[IC] Into the Darkness

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Apr 21, 2026 11:08 pm
So it begins...
May 12, 2026 1:51 am
The expedition begins as planned: a gathering in the weather gardens before first light, then heading south for some hours before angling away from the riverbed and toward the foothills south and east. The former flood plain gives way to dried up scrub with the occasionally stunted prickle-tree managing to thrive in scattered patches along the way.

In those days, the land of Saleska had no king. History left sparse records of previously notable conquerors and rulers, but these records weren't to be found sequestered in libraries and collections of scrolls. They were recorded as features in the land itself; cairns, tombs, old buildings, and such like, left to stand as silent witnesses to ages and civilizations gone by, now reclaimed by the dust of the Earth.

Kel-Berran's tomb now stands as one such monument, and probably the closest to the town of Finn's Crossing. It's carved into the recessed side of a canyon between two of the larger hills. Twin stone pillars frame the large double doors barring the passage into the ancient king's resting place; above them a large mural is cut from the red and white marbled sandstone of the cliff itself. It presumably once depicted the king in all his majestic glory, but time -- and possibly vandals -- has taken its toll. The figure in the deep-cut and larger-than-life mural has been missing its head and one arm since before anyone can remember.

Magnus, however, has other things on his mind as he pulls up his horse and signals the expedition to dismount. The shadows are growing long, but the light of day hasn't yet abandoned our trio to the night and its assorted dangers, leaving the huge doors clearly visible. Magnus is staring at them.

"Uh, guys? Remember that bit I told ye about the tomb being sealed up for ages because I didn't figure anyone besides us would be dumb enough to open it?" He gestures toward the two stone doors.

One of them is ajar.
https://i.imgur.com/jLwuQZ5.jpeg
The tomb of Kel-Berran is no longer sealed.
May 12, 2026 11:55 am
From a distance, Mart is struck by the imposing nature of the tomb. He knew the stories about Kel-Berran, but even so it was clear he had been a very influential individual. Would Mart ever be renowned like this? He could only dream...

"That doesn't bode well." Mart concludes when Magnus points out the open door. "Who else knew we were coming here?" What did this mean? Was someone on to their plan and trying to stop it? Was there another person with the same idea as Magnus? "Best be on our guard."

He dismounts and does a quick check of the area in front of the tomb.
OOC:
Do I see any horse or human footprints nearby that aren't ours?
I don't think I have any skill or gear to aid me or hinder me. So I'll just roll a straight D6.
Hope it's fine that I'm rolling without the GM asking. Let me know if not or feel free to ignore the roll.
Last edited May 12, 2026 11:57 am

Rolls

Search for prints - (1d6)

(4) = 4

May 12, 2026 3:06 pm
"I don't like this," Hastali mutters, referring to the ajar portal. Then he waits for Mart to assess the presence of any traces. He certainly knows more about exploring the outside world than he does.
Then he approaches the portals carefully, making sure there are no traps or similar mechanisms. And he tries to see if he can glean any information from the structure of the mechanisms that kept the doors closed. After all, that's what Hastali is all about: mechanisms.
May 15, 2026 12:21 pm
OOC:
The rolls are meant to be player facing, so it's absolutely fine to roll when your character attempts something.
The swirling dust makes it difficult to make out a lot of detail, but Mart can make out several sets of tracks leading into the tomb. They appear to belong to several bipedal creatures. The toes are all wrong for human, dwarf, or elf. They might be claw-toed and they all track into the tomb; there's no evidence they came back out.

Meanwhile, Hastali's search reveals no new surprises; the doors and hinges remain largely undamaged, but bits of the clay and mortar sealing it have flaked off into the dust below. The bit of rope bearing the mark of whoever sealed it lay off to one side, forgotten.

Having tied off the horses, Magnus glowers into the gloom for some moments, contemplating. "The Alderman wanted to keep the plan hush-hush," he says in answer to Mart. "Only the elders and a few higher-ranking officials knew we even spoke of it."

He sets his pack down and slides a torch free from the bundle roped to one side. "We'd better strike a light and have a look. If we're lucky, maybe whoever broke in wasn't after the same thing we're after."
OOC:
The players should decide who's going to bear the torch. If no one else wants to do it, Magnus will.
May 15, 2026 12:55 pm
"I see some kind of footprints here." Mart tells the others, pointing at the prints in the sand. "It's surely not human, but what creature it is I can't tell. Was more than one though." He says in a somewhat worried voice.

"I can hold the torch." He offers when Magnus offers. "If it comes to a fight, you two will likely need both hands." Mart, not being much of a fighter himself doesn't mind staying in the back to supply the others with light. Although, right now it meant that he was walking in first to light the way.

With weary hesitation he steps inside after Hastali confirms there are no traps.
May 19, 2026 10:00 am
Magnus hands off the torch and stands aside, taking one last look behind them to ensure they aren't being followed... and to give his teammates room to work.

As the doors are pushed further open, the fading light of day partly reveals the main tomb chamber, a somewhat modest size at 9x12 feet, give or take. An ornate sarcophagus sits in the center: polished stone with some inlaid silver, gold, and copper. The raised likeness on the lid was likely meant to resemble the king entombed within. There are a few recent scratches on the lid, but not enough to suggest it has been recently moved.

An empty groove bored into the lid is probably where the king's scepter once rested. While there are no other exits immediately evident, the shadows of an alcove at the far end of the chamber could bear further investigation.

Magnus enters the chamber last, his knife drawn in an overhand grip. He glances at the sarcophagus, curses under his breath, then adds: "I don't think this is quite what Arias had in mind."
May 19, 2026 2:49 pm
Hastali begins to carefully examine the room. He turns to Mart and Magnus, sharing his disappointment over the scepter's disappearance. However, he also says, "These tombs often contain more than one treasure, so let's not get discouraged so quickly!"
A nagging thought also tells him that the tomb can't be that small. And perhaps this is a dummy burial chamber. Near the lands where he comes from, there are people who have turned construction into a true art, creating enormous structures. And one of the techniques they use is to deceive tomb raiders with dummy burial chambers.
He also shares this thought with his traveling companions.
Then he says, "I would check the area for traps or mechanisms for opening secret doors. I ask you instead to take a general look at the room and specifically determine what might be hidden in that niche."
OOC:

I make a roll to search for traps or mechanisms for hidden doors. I use the mechanism builder descriptor, so I roll two dice. Obviously, approval of this is subject to the GM's approval. In the meantime, I roll to speed up the game.

