Jul 9, 2026 12:05 am

INTRODUCTION
The adventure begins in the town of Frisia, a small farming and timber community of no more than 500 inhabitants in the Barony of Halpveg. Frisia lies in the northern periphery of the Graffenvold, sixty miles north of The Vakhund and 100 miles south of Halpveg.
Surrounding the town is an earthen embankment topped with a wooden palisade with walkways. It overlooks a dry moat, which is in the process of being constructed.
Frisia’s buildings and houses are one and two story wood or wattle and daub constructions with a few stone ones, either shingled with wood or thatched with hay. Most buildings have simple wood cat chimneys, while the homes of the wealthier inhabitants have rock chimneys.
Frisia is the last human village on the road south into the goblin kingdoms. There is a fairly regular trade between the goblins to the south (the Kdyzj of the Drazkleed) and the Barony of Halpveg. Goblin traders come to Frisia for trade while the human traders go as far as Mejketek (120 miles south of Frisia) and no further. This trade has brought some wealth to the community but mostly to the merchants who ply their trade here.

There are four places of interest in Frisia: The Keep, Merkel's, The Kreut, and The Bierkeller.




