#28: BREAK!!
Name: Henrik Clower
Species: Human (Native)
Callling: Factotum
Some are born to be great, others have greatness thrust upon them. Factotum are ordinary folk caught up in exceptional situations; their mundane approach to extraordinary problems is more effective than others might expect.
Aptitudes:
Might: 7
Deft: 9
Grit: 9
Insight: 9
Aura: 9
Attack: +0
Hearts: ❤️❤️❤️
Defense: 10
Speed: Slow
Size: Medium (10 Base Inventory Slots)
Starting Abilities:
Second to None: While now leading a life of high adventure, you rely on the little skills that have always served you well in the past.
> You have an edge whenever you roll for a check or contest covered by one of your purviews.
Factotum Pack: You carry your oversized backpack around effortlessly and, despite it being crammed full, you are able to produce the required item from it almost instantly.
> You start with a giant backpack that is worn instead of a traveler’s bag or backpack.
> The pack provides 8 additional inventory slots before you become overburdened, and can hold anything that doesn’t exceed available slots, including a rider.
> You can retrieve and use any item stored in the pack in 1 turn, rather than the usual 2.
> If lost or destroyed, you can make a new factotum pack by spending an evening modifying a regular backpack.
Don’t Mind Me: You have a distaste for direct combat and your mind is often looking for ways to help without going toe to toe.
> During a fight, your opponents will not target you for attack in any turn where you are not intending to perform an offensive action, or do something that obviously will cause them harm or spoil their plans. For example, healing a friend would go unchecked, but setting up a bomb would not.
Cutting Wit: Words may not break their bones, but they can still cut deep.
> In a fight, you can attempt to unsettle an enemy by directing inflammatory words at them.
Quirk: Girthsome
You’re a robust specimen: muscular, fat or bulky in some way. Your ample body can soak up more punishment than most, but also slows you down.
Advantage: +1 Heart, +Grit.
Disadvantage: Your speed rate is reduced by a single step.
Homeland & History: Twilight Meridian - Silk Tailor
The Galvanus Peninsula is well known for its enchanted silk and you used to weave it.
Purviews: Understanding Patterns, Extremely Delicate Handiwork, An Eye for Colour.
Combat Gear Allowance: Light Armor, Sm. Shield. Standard, concealed, quick and last melee weapons. Thrown, drawn, small and large mech ranged weapons.
Starting Gear: Trade Goods x2 Units (Twilight Silk), Concealed Weapon with Utility Ability (Scissor Knife).
Languages: Low Speech, Fade Song.