Rolls

Search for traps or hidden doors - (1d6+1d6)

(3) + (4) = 7

May 19, 2026 3:08 pm
Mart agrees. "Good idea. You never know what trickery is about."
As Hastali checks for hidden doors he uses the light of the torch to find out more about the alcove in the back. He approaches somewhat carefully as there could be clawed creatures about.
OOC:
Not sure this requires a roll.

What does Mart see?
May 20, 2026 2:50 pm
A thorough search reveals no further traps or mechanisms.

The alcove is styled like a recessed shrine, but there are no statues, icons, or candles here; a closer examination reveals that the dust has been disturbed. Not only that, but the torch flickers as it catches a draft when brought closer to the stone panel, which sits slightly to one side like a panel that was improperly closed.

Had whoever - or whatever - came this way been more cautious or less hurried, the door might have been difficult to find, with the scarcely visible joint hidden in shadow.
May 21, 2026 11:52 am
Hastali turns to his companions: "I'm leaning toward exploring what's behind this niche. We might find precious treasures down there. This is almost certainly a fake mortuary. I've shared this opinion with you before. It's obvious from the way it's defended. I hate to admit it because this means the real danger begins behind this panel."

Then he invites Magnus to continue, trying to convince him that they can't return to Finn's Crossing empty-handed, given the dire situation in the city.
Hastali truly believes they'll find treasures down there. But his thoughts are also turning to his hidden goal: the ancient metal!

Then he turns to Mart and asks, "What do you think?"
May 21, 2026 12:06 pm
"Indeed!" Mart replies. "If I were hiding a scepter I wouldn't put it in the first room either." He concludes from what Hastali says. "We'll need to venture deeper."

He walks up to the stone panel. "You both get ready to attack whatever comes out. I'll open the way forward." He holds the torch in a way that will light up the inside and uses his other hand to pull at the panel. He tries his best to stay out of danger himself.

Rolls

Open the panel - (1d6)

(5) = 5

May 22, 2026 9:50 am
"Right. Except... I didn't think they were supposed to be hiding it." Magnus peers wistfully at the empty slot where the scepter should have been, then shrugs. "I suppose we'll have to find it, regardless. We've nothing to gain by returning with no treasure."

Sliding a hand over the sarcophagus, he then turns his attention to the alcove panel. The door is situated such that it slides to one side on some kind of track. It opens easily enough, at first, with the quiet scrape of stone against stone. Then it jams.

Magnus mutters and then shoulders his way into the alcove to help Mart force the door. It's cramped; not quite wide enough for the two to stand abreast, but they make it work. The panel resists at first, sliding partially back into place when the pressure lets up. It's as though something were pushing back.

A concerted heave convinces the panel to slide far enough open to admit them; as it gives way the party can hear a wet flop from the other side like a sack of something heavy hitting the floor. Torchlight spills into a large chamber, wider than the first. The walls and floor are too perfectly straight for this to be a natural cavern.

There appears to be a door to the far left. The misshapen body of a diminutive humanoid lays on the floor nearest to the now-open alcove door. And something in the periphery, where the shadows dance beyond the torchlight, skitters away. Heard rather than seen.
May 22, 2026 11:01 am
Mart bites his teeth while trying his best to get the panel open together with Magnus. Eventually he's relieved that they managed. Though he wonders about the pressure from the panel.

Before going in, he searches for a loose brick or piece of wood to put in the opening of the panel. If it were to slide closed again, at least there will be a sliver left to grab hold of.
"This place is starting to give me the creeps." He says quietly to the other two after hearing the sound of something scurrying away. Was it the clawed creature or just a rat? "I suppose that's to be expected from a tomb. None the less, I don't like it."

"Looks like there's a door in the back. I'll light the way." He says, torch in hand.
[ +- ] Map
Last edited May 25, 2026 4:25 pm
May 25, 2026 4:20 pm
Hastali follows the other two companions into the opening, after making sure the block Mart had placed is working.
Then, turning to Magnus and Mart, he tells them to advance cautiously toward the area where the creature disappeared. He does so, swinging his hammer at the ready.
"We can check what the corpse is carrying once we're sure we're not at risk of attack."
May 25, 2026 4:28 pm
OOC:
Sorry, I posted this in the wrong thread, wanted to post in OOC.
Last edited May 25, 2026 4:29 pm
May 26, 2026 8:54 am
Magnus curses low under his breath as he nearly trips over the threshold when the door finally gives way. "Creepy is the right word for it," he agrees with Mart's comment. He nods to Hastali and advances into the room with him, knife still drawn and at the ready.

There is little in the way of loose debris near the doorway, but a loose bit of stone suffices. Whatever was in the shadows continues to retreat with the receding darkness, even as Mart holds the torch aloft. As the light spreads further into the room, the party can see that there is definitely a doorway on the left wall of the chamber, closed by a solid oak door. Aside from the previously secret alcove passage, it's the only other apparent exit from this chamber.

There appears to be some writing chiseled into the otherwise smooth floor of the chamber.

The skittering thing appears to be a spider the size of a small dog; it's halfway up the wall and makes a low hissing noise as the light draws closer.

Magnus freezes, stifling another half-mutter curse as his gaze shifts from the engraving to the spider-thing. "Never seen one of those before. Think it'll bother us if we leave it alone?"
May 26, 2026 9:07 am
Mart leaves the chiseled writing for what it is and instead focuses on the large spider. "Hmm.." He says while he racks his brain for any information on such a large spider. He's seen many spiders in his days exploring the swamp near his home but never this large. Most spiders are harmless to humans, though. So he's not all too worried right now.

He brings the light a bit closer to take a good look at the color and markings on this creature.
OOC:
What info can I gather from this spider?

Hmm, I should have rolled the d6 separately maybe. This result is a bit confusing since it's saying 6 as the result. But it should be 5.
So it's a 'No, but...' if I'm not mistaken.
Last edited May 26, 2026 9:09 am

Rolls

Get info on the spider. Using "Practical Biologist" - (2d6)

(15) = 6

May 26, 2026 11:34 am
Hastali turns to Mart: "You, who are an expert on beasts and animals, can you tell us anything about this creature? How dangerous is it? Is there a way to handle it without having to fight it?"
It's not the first time Hastali has seen a giant spider. In one of the Hittish Empire's campaigns against the steppe tribes, he even saw them used as mounts. What spells those people used to control them has always remained a mystery.
But even if he's seen larger ones, that doesn't mean the bite of a spider that size isn't deadly. Perhaps it's also the cause of the death of the humanoid in the room.
Hastali remains on guard and doesn't approach the beast, waiting for Mart to say something about how to deal with the spider. But at the slightest sign of attack, he's ready to unleash the full force of his hammer upon the creature.
Meanwhile, he remains near the torchlight; apparently, the spider doesn't like fire. Hastali turns to Mart: "You, who are an expert on beasts and animals, can you tell us something about this creature? How dangerous is it? Is there a way to handle it without having to fight it?"
It's not the first time Hastali has seen a giant spider. In one of the Hittish Empire's campaigns against the steppe tribes, he even saw them used as mounts. What spells those people used to control them has always remained a mystery.
But even if he's seen larger ones, that doesn't mean the bite of a spider that size isn't deadly. Which is perhaps also the cause of the death of the humanoid in the room.
Hastali remains on guard and doesn't approach the beast, waiting for Mart to say something about how to deal with the spider. But at the slightest sign of attack, he's ready to unleash the full force of his hammer upon the creature.
Meanwhile, stay close to the torchlight; apparently, the spider doesn't like fire.
May 27, 2026 8:30 am
OOC:
Yep, that's a 'no, but'.
The spider isn't nearly so large as to serve as a mount as observed elsewhere, but it's large enough to sink its fangs if the party turns its back.

