Mar 8, 2026 9:29 am
The Woodjacks nimbly leap to the first island, eyes intensely locked on you - you can almost feel them sizing up the group and picking out those who have succumbed to the flowers' call.
The Scene: Thorne and Vilde have been affected by the toxin and will have to make saving throws at each of the last two islands to stay conscious. While they are affected (Poisoned), all of their rolls - except the Save - will be at disadvantage. Caldra, Naut and Audette are so far unaffected.
What You Know: Maneuvering through the marsh without stepping into a sinkhole, quicksand, or just brackish water and potentially falling in is tricky. You've been able to manage it fairly well so far because you've taken your time and the light was good. Now you're under pressure, the light is failing, and you'll have to find footholds that are big enough for two people if you plan to assist Thorne and Vilde. It will be a Challenging DC15 task, using the lesser of Naturecraft, Finesse, or brute Strength. Because of the lack of solid ground, having two people assist the same person will not help.
Naut: The abilities of the Zephyr are based on self-knowledge, body control, and being unencumbered. If you choose to assist Vilde across the mire, you won't be able to Windstep.
The Scene: Thorne and Vilde have been affected by the toxin and will have to make saving throws at each of the last two islands to stay conscious. While they are affected (Poisoned), all of their rolls - except the Save - will be at disadvantage. Caldra, Naut and Audette are so far unaffected.
What You Know: Maneuvering through the marsh without stepping into a sinkhole, quicksand, or just brackish water and potentially falling in is tricky. You've been able to manage it fairly well so far because you've taken your time and the light was good. Now you're under pressure, the light is failing, and you'll have to find footholds that are big enough for two people if you plan to assist Thorne and Vilde. It will be a Challenging DC15 task, using the lesser of Naturecraft, Finesse, or brute Strength. Because of the lack of solid ground, having two people assist the same person will not help.
Naut: The abilities of the Zephyr are based on self-knowledge, body control, and being unencumbered. If you choose to assist Vilde across the mire, you won't be able to Windstep.


