Chapter 3 — The Journey towards Marinagua

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Jan 23, 2026 12:08 am
Journey to the Tulsi Das System

The remaining 119 hours of Jump pass with a steady rhythm that feels almost routine now—study, quiet conversation, and the hum of the Azure Voyager holding together against unreality.

Reports circulate from hand to hand. They are read, reread, annotated, and quietly set aside again.

Chaala continues her steady work alongside Amara, the two of them falling into an easy cadence—technical questions answered with patience, corrections made without judgment.

Ruiha spends long stretches with Edrin, getting to know him properly now, not as a duty station assignment but as a person.

Bohdie and Wilber take over much of the person-to-person planning: schedules, morale activities, small things that make life aboard a courier survivable. Amara, noticeably relieved, lets them run with it.

Virel is rarely seen at all. When he is, it is only in passing—quiet, observant. With discreet assistance from Dr. Shone and fragments contributed by others, he mirrors the two reports and studies them line by line.

JEEM, Virel, Wilber, Bohdie and Chaala compare notes once, briefly. The conclusion is unanimous and unsatisfying: the reports reveal little more than what was already suspected.

No one volunteers to dig deeper into the databanks. Not after the incident. The silence on that subject is unanimous.

Jump Exit — Hour 168

Ruiha and Edrin have the bridge watch when the first familiar indicators appear. Subtle at first—numbers drifting where they shouldn’t, tolerances narrowing.

Jump bubble integrity begins to decay.

Edrin calls it out softly. Ruiha reaches for the control without hesitation and arms the announcement protocol.

They strap in.

The ship’s voice fills the corridors, calm and mechanical:

"Jump exit in approximately ten minutes. Secure loose equipment and personal possessions. Proceed to designated stations and strap in."

Crew members secure stations across the ship. Harnesses lock. Loose items are stowed.

Then—without drama, without warning—

The Jump bubble collapses, and the IISS Azure Voyager snaps back into normal space. Almost immediately, the sensor picture resolves.
Binary stars.
https://i.imgur.com/jRBluAQ.png

Blue-white, bright, close enough to paint the system in sharp light. Traffic. More than expected—multiple transponder returns already moving through local lanes.

Ruiha begins helping Edrin work the board when the Side door to the Captain's cabin opens to the port side. Captain Deyra Halsson steps onto the bridge, already reading the displays.

"Okay," she starts, "Tulsi Control should be con—"

The console chimes sharply. An incoming transmission punches through, crisp and formal, the accent unmistakable:

"Unidentified ship, this is the Ardent, Tulsi Das Space Defense. Request IFF codes. Identify yourself and state your purpose here."

Captain Halsson doesn’t miss a beat.

"This is the IISS Courier Azure Voyager, on a courier mission. Requesting port entrance into the Tulsi Das system."

IFF codes exchange. Questions follow. Clarifications. A professional back-and-forth measured in minutes, not seconds.

Finally:

"Acknowledged, Azure Voyager. Clearance granted. Welcome to Tulsi Das. Safe journey to the starport."

Approach

Tulsi Das orbits Tulsi Das Prime, the fourth planet in the system.

Three hours to align and settle into orbit. Thirty minutes from there to the downport.

Traffic reports come through with the final exchange:
Sixteen merchant vessels currently in system. Twelve planetside.

System Brief: Tulsi Das

UWP: C786552-9
Location: Corelian Subsector, Theta Borealis Sector
Allegiance: Non-Aligned
Population: ~600,000 (rapid growth)

World Overview: Tulsi Das is a tropical garden world with high temperatures and dense atmosphere. Life is abundant and well-established, supporting large-scale agriculture with minimal environmental stress. Despite this, the population remains too small—and infrastructure too limited—for the world to reach true economic maturity. The planet is widely regarded as pleasant, even utopian, for those who can afford imported technology.

Government & Law: Tulsi Das is governed as a Feudal Technocracy, a system in which authority flows from technical necessity rather than lineage or popular mandate. Essential societal functions—agriculture, energy production, transport logistics, communications, and security—are each controlled as fiefs, granted to individuals or institutions responsible for maintaining those systems. Political power is therefore fragmented but stable, with legitimacy derived from continued competence rather than ideology. Failures are not debated; they are replaced.

The world maintains a low formal law level, with only a narrow set of statutes covering matters deemed critical to societal function. Law enforcement is sparse and largely reactive, relying on citizens or guild authorities to bring offenders forward. Judicial proceedings are swift and informal, often resolved by a small number of officials with broad discretion. Outside these limited legal frameworks, cultural norms and local authority dominate, and misunderstandings—especially involving offworlders—can escalate quickly. Portable energy weapons, explosives, and other high-risk armaments are strictly regulated, though enforcement varies widely by district and circumstance.

