6+2piercing)

(5) + 2 = 7

Sep 8, 2026 4:44 pm
Amnestria sights her wand at Kobold Kelly, knowing that Morton is somewhere in that direction and hoping that her magical flames distract Kelly from his presence. She also hopes the rock and tree provide her cover from the inevitable arrows.

Grallaria hops off the tree branch and glides across the road, swooping down to distract Bandit Ben and assist Dell in targeting the swordsman before climbing back up to the canopy on the opposite side. Of course, the owl assumes that the non-archer is the preferred target.
Last edited September 8, 2026 4:46 pm

Rolls

Amnestria Elyphara: Fire Bolt, Fire Damage - (1d20+5, 1d10)

1d20+5 : (20) + 5 = 25

1d10 : (9) = 9

Critical Hit damage - (1d10)

(6) = 6

Sep 8, 2026 11:56 pm
OOC:
Wow! Amnestria is a beast with that firebolt.
Sep 9, 2026 2:44 am
Round one, continued...

(at the start of the round)
Kazzak triggers his crossbow as soon as the arrow leaves the kobold's bow. His bolt punches into Ken the kobold, sending the little monster thudding to the ground.
Ken takes 5 piercing damage and dies!

Sword bared, Sora steals down, slipping between shrubs, to get within striking distance of Karl the kobold.
OOC:
@WhtKnt - stealing so quietly, Sora is undetected by Karl. Go ahead and roll a second attack roll for the surprise sword attack ADV.
In addition, as a monk she can make a separate unarmed attack as her bonus action. If you wish to do so, roll the attack and damage for an unarmed attack. That second attack will NOT be with ADV, however: Karl knows Sora's there by then.
But some preternatural sense of danger overcomes Ken, and it manages to avoid the unseen stab and the heavy kick.

Amnestria crooks a finger over the top of the rock, and evokes a gout of flame that scorches through the undergrowth and into Kelly the kobold.
Kelly takes 15 fire damage and dies howling as it melts!

Grallaria silently swoops down from the tree over the bubbling, smoking mass and dives at Ben the bandit, dividing his attention further. He is surprised enough at this that he does not take the opportunity to attack her.
OOC:
@mathias0077 - With Grallaria's help, if Dell attacks Ben this round, it will be rolled with ADV.
https://i.imgur.com/Gh7Qac8.png

21 - Kazzak (12/12) north of the Road
19 - Travelers Walter, Wanda, Devon
18 - Morton (8/15) about to climb a tree to the northeast of the encounter
14 - Sora (12/12) next to Karl
14 - Amnestria (9/9) north of the Road
13 - Grallaria (1/1) in a tree south of the Road
13 - Kobolds Karl, Kathy, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) approaching the Road from the south
8 - Dell (6/8) south of the Road
5 - Antonius (10/10) north of the Road
3 - Bandit archers Aaron (-3), Amy, Annie (-4), Arthur (-6)

Sep 9, 2026 3:07 am
Sora savages the poor kobold.
OOC:
Or maybe not.
Last edited September 9, 2026 3:08 am

Rolls

Shortsword to hit - (1d20+4)

(2) + 4 = 6

Martial Arts to hit - (1d20+4)

(5) + 4 = 9

Martial Arts damage - (1d4+2bludgeoning)

(4) + 2 = 6

Sep 9, 2026 4:04 am
Round one, continued...

Karl yips and barks in surprise, clearly calling out to its companions (two of whom are dead). It drops its bow and yanks out a rusty dagger, dancing aside from the monk's strikes, and tries to retaliate against Sora!
Sora takes 5 piercing damage!

Kathy is still focused on Walter, the initial assailant. She looses her arrow at the traveler!
Walter takes 8 piercing damage!

Ben draws a dagger in each hand, flinging one at Grallaria and one at Devon!
Grallaria is pierced with the dagger and starts to fall to the ground, but then disappears!
https://i.imgur.com/keMaYdk.png
OOC:
@matmaisan @mathias0077 @Mathfuric - please post your turns now.


21 - Kazzak (12/12) north of the Road
19 - Travelers Walter (-8), Wanda, Devon
18 - Morton (8/15) about to climb a tree to the northeast of the encounter
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) approaching the Road from the south
8 - Dell (6/8) south of the Road
5 - Antonius (10/10) north of the Road
3 - Bandit archers Aaron (-3), Amy, Annie (-4), Arthur (-6)

Rolls

Karl dagger attack on Sora AC15, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (3) + 2 = 5

Kathy bow attack on Walter, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (6) + 2 = 8

Ben dagger attack on Grallaria AC11 (DISADV for distance), piercing damage - (2d20l1+5, 1d4+3)

2d20l1+5 : (127) + 5 = 12

1d4+3 : (4) + 3 = 7

Ben dagger attack on Devon, piercing damage - (1d20+5, 1d4+3)

1d20+5 : (3) + 5 = 8

1d4+3 : (3) + 3 = 6

Sep 9, 2026 9:50 am
Dell seeing Grallaria fly toward and harass the man he believes to be the leader gives him better vision on him. He will turn toward the man with his arrow nocked. Inhale with the draw and aim. Exhale slowly and loose.

Rolls

to hit, damage - (2d20h1+5, 1d6+3)

2d20h1+5 : (61) + 5 = 11

1d6+3 : (1) + 3 = 4

Sneak attack - (1d6)

(5) = 5

Sep 9, 2026 11:33 am
The first kobold drops beneath Kazzak’s bolt, while Amnestria’s fire tears through another. Antonius watches the opening appear.

He moves.

Stepping out from behind the stone, Antonius advances toward the struggle between Wanda and Annie. The sounds of combat grow sharper around him—the cries of the travelers, the snapping of bows, the clash of weapons. His eyes settle briefly on Ben, already distracted by Grallaria, then shift to Amy at the head of the wagon.

His fingers curl.

The familiar toll begins.

A deep, unseen bell seems to sound somewhere beyond mortal hearing. At the same instant, crimson chains of magical energy lash outward from the earth, streaking toward Ben and Amy. They coil around them with unnatural speed, binding limbs and torso for a heartbeat as the toll of Wee Jas's judgment reverberates through their souls.

Antonius having released the spell toward Ben
and Amy, then turns his attention to Annie, the same grim invocation following as he advances.

"Your souls are not beyond judgment."

The red chains snap away as the magic is spent. Antonius draws Berthold’s borrowed mace and brings his shield forward. He closes the remaining distance toward Annie, planting himself between the bandit and the travelers as his boots settle into a fighting stance.

Whatever happens next, Antonius is no longer waiting in the trees.

He has entered the fight.
OOC:
Ben and Amy need to pass a WIS DC13 test or Ben take 10 and Amy 7 necrotic damage as Ben has already taken damage.
Last edited September 9, 2026 8:35 pm

Rolls

Antonius Block: Toll the Dead - (1d8)

(7) = 7

Antonius Block: Toll the Dead - (1d12) - (1d12)

(10) = 10

Sep 9, 2026 8:09 pm
The party was now fully committed.

Berthold’s pace turned into a deliberate charge as he ran towards kobold Kathy with the intent to slice it down swiftly. As he charged, he cried out "To arms!!! Strike them down!" as though calling upon a vast reserve of archers and infantrymen hidden in the trees.

He swung his heavy blade with all the might he could muster, adjusting his aim to the smaller size of his immediate foe.
OOC:
Attacking Kathy and, if she is felled, continuing to engage bandits Ben and Amy.

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (19) + 5 = 24

1d8+3 : (7) + 3 = 10

Sep 10, 2026 3:41 am
Round one, continued...

Berthold bursts out of the foliage, thundering down the gentle slope toward the road, yelling "To arms!!! Strike them down!" and cleaves through Kathy the kobold as he passes.
Kathy takes 10 damage and dies!
The charge continues, taking him adjacent to the next archer, Amy, and the talkative bandit, Ben.

Dell looses his arrow just as Berthold steps near; the arrow whizzes past Ben the bandit and is lost in the undergrowth on the other side of Cecily's Road.

Antonius rises and moves inexorably down the slope. As the cleric of death calls upon Wee Jas, a bell tolls for Ben and Amy. Glowing red chains erupt from the ground to wrap around Amy the archer; Ben sidesteps them.
Amy takes 7 necrotic damage!
"Your souls are not beyond judgment" Antonius intones as he nears Annie the archer, who is fighting with Wanda the wanderer. As he approaches, the cleric notices a foul smell.

https://i.imgur.com/ADfhRmE.png

Tossing down their bows, the bandit archers draw swords to attack their assailants. Aaron the bandit attempts to stab Devon the pilgrim and does.
Devon takes 3 slashing damage!
Amy the bandit swings at Berthold, but she is thrown off by his yell and the red chains; the wild swings go wide.
Annie the bandit attacks Wanda, but the wanderer blocks her slashes.
Arthur the bandit finishes off Walter with a few vicious blows.
Walter takes 10 slashing damage and dies!
Arthur gives a yell of triumph and says "That'll teach you to mess with Black's bandits!!!"

Just then, the cover of the wagon rips apart, torn by claws, revealing three troglodytes that were riding hidden in among the tightly-packed goods in the back! The exultant cry dies on Arthur's lips. Warren, the trog that tore down the covering, hops down out of the wagon to confront Annie! Wayne the troglodyte reaches out and claws at Arthur the bandit.
Arthur takes 9 slashing damage and dies!
Willie the troglodyte bounds out of the wagon and rushes past Devon to flank Aaron the bandit, slashing with his claws and eagerly biting.
Aaron takes more than 9 damage and falls, clutching his ripped neck!

https://i.imgur.com/1Ag0RKj.png

"We said there was nothing for you," Devon laughs, making it clear that he knew the monsters were in the wagon. Looking down at Aaron's twitching body, he addresses his allies: "Try not to kill them all; any that survive we can bring to Her."
OOC:
This ends round one.


21 - Kazzak (12/12) north of the Road, behind cover
19 - Cultists Walter Dead, Wanda, Devon (-3)
18 - Morton (8/15) to the east of the encounter, just north of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (10/10) on the Road
3 - Bandit archers Aaron Dead, Amy (-7), Annie (-4), Arthur Dead
0 - Troglodytes Warren, Wayne, and Willie

Rolls

Ben WIS save DC13 - (1d20)

(16) = 16

Amy WIS save DC13 - (1d20)

(11) = 11

Aaron sword attack on Devon, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (13) + 3 = 16

1d6+1 : (2) + 1 = 3

Amy sword attack on Berthold AC18, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (1) + 1 = 2

Annie sword attack on Wanda, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (6) + 3 = 9

1d6+1 : (6) + 1 = 7

Arthur sword attack on Walter, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (3) + 1 = 4

Crit damage to Walter - (1d6)

(6) = 6

Wayne claw attack 1 on Arthur, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (14) + 4 = 18

1d4+2 : (2) + 2 = 4

Wayne claw attack 2 on Arthur, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (11) + 4 = 15

1d4+2 : (3) + 2 = 5

Willie claw attack 1 on Aaron, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (17) + 4 = 21

1d4+2 : (1) + 2 = 3

Willie claw attack 2 on Aaron, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (20) + 4 = 24

1d4+2 : (1) + 2 = 3

Willie bite attack on Aaron, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (18) + 4 = 22

1d4+2 : (1) + 2 = 3

Sep 10, 2026 4:42 am
Round Two
(this is preceded by round one, followed by round three)

https://i.imgur.com/i9LC4XI.png

"Agh! Too many trees." Kazzak grumbles, and switches from his crossbow to his sword as he leaves the cover of the rock to follow Antonius.

