I've done Co-DMing for a D&D game at a weekly online game (it's technically still ongoing tho we haven't met once for it in 2026, but it was going for ~6 months prior to that, and we're trying to kick it back up right now). It was a sequential DM situation, not concurrent, and it worked... ok... for that game and for our purposes.
There were 4 of us and all 4 were rotating through the DM role.
It wasn't what I would call a "serious" game, it was something me and a few buddies who all live in different states were doing basically just as an excuse to hang out each week.
I admittedly haven't seen much success in the past on similar collaborative ttrpgs projects (specifically, world building things). And a lot of STing and GMing is world building, so...
I have some degree of skepticism about the idea.
But I think pbp is a bit uniquely situated for something like this to be more successful.
For sequential GMing, it's a lot more obvious how the roles work out. When you're GM you're the GM for everything, just like normal and that's it. But for a concurrent GMing arrangement, it could get complicated. I don't think such a (concurrent) arrangement works at all for a "linear" campaign, frankly. I think you would have to do something more open world/sand box-y, to where the GMs can divide up "the world" and consistently portray the portion of it for which they're responsible. Whether that division is by geographic areas, or factions, or on an NPC-by-NPC basis all seem workable to me. Just depends on the nature of "the story".
For any game I think you don't want to spread the players out too much, even in pbp, because it just creates too much work for the GM(s), or for me at least - I don't want to have to be running essentially 5 different campaigns (writing 5 different GM-posts) when 5 players go 5 different directions.
And so, if the players are mostly "grouped up", of you divide the roles by region or faction, you could end up with large portions of time where... you're effectively solo-GMing. At which point what's the point of the Co-GM?
So I would personally envision it (without having any experience doing so) working best with GMs dividing it up by NPCs and maybe alternating "encounters" or scenes, where the Co-DMs can always step into an "unfilled" NPC role that emerges in the other GMs scene/encounter.
I dunno if that's "right", but that's how I'd see it working while being fun/engaging for both GMs.
Last edited March 26, 2026 5:45 pm