Economy & Trade : Tulsi Das is an agricultural, non-industrial world whose economy is built around the large-scale production of high-quality foodstuffs. Its climate and biosphere allow for efficient cultivation of plant and animal products, many of which are exported to nearby systems. These exports form the backbone of the planetary economy and provide steady, if unspectacular, trade revenue.

Despite this productivity, Tulsi Das remains heavily dependent on imports of manufactured and high-technology goods. Advanced machinery, electronics, starship components, and specialized tools must all be brought in from offworld, driving up costs and creating chronic supply vulnerabilities. Infrastructure is limited and economic efficiency remains poor, but both population and output are growing rapidly, and living conditions are expected to improve so long as external pressures—political, military, or commercial—do not disrupt the planet’s fragile upward trajectory.

Starport : Tulsi Das operates a Class C downport, adequate but unremarkable. The port provides unrefined fuel and supports basic ship maintenance and routine repairs, sufficient to keep merchant traffic moving but ill-suited for major overhauls or refits. Brokerage and passenger services exist in a limited capacity, often informal and dependent on local contacts rather than standardized port authority systems. There is no highport in orbit; all traffic is handled planetside, contributing to congestion and the rough reputation of the startown districts.

System Notes: Tulsi Das is a binary star system, illuminated by two blue-white A-type main-sequence stars whose combined output gives the system a harsh, brilliant light. Beyond the mainworld, the system includes seven secondary rocky worlds, two planetoid belts, and a single gas giant, all fully surveyed but only lightly exploited. The mainworld itself occupies the inner, warmer region of the habitable zone, receiving higher stellar energy and driving its hot, tropical climate. The Gravity (G) on the world is 0.75 Gee of Sol standard. A bit heavier for Bohdie and Ruiha, but more manageable than Pautho's gravity.

Cultural Snapshot: Tulsi Das society is highly homogeneous, with a shared worldview shaped by agriculture, technical specialization, and long-standing functional hierarchies. Outsiders are generally tolerated rather than welcomed; interactions are polite but distant, and trust is slow to develop. Culturally, the world is unremarkable at first glance, with few behaviors that appear overtly strange to offworlders. Authority, ownership, and social roles are expressed through concrete, visible symbols—badges, markings, land claims, and technical insignia—leaving little ambiguity about who controls what, and why.
Jan 23, 2026 12:11 am
Captain Halsson enters down from the command deck through the left tot he crew level and enters the lough area where the team is at.

"We’re refueling and replenishing only. Six-hour turn."

Her expression hardens just slightly.

"I want three of the Iron Hand team planetside. No more."

She gestures at the display, the rough outlines of the world rotating slowly.

"This is a rough planet. Rough startown. Low law level. Fights break out here all the time. We do not have time to bail you out of jail because of a misunderstanding."

A pause.

"Three hours tops."

Her eyes settle on Chaala.

"Chaala—your team planning, but I want JEEM to stay here. If your team planetside needs help, I want contingency planning already done."

Then, softer—but no less firm:

"Let’s keep this one clean."

Captain Halsson brings up her hand terminal and pulls up something on her display and then with a hand motion of a flick out to youm she sends everyone some notes she has from her visit from last year:
  • Startown disputes resolved by fists before courts
  • Agricultural guild rivalries
  • Feudal technocrats competing for imported tech contracts
  • Merchant crews stuck waiting on overpriced replacement parts

Those were my rough notes from last year"

She looks to the team members and finishes with Chaala before asking everyone
"Any Questions?"
Jan 23, 2026 12:43 am
"You heard the Captain. Three down, the rest on standby. Bhodie, Virel, this is in your wheelhouse. Pick a third or take a volunteer. I'll stay behind with Jeem and the crew ready to pull you out of need be." She pauses, "I doubt you'll need it."
Jan 23, 2026 1:24 am
Wilbur steps forward, posture straightening.

"I volunteer. Former Marine Commander, Meritorious Conduct Under Fire.
I’ll admit I’m… surprised none of you thought to call on me.
"
Jan 23, 2026 3:31 am
Virel listens without comment as the Captain lays out the parameters, then shifts his attention to Chaala. At her decision, he gives a small, deliberate nod, an acknowledgment and acceptance in equal measure.

