Updated Community Guidelines

Be sure to read and follow the community guidelines.

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Apr 13, 2026 2:50 pm
As this discussion continues, I really appreciate everyone's feedback. As the mods and I created the new rules, we though we were just simplifying things, and it's good to know there's more to work on. I never wanted a hard list of rules to run games, mostly just "don't break laws, be considerate to your other players, both in the game and out". That's not easy to set up, unfortunately. We'll keep adjusting things.
Apr 13, 2026 2:57 pm
It's by no means impossible to make things clear and concise, but it does require having a more thoroughly thought through vision of what one is trying to convey, and that can take more time and effort than just writing things down quickly and 'obviously' as they come to mind. With the right approach, it wouldn't take too long, so please don't despair at the more work bit.
Apr 13, 2026 3:12 pm
The idea that we simply wrote things down quickly is not accurate. We have already put a lot of work into it, and will continue to do so. The guidelines will not be changing, just as they didn't really change from the previous version. However, there is still work to do in proofreading, which is why we're having the conversion.

For instance, it is already explicitly stated in the guidelines that mods will not monitor language in a private game, however, the area of art was not mentioned, and it should be.
Apr 13, 2026 3:15 pm
Falconloft says:
The idea that we simply wrote things down quickly is not accurate.
It seems I misunderstood the meaning of 'just simplifying things' then. I apologise.
Apr 13, 2026 3:16 pm
reversia.ch says:
What I got from Falconloft's post (and correct me if I'm wrong) is essentially this - unless you're doing something really stupid in private games (like most of the stuff mentioned in the rules, common sense things), you're left to your own devices there. If someone complains to a mod about "Explicit Material & Profanity" guideline in private games, than you simply show the mod that the themes of violence, sex, swearing, etc were specifically mentioned and established in the game ad/description and the complaining person knew what they were signing up for.

The spoilers rule seems redundant, honestly. If someone spoils something by accident - alert them of the screw up and inform them how hide those. If someone spoils things on purpose - then they're just be being an a-hole, and the ways of dealing with that are kicking them from your game (users), warning them to stop (mods) or in case of terminally braindead - mute/ban (mods). To me that's a natural extension of the "Etiquette" part and doesn't need to be mention specifically.

The tl;dr (as understood by me) is "we put some things in writing to cover our bases, but otherwise nothing's changing".

Also, I'll be first to admit that I don't remember what the previous policy looked like. I probably read it when I joined, but that's been a while ago. I imagine most of these things were there as well, we just never payed attention because that stuff doesn't come up often. A few clarifications might be nice to assuage people's worries about more mature content and gamelines, but other than that... If the mods say that there's not going to be any policing/witchhunts and such, than I'm satisfied. If a problem does come up, then hopefully these guidelines, common sense and just being nice human beings would be enough to solve it. Cross that bridge when we get to it, so to speak, instead of getting stuck in making super clear rules for any and every specific situation.
This is correct.

The spoilers rule is one of those 'we've only had to use it once' type things, and 99% of our users know the general etiquette here, but we can't not have the rule and then reprimand someone who's constantly spoiling things. Hopefully that's the case for a lot of the rules.
Apr 13, 2026 3:20 pm
FlyingSucculent says:
My other problems with the guidelines aside, I have questions about these:
Guidelines says:
Creating accounts to circumvent disciplinary actions or engage in inauthentic behaviour will result in an immediate ban.
Why is this the only guideline which lists the punishment?
What constitutes an "inauthentic" behaviour? If secondary account has a disclosure in profile, is that enough to count as being authentic?

