1.2 - Cragmaw Cave

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Feb 25, 2026 12:59 am
Alex, the torch catches with a low whoomph, warm light pushing back the suffocating darkness. It is dangerous how obvious the torch feels—like announcing your presence with a trumpet—but without it, one misstep could send you sprawling into some goblin contraption, so that's likely the lesser evil. Anyway, you move on.

Ahead, the tunnel widens abruptly into a larger chamber. The smell hits you before the sight does—thick cooking smoke, rancid hides, damp fur, and the unmistakable musk of too many unwashed goblins in too small a space.

The cave is split in two by a ten-foot-high escarpment running across it. The lower section spreads out before you, while a steep, natural stone staircase (at D8) climbs to an upper ledge overlooking the room from the south. You cannot clearly see what's happening upstairs as you didn't dare to approach further.

That's because down in the lower—northern—portion of the cave, near the wall, you spot five ordinary goblins clustered around a small cooking fire. A battered pot hangs over the flames, something foul bubbling within. Crude bedrolls and heaps of poorly cured hides are scattered about, marking this as either a common room or a barracks.

https://i.imgur.com/trdA9nz.jpeg
OOC:
What do you do?
Feb 25, 2026 6:29 am
Alex douses the torch and slowly shuffles back to Nelly and Igrem, relying on his memory if the short trip in. Reaching the pair, he quickly updates them as to the lay of the land. If it was only a five-on-three, I'd take it. Especially since I can probably get the jump on one before they even know I'm there. I'm worried about what is up the stairs. If we all move quietly, maybe we can take two or three of them out right at the start. Maybe. There is something up those stairs, though. Possibly treasure. Possibly our employers, and possible a gate to the Nine Hells for all I know. It smells rancid enough.
Feb 25, 2026 10:08 am
Nelly tigthens the strap on her shield and secures the loop of her mace, around her wrist.
She is ready for a brawl
Feb 25, 2026 10:18 am
"There is always the possibility of going straight ahead [towards O6]. It could be risky, but maybe it is better to know the layout of these caves before escalating things." suggests Igrem, obviously not eager to rush into combat.
Feb 25, 2026 5:22 pm
That makes sense, Alex responds to Igrem. Let me sneak down that path for a bit. Alex relights his torch and carefully moves down the path, ready to slip into darkness at a moments notice.
Feb 25, 2026 11:49 pm
Alex, you hear a waterfall echoing from a larger cavern ahead, the sound muffled but constant. Above the narrow channel, a rickety wooden bridge spans the gap, linking two tunnels nearly twenty feet overhead. In the dim torchlight, you catch the faintest movement — a squat shape pressed low against the bridge railing. A goblin lies in wait there, trying to stay hidden, but not quite hidden enough.
OOC:
What do you do?
https://i.imgur.com/hhZyDx0.jpeg

Rolls

Alex: Perception - (1d20+2, RA)

(13) + 2 = 15

Feb 26, 2026 10:49 am
Igrem looks at Alex, expectantly waiting for him to communicate what he found out.
Feb 26, 2026 4:30 pm
OOC:
Does Alex know if the goblin has seen him or his torch?
Feb 26, 2026 7:16 pm
OOC:
The goblin is hiding?
Its is pointed out to Nelly?
If yes and yes: Then Nelly cast a rebuke against the cowderly
[ +- ] 0: REBUKE
18 points of damage?! Wow
Last edited February 26, 2026 7:18 pm

Rolls

REBUKE x2 - (1d6, RA)

(63) = 9

Feb 27, 2026 9:38 pm
Avraham says:
OOC:
Does Alex know if the goblin has seen him or his torch?
Has not seen either, apparently.
runekyndig says:
OOC:
The goblin is hiding?
Its is pointed out to Nelly?
If yes and yes: Then Nelly cast a rebuke against the cowderly
[ +- ] 0: REBUKE
18 points of damage?! Wow
Yes and probably yes. I will let Avraham roleplay this. Please tell us what Alex did.

Everybody, please roll Initiative, with Advantage, to see how many actions you have. Nelly’s used her first action, but maybe she has more. Players go first.

PS: The goblin is probably dead, but we will stay in combat.
Feb 28, 2026 4:30 pm
OOC:
Ini'nt to win'nt

Rolls

Initiative - (2d20H1+0, RA)

(13) = 3

Feb 28, 2026 6:56 pm
Igrem gets ready to act.

Rolls

Inititative - (2d20H1+2, RA)

(23) + 2 = 5

Mar 1, 2026 5:50 pm
As Alex prepares to slink back and inform the party of his findings, Nelly rushes by and lets loose a torrent of arcane syllables. Before he could even reach out and stop her from breaking stealth, the goblin on the bridge seems to seize up, stiffen, and then collapses with an awful wheeze. So much for the quiet option Alex thinks.

As the goblin collapses, Alex draws his sling—being that there are no visible goblins in melee range—and scans the area for enemies and advantages [Action 1: Assess - Perception].
OOC:
I should get at least one action. If the roll allows me more, it will depend on the response to the assessment. I believe perception is best under the circumstances.

Rolls

Initiative w/ Advantage - (2d20h1+3)

(518) + 3 = 21

Assess - Perception DC12 - (1d20+2)

(16) + 2 = 18

Mar 2, 2026 12:15 am
Nelly, you noticed Alex’s subtle cue and traced his gaze upward. There — a shape clinging to the shadows on the rickety bridge. A goblin sentry, trying to make itself small. Trying to hide.