As Mart brings the light closer, the spider backs further up the wall toward the darkened recesses of the ceiling. It looks black and wicked in the semidarkness, though rust colored streaks can be glimpsed on either side of its body.

Magnus steps forward as well, staying within the circle of light. "Crypt Spider," he intones. "Got so used to living in the dark that they can't stand the light. Probably best to keep an eye on it just to be safe. Can't say as I've ever seen one that big before." He shudders as the thing creeps further up the wall. "And don't let that torch go out; it might see that as an opportunity for a three course meal!"


Giant Crypt Spider
[ +- ] Spoiler
May 27, 2026 11:52 am
Hastali turns to his companions, saying that on the one hand, it's certainly best to avoid unnecessary confrontations, but on the other, that beast still poses a danger, and that it would be nice to neutralize it without fighting. It's clear, however, that it's not a humanoid worth negotiating with.
Then he pauses for a moment to see if there are any nearby elements that could trap it, or something he could exploit to prevent it from being followed.
Talking to his companions, he then says that if none of these solutions are possible, perhaps the best thing to do is rely on his fear of the torch and continue, hoping it has no way of following us once we close the oak door.
"What do you think?"

Of course, Hastali doesn't forget that it's time to explore the room and, of course, search the humanoid's body. But first, he waits to see what his companions plan to do with the spider.
OOC:

I'll try to say, stretching the meaning of the descriptor a bit, that I use the "mechanism builder" edge to determine if there's something to trap the beast with.
So I roll 2d6. The first die represents the basic roll, the second the descriptor. So if docleadfoot deems the use of the edge improper, we still have the result with just one die.
Last edited May 27, 2026 11:54 am

Rolls

Understanding how to trap the spider - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (2) = 2

May 27, 2026 1:00 pm
"Indeed. It seems to fear the fire." Mart agrees. "I don't know this species in particular, but I suspect we should avoid being bitten either way." He looks at the cowering creature. "It probably won't risk attacking us head on unless we're restricted." He adds with some general spider knowledge. "Yes, closing the door will surely deny it entry to the next room."

"Perhaps we can drag the body back a bit so we can inspect it safely." Mart hands the torch to Magnus and tries to pull the body towards them and away from the spider.
OOC:
I don't have any specific skill for this.
That's not a good roll :/
[ +- ] Map
Last edited May 27, 2026 1:11 pm

Rolls

Pull the body to a safer place - (1d6)

(1) = 1

May 28, 2026 9:03 am
Magnus accepts the torch, brandishing it aloft and causing the spider to retreat a few feet farther up the wall. Taking his cue from Hastali's reasoning, he muses: "While I don't see any materials suitable for trap makin', we DID bring some oil along, yes? Drop some on the floor between us and that monster and I'll see about lightin' it up with the torch. That ought to keep it cornered for a bit."

Meanwhile, Mart has scarcely touched the unfortunate humanoid's body when he notices a second shadowy spider-form perched above the formerly secret entrance the party just came through. Like the other spider, the single torch appears to be giving it pause, but that's not going to last forever.

"Might be time for another torch..."


Giant Crypt Spider (Far left corner of the chamber)
[ +- ] Spoiler
Giant Crypt Spider (South, perched over the alcove entrance)
[ +- ] Spoiler
OOC:
Since Hastali got a 'yes and' result but there weren't any suitable materials to follow through on the trap plan, I'll translate that into +1 Will point, bringing his total up to 4. Good roll -- we're probably going to need a couple more of those soon!
May 30, 2026 2:00 pm
"Son of a ...!" Mart shouts suddenly, as he pulls on the corpse. "Watch out, there's another one behind us." Did we miss that one when we came in? he thinks to himself. They were very focused on the noise in the back of the corridor, so it's not unlikely that they completely failed to notice this spider.

"Let's follow Hastali's idea and get into the next room, then close the door." He proposes.
In the mean time, he checks the body to see what killed it and if there's anything noteworthy on its person.
OOC:
Gonna add "practical biologist" to my roll because I want to find out what killed this person. If it's not applicable to the loot, feel free to take only the first roll for that.

Tartarosso, I feel a bit bad doing this since it was your idea to look at the body, but I want you to know that I'm not a loot-hog. So anything I find in game I will let you know unless Mart has a specific reason to keep it secret. :)

Rolls

Check the body - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (4) = 4

Jun 3, 2026 11:23 am
Given Mart's words, Hastali suggests proceeding to the next room. He suggests adopting a "safety" formation. He or Magnus (but Hastali suggests himself because he doesn't have enough confidence in Magnus's physical abilities at the moment) will enter through the wooden door. Mart will stand between them with the torch, and the remaining scout (as mentioned, Hastali suggests Magnus) will stand to monitor their exit from the spider room.
This way, they should be able to defend themselves from any spider attacks without turning their backs on them, while also protecting themselves from whatever they might find in the next room.
Before proceeding, however, Hastali waits for Mart to finish searching the corpse. He also waits for Mart to strip him of anything that might be useful as loot or for the continuation of the mission.

After this, he waits to hear what his companions think of his proposal.
OOC:

If the answer is yes, before entering the new room, Hastali checks the wooden door for any traps.
Jun 3, 2026 8:12 pm
OOC:
Mart will go along with Hastali's safety formation idea and take back the torch from Magnus to allow for that setup after he's done looting.
Jun 15, 2026 9:05 am
Checking the body while Magnus holds the sputtering torch aloft to keep the spiders at a distance, Mart finds several sets of fang marks on the body. Given the creature's facial expression, it must have died in agony.
[ +- ] Spoiler
OOC:
Looks like we're attempting to move to the next room without fighting the spiders...
Magnus lights up a fresh torch off the dying one and hands it back to Mart as Hastali calls out new marching orders. He shifts his dagger back to his main hand and watches for movement from the waiting spiders, muttering: "I hope whatever's on the other side of that door is easier to deal with than these monsters. I'm used to stepping on spiders, not fending them off with fire!"

