Aug 22, 2026 9:17 am
Greetings all! The other Orpheus Protocol game I started on here is getting toward the end of its first "session", mechanically speaking. What I've learned from it is that I definitely have the time and energy to run two of these in tandem. More on that below. For those of you not familiar, the system in question is The Orpheus Protocol, a little "intrigue and cosmos" crunchfest created by Rob Stith of Varcolac Press. I'm looking for five players ready for a long-term game, with some wiggle room for a few more short-termers who want to be part of something for a story arc or two.
The System: I own a copy of the rules, and no one playing needs to have them, as I intend to post what is needed for starting out, and walk everyone through learning as we go. I am expecting most or all of my players to have no experience with the system, so if you don't have the book I'm totally chill with that and prepared to help every step of the way. If you want a peek at whether this is for you, there are options. At the site linked below, there is a podcast currently in its fifth season, with a running narrative going back to the earliest days of the system's development. On that site, you will find links to the prototype rules. They are good for answering "Is this something I'd like", but I will be using the finished edition that is available on DriveThruRPG, which has some cohesion differences and additional content. I will make a series of posts in the actual game thread (when I create it), to brief you on the "need-to-know" and how I am adapting The Orpheus Protocol for pbp use (and the setting I will be constructing).
Link: Click here to visit the official site for the Orpheus Protocol podcast and system.
My Commitment: I work a full-time job, but I do late hours and have a lot of free time on weekends. My "office hours" as GM (or "Director" per this system's terminology), are 10 AM to 2:15 PM Eastern (weekday slot 1), 12:30 AM to 3:00 AM Eastern (weekday slot 2), and 12:00 PM to 4:00 PM (weekends). The story will make a major move forward 1-2 times a week, though I will pace myself based on how quickly the entire player body gets their update in.
Venue: This game will be run exclusively on GamersPlane, but if enough players are interested, I'd be open to a little group on Discord for chitchat and coordination outside of the narrative. If I do, I will be inviting the players from the other Orpheus Protocol game I'm running on here, as well. Worth knowing, I will not be doing voice chat and that is not likely to change.
What I Expect: While I will take players from any time zones, my hope is that you will be active during my time slots shown above, to maximize our ability to interact in a quick manner. This is not a requirement. I don't want anyone foregoing sleep to catch me online unless that is your healthy lifestyle like it is mine. Let's talk involvement timing. If you can put in 3 minutes each day, that's about 20 minutes of play per week. That is the minimum of what I expect, and can be managed most days without need for an exception. If you can't swing it, I suggest looking for other games, and I mean that in the nicest way. My ideal is that you will be ready to contribute a total of 3 hours per week (I’d say in bursts of 10-30 minutes a few times a day, on the days that you are able to log on).
Feedback: I thrive on communication and critique, so please talk to me about what went well, what could be improved or done differently, and just general chatter. I'll either have a chat thread, or possibly do that Discord thing.
Character Creation: I'll discuss the details of this if we can get enough of a crew together. I will be wanting to walk each person through the process, even if you are experienced with the system. This promotes cohesion and makes for the best story.
The Setting: The default "setting" for this system takes place "in our modern world" but overlaid on occult secrets and eldritch horror lurking just out of sight. We will not be doing that. See my next post.
The System: I own a copy of the rules, and no one playing needs to have them, as I intend to post what is needed for starting out, and walk everyone through learning as we go. I am expecting most or all of my players to have no experience with the system, so if you don't have the book I'm totally chill with that and prepared to help every step of the way. If you want a peek at whether this is for you, there are options. At the site linked below, there is a podcast currently in its fifth season, with a running narrative going back to the earliest days of the system's development. On that site, you will find links to the prototype rules. They are good for answering "Is this something I'd like", but I will be using the finished edition that is available on DriveThruRPG, which has some cohesion differences and additional content. I will make a series of posts in the actual game thread (when I create it), to brief you on the "need-to-know" and how I am adapting The Orpheus Protocol for pbp use (and the setting I will be constructing).
Link: Click here to visit the official site for the Orpheus Protocol podcast and system.
My Commitment: I work a full-time job, but I do late hours and have a lot of free time on weekends. My "office hours" as GM (or "Director" per this system's terminology), are 10 AM to 2:15 PM Eastern (weekday slot 1), 12:30 AM to 3:00 AM Eastern (weekday slot 2), and 12:00 PM to 4:00 PM (weekends). The story will make a major move forward 1-2 times a week, though I will pace myself based on how quickly the entire player body gets their update in.
Venue: This game will be run exclusively on GamersPlane, but if enough players are interested, I'd be open to a little group on Discord for chitchat and coordination outside of the narrative. If I do, I will be inviting the players from the other Orpheus Protocol game I'm running on here, as well. Worth knowing, I will not be doing voice chat and that is not likely to change.
What I Expect: While I will take players from any time zones, my hope is that you will be active during my time slots shown above, to maximize our ability to interact in a quick manner. This is not a requirement. I don't want anyone foregoing sleep to catch me online unless that is your healthy lifestyle like it is mine. Let's talk involvement timing. If you can put in 3 minutes each day, that's about 20 minutes of play per week. That is the minimum of what I expect, and can be managed most days without need for an exception. If you can't swing it, I suggest looking for other games, and I mean that in the nicest way. My ideal is that you will be ready to contribute a total of 3 hours per week (I’d say in bursts of 10-30 minutes a few times a day, on the days that you are able to log on).
Feedback: I thrive on communication and critique, so please talk to me about what went well, what could be improved or done differently, and just general chatter. I'll either have a chat thread, or possibly do that Discord thing.
Character Creation: I'll discuss the details of this if we can get enough of a crew together. I will be wanting to walk each person through the process, even if you are experienced with the system. This promotes cohesion and makes for the best story.
The Setting: The default "setting" for this system takes place "in our modern world" but overlaid on occult secrets and eldritch horror lurking just out of sight. We will not be doing that. See my next post.


