DAY TWENTY-FIVE - APOCALYPSE PREVENTION, INC.
In
Apocalypse Prevention, Inc., you play a member of API, an organization dedicated to protecting humanity from the threat of demons, ghosts, and otherworldly creatures. Humans are blissfully ignorant of such things, and API works hard to keep it that way. They also work hard to protect humanity from these things, all while keeping the existence of magic a closely-guarded secret. Mine is the 1st edition of the ruleset (the 2nd edition is referenced above), but I assume the critical details aren't too different.
Sarah Innuman
Concept: Sarah is a transgender caucasian female who started as Mark Innuman. She comes from a broken home under an abusive father, and she and her mother left when Sarah was 5 years old. Sarah (as Mark) grew up without a father, and when he turned 18, he joined the army. It was during this time that he realized that he was not male and wanted to begin the transition. Unfortunately, this was incompatible with army life, and he was medically discharged. It took 8 years, but he completed the transition to Sarah. Now fully female, Sarah turned to the FBI and was accepted as a new agent. During one case, she suffered a mortal wound and bled out before aid could arrive. But while Sarah Innuman died that day, her story doesn't end there. For whatever reason, her spirit did not move on, and she became a free-willed ghost. When API responded to her first appearance, she was recruited into the organization.
Passions: Questions
Race: Spectral
Age: 38 (died at age 36)
Personality: Sarah wants to know everything she can about the world beyond the world most people know. She has insatiable curiosity regarding the supernatural, and it is this questioning nature that has kept her spirit Earthbound.
Appearance: Sarah is humanoid and appears perfectly human, except for the three gunshot wounds that appear on her left arm, stomach, and left breast. Aside from this, she is very attractive.
Statistics: Power 3, Agility 6, Vigor 4, Intellect 5, Insight 6, Charm 8; Health 24, Stamina 32, Initiative +13, Movement 8, Actions Per Round 2, Magic Resistance +3; Affect Senses +4 (Cold Chills), Computers +4 (Research), Deception +4 (Spotting Lies), Float +4, Manifestation +4, Perception +5 (Sight), Stealth +5 (Shadowing), Stir +5 (Intricate Work)
Combat: Sarah was, in life, a trained combatant and shooter, but with no cause to use them anymore, these skills have atrophied, to be replaced by more useful talents.
Bonuses: Strike +1, Parry +1, Dodge +0, Roll +0, Grapple +1, Damage -1
Gifts & Drawbacks: Attractiveness (3), Ghost Form (free), Perfect Memory (3)