The creatures do indeed inch along the walls toward the party as the pool of torchlight moves toward the side of the room with the door, but the fresh torch continues to hold them at bay.

Meanwhile, Hastali's check of the door reveals no evidence of traps, but it's locked shut. Options include:

• Spending some time to pick the lock (could burn an additional torch)
• Breaking the door down (could alert whatever's on the other side; can't shut a broken door)
Jun 15, 2026 4:04 pm
OOC:
Personally, I'd prefer to try to lockpick by adding a die using the "mechanism builder" description.
If I understand correctly, if the roll is successful, we don't waste the torch.
Obviously, I'm also waiting for the opinion of @TheGenerator
Hastali explains to the other two explorers that the door is locked and what the two options are.
He also says that with his experience working with mechanisms, he might be able to open the door without wasting too much time and therefore without wasting a torch.
"What do you think?"
Jun 16, 2026 9:30 am
Mart snatches up the brass key. He'll mention it to the others in the next room.

He takes the new torch from Magnus. "Give me that old torch too. I can use it as a cudgel." He tells him, taking the sputtering torch into his good hand. Having no real weapons himself, it'll might prove useful to him.

"A locked door?" Mart asks to confirm. "Here, try this key I just found on this person. It appears he's got big fang marks. I'd conclude that these spiders are indeed not friendly! But they do already have a meal ready for them. So they may leave us alone if we leave them with the body."

He hands the key to Hastali for him to try on the door. "Otherwise, if you think you can pick the lock, we'll try to buy you some time for it."
He jabs the torch at one of the spiders that had gotten a little too close for comfort.
OOC:
Mart will pass through the door last to keep the spiders at bay.
Should I roll for that?
Jun 16, 2026 4:40 pm
OOC:
Some might say I didn't read the post carefully and missed the key, but in reality, what Hastali said was because I wanted to stay in character, making him say things consistent with the fact that he still didn't know about the key (of course not).
Hastali turns to Mart and tells him to pass him the key. He'll try to open the door. Otherwise, he prepares to open it, keeping an eye out for what he'll find on the other side.
Jun 17, 2026 7:22 am
OOC:
Yep, I was leaving it to TheGenerator to decide whether his character wanted to admit to finding the key. It's why I included the two other options for getting past the door. Granted, I'm not sure why he WOULD keep the key a secret but I'm trying to leave as much room as I can for player agency and avoid making assumptions I don't need to make.
Magnus peers into the gloom and holds his knife at the ready, though the torches appear to be keeping the spiders at bay for the moment. The key does indeed fit the lock, turning the mechanism with an audible *click*. The only other sounds as the door creaks open are the flames of the fresh torch greedily lapping at the air and the sound of the party breathing as the door swings wide.

Torchlight spills into a much smaller unadorned chamber. The floor is hewn from a similar stone as the previous chamber, but unpolished. The room appears to be empty save for a simply chiseled stone casket in the corner, much smaller and less decorated than the one in the antechamber.

There's a closed wooden door on the wall to the right as the party enters.

Directional note:
[ +- ] Spoiler
Jun 17, 2026 10:39 am
OOC:
@Tartarosso, it was perfectly RP'd!
DocLeadfoot says:
I'm trying to leave as much room as I can for player agency and avoid making assumptions I don't need to make.
I appreciate that :) even though, as you say, I don't have a reason to keep such things secret.

I've updated the map. Gonna let Hastali act first.
Jun 18, 2026 8:30 am
Hastali uses his torch to check for spiders on the ceiling or walls. He also looks around carefully to determine if there are any other threats. If there are no other threats, he then proceeds to enter the room and cautiously approach the sarcophagus. He inspects it without touching it to better understand what it is by looking at it up close.
OOC:

If we understand that there are no threats, perhaps it would be helpful to put out one torch to avoid using too much of it. Obviously, if it makes sense to put it out and then reuse it.
Jun 18, 2026 9:28 am
OOC:
I didn't realize Hastali also had a torch.
"Go on." Mart tells Magnus to let him through the door. Then he follows behind, his front facing the spiders to keep them at bay with the flames of the torch. "Stay back, you two!" He calls out to the fanged creatures.

"Is it safe in there?" He asks the others, but he doesn't wait for an answer. Slowly he backs his way into the other room before trying to close the door with his foot.
Jun 18, 2026 9:57 am
OOC:

It comforts me that I'm not the only one who doesn't read carefully :D
Jun 19, 2026 6:17 am
Magnus shoots one last glare towards the nearest spider, then brushes past Mart to follow Hastali into the next room. It has a much more rough-hewn look than the previous rooms, almost as though it were meant for some mundane utility such as storage. The casket is unsealed and doesn't appear to be rigged, nor is it large enough to be suitable for burying anything human sized or larger.

Nothing appears to be skulking around in the shadows or waiting to bite the party.
Jun 19, 2026 2:18 pm
OOC:
Tartarosso says:

It comforts me that I'm not the only one who doesn't read carefully :D
Hehe 😁

@DocLeadfoot do I need to roll anything to keep the spiders at bay?
Jun 19, 2026 7:05 pm
TheGenerator says:
OOC:

@DocLeadfoot do I need to roll anything to keep the spiders at bay?
OOC:
The light's keeping them away; if you're worried about being followed you can close the door, but otherwise nah. Just follow everyone else into the next room.
Jun 20, 2026 9:03 pm
Mart closes the door, keeping the spiders on the other side. "Alright. I don't think they'll get through." He looks at the others. "Everyone ok? If you need healing, I've brought some leeches." unfortunately for the leeches, it seems that nobody got hurt.

