SWADE - Savage World War II (Savage Worlds)

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ClosedSavage WorldsPublic3 / weekWhtKnt
Warning: This campaign will feature graphic violence and frank depictions of suffering and atrocities. This is an unfortunate reality of war, and I do not wish to gloss it over. If you would find this upsetting, this game is not for you.

Note: Though the actual war was less forgiving than our current society, everyone is welcome in this game, regardless of race, religion, gender, or sexual orientation. Discussions of current political affairs will not be tolerated in this game! We all have our opinions, please keep them to yourself.

These are the stories of the men who served in World War II. While fictional, the events and places are meant to evoke a sense of realism and the feeling of actually being in combat. This is not about troop movements and strategy. This is about the people whose lives were affected and changed by the war. Role-playing is favored over roll-playing.

The following Setting Rules will be in effect:
Gritty Damage: Whenever a Wild Card takes a Wound, roll on the Injury Table and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually taken).

Hard Choices: The GM and her Wild Card characters don’t start with Bennies, but every time the players spend one, it goes into her pool, where it can be used for any of her characters. If this rule is in play, Jokers no longer grant Bennies to either side.


May 31, 2026 5:35 pm
War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse. When a people are used as mere human instruments for firing cannon or thrusting bayonets, in the service and for the selfish purposes of a master, such war degrades a people. A war to protect other human beings against tyrannical injustice; a war to give victory to their own ideas of right and good, and which is their own war, carried on for an honest purpose by their free choice, — is often the means of their regeneration. A man who has nothing which he is willing to fight for, nothing which he cares more about than he does about his personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself. As long as justice and injustice have not terminated their ever-renewing fight for ascendancy in the affairs of mankind, human beings must be willing, when need is, to do battle for the one against the other. - John Stuart Mill

Warning: This campaign will feature graphic violence and frank depictions of suffering and atrocities. This is an unfortunate reality of war, and I do not wish to gloss it over. If you would find this upsetting, this game is not for you.

https://i.imgur.com/6YfId6C.jpeg

Note: Though the actual war was less forgiving than our current society, everyone is welcome in this game, regardless of race, religion, gender, or sexual orientation. Discussions of current political affairs will not be tolerated in this game! We all have our opinions, please keep them to yourself.

These are the stories of the men who served in World War II. While fictional, the events and places are meant to evoke a sense of realism and the feeling of actually being in combat. This is not about troop movements and strategy. This is about the people whose lives were affected and changed by the war. Role-playing is favored over roll-playing.

https://i.imgur.com/17A1uCt.jpeg

The following Setting Rules will be in effect:
Gritty Damage: Whenever a Wild Card takes a Wound, roll on the Injury Table and apply the results immediately (but roll only once per incident regardless of how many Wounds are actually taken).

Hard Choices: The GM and her Wild Card characters don’t start with Bennies, but every time the players spend one, it goes into her pool, where it can be used for any of her characters. If this rule is in play, Jokers no longer grant Bennies to either side.

https://i.imgur.com/YBjdeid.jpeg

Rather than just blindly accept the first five people who see this post, I am going to be more selective. I want each potential soldier to submit the following character details to me through this thread.

Age
Hometown
Background
Reason for Enlisting
Personality
Fear
Hope
Last edited May 31, 2026 5:37 pm
May 31, 2026 6:15 pm
Hmm. Okay some info.

Age: 32 Years Old.
Hometown: City that is waterside.
Background: Resistance (Smuggler of Weapons).
Reason for Enlisting: Was caught. Only good option.
Personality: Evasive & a liar. Loyal.
Fear: Torchure.
Hope: Her efforts would bring an end to the war sooner.

She was caught smuggling stolen weapons. Join or forever jailed due to the fact she wouldn't give the name of her supplier or how she was getting them.
[ +- ] Picture
May 31, 2026 8:09 pm
I’d be interested to see how SWADE does normal War.

Will look into posting more details when I get a chance later this evening.
Last edited May 31, 2026 8:10 pm
Jun 1, 2026 6:38 am
Ah, third party stuff -- that explains it. Got a busy week ahead, but I'll try to pull together a concept.
Jun 1, 2026 6:13 pm
OOC:
Does anyone know the War Stories of Garth Ennis? Especially "Johann's Tiger"? Then you have a picture of my character already.
Rüdiger Müller

Age: 26 years old
Hometown: Berlin
Background: desillusioned german tank commander
Reason for Enlisting: patriotism
Personality: courageous loyalty to his comrades
Fear: to be the last survivor
Hope: hasten the end of war, bring people home
Jun 2, 2026 5:17 am
I've got a couple of ideas -- who to pitch / play kind of depends on the makeup of the rest of the squad. Am I mistaken in thinking these should be GIs?

Joey Moretti
Age: 22
Hometown: The Bronx, New York
Background: Grew up helping at his uncle's grocery and running errands for half the hood, including some gangsters. Knew everybody and everything. In the army, Joe prides himself on the network he's built and his ability to get find things for people. For a price.
Reason for Enlisting: Unlucky! Drafted in 1941 after Pearl Harbor.
Personality: Smart-mouthed, resourceful, sociable. No shortage of opinions. Always has a plan. Sometimes a good one.
Fear: Being ignored / not listened to or valued, especially by dumb, uppity officer types.
Hope: To get back home, find a nice girl and another nice girl on the side, and make a good life for himself back in the Bronx with the guys running numbers and other easy money-making ventures.

-Or-

Alexander "Sandy" Whitaker
Age: 24
Hometown: Near Casper, Wyoming
Background: Raised on a cattle ranch, Sandy worked long, hard days and complained little. He grew up riding horses, fixing fences, tending animals, solving farm problems with simple know-how and hard work.
Reason for Enlisting: He and his brother both volunteered in early 1942, believing in the cause.
Personality: Steady, practical, dependable. Tends to keep quiet and is an emotional 'rock,' in a good way. Sandy doesn't complain much and rarely panics. He gives everyone a fair shake until they show him that's a mistake. He respects authority, generally.
Fear: Failing the men beside him. People start to rely more and more on Sandy when they understand how steady he is, and he never wants to let anyone down.
Hope: Go back to Wyoming after the war, buy some land, settle down and build a life and a family with June Carver if she's not spoken for when he gets back.
Jun 2, 2026 7:03 pm
Either one would make a fine G.I., Harrigan.
Jun 17, 2026 8:25 pm
I was hoping to get at least three players and a max of five, so I'll boost the signal and leave this up for a few more days.
Last edited June 17, 2026 8:29 pm
Jun 24, 2026 1:57 am
I'm going to close this one for lack of interest. My apologies to the interested parties.
Jun 24, 2026 2:10 am
All good, WhyKnt! These stories exist despite not being told!

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