Feb 16, 2026 10:52 am
Together with Audette, you collect the requisite supplies for the journey - about a weeks rations, some caving supplies (rope, spikes, hammers and torches) - and then head out of Merivale. The sun is high in the sky, and while the air is relatively warm, there is a cool breeze coming down from the mountains that carries with it the hint of rain. Within an hour or so, you've passed the last of the outlying farms, and the gently rolling and grassy hillsides stretch into the distance to where your eyes can just make out the eaves of the Elderwild. The gentle buzzing of insects and the chirruping of various birds are the only sounds you hear beside the breeze and your own footsteps. At the moment, all seems idyllically peaceful.
GM note: The journey will take you three days, counting today, so you will camp three times before you reach your final destination. While Audette knows the way, she is not a skilled hunter or outdoorsperson, so one of the party members (ideally the one with the highest Naturecraft) should make a skill check to see how smoothly the day's journey went. Once you make camp, you should designate someone to take the nightwatch. It should be a different person each night so as not to accumulate fatigue. Whoever takes the nightwatch should make an Insight roll.
Whoever is providing guidance for the first day's trek, please make a Naturecraft roll!
GM note: The journey will take you three days, counting today, so you will camp three times before you reach your final destination. While Audette knows the way, she is not a skilled hunter or outdoorsperson, so one of the party members (ideally the one with the highest Naturecraft) should make a skill check to see how smoothly the day's journey went. Once you make camp, you should designate someone to take the nightwatch. It should be a different person each night so as not to accumulate fatigue. Whoever takes the nightwatch should make an Insight roll.
Whoever is providing guidance for the first day's trek, please make a Naturecraft roll!