Then Mart turns his focus to the new casket. "Perhaps this one holds the artifact we're looking for." He brings his torch closer to get a good look. He searches for any interesting looking markings.
Jun 23, 2026 8:21 pm
OOC:
I don't know if @DocLeadfoot is waiting for me. If so, Hastali is waiting for Mart to inspect the casket
Last edited June 23, 2026 8:21 pm
Jun 24, 2026 8:44 am
OOC:
Yeah, I wasn't sure if you were going to do something with it or wait.
Also, there are no apparent traps or mechanisms; the casket isn't even locked.
Magnus finishes a cursory walk around the room, satisfying himself that there aren't any other spiders lurking about. He joins Mart in peering at the rough stone casket. "Looks like the sort of thing they'd have put in a tomb to store goods and offerings rather than bodies. A bit like a foot locker, maybe." He stoops down to tap on it with the hilt of his knife and adds: "I think we can open it. Want me to do the honors?"
Jun 24, 2026 1:07 pm
OOC:
Just to confirm, there are no markings on it on the outside?
Jun 25, 2026 7:37 am
OOC:
Just rough hewn stone. Nothing distinguishable.
Jun 25, 2026 1:12 pm
"Might as well." Mart replies to Magnus. "What do you think, Hastali?"
Mart takes a step back before anyone opens the casket.
Jun 26, 2026 9:18 pm
OOC:
ok, I get it, we'll sacrifice Hastali :D
Hastali approaches the cqsket with extreme caution and opens it with the utmost care. Ready to jump back as soon as he sees something strange happening.
Last edited June 26, 2026 9:19 pm
Jul 20, 2026 6:18 am
For the moment, the crypt has gone quiet aside from the actions of the three intruding villagers. The silence is broken by the sound of stone scraping against stone as Magnus assists in moving aside the lid of the stone casket. Hastali is able to open the smaller metal box inside; apparently whoever interred this cache was relying on the tomb to remain sealed, and perhaps the anger of its deceased inhabitants, to deter thieves.

The box contains contains eighteen silver coins stamped with the unfamiliar engraving of a half-forgotten king.
Two small potion vials, wax seals still intact.
One garlic necklace (advantage vs ghouls and vampires)
One holy symbol (advantage vs undead and profane things)
OOC:
I'm not sure how we're splitting the treasure. Magnus is primarily here for the scepter; he'd probably argue for a share of the coin but isn't likely to be interested in the other items beyond any immediate and necessary utility.
Jul 20, 2026 7:26 am
Mart peeks into the casket and gives an impressed whistle. "Not a bad start, that." He's mostly interested in the potions "It's no scepter, but perhaps I can figure out what kind of potions those are."
He patiently waits before taking the items. Magnus is the expedition leader and he doesn't want to step on any toes.
OOC:
I assumed that Magnus would take the money as that's mostly what the village needs until the rains are back.
We can split items among the players then.
What do you think, Tartarosso?
[ +- ] Map

Do I need to roll anything to inspect the potions?
Jul 20, 2026 11:44 am
Hastali lets out a crude exclamation of satisfaction in the Hittish language.
Then he suggests dividing the coins into three parts. As for the rest, he suggests that he and Mart divide the other items fairly randomly, since they might always come in handy, but mainly to spread out the weight. Specifically, he says he’ll take the garlic necklace (in Hittish tradition, vampire stories are among the scariest) and a potion.
Of course, he lets Mart analyze the potions before taking one.
OOC:

@DocLeadfoot Can you remind me or quickly link me to the rules on carrying capacity because, as always :'( , I’m on my phone and it’s hard for me to find them.
Then Hastali takes another look around, and if nothing particularly strange turns up, his suggestion would be to start cautiously inspecting the wooden door to try to figure out what’s hiding on the other side.
Last edited July 20, 2026 11:44 am
Jul 21, 2026 7:58 am
Mart is able to identify the vials as health potions, which may be quaffed to heal bodily injuries less severe than mortal wounds or permanent scars.

"Spreading out the weight sounds like a good idea," Magnus remarks. "No good hauling a fat pack around if you wind up tripping over your own shadow under the weight." He examines the room, content to let the other two work out how to split the treasure. Best to ensure nothing surprises them while their focus is on the box, after all.

The room for its part seems otherwise unremarkable. He leans against the wall, causing a loose brick to shift ever so slightly. The quiet rumble of stone sliding aside might or might not be audible behind the discussion around the treasure discovery.
OOC:
I went ahead and rolled 2 dice (advantage for Practical Biologist) for Mart and got a 6.
+1 Will point to Mart's total, bringing it to 4.

My understanding of the currently suggested loot split:
• Everyone takes 9 coins
• Hastali takes the garlic necklace and one potion
• Mart takes the holy symbol and one potion

ENCUMBRANCE
===========
We're assuming your character carries a standard knapsack than can hold ten items. This is in addition to your primary weapon and any armor you might wear. One spot in your pack can hold 3 consumable items (rations, torches, etc).

Coins go into their own pouch, we're not worried about their weight at the moment but if we wind up carrying over 100 per person I'll probably rule something like 300 coins takes up one inventory slot.
Jul 22, 2026 10:54 am
OOC:
I believe it's 6 coins each, since Magnus is also getting his share.
The rest is fine for me. Mart will take the holy symbol and one potion.
"Looks to be two healing draughts." Mart tells the other two. "Not as potent as leeches but good to have when you're in need of quick recovery." He hands one back to Hastali. Then he looks at the holy symbol. "Not sure which god this symbol portrays exactly. Though I suppose it never hurts to have the blessing of a god with you." He pockets it and brings his attention back to the room where Hastali is inspecting the wooden door.
OOC:
I don't know if it's relevant, but I'll do a roll to see if Mart heard the moving brick.
I'll use disadvantage since I was busy with the loot.
Edit: result = "no"
Last edited July 22, 2026 10:55 am

Rolls

Do I hear it? (worst result wins) - (2d6)

(34) = 7

Jul 24, 2026 6:56 am
OOC:
Yeah, that was supposed to be a 6.
The treasure discovery has most of the party's attention for the moment. Fortunately, Magnus's fidgeting doesn't result in anything immediately imminent or deadly happening. Eventually, however, Someone is bound to notice the draft and give the room another once-over. There is time to regroup and reassess once the counting and dispersal of the box's contents is complete.

It turns out that a large trap door has opened up in the far corner of the room, revealing a stairwell down to a previously hidden level of the crypt. There is also still the matter of the heavy wooden door to the right (the party was facing when we came in). In either direction may lie the scepter... or merely the harbingers of death.
Jul 30, 2026 8:08 pm
Hastali watches the hatch open.
Now deciding where to go will be complicated.
Hastali's methodical nature would lead him to continue exploring the entire upper level to "complete" it.
He shares this thought with his other two companions. But he says he's absolutely willing to proceed toward the hatch if the others offer good reasons.
Jul 31, 2026 6:47 am
"I can't shake the feeling that it might be a trap." Mart tells Hastali. "Then again, it could prove to be a shortcut of some kind." He too considers the options. "Let's at least check what's behind this wooden door before we rule out the other path."

Mart walks over and tries to see if the door will open easily. If it needs more strength, he's probably not the one to handle it.
Jul 31, 2026 8:14 pm
OOC:
Sorry, thought I posted this morning, but I guess I zonked owt...
The solid wood door opens easily, with minimal creaking. A staircase leads down into a narrow hall; a pile of bones is visible at the bottom, just at the edge of the torchlight. It is evident they've been there a while; they're picked clean and the stench of rat spoor wafts up from below.
Aug 1, 2026 10:48 am
Mart looks at the bones, visible in the distance. "I suppose my leeches wont do them any good anymore." He quips to lighten the mood then his face crinkles when the rat smell hits him. "The smell is quite foul here."

