1.1 - Black Arrows

Jan 17, 2026 8:09 pm
Part 1.1 - Black Arrows
Early Spring, 1491 DR
For another full day you travel south, following the High Road south from Neverwinter. The two wagons maintain a steady pace, the rhythm of wheels and hooves becoming familiar, almost comforting. The weather has the easy kindness of early spring. The sky is a clean, open blue, brushed with only a few thin clouds that drift lazily overhead. Sunlight falls warm but not yet harsh, while a light breeze moves in from the west, carrying the faint scent of salt.

Eventually, the moment comes to part ways.

At a broad junction marked by a weathered signpost, your group turns west onto the Triboar Trail, the land immediately roughening as the wide, well-trodden High Road gives way to a narrower path winding through scrub and broken ground. Jacob and his guards continue south along the High Road, wagon creaking onward toward their destination. He offers a final nod and a raised hand before distance swallows them up.

You’ve encountered no trouble so far, but as the merchant’s wagon disappears from sight, a thought settles in: this territory is less forgiving. The Triboar Trail has a reputation. Bandits and outlaws are known to lurk along its stretches, preying on travelers who no longer enjoy the safety of the main road.

Neverwinter and its vicinity is behind you now. Ahead lies a more uncertain path.

Triboar Trail, Afternoon, the 22nd of Ches
Its late afternoon when the road bends — and a grim sight brings the wagon to a halt. Lying across the path about fifty feet ahead are two dead horses, collapsed in the dust. Black-fletched arrows jut from their bodies.

The trail narrows here, hemmed in by steep banks, trees and thick brush on both sides, making the area feel uncomfortably confined.
OOC:
Your wagon and 2 horses are marked below, in blue. You're somewhere around it. Where are you (grid coordinates, please) and what do you do?
https://i.imgur.com/c3dEpf2.jpeg
Jan 18, 2026 10:48 am
Nelly oders the wagon to stop.
She straps on her shield, jumps off the wagon to examine the scene on the road.
OOC:
She is moving to investigate the dead horses and is at j15
Jan 18, 2026 8:54 pm
Alexander Simonnet Natalis de Bertier du Puy did not like the look of the road ahead. Not at all. Nope. Not one bit. Travel the world, they said. See Phandalin they said. I should have stayed in Waterdeep, or even better, Amphail. We raise horses there, not kill them!

Leaving his pack on the wagon, he grabs his sling and a pouch of stones, leaving his sword and daggers sheathed for now. There isn't anyone—or anything—on the trail, he thinks, which means there is no one in striking distance. He walks slowly behind Nelly, interested in looking at the carnage for himself, but not ignoring the uncanny silence around him.
Jan 19, 2026 3:08 pm
Igrem cautiously gets out of the wagon, but does not dare to approach the dead horses. He stays a few centimeters ahead of the horses at the front (F16/17), waiting for the first observations of his companions.

Goblins

htech Inactive for 1 months

Jan 19, 2026 7:30 pm
The silence breaks all at once. A sharp twang cuts through the air as bowstrings snap taut from both sides of the trail. Movement erupts from the elevated banks—small, hunched shapes snapping into view.

Five goblins reveal themselves almost simultaneously.

Three pop up along the south embankment, half-hidden behind roots and trees, shortbows already raised. Another pair rise from the north, crouched among rocks and thorny bushes. Their skin is dull green and mottled, their armor a patchwork of scavenged leather and rusted bits of metal. Each bears a shortbow with black-fletched arrows—matching those embedded in the dead horses ahead.

"Get ’em!" one of them hisses in Common, baring sharp teeth in a cruel grin.

But this is no perfect ambush.

Nelly’s instincts have already slowed the wagon, her shield strapped on and her attention fixed forward. Alex’s sling is in hand, his eyes scanning the embankment rather than the road itself. Igrem, wary and alert, has kept his distance, already keyed into the unnatural stillness. The party is moving, reacting, turning surprise into split-second preparation rather than helpless shock.
OOC:
Roll initiative! The heroes go first.
[ +- ] Reminder: Initiative rules
[ +- ] Reminder: Movement rules
https://i.imgur.com/q5SNOo5.jpeg

Goblins
Jan 20, 2026 2:47 am
OOC:
Rolling Initiative
OK, Two actions
Alex takes in the situation at in an instant.

