Caldra takes a mighty swing at the nearest Bugbear but it intercepts her blow with its massive club, sending a painful reverberating shock through her weapon arm that goes all the way to her shoulder. Even as her body struggles to process the shock of that impact, her mind remains clear and focused, and she channels radiant energy through her offhand, leaving a glowing mark of Rebuke on the Bugbear's furry chest.
It lets out a howl of rage which is cut short almost instantly as Thorne turns his attention to it from the kneebiting Gerbling, his blade striking home under the beasts' guard and nearly bringing it to its knees.
@Psybermagi: I think you can crit on your Rebuke. It kinda seems like a Cantrip shouldn't, but I don't see anything to the contrary (unless you do). AFAIK, unless specifically stated otherwise, any attack (whether with a weapon or spellcasting can crit), so let's see if you can put him out of his misery!
@ctme2000: Great questions! The action sequence can be a little confusing at first, especially in PbP since it doesn't have the flow of in person.
To answer your Question 2: In combat, turns always go Heroes first, then monsters. Aside from the first turn, where heroes roll initiative to determine the number of actions they get, heroes always get three actions for their turn. Once their turn is over and it becomes the monsters turn, their 3 actions reset, and can be used out of turn for Heroic Reactions, like Defend, Interpose, Opportunity Attack or Help. Actions spent during the monsters' turn are counted against the hero's total the *next* time they get to act. So if you defend against an attack on the monsters turn, you start your turn with only 2 actions remaining instead of 3. (Something to keep in mind with Heroic Reactions, is you can only do one of each type per turn.)
Since were in PbP, we're calling out Heroic Reactions after the monsters' combined turn. In person, players would react to the attacks as they happen in real time during the monsters' turn. And when those are all resolved, we'd start the next heroes' turn. Here, it seems to work to call out Reactions first on your hero's turn (so you know how many actions are remaining), and then follow that up with what you're doing this turn. Hopefully that makes sense....
Question 1: Once you use Anticipate Danger, it stays in effect until your hero takes an action on their next turn. Its predictive defense, rather than reactive (like Defend).
Question 1a: Yes, the first die in the chain is the Primary die - if that one (and only that one) comes up 1, the attack is a miss and has no effect.
Hopefully that helps! I'm not always the best at explaining things, so if any of that was unclear or vague or unintelligible, feel free to ask for more clarification! Those were great questions :)