I would probably use Genesys (literally generic setting version of FFG's SWRPG if anyone hasn't heard of it) since it has the advantage of working with differing settings built in, tech levels, magic, so on and so forth so I'd have more options for what kind of world the players would be dropped into readily available. Alongside having social and narrative mechanics built in by default which would help me work with the themes of being trapped far from home having to setup up shop in a completely foreign world, focusing on the initial building blocks of food and water to first interactions with the world's people, learning, diplomacy, building a place for themselves there, maybe learning magic if it's a world with magic, interacting with crazy inventions if it was a steampunk world, etc.
It would work well for the narrative and character focused game I'd want to do alongside my own liking for the FFG's Star Wars combat system that carries over to Genesys.