"Relax," Wanda says, as she pummels Annie, "It will soon be over."
Annie takes 5 bludgeoning damage!

"This isn't going to way you hoped, I guess." The wagon driver Devon hops over the bloody corpse of Aaron to confront Ben the bandit, pulling out a warhammer. "And that was before your friends betrayed you." Devon looks at Berthold and winks as he pounds on the bandit with the familiar-looking weapon. "That's the problem with mercenaries: no real allegiance."
But Ben has whipped out a sword in one hand, a dagger in the other, and easily parries the heavy blows.
"Mercenaries? What are you...?" He risks a glance over his shoulder and sees Berthold standing there, blade bloody from bisecting Kathy. His jaw drops. "ASSASSINS! BANDITS! BLOW THE HORN!"

Morton, meanwhile, has witnessed the troglodytes' appearance with horror. "Look out! It's just like Olpert warned us!" he cries, assuming that the rest of the Dungeon Busters had also been briefed on the organization's previous encounters with these monsters. "Don't let them get close to you!" Running into the Road, he unleashes the upwelling of demonic energy at Willie the troglodyte. But in his mad dash, he misses the monster completely.

https://i.imgur.com/ct9veX1.png

Karl the kobold looks around at Devon, Wanda, and the troglodytes, turns back to Sora, and raises its claws in apology, whimpering a little, clearly regretting stabbing the monk. It gestures at Sora and itself, then at the troglodytes, as if to say You...me...fight them together?

Sora looks at Karl the kobold, nods, and slips forward to stab her sword into Warren the troglodyte’s back.
Warren takes 5 piercing damage!
The smell is so bad that Sora refrains from following up with a punch or kick (no Martial Arts attack).

Peering over the rock outcropping onto the scene of chaotic battle on the Road, Amnestria sees an opportunity to nullify some opponents. Chanting the arcane syllables, she points her wand.
Devon the driver falls asleep, slowly slumping to the ground.

Karl the kobold stoops to pick up the bow it dropped, nocks an arrow, and lets it fly at Warren the troglodyte.
Warren takes 3 piercing damage!

"You are unwise to lower your defenses!" Ben the bandit says, hacking at sleeping Devon with his sword.
Devon takes 9 slashing damage and wakes up!
Ben stabs him with his dagger.
Devon takes 6 piercing damage and dies!
Ben rounds on Berthold, slashing with his sword. "Have at you, assassin!!" Berthold easily sidesteps the bloody blade.

Inventing names for the strangers, Antonius called out, "Annie! Ben! Forget us. The troglodytes are the greater threat! Deal with them first—we can settle the rest afterwards!"

To the hostile bandits that just watched him slaughter their kobold ally, Berthold declares "if you fight the cultists and their lizard friends, then you are no foes of mine!"
But this, combined with the bandits wondering at the familiar way Antonius is addressing somebody, may have thrown them off enough for the knight to get away.
Ben is momentarily befuddled by this. ::Cultists?:: he wonders. ::Are the people with the trogs in a cult of some kind? Is one of them named Ben?::
Amy is not so confused, but she has a bow in her hands and watches the assassin walk away from her.
Berthold gags as he enters the stench around Willie, but this doesn't affect his aim with the sword he sends tearing into the monster.
Willie the troglodyte takes 8 slashing damage!

A moment later, Dell's arrow takes Willie in the throat.
Willie the troglodyte takes 11 piercing damage and dies!

Antonius clobbers Wanda from behind with his borrowed mace.
Wanda takes 6 bludgeoning damage!
"Hold your ground. Keep them separated." the death cleric intones, "We'll sort friend from foe when the blades stop moving."

https://i.imgur.com/SGY29QZ.png

Amy the bandit archer belatedly realizes that Ben's suggestion was a good one. She fumbles at her belt and raises a horn to her lips. She sounds two short blasts and then a long note that travels into the Forest. Then she ducks down, taking cover behind a broken tree trunk and the oxen (3/4 cover from Dell and Amnestria), wondering who is responsible for all the missile fire.

Annie the bandit archer is too close to Warren the troglodyte; the suffocating stench is nearly overpowering. She spins to face the foul monster and hacks at it. The troglodyte instinctively raises a hand to block the blow, and the sword passes clean through its wrist and into its neck!
Warren takes 2 slashing damage and dies!

Wayne the troglodyte has not realized his sickly companion's fate, so focused is it on the loud cleric declaring himself an enemy of the troglodytes. Wayne bounds out of the wagon and runs toward Antonius. Seeing Kazzak behind him, Wayne attacks both. Its stench rolls over both of them. But as it strikes, it notices Warren fall (seen over Antonius' shoulder), and the shock causes it to miss all three attacks!

https://i.imgur.com/t9J0HLO.png

21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda (-6), Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (10/10) on the Road
3 - Bandit archers Aaron Dead, Amy (-7), Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne, and Willie Dead
Sep 10, 2026 6:13 am
"Agh! Too many trees." Kazzak cannot see everything that is happening, but by the sounds, he knows he must get closer. He switches weapons and arms himself with his longsword, then moves toward Antonious, scanning the forest for more surprises.
OOC:
Kazzak moves 25 feet south taking the Dodge action.
Last edited September 10, 2026 6:14 am
Sep 11, 2026 3:57 pm
Round two, continued...

"Agh! Too many trees." Kazzak grumbles, and switches from his crossbow to his sword as he leaves the cover of the rock to follow Antonius.

"Relax," Wanda says, as she pummels Annie, "It will soon be over."
Annie takes 5 bludgeoning damage!

"This isn't going to way you hoped, I guess." The wagon driver Devon hops over the bloody corpse of Aaron to confront Ben the bandit, pulling out a warhammer. "And that was before your friends betrayed you." Devon looks at Berthold and winks as he pounds on the bandit with the familiar-looking weapon. "That's the problem with mercenaries: no real allegiance."
But Ben has whipped out a sword in one hand, a dagger in the other, and easily parries the heavy blows.
"Mercenaries? What are you...?" He risks a glance over his shoulder and sees Berthold standing there, blade bloody from bisecting Kathy. His jaw drops. "ASSASSINS! BANDITS! BLOW THE HORN!"

Morton, meanwhile, has witnessed the troglodytes' appearance with horror. "Look out! It's just like Olpert warned us!" he cries, assuming that the rest of the Dungeon Busters had also been briefed on the organization's previous encounters with these monsters. "Don't let them get close to you!" Running into the Road, he unleashes the upwelling of demonic energy at Willie the troglodyte. But in his mad dash, he misses the monster completely.

https://i.imgur.com/ct9veX1.png

Karl the kobold looks around at Devon, Wanda, and the troglodytes, turns back to Sora, and raises its claws in apology, whimpering a little, clearly regretting stabbing the monk. It gestures at Sora and itself, then at the troglodytes, as if to say You...me...fight them together?
OOC:
@WhtKnt @CancerMan please post your round two turns now.


21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda, Devon (-3)
18 - Morton (8/15) to the east of the encounter, just north of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (10/10) on the Road
3 - Bandit archers Aaron Dead, Amy (-7), Annie (-9), Arthur Dead
0 - Troglodytes Warren, Wayne, and Willie

Rolls

Wanda staff attack on Annie, bludgeoning damage - (1d20+3, 1d6+1)

1d20+3 : (13) + 3 = 16

1d6+1 : (4) + 1 = 5

Devon warhammer attack 1 on Ben, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (4) + 2 = 6

Devon warhammer attack 2 on Ben, bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (5) + 4 = 9

1d8+2 : (5) + 2 = 7

Morton eldritch blast, force damage - (1d20+6, 1d10)

1d20+6 : (1) + 6 = 7

1d10 : (2) = 2

Sep 11, 2026 4:33 pm
Realizing the situation is close to getting out of hand (if it hasn't already), Amnestria tries to control the battlefield. She gestures with her wand and intones the drowsy words to try and lull the troglodyte Willie and cultist Devon to sleep.
OOC:
Placing the center of the Sleep spell at the tree stump where Kelly was slain so that it catches Willie and Devon. If it manages to include Bandit Ben, so be it.

Rolls

1st-level Sleep: HP affected - (5d8)

(63834) = 24

Sep 11, 2026 9:10 pm
Sora glances at the kobold, then nods, moving to Warren and letting loose an attack with her shortsword.

Rolls

Shortsword to hit - (1d20+4)

(18) + 4 = 22

Shortsword damage - (1d6+2piercing)

(3) + 2 = 5

Sep 13, 2026 3:11 am
Round two, continued…

Sora looks at Karl the kobold, nods, and slips forward to stab her sword into Warren the troglodyte’s back.
Warren takes 5 piercing damage!
The smell is so bad that Sora refrains from following up with a punch or kick.

Peering over the rock outcropping onto the scene of chaotic battle on the Road, Amnestria sees an opportunity to nullify some opponents. Chanting the arcane syllables, she points her wand.
Devon the driver falls asleep, slowly slumping to the ground.

Karl the kobold stoops to pick up the bow it dropped, nocks an arrow, and lets it fly at Warren the troglodyte.
Warren takes 3 piercing damage!

"You are unwise to lower your defenses!" Ben the bandit says, hacking at sleeping Devon with his sword.
Devon takes 9 slashing damage and wakes up!
Ben stabs him with his dagger.
Devon takes 6 piercing damage and dies!
Ben rounds on Berthold, slashing with his sword. "Have at you, assassin!!" Berthold easily sidesteps the bloody blade.
OOC:
Berthold, Dell, and Antonius should post their turns now.


21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda, Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (10/10) on the Road
3 - Bandit archers Aaron Dead, Amy (-7), Annie (-9), Arthur Dead
0 - Troglodytes Warren (-8), Wayne, and Willie

Rolls

Secret Roll

Karl bow attack on Warren, piercing damage - (2d20+4, 1d6+2)

2d20+4 : (141) + 4 = 19

1d6+2 : (1) + 2 = 3

Ben sword attack on sleeping Devon (ADV and crit from sleep), slashing damage - (2d20h1+5, 2d6+3)

2d20h1+5 : (218) + 5 = 23

2d6+3 : (42) + 3 = 9

Ben dagger attack on prone Devon, piercing damage - (2d20h1+5, 1d4+3)

2d20h1+5 : (1512) + 5 = 20

1d4+3 : (3) + 3 = 6

Ben sword attack on Berthold AC18, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (6) + 3 = 9

Sep 13, 2026 12:04 pm
The wagon canvas tore open, and Antonius's eyes immediately tracked the claws, the bodies, and the sudden shift in the battlefield.

Then the former watchman begins to assess.

Three troglodytes.

But they weren't attacking the travellers.