I'm too far from the wagon to get into cover.
OOC:
I16 to C16 via row 15 (I'm not ethereal 😝) is 8 squares; I only have 6
Anyway, they have a cross fire. The best defense is going to be full on offense, thinks Alex as he starts his sling spinning. Going after the little green bastards on the left, I reckon. Taking aim, he whispers in prayer the barest touch of your luck would serve me most well, my lady.
OOC:
Two actions, two attacks. One each on G5 and G6.
OOC:
OH YES! CRIT MEANS VICIOUS!!!! An extra die for each 😈😈😈😈😈😈😈
Last edited January 20, 2026 3:02 am

Rolls

Initiative (+2 DEX +1 Human) - (1d20+3, RA)

(11) + 3 = 14

Sling (Attack G5) - (1d4+2, RA)

(43) + 2 = 9

Sling (Attack G5) - (1d4+2, RA)

(43) + 2 = 9

Vicious due to crit on G5 - (1d4, RA)

(2) = 2

Vicious due to crit on G6 - (1d4, RA)

(1) = 1

GM edit: Rushed attack vs G6 - (1d4)

(1) = 1

Jan 20, 2026 7:56 am
Nelly raises her shield and charge a goblin. Her iron enforced trunchen makes a satisfying crunching shound when it connect with the goblin head.
OOC:
2 actions:
Move: L18
Attack G3
Last edited January 20, 2026 7:58 am

Rolls

Initiative - (1d20+0, RA)

(18) = 18

Mace - (1d6+2, RA)

(63) + 2 = 11

Jan 20, 2026 8:55 am
OOC:
@Avraham, you actually need to roll twice for that second attack and keep the lowest roll. See rules below. It's a miss. =/

Rushed Attacks. A hero may attack more than once on their turn, but these additional attacks are rushed, imposing cumulative disadvantage for each additional attack after the first—increasing the chance to miss and lowering the average damage for subsequent attacks.
Jan 20, 2026 9:28 am
The leather cord hums as it spins faster and faster. Alex plants his feet, eyes locked on the goblins to the left, and fires. One stone flies true, cracking into the side of a goblin’s head with a wet thock. The creature shrieks, staggering back, blood and teeth spraying into the brush—but it stays on its feet, furious.

Alex doesn’t slow, already loosing a second shot. That one sails wide, vanishing into the scrub with a useless clatter.
On the right, Nelly is already moving.

She brings her shield up as arrows whistle past, boots digging into the slope as she powers up the embankment with grim determination. A goblin squeals in surprise as she closes the distance far faster than it expects.

Her iron-reinforced truncheon comes down in a brutal arc. Crunch. The sound is sickeningly solid. The goblin’s head snaps sideways, leaving the creature alive, but clearly dazed and badly hurt.
OOC:
Igrem is up. What do you do?
https://i.imgur.com/CIb9LOV.jpeg

HP lost
G3: 11
G5: 11

Rolls

Morale check: G3

Jan 20, 2026 11:43 am
Alarmed, Igrem looks at the goblins swarm around the road.

Rolls

Initiative - (1d20+1, RA)

(18) + 1 = 19

Jan 20, 2026 11:49 am
Swiftly, the short wizard motions his hands to cast a couple of short cantrips to help his companion Alex and shoot one of the goblins.
OOC:
Action 1: cast Heart's Fire on Alex to give him an extra action
Action 2: cast Ice Lance at G1 to potentially slow it down.

Rolls

Ice Lance damage - (1d6, RA)

(2) = 2

Jan 20, 2026 3:38 pm
htech says:
OOC:
@Avraham, you actually need to roll twice for that second attack and keep the lowest roll. See rules below. It's a miss. =/

Rushed Attacks. A hero may attack more than once on their turn, but these additional attacks are rushed, imposing cumulative disadvantage for each additional attack after the first—increasing the chance to miss and lowering the average damage for subsequent attacks.
OOC:
I missed that. Thanks!!

Goblin

htech Inactive for 1 months

Jan 21, 2026 8:44 am
The spell slams into G1 in a burst of frost, the impact knocking the breath from its lungs as ice spreads across its chest and arm. The creature stumbles backward, clutching at frozen leather and numbing flesh.

