PbP games die for three reasons.
Reason 1. Real Life. It is surprising how often your GMs get a child or get a piece of shrapnel in their head. Also, prison, deportation, and many other "fun" adventures. Real life is bad. Don't support it.
Reason 2. Laziness. It is not surprising at all how often GMs and players alike sign out of a game just because they don't feel like playing. Those lazy blobs of fat and filth only want to consume. They can't really handle effort. A healthy role-playing society would shun those people, but in 2026 we have left anything that can be called healthy healthy far, far behind.
Reason 3. Toxicity. Conflicts are abundant in role-playing community — everyone and their transgender cat is a drama queen. Can it be helped? I don't think so. Ironically, even filtering out the "problematic" players doesn't help, because, let's face it, literally everyone is problematic in this creative field eventually. It is about whether or not they've
learned to resolve a conflict without damaging the game. But, of course, you can only learn if you fail at least a few times.
In the longer games I ran, it was my superb story, systems, and settings that kept the game going. Much like an anime series: excite your viewers, reward them, and do make those keyframes 24 times per second.
Last edited March 1, 2026 5:51 am