She wanted to see the connections, the correspondence, between Emily and the hall.
And to flip the problem on its head, she would also look for something that could have hidden Emily's tracks.
Specialties: Conjuration, Scrying, Gates, Warding, Teleportation
By manipulating the ties between places, objects, and people, the Correspondence Sphere allows a mage to sidestep distances, sense things that would normally be out of range, pull objects out of thin air, levitate or fly, or connect an Effect to some other place or character. Some mages proclaim this Sphere is proof that distance is an illusion, whereas others view it as the Art of pulling strings between different places and people. Because this Sphere deals with space and relationships, its Effects use a special Correspondence Sphere Ranges chart, found on (p. 504). Most Effects require touch or close contact, but Correspondence lets the mage reach across distances and affect hidden or faraway targets. When adding Correspondence to an Effect, use that Correspondence Sphere Ranges chart to find the connection and then exploit it. Tenuous connections require several successes, but spanning close connections is easy for a mage who understands this Art.
On its own, Correspondence allows the mage to reach across distances, even to places she cannot see or touch. At Rank 2 or higher, she can grasp items and work with them from a distance. To manipulate other objects or beings in ways other than physical contact, however, that mage must combine Correspondence with another Sphere – typically a Pattern Sphere (Forces, Life, or Matter). When combining Correspondence with other Spheres, however, the Effect is limited – in game terms – to the mage’s Rank in the Correspondence Sphere, not to the Rank of the other Spheres involved. A mage, for instance, who has only Correspondence 2 tries to use a Forces 3/ Correspondence 2/ Prime 2 Effect to try to start fires at a distance… except that she is limited to Forces 2, a Rank that’s too low to conjure fire. In order to boost that effect, she’d need to raise her Correspondence to at least 3. Despite its ability to warp space and distance, Correspondence deals only with whole Patterns, unless a target has been altered by another Pattern Sphere; Correspondence alone, for example, cannot teleport someone’s head off – the mage would need to use Life magick to separate the head from its body. A gun, on the other hand, could be snatched away by Correspondence alone.
Mages who specialize in Correspondence tend to have a faraway look. To them, the separations of space and form are meaningless illusions that disappear when you understand how the universe truly fits together. For an optional Technocratic approach to Correspondence, see Data, (pp. 524-525).
That mage can now extend her senses across intervening space, sensing things in other locations. Such extensions, however, leave minor ripples in space… the kind noticed by Rank 1 Correspondence. Fortunately, she can also thicken space to cover her tracks; each success used in doing so deducts one success from the roll of a character who’s trying to spy on her or notice her sensory Effects.
By adding Life or Matter to Rank 2 Correspondence, the mage can grasp small items or organisms (housecat-sized or smaller) and then pull them through tiny holes in space. This lets her snatch business cards, guns, rabbits, and such from another location, apparently pulling them out of nowhere.
Rolls
Arete, sensing Correspondence - (2d10)
(56) = 11