The goblins recoil in shock. This was not how this was supposed to go. They had expected panic. Screams. Running prey.

Instead, they got steel and spells. Snarling in alarm, the goblins on the southern embankment scramble backward, retreating a few steps up the slope to gain space.
OOC:
Nelly, you can use a Reaction for an Opportunity attack against G3. This counts as one of your actions, but does not give you the Rushed Attacks penalty in subsequent actions.
[ +- ] Opportunity Attack
As they move, they loose arrows towards Nelly, trying to drive her back under a hurried rain of black-fletched shafts.
OOC:
See the rolls for each goblin below. Fortunately they are all Flunkies and don't crit.
[ +- ] Flunkies
On the northern side, the remaining two goblins swing their bows toward Alex. Strings snap taut again, arrows hissing through the air as they try to punish the bold attacker standing exposed on the trail. They have Advantage against Alex due to the high ground!

https://i.imgur.com/R3egEX4.jpeg
OOC:
Players, it's your turn! How do you react and what do you do with your 3 (or 4, in Alex's case) actions?
Goblin

Rolls

Shoot Nelly (G1, G3) - (1d6+2, 1d6+2)

1d6+2 : (4) + 2 = 6

1d6+2 : (6) + 2 = 8

Shoot Alex (G5, G6) - (2d6h1+2, 2d6h1+2)

2d6h1+2 : (34) + 2 = 6

2d6h1+2 : (61) + 2 = 8

G1 shoots Nelly (if they're not dead already) - (1d6+2)

(1) + 2 = 3

Jan 21, 2026 9:09 am
Igrem assesses the situation, and seeing as the two goblins on the north side are aiming at Alex, decides to remind them that he, too, has range firepower available!
OOC:
Action1: Assess the situation to create an opening, by attempting to divert attention to himself.
Action2: Cast Flame Dart at G5.
Action3: Cast Flame Dart at G6.

Rolls

WILL skill roll (assessment), DC12 - (1d20-1, RA)

(5) - 1 = 4

Flame Dart damage #1 - (1d10, RA)

(5) = 5

Flame Dart damage #2 - (1d10, RA)

(2) = 2

GM edit: Rushed Attack (Flame dart #2) - (1d10, RA)

(1) = 1

Jan 21, 2026 10:00 am
OOC:
@kwll, you actually need to roll twice for that second spell and keep the lowest roll. See rules below. It's a miss. =/
[ +- ] Attack
[ +- ] Rushed Attacks
Jan 21, 2026 11:39 am
Igrem snaps a sharp syllable into the air and thrusts his hand forward. Heat blossoms instantly at his fingertips, coalescing into a tight lance of fire.

The flame dart streaks like a shooting star.

It slams straight into one of the goblins—G5—engulfing it in a sudden burst of fire. The creature shrieks once, high and thin, before collapsing backward into the brush, smoke curling up from charred leather and flesh. It's dead.

The other one misses.

HP lost
G1: 2
G3: 11
G5: Dead
Jan 21, 2026 12:09 pm
Nelly reaises her shield against the shots fired. One arrow is stuck in her shield, while the other sink into her side. The tiefling hisses in pain, but follows one of the goblins to strike it down, but her attack misses.
OOC:
Action1:reaction to defend from one attack. Substract my armor value from the incomming damage.
Action 2: Move to G1
Action 3: Smite w/Radient Judgment
[ +- ] Radiant Judgment.
Last edited January 21, 2026 12:10 pm

Rolls

Mace w/Radient Judgment - (1d6+2+2d6, RA)

(1) + (265) + 2 = 16

Jan 22, 2026 8:53 am
OOC:
Alex is up. You have 4 actions (1 of them will probably be Defend =))
https://i.imgur.com/12HBbdc.jpeg

HP lost
G1: 2
G3: Flees
Jan 23, 2026 3:04 am
OOC:
Based on the chronology of the posts, I am going to assume that G5 got its arrow off before becoming goblin flambe, so I need to defend against two attacks. Sadly, Defend the reaction is limited to 1/rd. So unless I misunderstand, Alex will take 6 + 8 - 5 or 9 pts of damage this turn, leaving him with 1 and a low survival probability.

