General discussion (CoS)

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Jul 6, 2026 3:55 pm
@dabaggins,@Apidae let's get some characters! I posted a link to the rules on the game details page, you can use those to make your characters.
Jul 6, 2026 3:56 pm
I'm thinking we'll start with fending off would-be cultists trying to abduct sacrifices, then progress to eventually clearing the demonspawn from the desecrated monastery.
Jul 6, 2026 3:57 pm
Any class would work for this, especially if you each do two characters of different classes.
Jul 8, 2026 1:18 am
How do you want us to roll up characters and where?
Jul 8, 2026 11:14 am
You can roll them here, like this:

Rolls

str - (3d6)

(553) = 13

int - (3d6)

(516) = 12

dex - (3d6)

(461) = 11

con - (3d6)

(244) = 10

wis - (3d6)

(411) = 6

cha - (3d6)

(423) = 9

Jul 8, 2026 8:32 pm
Oh hey! I just realized this game is on. I’ll have my characters ready tomorrow.
Jul 9, 2026 9:13 pm
Alrighty. Attributes, go!

Rolls

Strength 1 - (3d6)

(512) = 8

Intelligence 1 - (3d6)

(644) = 14

Wisdom 1 - (3d6)

(533) = 11

Constitution 1 - (3d6)

(466) = 16

Dexterity 1 - (3d6)

(642) = 12

Charisma 1 - (3d6)

(116) = 8

Strength 2 - (3d6)

(153) = 9

Intelligence 2 - (3d6)

(316) = 10

Wisdom 2 - (3d6)

(144) = 9

Constitution 2 - (3d6)

(151) = 7

Dexterity 2 - (3d6)

(346) = 13

CHarisma 2 - (3d6)

(665) = 17

Jul 9, 2026 9:34 pm
Character No. 1: 8, 14, 11, 16, 12, 8, Constitution +1
A somewhat intelligent and truly hardy adventurer, but spindly and generally awkward.

Character No. 2: 9, 10, 9, 7, 13, 17, Charisma +1
A thoroughly unremarkable person possessed of exceptional grace and charm.

At the risk of seeming basic, I'm going to choose both Humans for this run. Partly I just like humans, partly I want that replacement ability score, and partly I think the race that has fewer ties to the World makes fitting champions to combat otherworldly evils.

Revised:
Character No. 1: 15, 14, 11, 16, 12, 8, Strength +1, Constitution +1
A strong and hearty human who is somewhat well-read but exceedingly awkward.

Character No. 2: 9, 10, 9, 15, 13, 17, Constitution +1, Charisma +1
A fool possessed of exceptional charm, willpower, and vigor.

C1 is definitely a Fighter. He carries an arming sword, a shortbow, a set of Chain Armor and a Shield.
C2 strikes me as a Magic User. She carries a spellbook with 2 spells in it, as well as a tall birchwood staff and a pair of daggers. With her extra charisma she has attracted a Torchbearer, an scrawny young woman who tagged along some time ago in the hopes of learning some magic herself.

C1 takes Adventuring Pack #3, with the extra backpack and pack mule. Pack #3: Backpack, extra backpack, iron spikes (12), bedroll, pack mule, rations (7 days),
small hammer, waterskin, 10 gold pieces.

C2 takes Pack #1, for the light weight and the crowbar. She also spends 2 of her gold pieces to obtain an extra bedroll and waterskin for her charge. Pack #1: Backpack, 2 bedrolls, flint & steel, torches (6), 50' rope, crowbar, rations (7 days),
2 waterskins, 13 gold pieces.

C2 knows the spells Charm and Divination, which help her navigate the world smoothly and seamlessly.
Jul 9, 2026 9:38 pm
HP Rolls:
Character 1, HD 1 +1+1
Character 2, HD 1

Rolls

Character 1 Starting HP - (1d6+2)

(2) + 2 = 4

Character 2 Starting HP - (1d6)

(6) = 6

Jul 9, 2026 9:53 pm
Character Sheets:
1
Dannan d'Rosso, Human Fighter 1
A tall and hearty man in armor.
Str 15 (+1), 14, 11, 16 (+1), 12, 8
4/4 HP, 5/5 Chain Armor, 1/1 Shield
Save 16
Sword: HD+1 Str
Bow: HD, Range 3 moves
Abilities: Remainder damage carries over to available targets, +1 saves vs. death & poisons.
Equipment: Backpack, extra backpack, iron spikes (12), bedroll, pack mule, rations (7 days), Chain Armor, Shield, Sword, Bow

2
Khaede Jannisar, Human Magic User 1
A bright and graceful sorceress.
Str 9, Int 10, Wis 9, Con 15 (+1), Dex 13, Cha 17 (+1)
7/7 HP (forgot to add Con when rolling)
Save 15
Dagger (2/2): -1 per HD, range 1 move
Abilities: +2 on saves vs Magic. Prepare spells at a set level; they are expended for the day once cast.
Spells:
- 1/1 Divination: True answer to (level) yes-or-no questions. Each casting requires new entrails to
study, remains to question, or birds to analyze.
- 1/1 Charm: (level) targets treat you as a friend until something leads them to question this, when
they are able to roll a second save.
Equipment: Spellbook, 2 daggers, Staff

Thalia, Torchbearer:
A gangly but observant waif.
4/4 HP, 0 ap, Mv: 12
Crowbar: HD
Equipment: Backpack, 2 bedrolls, flint & steel, torches (6), 50' rope, crowbar, rations (7 days)
Last edited July 9, 2026 10:37 pm
Jul 9, 2026 9:54 pm
HP for Torchbearer:

