I've uploaded the character sheet to :
Harper_Hale . let me know if you have any issues. I increased some of the stats, added striking appearance, some languages at basic level of areas that Celts would be located, lowered some of her powers to fit in the power cap of 60 pts (sorry I hadn't mentioned the cap before).
In some ways, based on the description, i see her as new to this role. Let me know if i am mistaken.
copying from the file , let me know what you think.
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
15 DEX 10 10 16 12-
15 CON 10 5 16 12-
10 BODY 10 0 10
10 INT 10 0 10 11- PER Roll 11-
25 EGO 10 15 25 14-
20 PRE 10 10 20 13- PRE Attack: 4d6
5 PD 2 3 5 5 PD (0 rPD)
7 ED 2 5 7 7 ED (0 rED)
2 SPD 2.0 0 2 Phases: 6, 12
10 REC 4 6 10
60 END 20 8 60
36 STUN 20 8 36
12" Running 12 0 12m
4" Swimming 4 0 4m
4" Leaping 4 0 4m 90 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 60
Total Points: 360
MOVEMENT
Type Total
Run (12) 12m
Swim (4) 4m
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 5
Res. Phys. Defense 0
Energy Defense 7
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 5 DCV: 5
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost Disadvantage
10 Social Complication : Minor 16 years old: Frequently, Minor
15 Social Complication Secret ID: Frequently, Major
5 Watched by the followers of Taranis: Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)
20 Psychological Complication Code vs. killing: (Common; Total)
10 Psychological Complication Violatille Unpredictability: (Uncommon; Strong)
Notes: The temper of Teranis : volatile, explosive, and impossible to reason with through words alone. He possessed a legendary quick temper. He was not a calm, judicial sky father; he was an aggressive, single-minded force of nature whose wrath could be triggered instantly, transitioning from a clear sky to a devastating tempest. successful EGO Roll required to change actions
60 Total Disadvantages Cost
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
SKILLS
Cost Name
3 Linguist
0
1) Language: English (imitate dialects; literate) (6 Active Points)
1
2) Language: French (basic conversation)
1
3) Language: Irish (basic conversation)
1
4) Language: Scottish Gaelic (basic conversation)
1
5) Language: Spanish (basic conversation)
1
6) Language: Welsh (basic conversation)
1 PS Painting 8-
1 KS: Celtic Mythos 8-
10 Total Skills Cost
TALENTS
Cost Name
3 +1/+1d6 Striking Appearance (vs. all characters)
3 Total Talents Cost
POWERS
Cost Power END
28 Weather Alteration : Change Environment (+3 Temperature Level Adjustment, -3 Temperature Level Adjustment, Varying Combat Effects), Area Of Effect (1m Radius; +1/4), MegaScale (1m = 1 km; +1) (63 Active Points); Extra Time (Full Phase, extra time (time required depends on the severity of the change in the weather the character wants to create,m but minimum of a full phase; -1/2), No Range (-1/2), Conditional Power Can only Alter Weather, not create weather Power does not work in Uncommon Circumstances (-1/4) 6
60 Weather Attacks: Multipower, 60-point reserve
6f
1) Lightning Bolt 12d6 (60 Active Points)
6
6f
2) Wind Cone 6d6, Area Of Effect (16m Cone; +1/2), Double Knockback (+1/2) (60 Active Points)
6
6f
3) Mini Tornado 6d6, Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4), Constant (+1/2) (60 Active Points); Random Knockback Power does not work in Very Uncommon Circumstances (-0)
6
4f
4) Sleet-covered ground (-2 to Characteristic Roll or Skill Roll, Long-Lasting Permanent), Area Of Effect (32m Radius; +1) (44 Active Points)
Notes: -2 to DEX Rolls to remain standing, Long-Lasting (up to permanent in cold areas
4
3f
5) blinding mist/fog/snow: (Total: 33 Active Cost, 33 Real Cost) Blinding Mist/Fog/Snow: Change Environment (-4 to Sight Group PER Rolls), Personal Immunity (+1/4), any type of weather that could interfere with vision; Limited Group (+1/2), Area Of Effect (16m Radius; +3/4) (30 Active Points) (Real Cost: 30) plus +1 DEX (Real Cost: 2) plus +1 CON (Real Cost: 1)
3
40 Nimbus the cloud: Custom Power (40 Active Points)
Notes: small, semi-sentient cloud manifestation connected to her powers. Harper can summon and dismiss Nimbus at will. The cloud allows her to fly by riding on it, carry small objects, and expand in size enough to transport other people.
0
38 Wind-shield: (Total: 38 Active Cost, 38 Real Cost) Barrier 5 PD/5 ED, 0 BODY (up to 1m long, 1m tall, and 1/2m thick) (Real Cost: 18) plus Deflection (Real Cost: 20) 4
4 Life Support personal temperature control (Safe in Intense Cold; Safe in Intense Heat) 0
8 Precognitive Weather eye : Clairsentience (Sight Group) (40 Active Points); Only to forsee the weather Power does not work in Ubiquitous Circumstances (-2), Precognition Only (-1), No Range (-1/2), Time Modifiers (-1/2) 4
54 Advanced Weather Alteration (+6 Temperature Level Adjustment, -6 Temperature Level Adjustment), Reduced Endurance (0 END; +1/2) (54 Active Points) 0
257 Total Powers Cost
Character Name: Harper Hale
Alternate Identities:
Player Name: Smiley
APPEARANCE
Hair Color: Ginger
Eye Color: Steel Gray
Height: 1.63 m
Weight: 56.00 kg
Description:
Harper has steel-gray eyes and shoulder-length, wavy ginger hair. She has a lean, athletic build rather than a muscular one, with tanned skin from spending much of her life outdoors.
BACKGROUND
Harper was once an ordinary girl from a small American town. She grew up with her mother, father, and older brother, enjoying simple hobbies like reading, gardening, and painting. Her life changed when the previous **Avatar of Taranis** died near her, causing her to unknowingly inherit and absorb the ancient power. She did not seek out this role—she was simply chosen by circumstance. Now enrolled in a hero school, Harper is trying to understand her strange new abilities and learn how to control them. She cannot sense magic or understand magical languages, but she is open to learning and expanding her knowledge.
POWERS/TACTICS
PERSONALITY/MOTIVATION