When Wilbur steps forward, Virel’s gaze flicks to him briefly. The pause lasts only a heartbeat before the diplomat surfaces. He allows himself a faint, practiced smile.

"Good to have you."
Jan 23, 2026 6:54 am
"Done. Rules of engagement are clear, no engagement except talking unless absolutely necessary. If things escalate, extract with the minimum force possible but if it's one of theirs or one of ours, I expect you all back on the ship. Keep us posted as quietly as possible."
Jan 23, 2026 11:44 am
Survey kit stowed, blade tucked. Wilbur holds position at the airlock, calm and ready for the team’s move into the starport.
Jan 23, 2026 8:09 pm
I will push out a post in a few hours.

Trying to finish a project
Jan 23, 2026 11:23 pm
The story continues,

The downport is loud, humid, and crowded in the way only a Class C facility can be. Cargo handlers move fast, voices raised over machinery and heat shimmer, while ships cycle fuel and pallets under the watchful eyes of understaffed port personnel.

The ISS Azure Voyager sits on a landing pad, Captain Halsson and Amara talk to the port authorities that came out, she hands then something that looks like an old school large Envelope. The Port Authority manager, or what appears to be a manager just tucks the envelope into his jacket and waves over some stevedores over who hurriedly hook up lines and cabling to the Azure Voyager.

Captain Halsson looks at Virel, Bohdie and Wilber and indicates with a hand wave it is okay to proceed away from the ship.

The landing pad to their right sits a ship, clearly marked with her name 'Sunfall Drift', a small orbital carrier that is in the process of having a container being slowly maneuvered underneath the ship's belly for attachment. The landing pad to the left is empty.

Someone suggests they talk to the ship at the pad. Or someone just started to move in that direct and all three of you went.

The Sunfall Drift sits on the neighboring pad, its hull marked for short-range charter work. Pilot Esha Linn is leaning against the access ladder, relaxed and chatty, while Loadmaster Korrin Bale oversees cargo movement with a quiet, watchful presence.

Esha is friendly enough, especially with offworlders, and doesn’t mind talking while the transfer runs.

She remembers the Harrier—sort of.

"Scout ship, right? Not a trader. Didn’t look like a Free Trader or anything running cargo. Clean lines. Quiet. Didn’t stay long."

Korrin adds nothing, but nods once in agreement.

Neither of them knows the destination, the crew, or the reason for the visit. Just that the ship was not Trooles, and not a Polygraham Shipping, Continental Lines, nor Baylor-Ator Shipping Corporations vessels. Unmistakably official, and not part of the usual merchant traffic. It didn’t linger long enough to become gossip.

For them, that’s the end of it.

Actions? Comments? Questions? - where to next?

The Port terminal or the Starport lounges in the Terminal?

Another landing pad with another ship? A free Trader type?

Or over to the other side of the starport to the Polygraham Shipping private facilities?

Or over to the Tulsi Das Self Defense Force base that is diametrically on the other side of the starport from the private Polygraham Shipping?

Or do you avoid all of this and venture to Starport town just outside?

Just need a bit of direction where the Three Amigos are headed.
Jan 24, 2026 11:14 am
Wilbur smiles to Esha, pen moving lightly over the survey.

"You’ve seen the Harrier? I know her captain. Any chance you remember when that was, or the direction she took? Could be we run into her again."
Jan 24, 2026 1:33 pm
OOC:
Finalky found the time to catch up. ;-)
Muns says:
So for JEEM, I surmise that he is studying his exam material for Vacc Suit and ship's Locker with emergency procedures for certification.
OOC:
Sounds most fitting, especially any kind of Suit training. Socially, the person of the crew most fitting seems to be the engineer, so spending time with her on (unlearned help only, perhaps for out-of-ship actions) and off duty, besides the team, of course.

Guess Jeem knows every corner of the ship right now, inside as outside, additionally acting willingly as guard/security personnel in the ports. I imagine him as the "hearth guard" at the moment.
Jan 24, 2026 6:04 pm
After Wilber asked the question, Esha Linn chuckles softly and lifts her hands in a small, apologetic shrug.

"Sorry, I wish I could help you more than that. I remember the ship because it was IISS and didn’t fit the usual trader profile—but that’s about it. No idea on her outbound vector, and I didn’t clock the timing closely enough to pin it down."

She nods toward the control tower rising above the downport.

"If anyone’s got that data, it’d be Port Authority Control. Flight plans, traffic logs, jump timestamps—if the Harrier filed clean, they’ll have a record. Whether they share it without paperwork is another question."