"What do you say, Hastali?" He asks his companion. "This way, or the hatch?" He's happy to leave the decision up to him.
Aug 5, 2026 11:29 am
Hastali's annoyance has substantially increased with this latest discovery of the non-linearity of the route.
He's realizing that exploring dungeons isn't like working with metals and mechanisms.
"I honestly can't find a good reason to continue one way or the other!"
"I suggest we continue through this door for now, simply because it's the official route."
"Mart, since you're mapping our route, also mark the secret trapdoor."
Then he tells the others that he'll go first. He suggests they form up again: himself, Mart, and Magnus (the other "beaten king") at the back, bringing up the rear.
OOC:

The next paragraph is written assuming the others agree with the proposed plan of action. Otherwise, we'll change it later.
Hastali takes the lead and begins to head down the stairs with great caution. Checking for hidden cables or pressure mechanisms underneath the steps and, of course, checking the ceiling as well.
Aug 5, 2026 8:14 pm
Mart nods in agreement. "Sounds logical." He again lights the way with the torch from his middle position.
Aug 10, 2026 10:39 am
Magnus is keeping a wary eye on the mysterious trap door he accidentally opened, but it's evident he doesn't trust it. "A look around the known paths first seems more sensible than running the place like a labyrinth from the old tales," he notes.

Lining up as Hastali suggested, the party ventures down the stairs past the door Mart just opened. It is, perhaps unsurprisingly, quiet save for the slap and scraping of their leather soles against the wrought stone under their feet. The stairwell takes them slightly past the pile of bones at the bottom. They appear to be human; other partial skeletons litter the chamber besides, tangled with knots of old spider webbing.

The chamber is wide, somewhat resembling the previous chamber with the text inlaid across the floor. This one, however, has no such text carved into the floor and its original purpose is, at first glance, unclear. An initial assessment of the chamber will reveal two immediate details: there is another heavy wooden door set in the wall straight across from the stairwell, and a second set in the wall to the right.

The first door is notable for being the evident site of a recent scuffle, with a familiar-looking giant spider laying curled up not four feet away from it. A flamberge style dagger protrudes from between its mandibles; the beast is quite apparently dead.

The dust in front of the other door is, by comparison, relatively undisturbed.

Magnus trails down the stairs behind the other two, peering into the gloom past the torchlight. Upon catching sight of the tableau near the far door, he exclaims: "What in the abrogated city of dust did THAT?"
OOC:
The torch begins to burn low again; Mart (or someone else if he's not available for it) will need to light the next torch soon to keep the expedition going.

GM Note: Magnus's reaction is meant to land after the party takes stock of the room's content and isn't intended to pre-empt whatever the two PCs would be doing during the initial examination of the area.
Aug 11, 2026 7:32 am
Mart is at first more interested in the bones than anything else. "Why are all these bones here? Did these people get trapped down here?" He inspects them more closely as they move past. When he notices the torch sputtering, he takes another from his backpack to light it.
OOC:
Any other details about these bones that are notable?
Only after that he notices the scene in the chamber. "Oh my!" He exclaims. "Well it looks like those spiders can indeed be killed." He leaves the inspection of the scene to the others. "Magnus, do you have any idea how deep this tomb goes? At this rate we could be here for days."
OOC:
I've updated the map

Rolls

Inspect the bones (+Practical Biologist) - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (4) = 4

Aug 14, 2026 12:57 pm
Before choosing which path to take, Hastali waits for the results of Mart's inspection and the answer to the question put to Magnus. In the meantime, however, he moves to examine the spider's body and the door in front of it, looking for clues as to who might have passed that way.
Aug 17, 2026 6:11 am
OOC:
Going to reconstruct the current sequence for context. Nudge me if I missed anything:
Lining up as Hastali suggested, the party ventures down the stairs past the door Mart just opened. It is, perhaps unsurprisingly, quiet save for the slap and scraping of their leather soles against the wrought stone under their feet. The stairwell takes them slightly past the pile of bones at the bottom. They appear to be human; other partial skeletons litter the chamber besides, tangled with knots of old spider webbing.

The chamber is wide, somewhat resembling the previous chamber with the text inlaid across the floor. This one, however, has no such text carved into the floor and its original purpose is, at first glance, unclear. An initial assessment of the chamber will reveal two immediate details: there is another heavy wooden door set in the wall straight across from the stairwell, and a second set in the wall to the right.

The first door is notable for being the evident site of a recent scuffle, with a familiar-looking giant spider laying curled up not four feet away from it. A flamberge style dagger protrudes from between its mandibles; the beast is quite apparently dead.

The dust in front of the other door is, by comparison, relatively undisturbed.

Mart is at first more interested in the bones than anything else. "Why are all these bones here? Did these people get trapped down here?" He inspects them more closely as they move past. When he notices the torch sputtering, he takes another from his backpack to light it.
OOC:
Mart, -1 torch.
Only after that he notices the scene in the chamber. "Oh my!" He exclaims. "Well it looks like those spiders can indeed be killed." He leaves the inspection of the scene to the others.

Magnus trails down the stairs behind the other two, peering into the gloom past the torchlight. Upon catching sight of the tableau near the far door, he exclaims: "What in the abrogated city of dust did THAT?"


"Magnus, do you have any idea how deep this tomb goes? At this rate we could be here for days."

Magnus, examining the scene of the apparent spider attack, looks up, frowns, and considers the question. "Historically, these tombs tended to vary in size and complexity, I think. Probably depending on the importance of who was being buried. Depending on the time frame, we should be looking at a single floor or a split level with several connecting chambers. The single floor theory is out, since we already found stairs in two places." He nudges a bone with his foot. It tumbles from the pile.

"I'd say this tomb's king ranks up there with the important ones, so that tracks. We may have to search two levels. No more than three tops if I know anything about these musty old tombs. I've never been in one, of course, but I've read a couple of books."
OOC:

Roll: Mart's examination reveals that the bones are human, too old to be part of any recent events. Possibly servants entombed with their king or past spider victims. A glimmer during the search catches his eye and he discovers a green gem likely worth 170 coins if sold to a respectable merchant. Aside from the spider itself, none of the corpses present are recent enough to have been part of the fight.

