Early Spring, 1491 DR
For another full day you travel south, following the High Road south from Neverwinter. The two wagons maintain a steady pace, the rhythm of wheels and hooves becoming familiar, almost comforting. The weather has the easy kindness of early spring. The sky is a clean, open blue, brushed with only a few thin clouds that drift lazily overhead. Sunlight falls warm but not yet harsh, while a light breeze moves in from the west, carrying the faint scent of salt.
Eventually, the moment comes to part ways.
At a broad junction marked by a weathered signpost, your group turns west onto the Triboar Trail, the land immediately roughening as the wide, well-trodden High Road gives way to a narrower path winding through scrub and broken ground. Jacob and his guards continue south along the High Road, wagon creaking onward toward their destination. He offers a final nod and a raised hand before distance swallows them up.
You’ve encountered no trouble so far, but as the merchant’s wagon disappears from sight, a thought settles in: this territory is less forgiving. The Triboar Trail has a reputation. Bandits and outlaws are known to lurk along its stretches, preying on travelers who no longer enjoy the safety of the main road.
Neverwinter and its vicinity is behind you now. Ahead lies a more uncertain path.
Triboar Trail, Afternoon, the 22nd of Ches
Its late afternoon when the road bends — and a grim sight brings the wagon to a halt. Lying across the path about fifty feet ahead are two dead horses, collapsed in the dust. Black-fletched arrows jut from their bodies.
The trail narrows here, hemmed in by steep banks, trees and thick brush on both sides, making the area feel uncomfortably confined.








