Alright, giving this a shot. My idea for the character is a young witch who was sent out in to the wide world by her coven to prove herself by acquiring worthwhile spells and treasure.
Tinkering with custom spells really is fun. I think the custom spells are far better than anything the default spell list has to offer but that might be by design.
I Am A...
Bright-Eyed Human: The happy, optimistic folk of many places.
Equipped With...
Little More Than Robes: Clutter and encumbrance is bothersome.
It All Started When...
My Master Released Me: I completed my training, somehow, and was sent into the wild world to become a teacher someday.
But Now I...
Fight to Earn My Place: Only mighty deeds will earn me a seat with the elders and mentors. There must be a way...
My Hometown Is...
Rivergate
[f=large bold] I Am A...[/f]
Bright-Eyed Human: The happy, optimistic folk of many places.
[f=large bold]Equipped With... [/f]
Little More Than Robes: Clutter and encumbrance is bothersome.
[f=large bold]It All Started When... [/f]
My Master Released Me: I completed my training, somehow, and was sent into the wild world to become a teacher someday.
[f=large bold]But Now I... [/f]
Fight to Earn My Place: Only mighty deeds will earn me a seat with the elders and mentors. There must be a way...
[f=large bold]My Hometown Is...[/f]
Rivergate
Core Abilities
Go Unnoticed: You blend into shadows with ease. When enemies are attacking you and your allies, they will target you last.
Flaw
Just a kid: Hey, I’m just a kid! Never exceed 6 skills.
Spells:[ +- ] Hexbolt
A desperate blast of arcane energy. It is accompanied by a deafening crack that will ring in the casters ears and alert just about everyone in the vicinity.
Blast +3
Ranged +3
Powerful (d8) +3
Red Speech Very Loud -3
Painful -3
3pts
[ +- ] Witch's Lens
The caster summons a small lens between their fingers. Any writing viewed through it will be intelligible and any hidden messages, invisible ink and the like will be exposed to the caster. The lens must be held directly above the text in order to work.
Language +3
Clairvoyance +3
Only works on specific target type (Only works on written language and must be held close to the text) -3
Cannot be customized -3
1pts
[ +- ] Horrid Vapors
Summons a cloud of abysmally foul vapors. Thankfully it quickly dissipates in to nothing if the caster stops focusing on the spell. Anyone caught in the cloud will be strongly compelled to get out of it ASAP and not enter again unless the alternative is certain death. The vapors are so vile, just about any living being will avoid it. Creatures accustomed to very noxious environments or anything that does not breathe will tolerate the cloud without adverse effects.
Vapor +3
Deny Area. +3
Ranged +3
Must be sustained -3
Nullified by (Anything that does not breathe or care is unaffected) -3
3pts
[ +- ] Skeleton Key
Using a key carved from bone, the caster can make it open any non-magical lock. This process is quiet but takes a bit of time. The key will crumble to dust when done.
Open Lock +3
Silent Spell +3
Costs material to cast (Needs a key made out of bone) -3
Takes 2 phases to cast -3
1pts
[ +- ] Play Dead
The caster drops to the floor and appears dead for all practical purposes. Only a proper examination by a physician or something that can detect magical enchantments will reveal the deception. The caster is completely unconscious while playing dead, can not end the effect early and will feel very sick afterwards.
Caster appears dead, only detectable by magic or thorough examination. +3
Duration +3
Costs 1 attrition to cast -3
Painful -3
1pts
[f=large bold]Core Abilities[/f]
Go Unnoticed: You blend into shadows with ease. When enemies are attacking you and your allies, they will target you last.
[f=large bold]Flaw[/f]
Just a kid: Hey, I’m just a kid! Never exceed 6 skills.
[f=large bold]Spells:[/f]
[spoiler="Hexbolt"]
A desperate blast of arcane energy. It is accompanied by a deafening crack that will ring in the casters ears and alert just about everyone in the vicinity.
Blast +3
Ranged +3
Powerful (d8) +3
[s]Red Speech[/s] Very Loud -3
Painful -3
[b]3pts[/b]
[/spoiler]
[spoiler="Witch's Lens"]
The caster summons a small lens between their fingers. Any writing viewed through it will be intelligible and any hidden messages, invisible ink and the like will be exposed to the caster. The lens must be held directly above the text in order to work.
Language +3
Clairvoyance +3
Only works on specific target type (Only works on written language and must be held close to the text) -3
Cannot be customized -3
[b]1pts[/b]
[/spoiler]
[spoiler="Horrid Vapors"]
Summons a cloud of abysmally foul vapors. Thankfully it quickly dissipates in to nothing if the caster stops focusing on the spell. Anyone caught in the cloud will be strongly compelled to get out of it ASAP and not enter again unless the alternative is certain death. The vapors are so vile, just about any living being will avoid it. Creatures accustomed to very noxious environments or anything that does not breathe will tolerate the cloud without adverse effects.
Vapor +3
Deny Area. +3
Ranged +3
Must be sustained -3
Nullified by (Anything that does not breathe or care is unaffected) -3
[b]3pts[/b]
[/spoiler]
[spoiler="Skeleton Key"]
Using a key carved from bone, the caster can make it open any non-magical lock. This process is quiet but takes a bit of time. The key will crumble to dust when done.
Open Lock +3
Silent Spell +3
Costs material to cast (Needs a key made out of bone) -3
Takes 2 phases to cast -3
[b]1pts[/b]
[/spoiler]
[spoiler="Play Dead"]
The caster drops to the floor and appears dead for all practical purposes. Only a proper examination by a physician or something that can detect magical enchantments will reveal the deception. The caster is completely unconscious while playing dead, can not end the effect early and will feel very sick afterwards.
Caster appears dead, only detectable by magic or thorough examination. +3
Duration +3
Costs 1 attrition to cast -3
Painful -3
[b]1pts[/b]
[/spoiler]
Last edited April 5, 2026 3:44 pm