They were with them.

The pieces fall into place quickly.

The bandits and the kobolds had been threatening the wagon, and now the creatures hidden among the cargo had emerged to tear into them. Whatever the travellers' arrangement with the troglodytes might be, the immediate threat was clear: the bandits were being overwhelmed!

Antonius had seen enough street fights to know that confusion killed faster than steel. Antonius raises his voice. "Annie! Ben! Forget us. The troglodytes are the greater threat! Deal with them first—we can settle the rest afterwards!"

His attention shifted to Wanda.

No time to debate alliances. No time to ask questions.

Antonius stepped in, shield raised and body angled, closing the distance with the deliberate economy of a seasoned fighter. His mace snapped forward in a short, controlled strike toward Wanda, his shield remaining high to protect against the inevitable counterattack.

He immediately recovered his stance, feet planted beneath him, eyes moving across the melee rather than fixating on a single opponent.

"Hold your ground. Keep them separated. We'll sort friend from foe when the blades stop moving."

Antonius had learned long ago that battle rarely gave you all the answers before demanding a decision.

So he made his decision—and kept fighting.

Rolls

Antonius Block: Mace - Attack vs Wanda - (1d20+5)

(10) + 5 = 15

Antonius Block: Mace - Damage - (1d6+3)

(3) + 3 = 6

Sep 13, 2026 12:18 pm
Dell seeing things quickly melt into confusion hears Antonious yell out abouts Trogs which he remembers from their briefing with Olpert are working with the cultists from Orlane. That is a surprise they would be all the way out here. I wonder where they were heading. He shakes his head and nocks an arrow scanning for a trog to shoot. Seeing Devon fall he sees a trog behind him. Dell steadies himself inhales with the draw, aims, exhales and looses at the trog.
OOC:
Firing at Willie
Last edited September 13, 2026 12:19 pm

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (16) + 5 = 21

1d6+3piercing : (4) + 3 = 7

Sneak attack - (1d6)

(4) = 4

Sep 13, 2026 8:39 pm
In obvious confusion over the changed circumstances of the mêlée, the knight saw himself threatened by the less important faction and, following Antonius’ example, exclaimed "if you fight the cultists and their lizard friends, then you are no foes of mine!" and, in a tremendous leap of faith, will turn to Willie, and try to cut her down with his hefty blade.
OOC:
In the interest of time, I’ll post Berthold’s attack, though he might be cut down before ever reaching the troglodyte…also sending a con save for the smell.

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit and damage - (1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d8+3 : (5) + 3 = 8

Berthold (Baronet of Dunsdale): Constitution save - (1d20+1)

(13) + 1 = 14

Sep 14, 2026 5:40 am
Round two, continued…

Inventing names for the strangers, Antonius called out, "Annie! Ben! Forget us. The troglodytes are the greater threat! Deal with them first—we can settle the rest afterwards!"

To the hostile bandits that just watched him slaughter their kobold ally, Berthold declares "if you fight the cultists and their lizard friends, then you are no foes of mine!"
But this, combined with the bandits wondering at the familiar way Antonius is addressing somebody, may have thrown them off enough for the knight to get away.
Ben is momentarily befuddled by this. ::Cultists?:: he wonders. ::Are the people with the trogs in a cult of some kind? Is one of them named Ben?::
Amy is not so confused, but she has a bow in her hands and watches the assassin walk away from her.
Berthold gags as he enters the stench around Willie, but this doesn't affect his aim with the sword he sends tearing into the monster.
Willie the troglodyte takes 8 slashing damage!

A moment later, Dell's arrow takes Willie in the throat.
Willie the troglodyte takes 11 piercing damage and dies!

Antonius clobbers Wanda from behind with his borrowed mace.
Wanda takes 6 bludgeoning damage!
"Hold your ground. Keep them separated." the death cleric intones, "We'll sort friend from foe when the blades stop moving."

https://i.imgur.com/SGY29QZ.png

21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda (-6), Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (10/10) on the Road
3 - Bandit archers Aaron Dead, Amy (-7), Annie (-9), Arthur Dead
0 - Troglodytes Warren (-8), Wayne, and Willie Dead

Rolls

Ben befuddle check, Amy befuddle check - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (16) = 16

Sep 14, 2026 2:45 pm
Round two, completed...

Amy the bandit archer belatedly realizes that Ben's suggestion was a good one. She fumbles at her belt and raises a horn to her lips. She sounds two short blasts and then a long note that travels into the Forest. Then she ducks down, taking cover behind a broken tree trunk and the oxen (3/4 cover from Dell and Amnestria), wondering who is responsible for all the missile fire.

Annie the bandit archer is too close to Warren the troglodyte; the suffocating stench is nearly overpowering. She spins to face the foul monster and hacks at it. The troglodyte instinctively raises a hand to block the blow, and the sword passes clean through its wrist and into its neck!
Warren takes 2 slashing damage and dies!

Wayne the troglodyte has not realized his sickly companion's fate, so focused is it on the loud cleric declaring himself an enemy of the troglodytes. Wayne bounds out of the wagon and runs toward Antonius. Seeing Kazzak behind him, Wayne attacks both. Its stench rolls over both of them. But as it strikes, it notices Warren fall, and the shock causes it to miss all three attacks!

https://i.imgur.com/t9J0HLO.png
OOC:
This ends round two. @rpgventurer - please post Kazzak's round three turn. Note that he must start his turn rolling a DC12 CON save (with ADV) to not be Poisoned by the troglodyte's stench.


21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda (-6), Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (10/10) on the Road
3 - Bandit archers Aaron Dead, Amy (-7), Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne, and Willie Dead

Rolls

Annie CON save DC12 - (1d20+1)

(13) + 1 = 14

Annie sword attack on Warren, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (8) + 3 = 11

1d6+1 : (1) + 1 = 2

Wayne claw attack on Antonius AC16, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (9) + 4 = 13

1d4+2 : (3) + 2 = 5

Wayne claw attack on Kazzak AC18, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (7) + 4 = 11

1d4+2 : (4) + 2 = 6

Wayne bite attack on Antonius AC16, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (1) + 4 = 5

1d4+2 : (3) + 2 = 5

Sep 14, 2026 3:53 pm
Moradin’s beard! The creatures’ appearance revives memories of one of Kazzak’s first battles in the caverns, when trogdolytes surprised his scouting party. The stench out here in the open is no better than underground.

He barely exhales as he swings his sword at his malodorous foe.

Rolls

Con save vs DC 12 - (2d20H1+4)

(1820) + 4 = 24

Longsword attack - (1d20+5, 1d8+5)

1d20+5 : (9) + 5 = 14

1d8+5 : (2) + 5 = 7

Sep 15, 2026 3:38 am
Round Three
(this was preceded by round two, followed by round four)

Kazzak holds his breath and hacks into Wayne the troglodyte.
Wayne takes 7 slashing damage!

Wanda the wanderer whirls and retaliates against Antonius for his back attack.
Antonius takes 7 bludgeoning damage!

There is a tremendous bellow that sounds to the east, sending birds flying from the trees in a panic. This is followed by the ever-greater sound of cracking of branches and crushing of bushes as something large approaches the Road at speed.
"What is THAT??!" Morton yells, spinning around, and sends a foul burst of darkness into the undergrowth.
The thing that emerges is a wall of fur and muscle moving as fast as a horse with a strange, knuckle-walking gait. Its massive front legs punch the ground and then launch it forward, its much smaller rear legs absorbing the impact of each bound. A thick, bristly tail sticks straight up. Its long, pointed snout is filled with ripping teeth, and the flat crown of its head is a solid lump of horn or bone where it connects to the huge shoulders almost without a neck. It is a terrifying creature, which early explorers of dark forests struggled to name.
Some called it an ape-lion, others a hammerhead-tiger. The ancient Imperials called it a kran-drash, or Mighty Devil.
https://i.imgur.com/ouYawLu.png
But everyone here immediately recognizes it as the apex predator that the Dungeon Busters have been hunting for weeks, and they know it by its Keolish name: owlbear.

The owlbear takes 12 force damage and keeps running! This alpha beast has heard the horn, and taken it as a challenge from some rival for its territory. Crossing the Road, it ignores Morton, shoving past him effortlessly, and pounces on Amy, its paws swiveling to bring its large digging claws to bear.
Amy takes 9 damage and the horn falls from her hands. The sound of the horn is replaced with the bandit's shrill screaming, as her back is broken.
Irritated by the noise and confused as to where its rival is, the owlbear bites down on her with its huge jaws.
Her screams abruptly stop as it crunches her skull.
Amy takes 13 damage and dies!
The owlbear tears off her head and swallows it, then roars again, trying to figure out where the beast that called it out is hiding.

https://i.imgur.com/bC3KCqW.png

Sora keeps the wagon between her and the owlbear as she moves to stab Wanda the wanderer, following up with two swift kicks.
Wanda takes 6 piercing and 4 bludgeoning damage and falls dead!

Surmising that the great beast was attracted by the noise, Amnestria duplicates the sound of the horn almost directly north of the monster, then hurries away from that spot. She reaches the edge of the Road, well west of the melee.

Kobold Karl considers the many targets available to it only briefly; most of its attention is on the nearby predator. It nocks another arrow and looses it at the owlbear. The shaft punches into the thick furry hide.
The owlbear takes 8 piercing damage!

"NO!" Ben the bandit yells, hearing the crunch of bone behind him as he turns. Enraged, he furiously attacks the owlbear with sword and dagger. The blade of the sword turns on the matted fur and knotted muscle, but the dagger punches through.
The owlbear takes 7 piercing damage!

https://i.imgur.com/HPpNj2S.png

Berthold strides forward, confronting the owlbear opposite Morton.
"Bring it down!" he cries, slashing at the enormous beast. "BRING IT DOWN!!!!"
His sword bounces off of its thick matted fur and coiled muscles as it turns toward Ben, who has just stabbed it.

Dell nocks, draws, and looses at the owlbear, his arrow striking true.
The owlbear takes 7 piercing damage!

Antonius gags a little but withstands the stench of the troglodyte. "Wee Jas preserve us!" Moving to place himself on the opposite side of the trog from the owlbear, the death cleric whips out with his mace and catches the troglodyte on the snout!
Wayne takes 4 bludgeoning damage!

All caution gone in her terror, Annie the bandit archer steps away from Sora, scooping up her bow, nocks an arrow, and looses it at the owlbear.
The owlbear takes 5 piercing damage!