Rolls

Torchbearer HP - (1d6-1)

(5) - 1 = 4

Jul 9, 2026 9:55 pm
Alright, ready to rock!
Jul 9, 2026 11:38 pm
Okay, here goes for characters 3 & 4

Rolls

Strength 3 - (3d6)

(312) = 6

Intelligence 3 - (3d6)

(631) = 10

Wisdom 3 - (3d6)

(615) = 12

Constitution 3 - (3d6)

(261) = 9

Dexterity 3 - (3d6)

(121) = 4

Charisma 3 - (3d6)

(545) = 14

Strength 4 - (3d6)

(342) = 9

Intelligence 4 - (3d6)

(642) = 12

Wisdom 4 - (3d6)

(416) = 11

Constitution 4 - (3d6)

(356) = 14

Dexterity 4 - (3d6)

(125) = 8

Charsima 4 - (3d6)

(522) = 9

Jul 9, 2026 11:58 pm
Okay so

Character #3
STR 6, INT 10, WIS 12, CON 9, DEX 4, CHAR 14
Race = Human so I can switch the DEX 4 with 15
Revised:
STR 6, INT 10, WIS 12, CON 9, DEX 15, CHAR 14 - Dexterity +1
This looks like a charming Thief to me which the party could need
Gear: Dagger, Bow, Leather Armor
Pack #1: Backpack, bedroll, flint & steel, torches (6), 50' rope, crowbar, rations (7 days),
waterskin, 15 gold pieces.

Character #4
STR 9, INT 12, WIS 11, CON 14, DEX 8, CHAR 9
Race = Human just to keep the party consistent and will switch DEX 4 with 15
Revised:
STR 9, INT 12, WIS 11, CON 14, DEX 15, CHAR 9 - Dexterity +1
Seeing we don't have a cleric let's go completely traditional add make this one a cleric
Gear: Mace or Hammer, Chain Armor, Shield
Pack #2: Backpack, bedroll, flint & steel, hooded lantern, 2 pints of oil, hammer, iron spikes
(12), 10' pole, rations (7 days), waterskin, 15 gold pieces.

Rolls

HP #3 - (1d6)

(5) = 5

HP #4 - (1d6)

(5) = 5

Jul 10, 2026 1:49 am
Character Sheets

3
Kaela Osini Human Thief
She is a charming opportunist with a ready smile and a quicker bow.

Str 6, Int 10, Wis 12, Con 9, Dex 15 (+1), Cha 14
6/6 HP, 2/2 Leather Armor
Dagger: HD-1, Range 1 move if thrown
Bow: HD+1 Dex, Range 3 moves
Save 15, BHB +0
Abilities: Backstab surprised foes at +4 to hit and double damage. Thief skills 2:6: hear noises, spot details, evade physical security, sabotage/repair equipment, climb walls/cliffs without tools or rope. 1 thief skill point unassigned at 1st level.
Equipment: Backpack, bedroll, flint & steel, torches (6), 50' rope, crowbar, rations (7 days), waterskin, 15 gold pieces, Dagger, Bow, Leather Armor.

4
Brother Cassian Veyr Human Cleric
He is a holy crusader, steady under mace and shield.

Str 9, Int 12, Wis 11, Con 14, Dex 15 (+1), Cha 9
6/6 HP, 5/5 Chain Armor, 1/1 Shield
Mace: HD
Save 14, BHB +0
Abilities: Cast Cleric spells; 0 1st-level spells at level 1. +2 saves vs. death & poisons. Turn Undead: roll 3d6; at 1st level turns 1 HD undead on 10+, 2 HD undead on 13+, 3 HD undead on 15+, 4 HD undead on 17+.
Equipment: Backpack, bedroll, flint & steel, hooded lantern, 2 pints of oil, hammer, iron spikes (12), 10' pole, rations (7 days), waterskin, 15 gold pieces, Mace, Chain Armor, Shield.
Last edited July 10, 2026 1:49 am
Jul 10, 2026 1:49 am
Okay, I think these two are ready to go unless I got something wrong.
Jul 10, 2026 5:43 pm
Fun! I will post the first game post soon.
Jul 10, 2026 7:18 pm
Khaede spends some time before the gathering of adventurers searching the woods around the village for a carcass she can get divination bones from. Can she obtain those bones freely, or should I make a roll for them?
Jul 10, 2026 11:17 pm
Apidae says:
Khaede spends some time before the gathering of adventurers searching the woods around the village for a carcass she can get divination bones from. Can she obtain those bones freely, or should I make a roll for them?
She can easily grub them up in downtime, but each complete set of bones is good for only one casting of Divination. So how big a bag o bones will she carry?
Jul 11, 2026 8:52 am
Excellent! Just one for now, and she’ll gather more as needed.
Last edited July 11, 2026 8:52 am
Jul 13, 2026 7:05 pm
Just waiting on dabaggins a little bit.
Jul 14, 2026 2:56 am
Sorry, I was dealing the last few days with a cat that had to be hospitalized (second time in a week). I will review and try to catch up shortly.
Jul 14, 2026 9:08 am
Oh gosh! I hope the little one will be OK.
Jul 22, 2026 10:00 pm
Tibbius, and dabaggins, I am withdrawing from this game. I am very sorry to do so and I have been delighted by what little we played so far. I need to focus on real life stuff at the moment. I wish you both the best luck in gaming and life.

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