EDIT

GM, I realized that I can make it to the wagon in only 6 steps, because I can go diagonally: H16->G15->F15->E15->D15->C15->B16, which is six moves. So I will use the last action to attempt to hide. I am not sure if I am in full cover, which would succeed automatically, so I will roll the Stealth check, and assume you will hide it if necessary
Alex exhales in satisfaction as he watches his first missile land solidly on the little green pumpkin atop the goblins shoulders. Seconds later, however, he hissed in frustration watching the second stone fly off into the underbrush. Rushed that one I did!

Fortunately, Alex's quick actions drew the attention of the two goblins away from his fellows. Unfortunately, it meant that he was the sole focus of their most lethal intentions. {Thrum} {Twang}, the sounds of two bowstrings cut through the air. Realizing he is in a crossfire, Alex does what he can to make himself a smaller target [(Re)action 1: Defend].

As he tries to spin in such a way as to have the arrow(s) miss him, Alex sees the goblin on which he performed the impromptu dental work burst into flames and drop to the ground. Igrem must have gotten his spell off! Well done, Igrem!, Alex shouts. Serendipitously, just as Alex cheers Igrem, he feels a curious energy envelop him. Everything seemed to slow down and become—brighter?—ever so slightly. He felt as if someone just fed him two pots of the finest espresso in an exclusive Waterdhavian coffee shop [Result of Heart's Fire].

Urrrrgh! Alex exhales in shock and pain as the two arrows slam into him, one grazing hip, somewhat deflected by the armor, but the other right into his left pectoral. SH!T, THAT HURTS he screams as he drops to his knees in pain. Feeling what seems like rivers of warm liquid descending from him, Alex grimly thinks Well, my lady, I may be judged by you sooner than I had wished. Nevertheless, a touch of your divine luck would stand me in good stead. From his knees, Alex snaps off a shot at the remaining goblin which shot him [Action 2: Attack G6].

The forest starts to go gray as his life's blood pours down his body. I have to get into cover he thinks as his vision focuses on the wagon and the horses. With his last strength, Alex crawls-walks-slithers as best he can to interpose the bulk of the wagon between him and the goblins [Actions 3: Move 6 squares from H16 to B16 per OOC above] As he reaches the wagon, Alex collapses against it, vaguely trying to put pressure on his bleeding wounds. Realizing he isn't going to be of much use if anyone even sneezes in his direction, he does his best to maneuver out of sight [Action 4: Hide in Combat].
Last edited January 23, 2026 5:22 am

Rolls

Sling (Attack G6) - (1d4+2, RA)

(2) + 2 = 4

Secret Roll

Goblin

htech Inactive for 1 months

Jan 23, 2026 12:32 pm
Alex’s desperate scramble pays off. The wagon’s heavy frame and stacked supplies swallow him from view as he slumps fully into its shadow. From the goblins’ perspective, he is gone—no clear target, no line of sight, only the sudden absence of the wounded human who had been hurling stones and shouting defiance moments before. The bulk of the wagon and the horses breaks the crossfire completely. For now, Alex is hidden, buying himself precious seconds to breathe, bleed less, and live.
On the northern embankment, the last goblin snarls and snaps its bow toward a new threat. The arrow looses with a sharp twang, streaking toward Igrem—

—and sails wide. It thuds uselessly into the dirt several feet away, the goblin cursing in its own harsh tongue as panic and frustration boils up.
On the southern side, the fight turns savage. G1, bleeding and furious, flings his shortbow aside and draws two crude daggers, gripping one in each hand. He bares yellowed teeth at Nelly and shouts in Common, voice shrill with rage:

"Big woman break skull! I cut you open!"

He lunges forward, blades flashing.

Behind him, G2 keeps his nerve. He draws, aims, and fires another arrow toward Nelly, trying to pin her down while his companion engages.