Wayne the troglodyte attacks Kazzak. Is it trying to take the dwarf alive, as Devon had instructed, or is it just out for his blood? Probably it wants to kill him, but in its grief and rage, it is unable to land a solid blow.

https://i.imgur.com/yVSL6wn.png

21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda (-6), Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
18 - Owlbear (-39) in the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (3/10) on the Road
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne (-11), and Willie Dead

Rolls

Wanda staff attack on Antonius AC16, bludgeoning damage - (1d20+3, 1d8+1)

1d20+3 : (13) + 3 = 16

1d8+1 : (6) + 1 = 7

Owlbear initiative - (1d20+1)

(17) + 1 = 18

Morton eldritch blast, force damage - (1d20+6, 1d10)

1d20+6 : (20) + 6 = 26

1d10 : (10) = 10

Crit damage - (1d10)

(2) = 2

Owlbear claw attack on Amy, slashing damage - (1d20+7, 2d8+5)

1d20+7 : (6) + 7 = 13

2d8+5 : (13) + 5 = 9

Owlbear bite attack on Amy, piercing damage - (1d20+7, 1d10+5)

1d20+7 : (12) + 7 = 19

1d10+5 : (8) + 5 = 13

Sep 15, 2026 5:02 am
OOC:
@WhtKnt and @Cancerman - please post your round three turns. Don't forget that Sora can make a martial arts attack (unarmed attack like a punch of kick) as a bonus action when she attacks with that short sword!
Sep 15, 2026 4:48 pm
Amnestria fights against the urge to cower behind the large boulder and get out of sight of the terrible owlbear. Unfortunately, the rising panic forces her to consider the first thing that pops into her mind: If that thing came because of the horn, maybe it'll follow a different direction. She points her wand to the northeast where surely none of her companions are, and at the maximum distance her magic can take hold, she summons the same blasting brass bellow she heard from the bandits.

Once her magic takes effect, Amnestria slinks southwest and hopefully away from where she assumes the owlbear will charge.
OOC:
Casting Minor Illusion to mimic the sound of the horn that Amy blew. 30 feet to the northeast to make it sound like the "challenger" is that way. And then she'll move 30 feet southwest to gain some distance.
Last edited September 15, 2026 4:54 pm
Sep 16, 2026 12:26 am
Sora looks up briefly, sizing up the monster. Suppressing a shiver, she moves to engage Wanda.
OOC:
I'm not sure she can do both attacks after moving, but I'll add the follow-up just in case.

Rolls

Shortsword to hit - (1d20+4)

(20) + 4 = 24

Shortsword damage - (1d6+2piercing)

(4) + 2 = 6

Martial Arts to hit - (1d20+4)

(16) + 4 = 20

Martial Arts damage - (1d4+2bludgeoning)

(2) + 2 = 4

Sep 16, 2026 4:47 am
Round three, continued...

Sora keeps the wagon between her and the owlbear as she moves to stab Wanda the wanderer, following up with two swift kicks.
Wanda takes 6 piercing and 4 bludgeoning damage and falls dead!

Surmising that the great beast was attracted by the noise, Amnestria duplicates the sound of the horn almost directly north of the monster, then hurries away from that spot. She reaches the edge of the Road, well west of the melee.

Kobold Karl considers the many targets available to it only briefly; most of its attention is on the nearby predator. It nocks another arrow and looses it at the owlbear. The shaft punches into the thick furry hide.
The owlbear takes 8 piercing damage!

"NO!" Ben the bandit yells, hearing the crunch of bone behind him as he turns. Enraged, he furiously attacks the owlbear with sword and dagger. The blade of the sword turns on the matted fur and knotted muscle, but the dagger punches through.
The owlbear takes 7 piercing damage!

https://i.imgur.com/HPpNj2S.png
OOC:
@matmaisan @mathias0077 @Mathfuric please post your round three turns.


21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda (-6), Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
18 - Owlbear (-27) in the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (3/10) on the Road
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne (-7), and Willie Dead

Rolls

Karl bow attack on owlbear, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (6) + 2 = 8

Ben sword attack 1 on owlbear, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (2) + 3 = 5

Ben sword attack 2 on owlbear, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (3) + 5 = 8

1d6+3 : (3) + 3 = 6

Ben dagger attack on owlbear, piercing damage - (1d20+5, 1d4+3)

1d20+5 : (10) + 5 = 15

1d4+3 : (4) + 3 = 7

Sep 16, 2026 8:49 am
Without the time to process the shock of the bandit's beheading at the hands of this terrible creature, Berthold, Baronet of Dunsdale, scion of an ancient family and knight of the realm, had to make a decision. Every part of his being screamed for him to flee, escape to fight another day. And yet he had made vows, had sworn to defend the weak. Olpert had told them this creature was terrorizing the region, and its travellers, and the bandits, and even his companions, had landed blows.

In a split second his mind was made, perhaps for the last time. He rushed to flank the terrifying creature while crying out "Bring it down! BRING IT DOWN!!!!" Deep in his soul, he called out for Valandras unending compassion, and for Heironeous' strength,
OOC:
If Berthold has inspiration, he will use it. I'll reroll just for the sake of not slowing down the pace of the game.

EDIT : It was visibly not meant to be his moment of glory.
Last edited September 16, 2026 8:50 am

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (8) + 3 = 11

Inspiration reroll - (1d20)

(5) = 5

Sep 16, 2026 9:41 am
Hearing and then seeing the owlbear come out of the woods and tear that bandit apart like it was a piece of paper Dell will turn his attention to this creature. He will steady himself as he nocks an arrow then go through his routine. Inhale with the draw, aim, exhale and loose. He satisfyingly watches the shaft fly true as he nocks another.
Last edited September 16, 2026 9:42 am

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (15) + 5 = 20

1d6+3piercing : (3) + 3 = 6

Sneak attack - (1d6)

(1) = 1

Sep 17, 2026 6:34 am
Round three, continued...

Berthold strides forward, confronting the owlbear opposite Morton.
"Bring it down!" he cries, slashing at the enormous beast. "BRING IT DOWN!!!!"
His sword bounces off of its thick matted fur and coiled muscles as it turns toward Ben, who has just stabbed it.

Dell nocks, draws, and looses at the owlbear, his arrow striking true.
The owlbear takes 7 piercing damage!
OOC:
@Mathfuric - Antonius' turn will go here. Start your turn with the DC12 CON save to not be Poisoned from the troglodyte's stench.
All caution gone in her terror, Annie steps away from Sora, scooping up her bow, nocks an arrow, and looses it at the owlbear.
OOC:
@WhtKnt - You can choose to have Sora make an opportunity attack against the bandit as she leaves.
Wayne the troglodyte attacks Kazzak. Is it trying to take the dwarf alive, as Devon had instructed, or is it just out for his blood? Probably it wants to kill him, but in its grief and rage, it is unable to land a solid blow.

https://i.imgur.com/LZTpLBK.png

21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda (-6), Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
18 - Owlbear (-34) in the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (3/10) on the Road
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne (-7), and Willie Dead

Rolls

Wayne bite attack on Kazzak AC18, piercing damage - (1d20+4, 1d4+2)

1d20+4 : (6) + 4 = 10

1d4+2 : (1) + 2 = 3

Wayne claw attack on Kazzak AC18, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (3) + 4 = 7

1d4+2 : (2) + 2 = 4

Wayne claw attack 2 on Kazzak AC18, slashing damage - (1d20+4, 1d4+2)

1d20+4 : (1) + 4 = 5

1d4+2 : (2) + 2 = 4

Sep 17, 2026 12:21 pm
OOC:
Stuff

Rolls

Antonius Block: Con - Save - (1d20+2)

(12) + 2 = 14

Sep 17, 2026 12:36 pm
The stench hits Antonius the moment he commits to the fight.

He clenches his jaw, fighting the sudden nausea as his body rejects the foul reek. His eyes water briefly, but years of discipline keep his attention where it belongs.

The owlbear.

Its roar shakes the forest, and Antonius watches as the creature tears through Amy with terrifying ease. For a heartbeat, even the seasoned watchman is still. Then training takes over.

"Wee Jas preserve us…"

His gaze immediately returns to the troglodyte. Antonius steps around keeping his shield between himself and the beast whenever possible. He shifts sideways with measured footwork, refusing to give the owlbear a clear line to him and putting the troglodyte in between as a meat shield.

Then the mace comes down.

A measured blow against the troglodyte, He doesn't overextend just enough to make the attack then reset behind his shield, while circling to deliberately keeping the wounded troglodyte between himself and the rampaging predator.

The owlbear is not an opponent to be ignored.

Antonius knows exactly what happens when you give a creature like that an opening.

Rolls

Antonius Block: Mace - Attack - (1d20+5)

(11) + 5 = 16

Antonius Block: Mace - Damage - (1d6+3)

(1) + 3 = 4

Sep 17, 2026 4:49 pm
Sora will not choose to take the AoO. No sense in provoking someone who is fighting against the owlbear.
Sep 18, 2026 1:19 am
Round three, completed.

Antonius gags a little but withstands the stench of the troglodyte. "Wee Jas preserve us!" Moving to place himself on the opposite side of the trog from the owlbear, the death cleric whips out with his mace and catches the troglodyte on the snout!
Wayne takes 4 bludgeoning damage!

All caution gone in her terror, Annie the bandit archer steps away from Sora, scooping up her bow, nocks an arrow, and looses it at the owlbear.
The owlbear takes 5 piercing damage!

Wayne the troglodyte attacks Kazzak. Is it trying to take the dwarf alive, as Devon had instructed, or is it just out for his blood? Probably it wants to kill him, but in its grief and rage, it is unable to land a solid blow.

https://i.imgur.com/yVSL6wn.png
OOC:
This ends round three.


21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda (-6), Devon Dead
18 - Morton (8/15) to the east of the encounter, just north of the Road
18 - Owlbear (-39) in the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-1)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (3/10) on the Road
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne (-11), and Willie Dead

Rolls

Annie bow attack on owlbear, piercing damage - (1d20+3, 1d6+1)

1d20+3 : (18) + 3 = 21

1d6+1 : (4) + 1 = 5

Sep 18, 2026 1:29 am
Round Four
(this is preceded by round three, followed by round five)

"I'll handle the beast," Ben the bandit yells, "You take care of these assassins!"

https://i.imgur.com/yVSL6wn.png
Kazzak ends Wayne the troglodyte with a thrust to the heart.
Wayne takes 11 damage and dies!

"Look out!" No stranger to dark intent, Morton caught the meaning behind Ben's words. That, and the bandit referred to Berthold as 'an assassin' once already. "They're going to attack us next!" Demogorgon, the Fiend that looks out on the world through his eyes, sends a bubbling froth of eldritch power coursing through the half-elf, which Morton expels through his outstretched hand...at the owlbear this time. Sure, the bandits were talking about killing them, but the beast just ate a woman's head!
But the Fiend also finds entertainment in Morton's distress. The blast of demonic foulness does no more than irritate the monster.

Irritated and in considerable pain from its various puncture wounds, the owlbear rears up on its hind legs and snaps its toothy maw at the closest thing that harmed it: Ben the bandit. "ARGH!" the man yells as the monster takes a chunk out of his side.
Ben takes 11 piercing damage!
But the owlbear is still confused as to the location of its challenger. It heard the horn again nearby, but when it followed that sound before, there were only all these little creatures attacking it, rather than a rival. The smell of brimstone attracts it; it turns and lopes to the southeast and stops, sniffing.
Despite his wound, Ben slices at the monster as it turns its back and moves away.
The owlbear takes 7 slashing damage!
The owlbear turns and swipes a claw at the source of the foul smell: Morton, taking the warlock across the face!
Morton takes 13 slashing damage and falls, dying!

https://i.imgur.com/oRkAaCe.png

Sora bounds over Wanda's body and runs alongside the wagon, past the skittish oxen, hopping over Aaron's corpse, and Dashes between Ben the bandit and Berthold. The bandit has just slashed at the owlbear as it retreats; he does not attack the monk that follows the beast. Sora catches up to the monster as it pauses to slash the half-elf. Morton is dying nearby.