Edit: just to clarify, I don't mind the wording here, I'm just trying to figure out if I need to go tweak some stuff on the second account.
Guidelines says:
Limit images to three per post and ensure they are relevant to the discussion.
And this is a very clear guideline which gets broken by recruitment posts, art threads and guides quite often. Maybe you should add a caveat to it? Something like "unless images are crucial to the topic or serve as non-intrusive decoration".
Creating accounts: Say we have several talks with someone about an issue. We've warned them a few times, and the decision is made to suspend them. The person creates a new one and continues posting. Do we then have to begin the process again? This rule prevents the necessity of that question. Also, I'm not really sure what inauthentic means either. It was simply not changed. That's a good catch, the type we need from you guys. We'll get back to you on that.

Image limits: This is a holdover from earlier days, aimed at preventing spammy image posts that didn't really do anything else. The three image limit might not be practical now, as even one image of sufficient size can impact performance. We'll be looking more at this as well.
Apr 13, 2026 4:12 pm
vicky_molokh says:
Falconloft says:
The idea that we simply wrote things down quickly is not accurate.
It seems I misunderstood the meaning of 'just simplifying things' then. I apologise.
No worries. Text is hard to convey nuance in sometimes.
Apr 13, 2026 6:15 pm
Falconloft says:
Image limits: This is a holdover from earlier days, aimed at preventing spammy image posts that didn't really do anything else. The three image limit might not be practical now, as even one image of sufficient size can impact performance. We'll be looking more at this as well.
Then why not be more focused on the size of the image rather than the quantity of images?

(Cue old man speech)

I started working in web development back in the 90s. Back then, everyone was on dial-up modems. Even if you were at work, there was no guarantee that you'd have "high speed internet," which was a T1 line (good for 1.5 Mbit/s). A rule of thumb back then was to keep pages at 60k or less. Nowadays, that's good for avatars or thumbnails.

Where am I going with this? That experience taught me to optimize images for the Web. I host all of my images, so I'm conscious of how much space they take up. You won't see me inflicting multi-MB size images onto GP, despite the fact that internet speeds are so much faster now, but I can see where others would. Cheap memory and today's high speed internet lets people be lazy about file sizes. My son doesn't so much as blink at downloading anything that's less than a GB (to phone or PC).

Other than avatars, what other image hosting does GP do? I can't see how GP can reasonably enforce a size limit on anything that's hosted elsewhere. At least with the avatars, there's code one can put in to constrain file size.

If you're worried about site performance based on offsite-hosted image size, educate the users of the site on image optimization.

(End old man speech)
Apr 13, 2026 6:20 pm
I don't disagree! I added this to the list of suggestions when you posted it because it's a good call out. We'll be looking at it again.
Apr 13, 2026 6:21 pm
Falconloft says:
The guidelines will not be changing, just as they didn't really change from the previous version.
I might be mistaken, but I don't think the previous version explicitly stated that private games are subject to the same rules as public forums. And that is a change - even if it's a change from "implied" to "stated in plain text".

To me, it's a difference between "yeah, this shouldn't go onto a public forum, but that's why this game is private" to "I'm actively breaking the rules here even if no one sees". It might be functionally the same, sure, but it definitely doesn't feel the same.
Falconloft says:
For instance, it is already explicitly stated in the guidelines that mods will not monitor language in a private game
Except it isn't. The guidelines state "private game forums may permit looser language standards", but that does not equal to moderators not monitoring language in private games. It might be implied, arguably, but it is most certainly not explicitly stated.

I don't know, maybe it is all nitpicking. But the way this announcement is delivered makes it look like these are the rules are the final-ish version expected to last a long time, and to me it doesn't look near refined enough for that.
Apr 13, 2026 6:55 pm
Saying private forums "may permit looser language standards" means, in extra crispy legalese, "the platform grants the GM a limited right to deviate from the language rules within that private space.

But we don't want the users to have to be lawyers to understand the rules. We don't want to have to be lawyers to know which rule to refer to in case of trouble. This highlights one of the reason we asked for comments and questions. We want our rules to be actionable, but we also want to write them in a way that is understandable. In this case, we clearly didn't succeed at the latter. We're looking at it again.
Apr 13, 2026 7:18 pm
Honestly, I'd prefer legal precision over generalized vagueness. But that's a personal opinion, so it's neither here nor there.