The third goblin on that side—G3, already badly wounded—breaks. With a frightened yelp, it turns and bolts, scrambling up and away through the brush, vanishing into the trees as fast as its legs can carry it.

https://i.imgur.com/V6JabQN.jpeg

HP lost
G1: 2
G6: 4
G3: Flees
OOC:
Player's turn! How do you react and what do you do?
Goblin

Rolls

G6 vs Igrem - (1d6+2, RA)

(1) + 2 = 3

G2 vs Nelly - (1d6+2, RA)

(4) + 2 = 6

Secret Roll

G1 vs Nelly (dual-wield daggers) - (2d4)

(44) = 8

Jan 23, 2026 12:58 pm
OOC:
A1: reaction: Defendt vs daggers
A2: reaction: Defendt vs arrow - or can only defendt once? Takes 6 points of arrow damage if I cant defend more than once
A2 alternativ: Lay on hands
A3: Attack: G1

Rolls

Mace w/Radient Judgment @G1 - (1d6+2+2d6, RA)

(2) + (55) + 2 = 14

Jan 23, 2026 1:09 pm
OOC:
Quote:
A2: reaction: Defendt vs arrow - or can only defendt once? Takes 6 points of arrow damage if I cant defend more than once
A2 alternativ: Lay on hands
A hero can perform each reaction no
more than 1/round, @runekyndig, so you used Lay on Hands.
[ +- ] Lay on Hands

How many HP you wanna restore? =)
Jan 23, 2026 2:38 pm
OOC:
Thank you - I thought I remembered something about only defending once.

Nelly regains 4 hp (1 hp remaining)
Her current HP 7 / (17)
Jan 23, 2026 4:31 pm
OOC:
DM, question. I'm not sure how to interpret "Sneak Attack". A plain reading of the rules implies every time a cheat crits is sneak attack. Compare with "Vicious Opportunist" which requires a distracted target. But that's not really sneaky, is it? Unless it's because the cheat knows enough anatomy to really twist the knife as it were? Doesn't matter here, 1) since I missed it last round and 2) G5 is already dead, but for future reference, please.
Jan 23, 2026 4:51 pm
OOC:
Good question, and you’re reading the rules correctly 👍

In Nimble RPG, Sneak Attack is not about stealth, hiding, or catching someone unaware in the narrative sense. It’s a mechanical expression of the Cheat doing what they do best: fighting dirty, exploiting openings, and twisting the knife when luck breaks their way.

Once per turn, when a Cheat scores a critical hit, they automatically deal extra damage. At Alex’s current level, that’s +1d6 damage. No additional conditions required.

That’s also why Vicious Opportunist exists separately: that ability represents deliberately exploiting a distracted or pressured foe, whereas Sneak Attack represents pure, unfair efficiency when fortune smiles.

And... you absolutely can combine the two! Vicious Opportunist can force a critical hit when its condition is met (a distracted / vulnerable target). Which means it triggers Sneak Attack as well (still limited to once per turn).
[ +- ] Alternative explanation
Jan 23, 2026 5:34 pm
OOC:
As even the "fastest" way for Alex to recover HP, catching his breath, would take ten turns, Alex isn't going to do much self-healing unless he survives this encounter. However, even from behind the wagon, I am within 12 squares of the two remaining goblins, and since I am hidden, I have advantage. I cannot take advantage of Vicious Opportunist since this will be a ranged attack. I will assess the situation to create an opening and then attack. Given the circumstances, I think the appropriate skill is Perception, which I will roll below. DM, of course, please feel free to override, roll yourself, and edit my post as needed.

Also, @kwll, thank you for the Heart's Fire. That extra action may literally have saved Alex's life. Well, at least for the moment!
Alexander Simonnet Natalis de Bertier du Puy, pride of family Bertier, scion of the du Puys, realized he has had better days in his young life. Lying against the wagon, gasping in pain, was not how he envisioned this little walk to Phandalin. Well, as grandpappy Bertier used to say, if regrets were pixies, dust of disappearance would be a copper a pound. For the moment, though, he seems to have faded from the interest of the vicious, green humanoids. Keeping what little pressure he could on the bleeding wound, Alex rolled to his left and tried to see just how desperate was Nelly's predicament. She was engaged in melee with a goblin flashing multiple daggers, dancing back and forth trying to evade the slashes. The other goblin was watching for an opportunity to skewer Nelly with arrows, just as Alex was himself. She cannot hold out on her own much longer, and Igrem may be out of magic-juice. I have to do something!