Amnestria pushes through the undergrowth and hunkers down behind the tree stump where the dead kobold, Ken, lies. She casts a Fire Bolt, lingering on the final syllable, Ready to send it flying at the first enemy to attack the party.

https://i.imgur.com/pM4Hz7Q.png

She doesn't have to wait long. Kobold Karl moves to take cover from Dell behind a tree and looses an arrow at Kazzak; the missile spangs off of the dwarf's shield. Amnestria's burst of flame scorches the bark above its head; it gives a little yelp of surprise and fear.

"You won't get us all, backstabbers!" Ben swipes at Berthold with his sword, but his aim if off as he steps away to pursue the owlbear. Coming up behind Sora, he stabs at the monk with his dagger, but she hears him coming and twists out of the way. "This was our job!" Stepping between the monk and dying Morton, Ben the bandit slashes at the owlbear with his sword. "Some days everything just goes wrong!"
The owlbear takes 8 slashing damage and gives a keening wail of pain; the accumulated little wounds are taking their toll!

https://i.imgur.com/75q8Kcq.png

"Fool!" Berthold scolds, "That beast is our foe, not each other!"

"You attacked us." Ben the bandit looks over his shoulder as he skips out of reach of the owlbear's claws. "It seems to me like you're all foes."

"Hold!" Antonius calls, his voice carrying across the road. "Enough! Lower your weapons. The beast is the immediate threat. We are no assassins, just misunderstandings between us." His eyes narrow. "But if you attack one of mine again, I will answer."

"It sounds like you want to stop fighting." Ben retorts. "I'm willing to consider it, if you will accept a compromise. We stop when one of yours is dead for every one of mine that you killed."

Berthold steps up next to Sora as the owlbear is trying to crush the bandit. While the beast is distracted, the knight steps in under the heavy arm and stabs his sword up under its chin, where a neck would be on a normal creature. The blade sinks deep.
The owlbear takes 15 slashing damage and dies!

"Nice blow." Ben admits. "Now that the distraction is out of the way, what do you say to my offer?"

https://i.imgur.com/7Rz4xrP.png

Having heard Ben and quick to respond before anyone else, Antonius raises his voice and calls across the Road, around the wagon and oxen, to the cluster of combatants clustered around the fallen great beast. "Death is not ours to trade. It belongs to Wee Jas. I will not barter one life for another simply because you demand a count. But there is something you can answer for. You were waiting here. Armed. Hidden. You surrounded that wagon and threatened its occupants. So tell me plainly: Who chose this place for the ambush? How long had you been watching the wagon? How did you know it would pass this road? And what were you expecting to take from them?" Antonius’ eyes narrow, and in the pause, Ben mutters Berthold: "Does he always talk so much?" Not hearing this, Antonius continues: "Because this was no chance encounter. You came prepared for these travelers. So tell me — who told you they were coming, and why were you sent to intercept them? Answer those questions, and perhaps we can stop adding bodies to this road."

There is a moment of silence as Ben the bandit pauses for a moment, then starts. "Oh! Are you done? I wasn't sure you were done talking. You seem to be confused about how the life of a highwayman works. There isn't a grand plan; we're trying to make ends meet because life has kicked us in the teeth, and sometimes people come along who have something we can use. We were ready to just take their supplies and leave them be, and they attacked us. And then you did, too."
https://i.imgur.com/y2s0hGx.png

"Listen to my friend," Berthold says sternly, "There is a narrow path you can all take, where the bloodshed ends now."

"Yes, I know." Ben nods sagely. "I just told you what it is. You just need to choose which one of you will die. That guy over there -" he gestures at Antonius, half seen on the other side of the wagon, "he's not willing to choose. By all rights, it should be you that dies." He points his bloody sword at Berthold. "Because you're the backstabber that killed my friend." He raises his voice. "But I'm being reasonable, and I'm letting you all choose. Which one will it be? Will it be him?" (still pointing at Berthold) "Or will it be her?" (he points at Sora) "Or maybe one of the others, like that guy in the trees?"

As if on cue, Dell moves out from behind the rock outcropping and steps smoothly, carefully down the slope, crackling through the underbrush, his bow drawn, aimed directly at Ben, and Ready to loose. "I would listen to my friends, bub, or you are the next to take an arrow."

"I am listening." Ben sighs. "Listening and talking. So much talking! But it seems like you are not listening to me. You see, I've given you a chance to stop this in a fair and just way. All you need to do is to choose one of you - just one! - that will die to balance the scales. Then we'd leave, satisfied (after we claim our share of the loot, of course). But not choosing which one of you will die is still making a choice. And that choice would be that ALL of you would die."

Antonius Readies Toll the Dead as he approaches cautiously, crossing the Road partway and reaching the ox team.

https://i.imgur.com/NBCuDIB.png
"I have given you my answer, and you have proven what kind of man you are. Hence I believe we are done." Antonius responds for the group. Then he calls out, hoping that the other bandits that he can't see are listening. "There is no need for you to be judged by Wee Jas, and you may go or join us. Whichever you wish?"
Annie the archer has heard the message from her leader, but she also can count, and is not as confident in her chances of survival. So first she runs into the trees, taking cover behind a bole, before nocking another arrow.
https://i.imgur.com/wrGRLQP.png
"Now you're trying to poach my people? That does it!" Ben growls, then raises his voice to repeat his earlier command about killing the assassins. "They've made their choice! Let 'em have it!"

Annie sees the armored wall that is Kazzak approaching; she draws and looses.
Kazzak takes 7 piercing damage!
Dell, hearing the grunt of pain, turns, sees his friend hurt, and looses his Readied attack on the bandit, but the arrow lodges into the tree trunk behind which Annie is hiding. Antonius, on the other side of the wagon, cannot see her to release his spell; he is focused on Ben, who surely will be attacking momentarily.

21 - Kazzak (5/12) on the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, dying
18 - Owlbear Dead
14 - Sora (7/12) next to the dead owlbear
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-12)
9 - Berthold (10/11) next to Ben
8 - Dell (6/8) south of the Road, in amongst the trees
5 - Antonius (3/10) on the Road by the ox team
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead
Sep 18, 2026 1:32 am
OOC:
@rpgventurer - go ahead and post Kazzak's round four turn. Having made the save once, Kazzak doesn't need to roll another CON save vs Wayne's stench, though he is still adjacent to the troglodyte. Kazzak is 30' from Annie, and 40' from Karl. As for the owlbear and Ben, Kazzak is 45' from both of them, and the wagon (with terrified oxen) is in the way.
Sep 18, 2026 2:26 am
Assassins? Does he mean the travelers with the trogdolytes? Kazzak has no time to decide who’s who, not with a bloodthirsty creature in front of him and a bigger monster threatening everyone.

He thrusts his sword at the wounded trogdolyte, who is the most immediate danger.

Rolls

Longsword attack - (1d20+5, 1d8+5)

1d20+5 : (11) + 5 = 16

1d8+5 : (6) + 5 = 11

Sep 18, 2026 2:15 pm
Round four, continued...

Kazzak ends Wayne the troglodyte with a thrust to the heart.
Wayne takes 11 damage and dies!

"Look out!" No stranger to dark intent, Morton caught the meaning behind Ben's words. That, and the bandit referred to Berthold as 'an assassin' once already. "They're going to attack us next!" Demogorgon, the Fiend that looks out on the world through his eyes, sends a bubbling froth of eldritch power coursing through the half-elf, which Morton expels through his outstretched hand...at the owlbear this time. Sure, the bandits were talking about killing them, but the beast just ate a woman's head!
But the Fiend also finds entertainment in Morton's distress. The blast of demonic foulness does no more than irritate the monster.

Irritated and in considerable pain from its various puncture wounds, the owlbear rears up on its hind legs and snaps its toothy maw at the closest thing that harmed it: Ben the bandit. "ARGH!" the man yells as the monster takes a chunk out of his side.
Ben takes 11 piercing damage!
But the owlbear is still confused as to the location of its challenger. It heard the horn again nearby, but when it followed that sound before, there were only all these little creatures attacking it, rather than a rival. The smell of brimstone attracts it; it turns and lopes to the southeast and stops, sniffing.
OOC:
@matmaisan you can use Berthold's reaction to make an opportunity attack here, if you like.
Ben slashes at the monster as it turns its back.
The owlbear takes 7 slashing damage!
The owlbear turns and swipes a claw at the source of the foul smell: Morton, taking the warlock across the face!
Morton takes 13 slashing damage and falls, dying!

https://i.imgur.com/oRkAaCe.png
OOC:
@WhtKnt @CancerMan - please post your round four turns.
Sora is 10' from Annie, 20' from Karl, and Ben (40' away) and the owlbear (55' away) are on the other side of the wagon from her.
Amnestria is 25' from Annie, 40' from Karl, and Ben (75' away) and the owlbear (90' away) are on the other side of the wagon from her.


21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, dying
18 - Owlbear (-46) south of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-12)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (3/10) on the Road
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead

Rolls

Morton eldritch blast at owlbear, force damage - (1d20+6, 1d10)

1d20+6 : (4) + 6 = 10

1d10 : (6) = 6

owlbear bite at Ben, piercing damage - (1d20+7, 1d10+5)

1d20+7 : (17) + 7 = 24

1d10+5 : (6) + 5 = 11

Owlbear direction (1 north, moving clockwise) - (1d8)

(4) = 4

Ben opportunity sword attack on owlbear, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (4) + 3 = 7

Owlbear claw attack on Morton, slashing damage - (1d20+7, 2d8+5)

1d20+7 : (11) + 7 = 18

2d8+5 : (71) + 5 = 13

Sep 18, 2026 3:31 pm
As the owlbear began to move away, Berthold pressed his advantage and attempted to cut down the huge predator! He was, however too slow, the large monstrosity's alacrity surprising him.
Last edited September 18, 2026 3:32 pm

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (1) + 3 = 4

Sep 18, 2026 4:08 pm
The large monster didn't take the bait, which Amnestria considers to be a natural consequence of everybody continuing to take their payment of flesh and blood. She maneuvers back towards the general fray, heading to the tree stump where Kobold Ken lies, and where she can support Antonius and Kazzak as they prepare for either the owlbear's advance or the retaliation of the bandits.

She looks down at the fallen kobold's shortbow and considers whether it would be a good idea to supplement her magic with mundane missiles. Ah, that can come later, as Amnestria still has some willpower left to manage her default Fire Bolts. She intones the arcane words and grips her wand with a loose wrist, poised to quickly aim in whichever direction requires a serving of flame.
OOC:
Ready action to cast Fire Bolt. I am unsure if I can specify multiple targets, but basically I will prioritize the owlbear if it continues to attack my party or the bandits. Secondary targets would be either Annie or Karl if either attack the party, though my suspicion/hope is that they'd still consider the owlbear to be the primary threat.