A faint, knowing smile.

"But that’s where I’d start."

EDIT - everyone can help, through comms dots, not just the 3 PCs out trying to find information, etc.

To help and hopefully not insult, here are some skill sets that may come into play
  • Admin — Knowing that Scout traffic is logged differently and asking the right narrow question
  • Diplomat / Persuade — Leaning into curiosity rather than authority
  • Streetwise — Reading whether this port is welcoming or defensive before pressing
  • Advocate — Framing the request as confirmation, not disclosure
  • Deception — Offering a harmless reason ("old colleague," "missed rendezvous")
  • Carouse (prior setup) — If the officer has already seen the PCs around town behaving normally
Jan 24, 2026 6:16 pm
Dominic says:
OOC:
Finalky found the time to catch up. ;-)
GM Comment - Good!
Dominic says:
OOC:
Guess Jeem knows every corner of the ship right now, inside as outside, additionally acting willingly as guard/security personnel in the ports. I imagine him as the "hearth guard" at the moment.
GM- Yes JEEM know the airlocks and cycle functions very weel. Along with that he knows the lockers that support those airlocks. Of course in J-Space he could not practice the Airlock functions, but he was able to practice donning and duffing the Vacc Suit, go through emergency procedures, back-up procedures and atmosphere requirement tables in his study. I would suspect that he would look at the ship and the landing pad forma security point of view with the layered 'Onion' concept where the layers of defenses are layers of the onion. He has studied 'defense of the airlock' as one of the modules for his Vacc Suit certification. So looking at the practicality of defending the ship he has a good idea.
Now
The other aspect is planning for the event of extraction of the 'away' team was one of the requirements for JEEM at the moment. So 'Hearth Guard' is not exactly what I was thinking. That conveys to me that JEEM is sitting back thinking of the ship's defense and not what to do if the 'away team' runs into trouble. Unless my assumption is incorrect??? By all means let me know if I am wrong.
Jan 24, 2026 7:37 pm
OOC:
Bullseyepsa says:
[b]"... pull you out of need be."
Missed this part here...

Well, Jeem is a soldier. Protect and destroy.

The ship is the base, so it has to be secure. But an empty base is without use, so an extraction is clearly a path Jeem is willing to walk. Armed and dangerous, regardless if at defense or offense.

Is that clear enough?
Jan 24, 2026 7:57 pm
Dominic says:
Is that clear enough?[/ooc]
GM - Perfectly clear
Jan 24, 2026 10:07 pm
Bohdie listens to the Sunfall Drift’s crew and nods. He determined to check with the various officials. He’ll use his Admin background to figure out the right people to talk to and how. Then he’ll work some angles to try to convince them to give him the information. "I'm looking for my nephew. I have an important dispatch regarding his uncle, His Grace, Sir Carraday Lowthe."


Rolls:
*Admin+2, EDU+2
*Deceive+2, INT+2

Rolls

To find the right department, person Admin - (2d6+4)

(52) + 4 = 11

To convince said person to give him info/access - (2d6+4)

(62) + 4 = 12

Jan 24, 2026 11:23 pm
Our story continues

Esha Linn blinks once when Bohdie mentions "His Grace, Sir Carraday Lowthe." The name clearly doesn’t land the way it might in Imperial space.

"Right… okay," she says slowly, not skeptical so much as unfamiliar. "I don’t know anything about titles or offworld royalty. Closest thing we’ve got around here is Peladon, and that's so far away as not being real. You know?"

She glances briefly toward the control tower, then back to Bohdie.

"But if you’re trying to track a ship—and you think it came through here—crews like us won’t have much more than impressions."

She hooks a thumb toward the concourse.

"Starport Authority. Flight Services Station. That’s where arrivals and departures get logged. If the ship filed clean, they’ll have a record. Timing, clearance, maybe docking duration."

Her tone is practical, almost helpful-by-default.

"They don’t see many IISS ships in this sector. If one showed up, they probably remember it. Just… don’t expect anyone there to care about titles. They’ll care about why you’re asking."

A small, encouraging nod.

"Start there."
Jan 25, 2026 12:46 am
OOC:
my bad, that was supposed to be at the Starport Authority that Bohdie was doing that. Sorry it wasn’t clearer.
Jan 25, 2026 12:47 am
Packratt66 says:
OOC:
my bad, that was supposed to be at the Starport Authority that Bohdie was doing that. Sorry it wasn’t clearer.
No worries. I will give you another try...or is it me that gets another shot at this(?)
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