Praying to Tymora that his luck continues to hold, Alex watches for a moment where the bow-wielding goblin's head was just ever so slightly more exposed [Action 1: Create an Opening]. Unfortunately, between the angle of the hill, the intervening combatants Nelly and goblin, and Alex's grievous wounds, that second goblin didn't come into clear enough focus to provide any advantage. Whispering a prayer, Alex ascends to his knees and whips a shot off against the goblin (G2) [Action 2: Attack G2].
OOC:
Critical hit, Sneak Attack AND the sling's innate vicious property, YES!
The Mistress of Good Fortune clearly heard her devoted servant as Alex watched the sling stone impact directly on the goblin's fleshy eyeball. Sighing in contentment and with a whispered prayer of thanks, Alex crouches behind the wagon once again, getting out of sight [Action 3: Hide in Combat - Full cover - no roll].
Last edited January 23, 2026 5:46 pm

Rolls

Perception (create an opening) DC 12 - (1d20+2)

(4) + 2 = 6

Sling (With Advantage due to being hidden) - (2d4h1+2, RA)

(413) + 2 = 7

Sneak Attack - (1d6)

(2) = 2

Sling Vicious - (1d4)

(1) = 1

Jan 25, 2026 12:37 am
There is a wet crack as Alex’s stone punches straight through the goblin’s eye, snapping its head back violently. The creature screams — a lot.

Meanwhile, Nelly kills the other goblin with her glowing mace.

HP lost
G1: Dead
G2: 10
G6: 4
OOC:
Igrem is up.
https://i.imgur.com/IvWoI3A.jpeg
Jan 25, 2026 3:21 pm
Igrem sees the arrow shot at him go wide, and resolve immediately to strike back, and protect himself. He stays on alert for any more trouble coming his way.
OOC:
Action 1: cast Flame Dart at G6
Action 2: move to take cover near Alex
Action 3: keep for reaction

Rolls

Flame Dart damage - (1d10, RA)

(5) = 5

Jan 25, 2026 4:15 pm
OOC:
@kwll, I will defer to our GM, but if I am reading the rules correctly (pp. 13–14 Core Rulebook), a reaction comes out of the action pool of your next turn. Saving an action on your turn simply wastes it.
Jan 25, 2026 6:07 pm
OOC:
Avraham says:
@kwll, I will defer to our GM, but if I am reading the rules correctly (pp. 13–14 Core Rulebook), a reaction comes out of the action pool of your next turn. Saving an action on your turn simply wastes it.
Avraham is right. @kwll the closest thing you can do on your turn is Assess (Anticipate Danger). What do you do? If Assess, please describe and roll the chosen skill (DC 12).
[ +- ] Assess
Jan 26, 2026 12:53 pm
OOC:
Igrem will attempt to anticipate danger, using Insight to assess the situation.

Rolls

Anticipate danger, DC 12 - (1d20-1)

(17) - 1 = 16

Goblins

htech Inactive for 1 months

Jan 27, 2026 12:02 am
The remaining goblins take one look at the fallen bodies—the scorched corpse on the embankment, the broken form at the trail’s edge—and their nerve shatters. G2 snarls once in fury and fear, then turns and flees. The last injured goblin in the northern embankment (G6) follows suit, clutching its wounds as it scrambles into the brush, disappearing into the trees with panicked cries.

Within seconds, its over.
OOC:
End of combat. What do you do?
Goblins
Jan 27, 2026 3:03 am
Hearing the sweet, sweet sounds of fleeing goblins, Alex peeks out from behind the wagon. In a strained and pained voice, he calls out to Igrem, the person closest to him, "Blessed be Tyche's Fair-Tressed Daughter, they seem to have fled. Where's Nelly? I need to take a breather. Did those monsters have anything worthwhile on them at least?"

At that, Alex collapses, half-conscious to the ground. We aren't making camp HERE, he thinks morosely, so spends the next ten minutes focusing on bandaging his wounds and keeping his innards where they belong [Catch Breath] hoping that Nelly and Igrem do the same if needed, loot the goblins if not, and get a basic idea of where they are headed.

Rolls

Catch Breath - (1d6+0)

(6) = 6

Jan 27, 2026 6:47 pm
Nelly also catches her breath as she massages her soar spots.