Rolls

Ready Action: Fire Bolt, Fire Damage - (1d20+5, 1d10)

1d20+5 : (3) + 5 = 8

1d10 : (10) = 10

Sep 18, 2026 4:31 pm
Sora skirts the far side of the wagon, heading in the direction of the owlbear.
Sep 18, 2026 6:03 pm
WhtKnt says:
Sora skirts the far side of the wagon, heading in the direction of the owlbear.
OOC:
@WhtKnt - Just to clarify: do you want Sora to Dash, and so end up close to the beast (either adjacent to the owlbear or 5' away from it), or do you want to Move (so that you stop 25' away from it) and either make a ranged attack or Ready some other action with a trigger?
CancerMan says:
Ready action to cast Fire Bolt. I am unsure if I can specify multiple targets, but basically I will prioritize the owlbear if it continues to attack my party or the bandits. Secondary targets would be either Annie or Karl if either attack the party.
OOC:
@CancerMan - The way it works in a real-time game is that you declare a trigger and then, when that trigger occurs, the DM prompts the player "Will you use your reaction to perform your Readied action?" So that question and confirmation/demurral happens very quickly. But also the assumption is that the player is declaring a specific trigger, such as "The first time an enemy attacks my party." Obviously, this is particularly desirable for an asynchronous game like ours, given that each question-and-response cycle can take hours or even days. I would encourage every player to phrase their triggers this way, so there's no ambiguity and I can apply the rolls when the trigger occurs.

But this particular situation and your proposed trigger raises an interesting question. The rules are not explicit when it comes to more vague/general triggers and what happens if the player declines to act on the first trigger but then another trigger occurs before their PC's next turn. Do we want to allow a player to decline using their PC's reaction for a trigger, but then decide that they WILL use that reaction for another instance of that trigger later in the same round?
If yes, then Amnestria could say "I will attack Annie, Karl, or the owlbear if they attack us" as the trigger for her Readied action, and then if Annie attacks, I would ask CancerMan whether he wants to use Amnestria's reaction. He could accept and the attack would happen, OR he could decline, and then I would ask again if Karl attacked after that.
If no, then Amnestria could say "I will attack the first time an enemy attacks my party" as the trigger for her Readied action, and then if someone attacks, CancerMan's attack would use Amnestria's reaction to make the attack OR he would decline and the spell would be wasted.

I'm willing to put it to the group, and then add it to this game's conventions.
Sep 18, 2026 6:07 pm
OOC:
Kazzak didn’t move this turn. Since Wayne the trog is dead, he will move 25 feet southwest.
Sep 18, 2026 8:32 pm
OOC:
For this particular case, I think because I can see initiative order, it's easier to decide what trigger I will act upon. My main goal was to retaliate if anybody attacked us this turn, basically giving the bandits the chance to 'save themselves' by concentrating on the owlbear, or letting the owlbear leave the area since it only seems interested in bigger threats. I know I initially said I was prioritizing the owlbear, but since I now realize that all the bandits will act earlier, I'll amend my conditions to react the first time an enemy attacks the party.

In future cases, at least for me personally, I'll try to divulge more of my thought process on why I would choose one trigger over another, which will hopefully provide you with enough information to resolve all the actions.

As for the initial question of allowing players to decline and accept different triggers of the same generic condition, while I am going to try to avoid such circumstances as much as possible, I'm also of the mind that there will be cases where we can't avoid a prolonged back-and-forth to determine what the player decides to do. Maybe something happens after a player's turn that changes the context. For example, a cadre of guardsman arrive and seek to arrest everyone first before sorting out friends from foes; the DM might think it's not technically an attack because they're trying to restrain the party, but the player might believe IC that it is and would want to act.
Sep 20, 2026 2:29 am
OOC:
No guts,no glory. Sora will dash and trust to luck that she isn't hit before she can attack!
Sep 21, 2026 5:15 am
Round four, continued...

Sora bounds over Wanda's body and runs alongside the wagon, past the skittish oxen, hopping over Aaron's corpse, and Dashes between Ben the bandit and Berthold. The bandit has just slashed at the owlbear as it retreats; he does not attack the monk that follows the beast. Sora catches up to the monster as it pauses to slash the half-elf. Morton is dying nearby.

Amnestria pushes through the undergrowth and hunkers down behind the tree stump where the dead kobold, Ken, lies. She casts a Fire Bolt, lingering on the final syllable, Ready to send it flying at the first enemy to attack the party.

https://i.imgur.com/pM4Hz7Q.png

She doesn't have to wait long. Kobold Karl moves to take cover from Dell behind a tree and looses an arrow at Kazzak; the missile spangs off of the dwarf's shield. Amnestria's burst of flame scorches the bark above its head; it gives a little yelp of surprise and fear.

"You won't get us all, backstabbers!" Ben swipes at Berthold with his sword, but his aim if off as he steps away to pursue the owlbear. Coming up behind Sora, he stabs at the monk with his dagger, but she hears him coming and twists out of the way. "This was our job!" Stepping between the monk and dying Morton, Ben the bandit slashes at the owlbear with his sword. "Some days everything just goes wrong!"
The owlbear takes 8 slashing damage and gives a keening wail of pain; the accumulated little wounds are taking their toll!

https://i.imgur.com/75q8Kcq.png

21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, dying
18 - Owlbear (-54) south of the Road
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-12)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (3/10) on the Road
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead

Rolls

Karl bow attack on Kazzak AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (1) + 2 = 3

Ben sword attack on Berthold AC18, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (5) + 3 = 8

Ben dagger attack on Sora AC15, piercing damage - (1d20+5, 1d4+3)

1d20+5 : (8) + 5 = 13

1d4+3 : (4) + 3 = 7

Ben sword attack on owlbear, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (9) + 5 = 14

1d6+3 : (5) + 3 = 8

Sep 21, 2026 11:33 am
Wayne falls beneath Kazzak's blade, and Antonius immediately turns his attention toward the next crisis.

Morton.

The elf hits the ground hard beneath the owlbear's blow, and Antonius sees the familiar signs of a man hovering between life and death. He starts toward him at once, shield raised, moving with deliberate purpose through the chaos.

"Hold!" Antonius calls, his voice carrying across the road. "Enough! Lower your weapons. The beast is the immediate threat. We are no assassins, just misunderstandings between us."

He keeps moving, drawing the power of Wee Jas around himself as he goes. The familiar weight of Toll the Dead gathers at his fingertips, the spell held in reserve rather than released. Antonius's eyes move constantly between the surviving bandits and his companions.

"But, if you attack one of mine again," he warns, his voice cold and unmistakably authoritative, "I will answer."

Reaching the oxen, Antonius slows beside Aaron's corpse and takes up a position where he can see both Morton and the remaining combatants. His hand tightens around the holy symbol beneath his tabard, the unseen toll waiting to be called upon the first bandit foolish enough to turn their weapon against the party.

Then something catches his eye.

Beside Devon's body, partially obscured by the fallen wagon driver, lies a familiar shape.

Antonius stops.

His breath catches.

Final Measure!

For a moment, the battle seems to fall away. His eyes remain fixed upon the warhammer he had thought lost to the forest, the weapon lying within arm's reach of the dead man.

But there is no time to reclaim it.

Antonius tears his gaze away and continues toward Morton, the power of Wee Jas gathering in his hands as he prepares to pull the dying elf back from death's threshold.

"Not yet, Morton," he murmurs. "Wee Jas has not called you yet."
OOC:
Antonius had Toll the Dead at the ready. He will target the next bandit to attack the group. If no bandit attacks before the end of the round, he will release it upon the Owlbear.
Last edited September 21, 2026 11:37 am
Sep 21, 2026 2:36 pm
OOC:
@matmaisan @mathias0077 - please post Berthold and Dell's round four turns now. The owlbear is showing signs of being badly hurt, Ben has just attacked Berthold (again) and Sora, and Morton is dying. From Dell's current position taking cover behind the rock outcropping, Ben has half cover, Karl has total cover and Annie has 3/4 cover because of intervening trees.
Sep 21, 2026 5:10 pm
Berthold remained focused on his main foe, the owlbear. To the man that swiped at him, the knight replied: "Fool! That beast is our foe, not each other!"

And having said that, the knight moved on towards the massive, but heavily wounded beast. He attempted once more to land a blow, trying to calm his nerves before striking with all his might. This time, the refocusing of his mind proved decisive. But would it be sufficient against such a terrifying thing?
OOC:
Move to engage the creature, trying to not provide cover to it from our archers and spell-casters.

EDIT: Dang! That was sweet ! And great damage too!
Last edited September 21, 2026 5:14 pm

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (20) + 5 = 25

1d8+3 : (4) + 3 = 7

Critical damage roll - (1d8)

(8) = 8

Sep 21, 2026 8:11 pm
OOC:
Do I see the owlbear go down or is it still up?
Sep 21, 2026 11:46 pm
Round four, continued...

"Fool!" Berthold scolds, "That beast is our foe, not each other!"

"You attacked us." Ben the bandit looks over his shoulder as he skips out of reach of the owlbear's claws. "It seems to me like you're all foes."

"Hold!" Antonius calls, his voice carrying across the road. "Enough! Lower your weapons. The beast is the immediate threat. We are no assassins, just misunderstandings between us." His eyes narrow. "But if you attack one of mine again, I will answer."

"It sounds like you want to stop fighting." Ben retorts. "I'm willing to consider it, if you will accept a compromise. We stop when one of yours is dead for every one of mine that you killed."

Berthold steps up next to Sora as the owlbear is trying to crush the bandit. While the beast is distracted, the knight steps in under the heavy arm and stabs his sword up under its chin, where a neck would be on a normal creature. The blade sinks deep.
The owlbear takes 15 slashing damage and dies!

"Nice blow." Ben admits. "Now that the distraction is out of the way, what do you say to my offer?"

https://i.imgur.com/7Rz4xrP.png

21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, dying
18 - Owlbear Dead
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-12)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, behind cover
5 - Antonius (3/10) on the Road
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead
Sep 22, 2026 12:12 am
OOC:
@spaceseeker19 Was Kazzak able to move in round four?
Sep 22, 2026 3:33 am
Antonius keeps the spell gathered in his hand, the faint crimson light of Toll the Dead coiling between his fingers as he regards Bandit Leader.

"Death is not our’s to trade. It belongs to Wee Jas. I will not barter one life for another simply because you demand a count."

His gaze passes over the bodies scattered along the road, then settles on Ben.

"But there is something you can answer for." His shield remains raised. "You were waiting here. Armed. Hidden. You surrounded that wagon and threatened its occupants. So tell me plainly: Who chose this place for the ambush?"

The crimson light tightens around his fingers.
"How long had you been watching the wagon? How did you know it would pass this road? And what were you expecting to take from them?"

Antonius’s eyes narrow.
"Because this was no chance encounter. You came prepared for these travelers. So tell me, Ben—who told you they were coming, and why were you sent to intercept them?"

He lowers his hand only slightly, but the spell remains ready.