Mart, +1 gem worth ~170 coins pending a proper barter. Mart can attempt to pocket it without being noticed or it can be distributed however the party decides.
The disturbance patterns in the dust combined with the proximity of the scuffle with the spider suggests whatever party came through before almost certainly used the door nearest the spider. The dust around the other door seems relatively undisturbed with no sign of it having opened recently.
Aug 18, 2026 12:25 pm
OOC:
I think we still need some info on Hastali's search action to look for clues. Or perhaps a roll is needed there.
Mart picks up the gem and gives it a good look in the torch light. "This might fetch a pretty penny." He says, showing the found treasure to Hastali. "We'll sell it once we get to a market." He puts it in his pocket for now.

"Three floors, huh? That's quite a bit. And we'll have to keep watching our backs from now on." He says to himself somewhat worriedly.

"These bones are definitely not recent additions. Likely that they were buried here when the tomb was built." He concludes from inspecting the bones. "Found anything over there?" He asks his companions.
Aug 19, 2026 3:12 am
OOC:
Hastali's careful inspection of the dead spider and the site of the apparent battle yields no further clues. Beyond the flamberge dagger wedged in its mandibles and the disturbed dust as evidence of the survivors' passage, no other signs are evident. Both doors are closed. The knife is free for the taking if someone wants to pull it loose and wipe off the ichor but it conveys no special powers and bears no hallmarks of any special craftsmanship.
Aug 20, 2026 5:52 pm
Hastali extracts the knife from the spider and then says that if no one objects, he'll take the knife himself. Then, partly thinking aloud and partly turning to his companions, he wonders where best to proceed. "On the one hand, it's likely we'll encounter whoever killed this beast, and perhaps the sooner we do so, the better, if they're hostile, as I unfortunately believe they are likely." "The other road, however, is untouched and therefore must still contain its treasures." "What do you think?"
Aug 22, 2026 3:11 pm
"Though I don't feel very happy heading into a fight... Mart says. "Perhaps it's best we take care of whatever it is that's come in here with us." He points to the door where that shows it's recently been travelled.
Aug 22, 2026 3:19 pm
OOC:
If Magnus has no objection, I'd say the next move is to continue toward the door already used by the others (whoever they are). In the usual formation: Hastali, Mart, Magnus. Always very careful and cautious, of course.
Aug 25, 2026 8:32 am
OOC:
Hastali: +1 flamberge style knife
Hastali takes point again, with Mart carrying the torch and Magnus guarding the rear.

Magnus eyes the dead spider askance on his way past. "I suspect whoever broke into the tomb ahead of us is after the same thing we are. If so, I imagine we'll have to deal with them sooner or later... if the spiders don't."

The door opens easily enough, revealing a wide chamber much like the previous one, but this one features stacked wooden coffins lining two of the walls. A few of the stacks have been pushed over and broken, but what draws the party's attention is the room's other contents: a trio of humanoids similar in appearance to the corpse found upstairs: about half the size of a man, slightly bent or hunched, with green-black and slightly oily skin. Two of them have fallen; the remaining one stands against what appears to be another trio of living mushrooms. Its dagger flashes in the dim torchlight and it's staring in disbelief at its fallen comrades.

The fungoid nearest the creature makes a rude burbling noise and takes a swipe with a root-like claw. The creature dodges, attempts a draw cut with the knife which misses, then emits a gibbering shriek as the other mushrooms move in. Apparently realizing it's outnumbered, it makes a break for the door... barreling right toward the party now standing in front of the door.

What is the party's reaction?
OOC:
Magnus now recognizes the humanoid from some of the old stories: goblins!
Goblin x1
[ +- ] Spoiler
Fungoid x3
[ +- ] Spoiler
Aug 29, 2026 7:15 pm
Mart is surprised by how many beings are down here in this tomb. He expected to fine one, maybe two opponents but four was more than he had hoped for. As the goblin creature approached he though This guy is fleeing. His companions have fallen and he's lost hope. Though he couldn't be sure, as he had no real knowledge of these humanoids, it seemed like a plausible conclusion.

Perhaps this fleeing goblin could become an asset to them. "We have been sent here to help you." He speaks out loud to the goblin. "Stand with us and we will be victorious!" He tried his best to bring resolve into his voice. Even if the creature didn't understand the words, it might understand the sentiment. To help with that sentiment, he makes a fist with his free hand and points his torch at a fungoid.
OOC:
I'm trying to convince the goblin to help us defeat the fungoids. I'm not sure if this is correct, but I think in this case I can use my descriptor "Filled with bullshit" as I'm basically lying to try and persuade it.
If not, then just take my first roll only.

Rolls

Persuade the goblin - (1d6)

(3) = 3

In case my descriptor applies, an extra d6 - (1d6)

(4) = 4

Sep 2, 2026 3:50 pm
Hastali agrees with Mart’s course of action and tries to help him.
OOC:
In case we need to roll, GM, please remind me: how do I help?
However, if the goblin turns out to be hostile and tries to attack the group, Hastali stands ready to strike it with his warhammer.
OOC:
In that case, he’ll definitely use the hammer die
Sep 3, 2026 8:55 am
Had to think on this one a bit. Here's what I've got.
OOC:
Reviewing Options - Will Points
[ +- ] Spoiler
If you'd rather save the points and play it straight there's another option:
[ +- ] Spoiler
The two ideas aren't necessarily mutually exclusive, either.

Considering the dice pool, I'd say the Filled with BS/Good at Talking character trait is a point of advantage for Mart. There's also a language barrier assuming no one knows the goblin tongue. This creature is also not thinking about parlay, it's moving at speed away from the fungus creatures. This cancels out to one die, I think. So CONDITIONALLY, we will use the three (no), HOWEVER...

If Hastali can add a detail to the scene that would assist, I'll assess the roll with both dice and we'll use the four (yes). Tartarosso, I recommend that you work out your move proposal before looking at the spoilers at the bottom if you can help it (not a hard rule, it's just what I think is probably the most fun way to play it). Do read the ones up top, though; those lay out the options.

If we use the NO:
[ +- ] Spoiler
If we use the YES:
[ +- ] Spoiler
Sep 3, 2026 9:36 am
OOC:
Makes sense that my bonus is hindered by the creature's current disposition. I didn't think about that :)
I'm willing to spend 1 or 2 will points in this case. It sounds like a fun plot twist to have the goblin join us, kinda.
Do I still need to do extra rolls?
Sep 3, 2026 3:50 pm
OOC:
If you're spending points for extra dice, go ahead and roll as many dice as you decide to spend points for. If you're flipping a pip (moving the existing result up or down by one or more) no other dice are needed; just let me know what value you're flipping to and I'll deduct the points.