"Coward!." - you rebuke, in the magical and powerful Divine Language.

Then you lift a hand and point, channeling the divine fury coiled in you. Radiance bursts forth in a searing line, a merciless ray that slams into the cowering figure.

Light floods the bridge.

The goblin convulses as the power hits — body locking rigid, a choked gasp tearing from its throat. It collapses in a limp heap, smoke curling faintly from its body.

Dead.
Alex, yeah, you barely have time to react before Nelly obliterates the sentry in a flash of holy power.

Regardless, your eyes sweep the cavern.

First: the bridge. The high ground is obvious — and dangerous. Whoever holds it commands the tunnels below. You catch movement in the dim light beyond: two more goblins, startled but alive, somewhere near you.

Also, you notice that the space beneath the bridge is a maze of shadows, jagged stones and rushing waters. Down there, sightlines break apart. If someone needed to disappear, the darkness under the bridge would make it very, very easy.

https://i.imgur.com/zhx9gG4.jpeg
OOC:
Alex, you have 2 actions left. Igrem, you have 1

What do you do?
Mar 2, 2026 12:30 am
Alex calls out to Nelly and Igrem a quick tactical update: "two more up top, shadows below, 'ware the goblins and wolves behind!" As he does so, he is spinning his sling, which just as he finishes the update, he lets loose towards the closer goblin [Action 2: Attack G8].

Watching the stone impact on the goblin and ricochet to the side, Alex understands he has wounded the creature but not incapacitated it. A touch of your luck would be of most welcome, my Lady, Alex whispers in prayer has he moves into the shadows under the bridge to break the creatures' lines of sight [Action 3: Move Q7 lower level or thereabouts]. Taking a moment to control his breathing, Alex melts into the shadows [Cheat Hide: (1/round) You may either Move or Hide for free].
Last edited March 2, 2026 12:35 am

Rolls

Sling (G8) - (1d4+2, RA)

(2) + 2 = 4

Mar 2, 2026 12:18 pm
Igrem makes just one step forward and casts a flaming dart at the goblin attacked by Alex (G8), hoping to neutralize it definitely.

Rolls

Flame dart damage - (1d10, RA)

(2) = 2

Goblin warriors

htech Inactive for 1 months

Mar 3, 2026 8:32 am
From the upper tunnels, the remaining two goblins scramble forward, startled by the flash of divine light and the sudden death of their companion. They rush onto the bridge, peering over the railing to understand what is happening below.

Then they spot Nelly and Igrem. The goblins shriek in anger and snatch javelins from their backs. Without further hesitation, they hurl them downward.
OOC:
Nelly, Igrem, see damage below.

Alex, Q7 is 10ft above and you didn't describe climbing, so I put you as close as possible to it but still hidden beneath the bridge.

Igrem, you had just one action, spent with the flame dart, so the step was just for flavor, keeping him in the same square.
https://i.imgur.com/oY4zcmS.jpeg

HP lost
G8: 6
G7: 0
OOC:
Next round. What do you do?
Goblin warriors

Rolls

Goblin's Shoot vs Nelly (high ground) - (2d6h1+2, RA)

(641) + 2 = 12

Goblin's Shoot vs Igrem (high ground) - (2d6h1+2, RA)

(613) + 2 = 9

Mar 3, 2026 9:49 am
Igrem takes the hit, which cuts his breathing. Out of spite, he hurls back a Flame Dart at the goblin who target him. Then he approaches the bridge but does not cross it yet. Instead, he casts Heart's Fire again on Alex, to provide him with more contingencies.
OOC:
Action #1: casts Flame Dart on G8
Action #2: moves up to O4
Action #3: casts Heart's Fire on Alex

Rolls

Flame Dart damage - (1d10, RA)

(3) = 3

Mar 3, 2026 10:29 am
Nelly lifts her shield, but the arrow goes through and into her arm. This does not stop her, however as she charages ind and strike down goblin with her radiant judgement.
OOC:
Action#1: Reaction: Defend. I subtract my armor (8) from the 12 points of damage. I'll mark 4 points of damage on my sheet.
Action#2: Move to Q5
Action#3: Strike G8
Last edited March 3, 2026 10:30 am

Rolls

Mace w/Radient Judgment - (1d6+2+2d6, RA)

(4) + (53) + 2 = 14

Mar 4, 2026 6:37 pm
Igrem, you climb the northern stones, taking care to avoid overextending yourself. As you move, you murmur the familiar syllables of Heart’s Fire, sending a pulse of empowering magic toward the shadows where Alex hides.

On the southern side, Nelly grunts as a projectile punches through her guard and bites into her arm. Regardless, wirh shield lifted and mace blazing faintly, she charges up the southern stone incline towards the higher ground, boots striking hard against rock.

Igrem’s fire scorches across the goblin’s chest at the same instant Nelly’s mace comes crashing down in a burst of divine light. The impact is decisive.

The goblin’s body jerks once, then collapses onto the stone floor, lifeless.
https://i.imgur.com/YsDdSFK.jpeg
HP lost
G7: 0
OOC:
Nelly, you are 10ft (3 meters) above Alex now. This map is a little harder to see because there are two heights here. Q5 is below the bridge, so I moved you as close as possible to the desired location but letting you attack G8 with the mace.
OOC:
Alex, what do you do?
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