Afterwards she examines both the dead goblins and the horses

Rolls

Catch Breath - (1d10+2, RA)

(9) + 2 = 11

Jan 28, 2026 7:21 pm
Nelly, once you’re certain that no goblins are circling back and no arrows are waiting to fly, you allow yourself a moment to breathe before turning your attention to the scene around you.

It doesn’t take long to realize the goblins have been using this place to stage ambushes for some time.

The ground is scarred with old scuffs and trampled brush, and faint drag marks cut across the dirt—too deliberate to be coincidence. On the north side of the road, partly concealed behind dense thickets, you spot a narrow trail leading northwest. Although you're not a Hunter, the signs are clear even to you: at least a dozen goblins have passed back and forth along it repeatedly. More unsettling still are the marks of two human-sized bodies dragged away from the dead horses at some earlier time.

You can also identify the horses as belonging to Gundren Rockseeker and Sildar Hallwinter. The horses have been dead for about a day, and the saddlebags have been looted.

Searching the fallen goblins turns up exactly what you’d expect—and probably nothing you would want:
- 2 wicked daggers (1d4+DEX, Melee, Piercing, Light, Thrown 4, sells for 1 gp each)
- 3 shortbows, with quivers and plenty of black arrows (1d6+DEX, Ranged, Piercing, 2-handed, Range 12, sells for 12 gp each)
- Moldy bread (technically food; it may disagree and fight back. Can't be sold).
- Broken human and dwarven teeth, forcibly removed. (Assorted and unsettling dental trophies. Can't be sold)
- Slug Farm (Jar of slimy, wriggling slugs. Can't be sold)
- An empty leather map case (sells for 1 gp)
- Small, cheap, and smelly hides (They smell of rot. Can be sold for 2 gp if cleaned and you succeed on an Influence check after arriving in Phandalin. Inconvenient until then).
OOC:
Alex, Nelly, Igrem, what do you do?
Jan 28, 2026 8:16 pm
OOC:
Actuary in real life, so statistical nerdfest interjection here. Mathematically, the shortbow is still better than the sling, even with the Vicious property. Exploding criticals in the sling become a geometric series with r = 1/4. The expected value of 1d4 is 2.5. So for the sling we get in the limit 2.5 * 4 /3 and now add in the 0.25 * 2.5 from the Vicious property and the overall expected value is 95 / 24 or 3.9583333... The shortbow with exploding criticals is a geometric series with r = 1/6. The expected value of a d6 is 3.5, so the long-term expected value of the shortbow is 6 / 5 * 3.5 or 4.2. So Alex, genius mathematical savant that he is, would like a shortbow.

Alex, the cheat-wannabe-jongleur is probably interested in the daggers, though.

Alex's player is gonna have to think on this one :):):)
Last edited January 28, 2026 8:17 pm
Jan 28, 2026 8:41 pm
OOC:
I think you forgot to add the expected value of your Sneak Attack (3.5) to your first critical hit with each weapon. I can't figure out how to do that calculation, though. =)
Jan 28, 2026 9:06 pm
htech says:
OOC:
I think you forgot to add the expected value of your Sneak Attack (3.5) to your first critical hit with each weapon. I can't figure out how to do that calculation, though. =)
OOC:
You are correct! That would be a 25% chance of 1d6 for sling but only a 16 2/3% chance of a d6 for the Shortbow. The sling crits 50% more often than the bow. So sling goes to 95 / 24 + 0.25 * 3.5 = 95 / 24 + 21 / 24 = 116 / 24 = 4.83333. Shortbow now goes to 4.2 + 3.5 / 6 = 4.783333. The math has changed! Thank you, boss!!!
Jan 30, 2026 1:04 am
Pinging @runekyndig,@kwll.
Jan 30, 2026 2:07 am
OOC:
@runekyndig,@kwll for that matter, we never decided on a loot apportioning method. Do we want to split by value, by item and have an honor system if it is lopsided, RP everything?
Jan 30, 2026 7:22 am
htech says:
Pinging @runekyndig,@kwll.
OOC:
Sorry about that - its this ducking read/unread bug that have been plauging the site for months now. I didn't see there were new posts. Thank you for the pings.
Avraham says:
OOC:
@runekyndig,@kwll for that matter, we never decided on a loot apportioning method. Do we want to split by value, by item and have an honor system if it is lopsided, RP everything?
OOC:
For common gear, we distribute them as we see fit. Nelly is a melee character. Armor, shield and a handweapon is relevant for her. But please take the bow.
When we get to a tradesman, we will split the coins from the gear we brought to sell.
I say, lets bring the weapons but leave the rest, and move on.
Jan 30, 2026 2:52 pm
OOC:
Alex juggles (and throws) daggers. He’s also a dual wielding melee character in the right situation, but being a cheat not a fighter, those situations are rarer for him than for Nelly.
Jan 30, 2026 6:16 pm
Igrem helps search the goblins, and looks at the tracks and marks around the road with concern. "Where do we go now? Do we simply continue?"
OOC:
Sorry for the delay, hectic week.