You both currently have four Will points.
Sep 3, 2026 7:39 pm
OOC:
I'll flip a pip and turn my rolled 3 into a 4.
Sep 4, 2026 6:50 am
OOC:
That bumps Mart's Will back to 3 and flips the answer to 'yes'.
The goblin looks confused for a moment, then moves behind Mart, putting him between it and the fungus creatures. It gibbers incoherently while hopping up and down and waving its knife toward its former adversaries.

Magnus shoots the goblin a skeptical glance, but after satisfying himself that it isn't stabbing Mart in the back, turns his attention to its former assailants.

The fungoids, which were chasing the goblin, are now waddle-hopping toward the party.
Sep 4, 2026 8:55 am
Mart himself is surprised that he managed to convince the goblin, causing him to lose focus for a second. But then he turns his attention to the fungoids. Of course they looked like mushrooms, was that at all useful to know? Could he remember anything of note about fungi right now? Like what they fear. They probably don't like fire, much. went through his mind.

While thinking about it, he waves the torch in front of him to hopefully deter the creatures.
OOC:
I'm applying 'practical biologist' but I also think I lose a die for not ever seeing a fungoid before. So just rolling 1d6.
Then I'll wait for Tartarosso to make a move.

Rolls

Do I know anything about fungoids? - (1d6)

(6) = 6

Sep 5, 2026 6:21 pm
OOC:
Is there a roll I can make to see if my time with the Hittish army has given me any knowledge of these fungoids? I'd also like to see if there's anything in the room that can prevent us from fighting, or at least help us. If a fight is inevitable, I'll stand in front of the fungoids and use both my maul and my "I do not fear the unknown" trait as bonus dice.
Hastali tries to recall if he's ever seen such creatures during his service in the Hittish army, or at least the stories of any comrades who've faced such creatures. Meanwhile, he scans the room carefully to see if there's anything that can help them in the fight, or even avoid it altogether. Aware of the danger, he prepares himself with his maul to face the situation.
Sep 8, 2026 9:16 am
OOC:
That 6 would be a 'yes, and'...
Fungoids:
[ +- ] Spoiler
Hastali's Observations:
OOC:
I would say that fungoids are known (generally as above) in Hittish folklore, particularly in fanciful tales told to children, but that neither Hastali or anyone in his circles has ever seen one.

A glance around the chamber reveals a large stone vaulted architecture style similar to the tomb's other chambers scouted by the party. The wooden coffins stacked along certain walls might have made for handy obstacles with time to prepare. With hostile creatures only a few strides from attacking the party, however, the most likely immediate courses of action are engaging the fungoids or exiting the way the party came in.
Sep 8, 2026 11:09 am
OOC:
I have two suggestions: 1) We engage the fungoids in combat. 2) We leave the room, barricade the door, and try to gather enough material to use as fuel for incendiary weapons against the fungoids. What do you think? @TheGenerator
Sep 8, 2026 7:29 pm
OOC:
I'm down to fight. We've avoided fighting the spiders and the goblin, so let's stick it to the mushrooms 😁
"These are fungoids." Mart tells the others. "Nasty little creatures who live underground. They hate fire and bright lights. We'll need to deal with them."
As the fungoids get closer, Mart tries to jab one of them with his lit torch. "let's see if they're flammable."

Rolls

Jab with a torch - (1d6)

(4) = 4

Sep 9, 2026 7:40 am
OOC:
Conditions for this turn:
+1 advantage to party rolls since the fungoids are reacting to torch Mart brandished at them.
+1 advantage to any attacks that are fire/light based.

The creatures' root/claw appendages will cancel the bonus die from a single weapon.

Reminder Note: if everything cancels out to zero, that's a neutral (one die) roll. We only roll with disadvantage if there are one or more disadvantages remaining after everything else cancels out.
Two fungoids move away from Mart's torch, barely avoiding the range of his jab. The lumpy one turns to engage Magnus, who doesn't have a torch while the mottled one heads for Hastali, who also doesn't have a torch. The tallest (and angriest looking) of them lurches in from behind the others, bringing his root/claw appendages up to rake Mart's torch away.

Magnus mutters an oath under his breath and raises his knife, stepping away slightly to give himself and Mart some room to move.
Sep 9, 2026 9:40 pm
OOC:
Do I need to roll a defense against the attack from the fungoid?
Sep 9, 2026 10:56 pm
OOC:
Not necessarily. Envision and declare your intent, pose it as a closed (yes/no) question where the yes would be the positive end of the outcome, build the dice pool based on advantage/disadvantage balance, then roll that many dice. I'll interpret the roll and narrate the outcome; generally a 'yes, and' will result in Mart doing what he wants while the mushroom misses while a 'no, and' will tend to wind up with the mushroom doing what it wanted. The in-between results could wind up with both or neither of them getting their way; that will depend on the result combined with the context of the fiction.

Of course, if you want to try a fancy parry and counter maneuver I'm not going to stop you. :D
Sep 11, 2026 7:12 am
Mart tries to pull the torch away before the creature can knock it out of his hand. These buggers are smarter than he had thought. "No!" He yells as he shifts his stance into a defensive posture. "Attack now!" He shouts at the goblin standing behind him.

Rolls

defensive stance - (1d6)

(3) = 3

Sep 15, 2026 8:02 am
Hastali's hammer is at the ready and he meets his fungoid by smacking it squarely in the face before it has a chance to strike, knocking it back a step amidst a puff of spores.
OOC:
Hastali's opponent - the mottled fungoid - has gained the 'injured' status. It will also need to reposition before it can attack again.
Magnus has his knife up in time to parry the lunge from the lumpy one but he's pressed back slightly as he repositions to keep his balance.

Mart manages to keep his torch aloft for the moment but the creature's root-like "hand" closes around his wrist, grappling him for control of it.

As the melee is joined, the goblin lets out a strangled cry, its feet slapping on the dusty stone as it charges... toward the exit. With its comrades down, it apparently has no intention of continuing the fight.
Sep 15, 2026 8:22 am
"COWARD!" Mart calls out to the fleeing goblin. The grip around his wrist hurts as the creature tightens its roots around the skin. However, Mart tries to turn the situation into his favor. He was now unavoidably in range of the fungoid's attacks, but at the same time it was in range of Mart's attacks.

Luckily he was still holding the flaming torch. With the mushroom so close to him, he jabbed the torch in its direction again, pressing it firmly under its mushroom cap head where the flames can easily burn its spores. Surely those would burn well. "Let go of me you fiend!"
OOC:
Let me know if this calculation is correct:
+1 from using fire
+1 from biological knowledge
-1 from being grappled
= 2 dice
I'll roll them separately so you can decide differently if needed

Rolls

burn the shroom - (1d6)

(1) = 1

extra die - (1d6)

(4) = 4

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