I just think these rules can benefit from being more detailed, even a bit. If someone isn't going to read the rules because they are a few paragraphs longer, they probably weren't going to read them anyway, and some clarity can go a long way with streamlining moderation and denoting user rights and limitations. Trying to keep things simple might just lock them into being more confusing than helpful where it comes to nuanced cases. They don't need to account for every minutiae, but can they at least be clearer on what users shouldn't do *at all* and what might be allowed?

(Side note: the guidelines also have absolutely nothing about private messages, which probably should be mentioned somewhere. As it is, the rules only explicitly include public forums and private games.)

Anyway, I'm probably getting too invested into this when I don't technically have a horse in the race aside from maybe having to delete a few posts. It just sucks that I'll have to self-censor even in solo games or risk the perpetual Damocles sword and the discomfort of knowing I'm breaking the rules. :(
Last edited April 13, 2026 7:31 pm
Apr 13, 2026 7:28 pm
FlyingSucculent says:
Honestly, I'd prefer legal precision over generalized vagueness. But that's a personal opinion, so it's neither here nor there.
I think the current draft had the right idea of starting with a brief, general sentence, followed by specifics. That way those who are less inclined towards legalistic precision can get the general idea right away and read the rest quicker, while those who don't find that sufficient can slow down for the whole paragraph.
FlyingSucculent says:
It just sucks that I'll have to self-censor even in solo games or risk the perpetual Damocles sword and the discomfort of knowing I'm breaking the rules. :(
Well, hopefully we'll get disambiguation about the private-public distinctions (I'm more interested in matters of content than language, since I tend to be of the non-swearing kind, though players [potential or actual] can be more varied on that front).
Apr 13, 2026 7:33 pm
Same, actually, I meant self-censor more in a "oops, is this getting too gorey for the rules?" kind of way. :'D My interest in body horror is very much at odds with the violence rule.
Last edited April 13, 2026 7:34 pm
Apr 13, 2026 8:49 pm
FlyingSucculent says:
{Side note: the guidelines also have absolutely nothing about private messages, which probably should be mentioned somewhere. As it is, the rules only explicitly include public forums and private games.)
The revision under discussion does!
Apr 13, 2026 9:33 pm
That's good to know!
Apr 13, 2026 11:39 pm
Falconloft says:
I don't disagree! I added this to the list of suggestions when you posted it because it's a good call out. We'll be looking at it again.
Excellent! :)
Apr 30, 2026 5:37 pm
I just want to share a tiny bit of opinion: Art > Rules. If a platform tells me what I can and cannot write about in my own creative writing, I will simply change the platform or stop writing anywhere altogether (which is currently the case, by the way). That being said, I think in collaborative writing, specifically in private games, all participants have to agree on what is acceptable in their game, and only their consent should matter, not that of an interfering mod. In fact, it's more than a little creepy if a mod reads private games they weren't invited to.

I obviously understand that Keleth wants to avoid legal liability, and obviously I don't expect a random guy on the web to become a martyr for role-game integrity. However, there’s a blurry line between minimal legal compliance and going full Stasi out of hallucinated fear like an LLM. Beyond that, in terms of community culture, historically, "Don't be an asshole" proved to be the only rule that really works.
May 27, 2026 3:37 pm
Sorry for the delay everyone. Several of the mods, me included, have had a very busy/strange month. We'll have an update for you soon.
Jul 28, 2026 6:53 pm
Hey, I don't know what is the current status of the guidelines and whether you're still planning on adjusting them, but I have a concern/suggestion/thought I want to voice. Privately, that is; and since I'm not sure which of the mods are responsible for the guidelines, I'll just copy the note from the other thread.
FlyingSucculent sent a note to BedzoneII,CancerMan,Dr_B,Falconloft,Harrigan,KCC,Keleth,LightOfMidnight,Psybermagi
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