Character Generation Thread

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Jul 11, 2026 11:13 am
Finished with $500 total.
Jul 12, 2026 3:48 am
cool, i'll be able to do some spending this time tomorrow.
Jul 13, 2026 4:46 am
Does anyone need assistance with character generation?
Jul 13, 2026 8:06 pm
Hey so I think I might have to drop out of this game altogether, unfortunately. Some changes in my schedule have made it so that I don't think I really have the time I'd like to devote to this. Apologies, folks!
Jul 14, 2026 1:09 am
Understood. Thank you for letting us know.
Jul 14, 2026 7:29 pm
You this be OK?
https://i.imgur.com/fFDEzhZ.jpeg
Jul 15, 2026 12:48 am
Not really. That's for Deadlands, for one, and the other thing is that she is a Seasoned character, where all of you are starting at Novice. You could play a variant of her. You would need to select a new Hindrance instead of Grim Servant o' Death (because that one isn't in this campaign), and you would lose Marksman, Steady Hands, and Duelist, as she acquired those through advances. You would also need to reduce Taunt to d6.
Jul 16, 2026 11:30 am
Big problems with account and computer, be back asap.
Jul 20, 2026 8:43 am
Finally got around to finishing up! Had to redo a bit as my skills for some reason didn't save, but my other info did.
Jul 21, 2026 6:14 pm
PbPgameOn says:
no idea what i'm doing:

Django, former slave, now Bounty Hunter

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Pace: 6 | Parry: 5 | Toughness: 5 (or 6 with a duster coat)
Skills: Shooting d8, Athletics d6, Riding d6, Stealth d6, Notice d6, Gambling d4, Persuasion d4
Hindrances: Code of Honor (Minor), Loyal (Minor), Stubborn (Minor)
Edges: Marksman, Two-Fisted
This one looks good, except that by my count, you're lacking 5 skill points that need to be spent.
PbPgameOn says:
Attributes: Agility d12, Smarts d4, Spirit d4, Strength d6, Vigor d4
Skills: Athletics d6, Common Knowledge d4, Fighting d10, Language (Native) d8, Notice d4, Persuasion d4, Riding d6, Shooting d12, Stealth d4
Pace: 6; Parry: 7; Toughness: 4
Edges: Two-Fisted
This one is correct, but really one-sided. That's fine if that's what you want, but he is going to be poor at anything other than shooting or fighting.
Jul 22, 2026 4:23 am
WhtKnt says:
This one is correct, but really one-sided. That's fine if that's what you want, but he is going to be poor at anything other than shooting or fighting.
Think i'll go with that one. Thanks
Jul 22, 2026 2:21 pm
Okay, the three players who have signed up have completed character sheets, so I'll kick things off shortly.
Jul 25, 2026 9:55 pm
Sorry, I had problems with my pc, but now it is over.
Aug 2, 2026 2:45 am
Here is my proposed character:

Silas Vane
Race: Human (Adaptable → one Free Novice Edge)
Attributes (5 pts)
Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
Skills (12 pts)
Shooting (Agility) d8 – 3 pts, Riding (Agility) d8 – 3 pts, Fighting (Agility) d6 – 2 pts, Stealth (Agility) d6 – free + 1 pt, Notice (Smarts) d6 – free + 1 pt, Persuasion (Spirit) d6 – free + 1 pt, Survival (Smarts) d4 – 1 pt
Free core skills: Athletics (Agility) d4, Common Knowledge (Smarts) d4
Hindrances (4 points)
Wanted (Major): Listed as a Union deserter after a black-ops dispatch mission went bad in '64. The warrant is 20 years old and still active.
Outsider (Minor): Raised under canvas, never owned land, never voted, never belonged. –2 to Persuasion with "respectable" townsfolk who smell the sawdust on him.
Quirk (Minor): Before any risky decision, he performs a small circus trick—flips a coin across his knuckles, balances a knife on a fingertip, or spins his pistol. Folks think he's showing off. He's buying time to think.
2 pts → Quick (Edge) — Discard and redraw any initiative card of 5 or lower.
2 pts → Luck (Edge) — Gains +1 Benny per session.
Free Edge
Steady Hands — Ignore the Unstable Platform penalty when shooting from horseback or moving vehicles. Represents his years as a circus trick rider and Union dispatch rider.
Languages (Smarts d6 → 3 additional at d4)
English (native), French d4, German d4, Cheyenne d4

Background
Silas was born in a wagon outside Cincinnati in 1845. Didn't see a house with a proper foundation until he was twelve. The circus was his school, his church, and his family. By fifteen, he could stand on a galloping horse's back and split a playing card edge-on at twenty paces. By seventeen, he could ride through woods at full gallop that would break a cavalryman's neck.

When the War came, a Union colonel saw him perform in Ohio and made him an offer he couldn't refuse: carry dispatches through Confederate lines, or see his troupe arrested for "vagrancy." Silas rode for the Army for two years. Carried messages through Tennessee, Georgia, and the Carolinas that no regular courier could've survived. Never got caught. Never got thanked.

In '64, his handler was killed by bushwhackers and the dispatches vanished. The Army needed a scapegoat. Silas Vane was officially listed as a deserter. The warrant went out. He's been running ever since.

He drifted through Buffalo Bill's show, the Great Western Circus, and a dozen mud-show outfits too small to have names. Never stayed more than a season. A man with an active military warrant learns to keep moving, keep his head down, and never get too friendly with the locals.
Now it's July of 1884. The Northern Pacific is laying track through Custer County, and word is they're hiring guards who can ride and shoot. Silas rode into Redemption because a man can't run forever, and because twenty years is a long time to be guilty of something he didn't do.

Derived Stats: Pace 6, Parry 5, Toughness 5, Charisma 0

Gear: Colt Single Action Army (.45), cut-down Spencer Carbine, bowie knife, performer's duster (grey with faded red lining), lucky 1859 Indian Head penny, ~$40, horse "Spook" (coal-black Morgan gelding).
Aug 3, 2026 8:18 pm
welcome aboard silas

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