"Answer those questions, and perhaps we can stop adding bodies to this road."
OOC:
Persuasion to get answers.
Insight for Ben’s answer, if any.
Advantage add in case.
Last edited September 22, 2026 4:53 am

Rolls

Antonius Block: Persuasion - (1d20+4)

(7) + 4 = 11

Antonius Block: Insight - (1d20+5)

(6) + 5 = 11

Persuasion advantage - (1d20+4)

(17) + 4 = 21

Sep 22, 2026 4:49 am
Berthold’s elation with the felling of the owlbear was intense, but short-lived. He turned to face bandit Ben, shield raised in a protective stance.

"Listen to my friend, there is a narrow path you can all take, where the bloodshed ends now," the knight added, emphasizing Antonius’ words with a level voice and a stern gaze.

He thought of Ene and Fern, with whom he’d attempted to reason. He hoped this highwayman would prove more reasonable.
OOC:
Trying to grant Antonius’ persuasion attempt advantage.
Last edited September 22, 2026 4:50 am
Sep 22, 2026 9:45 am
Dell will move from cover and toward the road 20 feet to get a better sight on Ben With arrow nocked and drawn and ready to loose at Ben if he or anyone does anything."I would listen to my friends bub or you are the next to take an arrow."
OOC:
Action ready bow shot
Last edited September 22, 2026 9:46 am
Sep 23, 2026 12:31 am
Sora moves to stop Morton from bleeding out.

Rolls

Wisdom check - (1d20+3)

(6) + 3 = 9

Sep 23, 2026 2:12 am
OOC:
I take it we are still in combat and turns? Just making sure as Antonius is trying to get to Morton to cast spare the dying.
Sep 23, 2026 4:25 am
rpgventurer says:
OOC:
@spaceseeker19 Was Kazzak able to move in round four?
OOC:
Yes, sorry about that, @rpgventurer. Everyone, this is where Kazzak's position is currently on the map:
https://i.imgur.com/cPRP84N.png
Mathfuric says:
I take it we are still in combat and turns? Just making sure as Antonius is trying to get to Morton to cast spare the dying.
OOC:
Yes, very much still in combat.
mathias0077 says:
Action ready bow shot
OOC:
@mathias0077 - Please roll the attack and damage for Dell, just in case.
Mathfuric says:
Antonius had Toll the Dead at the ready. He will target the next bandit to attack the group. If no bandit attacks before the end of the round, he will release it upon the Owlbear.
OOC:
@Mathfuric - I didn't notice when you posted your yesterday that you hadn't included the roll for Toll the Dead. So I'll ask you now what I should have asked then: would you please roll it when you Ready the action?
Sep 23, 2026 5:18 am
Round four, continued...
OOC:
With everyone talking out of turn, I've narrated this as a bit of comic-book-like dialogue in the midst of the fight, in between turns. We begin right after Berthold's turn when he has killed the owlbear, and before Dell's turn.
Having heard Ben and quick to respond before anyone else, Antonius raises his voice and calls across the Road, around the wagon and oxen, to the cluster of combatants clustered around the fallen great beast. "Death is not ours to trade. It belongs to Wee Jas. I will not barter one life for another simply because you demand a count. But there is something you can answer for. You were waiting here. Armed. Hidden. You surrounded that wagon and threatened its occupants. So tell me plainly: Who chose this place for the ambush? How long had you been watching the wagon? How did you know it would pass this road? And what were you expecting to take from them?" Antonius’ eyes narrow, and in the pause, Ben mutters Berthold: "Does he always talk so much?" Not hearing this, Antonius continues: "Because this was no chance encounter. You came prepared for these travelers. So tell me — who told you they were coming, and why were you sent to intercept them? Answer those questions, and perhaps we can stop adding bodies to this road."

There is a moment of silence as Ben the bandit pauses for a moment, then starts. "Oh! Are you done? I wasn't sure you were done talking. You seem to be confused about how the life of a highwayman works. There isn't a grand plan; we're trying to make ends meet because life has kicked us in the teeth, and sometimes people come along who have something we can use. We were ready to just take their supplies and leave them be, and they attacked us. And then you did, too."
https://i.imgur.com/y2s0hGx.png

"Listen to my friend," Berthold says sternly, "There is a narrow path you can all take, where the bloodshed ends now."

"Yes, I know." Ben nods sagely. "I just told you what it is. You just need to choose which one of you will die. That guy over there -" he gestures at Antonius, half seen on the other side of the wagon, "he's not willing to choose. By all rights, it should be you that dies." He points his bloody sword at Berthold. "Because you're the backstabber that killed my friend." He raises his voice. "But I'm being reasonable, and I'm letting you all choose. Which one will it be? Will it be him?" (still pointing at Berthold) "Or will it be her?" (he points at Sora) "Or maybe one of the others, like that guy in the trees?"

As if on cue, Dell moves out from behind the rock outcropping and steps smoothly, carefully down the slope, crackling through the underbrush, his bow drawn, aimed directly at Ben, and Ready to loose. "I would listen to my friends, bub, or you are the next to take an arrow."

"I am listening." Ben sighs. "Listening and talking. So much talking! But it seems like you are not listening to me. You see, I've given you a chance to stop this in a fair and just way. All you need to do is to choose one of you - just one! - that will die to balance the scales. Then we'd leave, satisfied (after we claim our share of the loot, of course). But not choosing which one of you will die is still making a choice. And that choice would be that ALL of you would die."

Antonius Readies Toll the Dead as he approaches cautiously, crossing the Road partway and reaching the ox team.

https://i.imgur.com/NBCuDIB.png

21 - Kazzak (12/12) north of the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, dying
18 - Owlbear Dead
14 - Sora (7/12) next to Karl
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-12)
9 - Berthold (10/11) on the Road
8 - Dell (6/8) south of the Road, in amongst the trees
5 - Antonius (3/10) on the Road by the ox team
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead
Sep 23, 2026 9:43 am
Rolling

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (7) + 5 = 12

1d6+3piercing : (5) + 3 = 8

Sep 23, 2026 12:17 pm
Antonius has got what he needs from this Bandit Leader, "I have given you my answer, and you have proven what kind of man you are. Hence I believe we are done."

Turning slightly to the other surviving Bandits, he adds "There is no need for you to be judged by Wee Jas, and you may go or join us. Whichever you wish?"
spaceseeker19 says:
OOC:
@Mathfuric - I didn't notice when you posted your yesterday that you hadn't included the roll for Toll the Dead. So I'll ask you now what I should have asked then: would you please roll it when you Ready the action?
OOC:
Roll made, Target will require to roll a WIS DC13 to avoid damage.
Last edited September 23, 2026 12:22 pm

Rolls

Antonius Block: Toll the Dead - (1d12)

(3) = 3

Sep 23, 2026 2:18 pm
Round four, completed

"I have given you my answer, and you have proven what kind of man you are. Hence I believe we are done." Antonius responds for the group. Then he calls out, hoping that the other bandits that he can't see are listening. "There is no need for you to be judged by Wee Jas, and you may go or join us. Whichever you wish?"
Annie the archer has heard the message from her leader, but she also can count, and is not as confident in her chances of survival. So first she runs into the trees, taking cover behind a bole, before nocking another arrow.
https://i.imgur.com/wrGRLQP.png
"Now you're trying to poach my people? That does it!" Ben growls, then raises his voice to repeat his earlier command about killing the assassins. "They've made their choice! Let 'em have it!"

Annie sees the armored wall that is Kazzak approaching; she draws and looses.
Kazzak takes 7 piercing damage!
Dell, hearing the grunt of pain, turns, sees his friend hurt, and looses his Readied attack on the bandit, but the arrow lodges into the tree trunk behind which Annie is hiding. Antonius, on the other side of the wagon, cannot see her to release his spell; he is focused on Ben, who surely will be attacking momentarily.
OOC:
This ends round four. @rpgventurer - please start round five with Kazzak's turn. He is close enough to reach Annie or Karl in one move. Kazzak is 75' from Ben; it would take three move actions to reach the bandit spokesman/leader.


21 - Kazzak (5/12) on the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, dying
18 - Owlbear Dead
14 - Sora (7/12) next to the dead owlbear
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl, Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-12)
9 - Berthold (10/11) next to Ben
8 - Dell (6/8) south of the Road, in amongst the trees
5 - Antonius (3/10) on the Road by the ox team
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead

Rolls

Annie bow attack on Kazzak AC18, piercing damage - (1d20+3, 1d6+1)

1d20+3 : (18) + 3 = 21

1d6+1 : (6) + 1 = 7

Sep 23, 2026 4:54 pm
Kazzak fights back against the pain, knowing that he must honor his clan and maintain its reputation. Without a word, he pursues Annie and drives his sword between the branches at the archer.

Rolls

Second Wind (bonus action) - (1d10+1)

(6) + 1 = 7

Longsword attack - (1d20+5, 1d8+5)

1d20+5 : (7) + 5 = 12

1d8+5 : (6) + 5 = 11

Sep 23, 2026 9:42 pm
Round Five
(this is preceded by round four)

Kazzak pulls the arrow out and grits his teeth as he proceeds inexorably toward the bandit that had just wounded him.
Kazzak regains 7 HP with Second Wind.
Then he slashes the bandit woman in the neck.
Annie takes 11 slashing damage and dies!

Morton blinks blood out of his eyes, looking at the puddle forming beneath him.
Morton has one successful death save.
Sora kneels down and tries to stop the blood flowing out of Morton's face with her hands.
https://i.imgur.com/zMQ3agY.png

Amnestria calculates and quickly determines the best target for her magic: the cringing kobold that has no cover from her attack. She pops up from behind the stump and flicks her wand with the requisite arcane syllables, sending a gout of flame at the monstrous humanoid once more.
Karl the kobold takes 6 fire damage and shrieks with pain!

Karl nocks an arrow, draws, and looses it at the wizard. The arrow punches through the stump, coming to a stop just an inch from Amnestria's eye.

"This for the first assassin!" Ben the bandit says, striking at Berthold. Antonius' releases the pent-up energy of Wee Jas in the same instant, but the bell tolls for no one. Ben's sword misses completely; he follows up with a dagger thrust that skitters off of the knight's shield. Then the captain brings his sword back around for another slash. Berthold barely blocks this blow; the shock nearly makes his arm go numb.

https://i.imgur.com/AJXftvl.png
As Ben's eyes widen as his inability to get past the knight's defenses, Berthold slashes him with a retaliatory strike!
Ben the bandit takes 8 slashing damage!

"Aghh!" Ben cries as Dell's arrow punches into his side.
Ben the bandit takes 12 piercing damage!

