May 18, 2026 3:41 am
Greetings all! I'm making my tentative and hopeful return to this site after god knows how many years. The system in question this time is The Orpheus Protocol, a little "intrigue and cosmos" crunchfest created by Rob Stith of Varcolac Press. I'm looking for 3-4 players ready for a long-term game, with some wiggle room for a few more short-termers who want to be part of something for a story arc or two. Details below.
The System: I own a copy of the rules, and no one playing needs to have them. I am expecting most or all of my players to have no experience with the system, so if you don't have the book I'm totally chill with that and prepared to help every step of the way. If you want a peek at whether this is for you, there are options. At the site linked below, there is a podcast currently in its fifth season, with a running narrative going back to the earliest days of the system's development. On that site, you will find links to the prototype rules. They are good for answering "Is this something I'd like", but I will be using the finished edition that is available on DriveThruRPG, which has some cohesion differences and additional content. I will make a series of posts in the actual game thread (when I create it), to brief you on the "need-to-know" and how I am adapting The Orpheus Protocol for pbp use.
Link: Click here to go to the Orpheus Protocol site.
My Commitment: I work a full-time job, but I do late hours and have a lot of free time on weekends. You can expect me to spend about 7 to 18 hours a week on GamersPlane once we've gotten started, typically in the ranges of 12:15 AM to 3:00 AM Eastern on weeknights, and 12:00 PM to 4:00 PM on Saturday and Sunday. This game will be run exclusively on GamersPlane, but if enough players are interested, I'd be open to a little group on Discord for chitchat and coordination outside of the narrative. Worth knowing, I will not be doing voice chat and that is not likely to change. As far as updates, I intend to advance one round of combat per day while combat is underway. When it isn't, the story will make a major move forward 1-2 times a week. These timings will be subject to change when I get a read of how invested the players are, plus how much time my players intend to spend on my game per day/week.
What I Expect: Not much. My hope is that for my more dedicated players, you'll either be active 10:00 AM to 2:00 PM Eastern, so I can glimpse your posts before work and have time to think about them, or that you'll be on when I am. Obviously for those of you in or near my time zone, I'm not demanding the latter; I don't want anyone foregoing sleep to catch me online unless that is your healthy lifestyle like it is mine. If you do really want to catch me online, you know when I'll be here (see above). My hope is that you'll be able to put a minimum of 20 minutes into this game per week (that's around 3 minutes a day), but my ideal would be 3 hours of your contributions per week (non-consecutive). Also, I thrive on communication and critique, so please talk to me about what went well, what could be improved or done differently, and just general chatter. I'll either have a chat thread, or possibly do that Discord thing.
Character Creation: I'll discuss the details of this if we can get enough of a crew together. I will be wanting to walk each person through the process, even if you are experienced with the system. This promotes cohesion and makes for the best story.
The Setting: See my next post.
The System: I own a copy of the rules, and no one playing needs to have them. I am expecting most or all of my players to have no experience with the system, so if you don't have the book I'm totally chill with that and prepared to help every step of the way. If you want a peek at whether this is for you, there are options. At the site linked below, there is a podcast currently in its fifth season, with a running narrative going back to the earliest days of the system's development. On that site, you will find links to the prototype rules. They are good for answering "Is this something I'd like", but I will be using the finished edition that is available on DriveThruRPG, which has some cohesion differences and additional content. I will make a series of posts in the actual game thread (when I create it), to brief you on the "need-to-know" and how I am adapting The Orpheus Protocol for pbp use.
Link: Click here to go to the Orpheus Protocol site.
My Commitment: I work a full-time job, but I do late hours and have a lot of free time on weekends. You can expect me to spend about 7 to 18 hours a week on GamersPlane once we've gotten started, typically in the ranges of 12:15 AM to 3:00 AM Eastern on weeknights, and 12:00 PM to 4:00 PM on Saturday and Sunday. This game will be run exclusively on GamersPlane, but if enough players are interested, I'd be open to a little group on Discord for chitchat and coordination outside of the narrative. Worth knowing, I will not be doing voice chat and that is not likely to change. As far as updates, I intend to advance one round of combat per day while combat is underway. When it isn't, the story will make a major move forward 1-2 times a week. These timings will be subject to change when I get a read of how invested the players are, plus how much time my players intend to spend on my game per day/week.
What I Expect: Not much. My hope is that for my more dedicated players, you'll either be active 10:00 AM to 2:00 PM Eastern, so I can glimpse your posts before work and have time to think about them, or that you'll be on when I am. Obviously for those of you in or near my time zone, I'm not demanding the latter; I don't want anyone foregoing sleep to catch me online unless that is your healthy lifestyle like it is mine. If you do really want to catch me online, you know when I'll be here (see above). My hope is that you'll be able to put a minimum of 20 minutes into this game per week (that's around 3 minutes a day), but my ideal would be 3 hours of your contributions per week (non-consecutive). Also, I thrive on communication and critique, so please talk to me about what went well, what could be improved or done differently, and just general chatter. I'll either have a chat thread, or possibly do that Discord thing.
Character Creation: I'll discuss the details of this if we can get enough of a crew together. I will be wanting to walk each person through the process, even if you are experienced with the system. This promotes cohesion and makes for the best story.
The Setting: See my next post.
Last edited May 28, 2026 4:30 am