Let's split items on the basis of who needs them more. As per the coins, we can either split them evenly or track the amount as a single pile to be used whenever needed. I'm fine with both.
Jan 31, 2026 9:48 am
The most obvious options, after dividing the loot, are:

Where to? Public

Continue to Phandalin to deliver the goods that are in the wagon and rest.
Follow the northwest trail to rescue/find the human and the dwarf who were dragged away.


You're free to discuss it In Character or try something else, of course. Both choices have potential consequences.
Feb 1, 2026 12:03 am
"Those are our patrons horses, are they not? They seem to have been kidnapped by these goblins! We should see what happened, but carefully. I’m not sure I can withstand another ambush like that. Trail them until evening and then make camp?
Last edited February 1, 2026 1:45 am
Feb 1, 2026 9:16 am
That sounds like a reasonable plan. We cant diviate to much either, we are committed to delivering goods to Phandalin, but if we can stage a rescue then we should.
Feb 1, 2026 10:13 am
After a brief exchange, its decided. The usable gear is collected quickly. The shortbows and quivers are bundled together, the daggers wrapped to keep their edges from biting through packs, and even the leather case is loaded into the wagon. Everything else—teeth, slugs, moldy bread—is left where it fell. Some things aren’t worth carrying.

With Alex stabilized as best as can be managed and the wagon secured, Nelly takes the lead. She parts the brush on the north side of the road, revealing the narrow, half-hidden trail and motioning the others forward. The path is cramped and uneven, clearly not meant for wagons, but it bears the unmistakable signs of frequent goblin traffic.
OOC:
Nelly, you have the best Naturecraft and Perception rolls. So I guess you will lead the way, right?

Either way, before we end this thread, its time to level up!
[ +- ] Level up
For Igrem, you just need to do steps 1 and 3, I already did the rest.

For Alex and Nelly, please note that this was not a Safe Rest, therefore you do NOT fully recover your lost HP and healing die. They only increase by the new amount.

Please let me know if you need any further assistance. =)
Feb 1, 2026 2:25 pm
"Yes, it does make sense to at least inquire if a rescue is possible." agrees Igrem, while helping searching the corpses, piling up the loot and disposing of the goblins' bodies.
OOC:
Added 1 point to the Influence skill

Rolls

HP increase roll - (1d6, 1d6, RA)

1d6 : (4) = 4

1d6 : (2) = 2

Feb 1, 2026 7:08 pm
OOC:
Leveling Up
Also, understood. Will have 1d6 of 2d6 max at this point due to only catching breath and not safe rest.
Added new skills to character sheet.
Also, clarification check. It seems to me that the last two of the four new abilities can be used unlimited times at will. Is that correct, GM?

Edit:
Added 5hp to current and max
Added 1 skill point to finesse
Last edited February 1, 2026 7:10 pm

Rolls

HP Increase - (2d6h1, RA)

(45) = 5

Feb 1, 2026 8:20 pm
OOC:
Nelly can casts spells now
To reflect this, she has +1 rank in arcane
Last edited February 1, 2026 8:20 pm

Rolls

rolling hp - (2d10h1, RA)

(92) = 9

Feb 1, 2026 8:26 pm
OOC:
Quote:
Also, clarification check. It seems to me that the last two of the four new abilities can be used unlimited times at will. Is that correct, GM?
Yup. Whenever it makes sense. =)
Feb 2, 2026 12:51 am
OOC:
End of thread. Continues here

Thread locked