"Sora," Antonius calls as he moves to his dying teammate, "keep pressure on him." With mace in hand, he raises his holy symbol. "Wee Jas, lend her your strength." Wee Jas hears and is merciful. Energy flows with these words.
Sora regains 7 HP from the cleric's Healing Word.
"Hold the line Berthold." Antonius says to the knight, whose attention is solely focused on fighting the bandit. "I'll guard Morton."
Antonius kneels down and sets aside his mace momentarily so that he can touch Morton. The peace of Wee Jas flows down his right arm and into the half-elf. "Easy, Morton. You have not been called yet."
Morton is stable and no longer dying.

https://i.imgur.com/f4aQy2j.png

21 - Kazzak (5/12) on the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, stable, unconscious
18 - Owlbear Dead
14 - Sora (12/12) next to the dead owlbear
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl (-6), Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-32)
9 - Berthold (10/11) next to Ben
8 - Dell (6/8) south of the Road, in amongst the trees
5 - Antonius (3/10) on the Road by Morton
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead

Rolls

Morton death save DC10 - (1d20)

(16) = 16

Sep 23, 2026 9:47 pm
OOC:
@CancerMan - please post Amnestria's round five turn.
Sep 23, 2026 11:56 pm
Amnestria knows she heard the negotiations between Antonius, Berthold, and Bandit Ben, and from her perspective the entire deal was completely unreasonable no matter how much Ben tries to justify it. The actions of Kobold Karl and Bandit Annie do little to cast doubt in Amnestria's mind, thus she sights her wand upon the kobold with fury.
OOC:
Will remain in place and cast Fire Bolt on Kobold Karl.

Rolls

Amnestria Elyphara: Fire Bolt vs Karl, Fire Damage - (1d20+5, 1d10)

1d20+5 : (8) + 5 = 13

1d10 : (6) = 6

Sep 24, 2026 1:41 am
Round five, continued...

Amnestria calculates and quickly determines the best target for her magic: the cringing kobold that has no cover from her attack. She pops up from behind the stump and flicks her wand with the requisite arcane syllables, sending a gout of flame at the monstrous humanoid once more.
Karl the kobold takes 6 fire damage and shrieks with pain!

Karl nocks an arrow, draws, and looses it at the wizard. The arrow punches through the stump, coming to a stop just an inch from Amnestria's eye.

"This for the first assassin!" Ben the bandit says, striking at Berthold. Antonius' releases the pent-up energy of Wee Jas in the same instant, but the bell tolls for no one. Ben's sword misses completely; he follows up with a dagger thrust that skitters off of the knight's shield. Then the captain brings his sword back around for another slash. Berthold barely blocks this blow; the shock nearly makes his arm go numb.

https://i.imgur.com/AJXftvl.png
OOC:
Since there are so few foes remaining, everyone can post their next turns now, though they will be resolved in this initiative order:
Berthold is in melee with Ben. Dying Morton is 10' away.
Dell is 30' away from Karl (which has cover from Dell's current location), and Dell is 20' from Ben (who does not have cover). Dying Morton is 30' away.
Antonius is 25' away from Ben and cannot see Karl from his current position (the wagon is in the way). Dying Morton is 35' away.
Kazzak is 20' away from Karl, 70' from Ben. Dying Morton is 80' away.
Obviously, Morton is dying.
Sora is adjacent to both Ben and the still-dying elf, Morton. She is 60' from Karl.
Amnestria remains 35' from Karl, and cannot see Ben's new position from where she is. She can just see Morton's legs kicking 70' away as he lays dying.


21 - Kazzak (5/12) on the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, dying one success
18 - Owlbear Dead
14 - Sora (7/12) next to the dead owlbear
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl (-6), Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-12)
9 - Berthold (10/11) next to Ben
8 - Dell (6/8) south of the Road, in amongst the trees
5 - Antonius (3/10) on the Road by the ox team
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead

Rolls

Ben sword attack on Berthold AC18, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (2) + 3 = 5

Ben WIS save DC13 - (1d20+2)

(18) + 2 = 20

Ben dagger attack on Berthold AC18, piercing damage - (1d20+5, 1d4+3)

1d20+5 : (1) + 5 = 6

1d4+3 : (3) + 3 = 6

Ben sword attack on Berthold AC18, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (12) + 5 = 17

1d6+3 : (3) + 3 = 6

Karl bow attack on Amnestria AC14 (bonus from half cover), piercing damage - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (6) + 2 = 8

Sep 24, 2026 3:20 am
Sora sighs. "We tried to be reasonable..." She spins on her heel, stabbing at Ben with her short sword and following up with a kick.

Rolls

Shortsword to hit - (1d20+4)

(2) + 4 = 6

Shortsword damage - (1d6+2piercing)

(2) + 2 = 4

Martial Arts to hit - (1d20+4)

(10) + 4 = 14

Martial Arts damage - (1d4+2bludgeoning)

(1) + 2 = 3

Sep 24, 2026 5:46 am
Kazzak’s voice booms, "The kobold is mine!"

He stomps forward and brings his sword down on the cowering creature taking cover in the trees.

Rolls

Longsword attack - (1d20+5, 1d8+5)

1d20+5 : (12) + 5 = 17

1d8+5 : (5) + 5 = 10

Sep 24, 2026 6:34 am
Antonius does not rush blindly toward Morton. His eyes sweep across the road first — Ben barking orders, Sora and Berthold in combat with the Bandit Leader. He measures distances, watches for weapons being raised, and chooses his path through the chaos with the practiced instinct of a man who once kept order in crowded streets.

"Sora, keep pressure on him."

He moves along the wagon, keeping its bulk between himself and the remaining attackers where he can, shield raised and borrowed mace ready. Stepping over fallen bandit bodies.

An arrow strikes wood somewhere behind him. Antonius does not turn. His attention remains on the spaces between the combatants, looking for the next weapon that might find one of his companions.

As he passes Sora, he raises his holy symbol. "Wee Jas, lend her your strength." Crimson light gathers briefly around Sora, sealing some of the worst of her wounds. Antonius continues without breaking stride, angling toward Morton.

Then he sees the blood.
He steps into the space beside the fallen warlock and immediately turns outward, putting himself between Morton and the battlefield. His shield comes up. His stance settles. "Hold the line Berthold. I'll guard Morton."

His gaze moves from Ben, to the trees, to the fallen, constantly reassessing the field. Only when he is certain no immediate threat is closing on Morton does Antonius kneel beside him. One hand settles firmly against the warlock's shoulder. "Easy, Morton. You have not been called yet."

The crimson glow sparks from his fingers as he calls upon the Crimson Lady again—not as a warrior seeking another kill, but as a guardian standing between a dying man and the grave.
OOC:
Moves to knee beside Morton.
Casts healing word on Sora for 7hp as a bonus
Cast Spare the Dying in Morton.
Last edited September 24, 2026 8:54 pm

Rolls

Antonius Block: Healing Word - (1d4+3)

(4) + 3 = 7

Sep 24, 2026 9:51 am
Dell will nock another arrow and focus on the leader. He goes through his routine inhale with the draw, aim, exhale, loose. He sees his arrow fly straight and true. He will then nock another to be ready.
Last edited September 24, 2026 9:52 am

Rolls

to hit, damage - (1d20+5, 1d6+3piercing)

1d20+5 : (14) + 5 = 19

1d6+3piercing : (6) + 3 = 9

Sep 24, 2026 3:36 pm
Mathfuric says:
Antonius does not rush blindly toward Morton. His eyes sweep across the road first—Kazzak advancing through the trees, the remaining kobold seeking cover, Ben barking orders, Sora and Berthold in combat with the Bandit Leader.
OOC:
In the same way that the wagon is blocking Antonius' view of Karl, it is also blocking his view of Kazzak...at least at the start of the turn. Once Antonius moves away from the wagon and over to Morton, he can catch glimpses of the dwarf moving in the bushes.
mathias0077 says:
Dell ... sees his arrow fly straight and true.
OOC:
Berthold is in hand-to-hand combat with Ben, so roll Dell's additional sneak attack damage. It and Antonius' turn will be posted as soon as we get the knight's turn from @matmaisan.
Sep 24, 2026 8:59 pm
Rolling

Rolls

Sneak attack - (1d6)

(3) = 3

Sep 24, 2026 10:52 pm
OOC:
If nobody minds, I would like to wait to post my next turn until everybody's actions are resolved. I'd rather not give a long list of if-then statements on what might happen and how Amnestria would act for each.
Sep 25, 2026 11:21 am
The Knight turned his attention even further to the bandit leader. As he struck, he attempted not to kill the man: he might know useful things the reeve could extract in Hochoch.

Rolls

Berthold (Baronet of Dunsdale): Longsword to hit, damage - (1d20+5, 1d+3)

1d20+5 : (19) + 5 = 24

1d+3 : () + 4 = 4

Berthold (Baronet of Dunsdale): Longsword damage - (1d8+3)

(5) + 3 = 8

Sep 25, 2026 2:35 pm
Round five, completed

As Ben's eyes widen as his inability to get past the knight's defenses, Berthold slashes him with a retaliatory strike!
Ben the bandit takes 8 slashing damage!

"Aghh!" Ben cries as Dell's arrow punches into his side.
Ben the bandit takes 12 piercing damage!

"Sora," Antonius calls as he moves to his dying teammate, "keep pressure on him." With mace in hand, he raises his holy symbol. "Wee Jas, lend her your strength." Wee Jas hears and is merciful. Energy flows with these words.
Sora regains 7 HP from the cleric's Healing Word.
"Hold the line Berthold." Antonius says to the knight, whose attention is solely focused on fighting the bandit. "I'll guard Morton."
Antonius kneels down and sets aside his mace momentarily so that he can touch Morton. The peace of Wee Jas flows down his right arm and into the half-elf. "Easy, Morton. You have not been called yet."
Morton is stable and no longer dying.

https://i.imgur.com/f4aQy2j.png

21 - Kazzak (5/12) on the Road
19 - Cultists Walter Dead, Wanda Dead, Devon Dead
18 - Morton (0/15) in the Road, stable, unconscious
18 - Owlbear Dead
14 - Sora (12/12) next to the dead owlbear
14 - Amnestria (9/9) north of the Road, behind cover
13 - Grallaria (0/1) spell ended
13 - Kobolds Karl (-6), Kathy Dead, Kelly Dead, Ken Dead
11 - Bandit Ben (-32)
9 - Berthold (10/11) next to Ben
8 - Dell (6/8) south of the Road, in amongst the trees
5 - Antonius (3/10) on the Road by Morton
3 - Bandit archers Aaron Dead, Amy Dead, Annie (-9), Arthur Dead
0 - Troglodytes Warren Dead, Wayne Dead, and Willie Dead
Sep 25, 2026 6:06 pm
OOC:
I believe Bandit Annie is deceased, and most other actions have been resolved. The following assumes Kazzak has not dispatched Kobold Karl.
Amnestria picks herself back up from the forest floor, having instinctively recoiled in horror from the kobold's arrow, and takes cover once against behind the not-invulnerable tree stump. She hears Kazzak's claim of battle, but remembers how one-on-one duels turned out against zombies in the farmhouse and decides to help the stout dwarf anyway by launching another Fire Bolt at the kobold.
OOC:
If Karl was dispatched prior to Amnestria's turn, she will instead Ready a Fire Bolt and be on the look out for what she assumes are bandit reinforcements summoned by that horn.

Rolls

Amnestria Elyphara: Fire Bolt vs Karl, Fire Damage - (1d20+5, 1d10)

1d20+5 : (20) + 5 = 25

1d10 : (4) = 4

Possible Critical Damage - (1d10)

(10) = 10

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