Char Gen January 2.026

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Jan 22, 2026 8:28 pm
Day 22: Into the Dungeon: Revived
Yran the Exiled Princess
https://i.imgur.com/n0PI2u9.jpeg
Art Credit: Bunbunnori
Ability Scores:
STR:14
DEX:15
WIL:16


Features:
Skilled:
Gain Advantage on Saves related to two fields of Expertise: animal handling, athletics, burgling, cheating, drinking, quickness, stealth, navigation, negotiation, tracking, etc. While you are not under pressure, you do not need to make such Save at all.


Background:
Noble:
Double your starting money. Your name still carries some weight.
Misc. Stats:
HP: 4/4
Armor: 0
Level: Novice


Equipment:
Dagger (d6)
Ration


Pet:
Nyzul the Drakeling
STR 6, DEX 16, WIL 14, 3hp, d6 Venomous Bite (If the bite reduces STR score, the target suffers 1 DEX Loss as well.)
Jan 22, 2026 10:31 pm
Day 21 - The Archivium

The Archivium is a Dark Academia Cozy Horror SoloRPG. You step into the role of a first-year university student who has been drawn into the eerie, clandestine world of a secret society hidden within the oldest archives of a prestigious school.
NAME
https://i.imgur.com/fTwbt3S.pngSTUDENT DETAILS
Student ID: 10937-AZ
Name: Elena Azhari
Gender: F
Age: 18
Identifying Marks: crescent-shaped birthmark high on her left shoulder blade
History: Hard work and scholarships got Elena here. She's always been driven by ambition and necessity, but the Archive presents challenges no book or lecture prepared her for.
RESISTANCE: 10
ENERGY: 5
HEALTH: 8
STRENGTHS: Pattern Recognition, Researcher
CHALLENGES: Night Owl Problems, Social Anxiety

STUDENT STATUS
Academic Year: First-year student
Field of Study: Sciences and Discovery. Elena is drawn to uncovering how the world works. She is insatiably curious, finding joy in discovery, problem-solving, and exploration.
Electives: Psychological Field Research, Urban Ecosystems
Housing Arrangement: Whitlock Hall, double room

Elena is THE SEEKER - Knowledge is her guiding star, and the Society promised a trove of secrets too tempting to ignore. Whispers of forbidden truths and discoveries that defy comprehension drew her in. Ambition burns brightly in her.
Jan 23, 2026 12:10 am
Day 22 - Dead Man's Hand
Dead Man's Hand isn't about winning the West. It's about surviving it, one bloody choice at a time.
Sadie Kincaid
https://i.imgur.com/SUyA7gV.png
Archetype: The Settler
Drive: Vengeance will be mine.
Burden: Lost Everything.

Starting Scars:
-Lone Survivor (You carry the faces of your dead family)
-Riddled With Bullet Scars (your body is riddled with seven bullet holes)
-Righteous Fury (violence comes easier when it's vengeance)

Resources: Ammo 8, Water 6, Coin 2

Gear: Family rifle, land deed, family photograph, work tools, horse that knows the way home
Keepsake: Your son's half-burnt wooden toy gun

Special Ability: Vengeance Will Be Mine: Once per day, when pursuing vengeance for your children, reroll any failed test. But each use deepens your obsession. You gain a Shadow scar as the line between vengeance and murderer blurs.

Reputation: Unknown

Name Your Pain: She came west to build a life: a farm, a family, a future. With her husband, she broke her back clearing fields, spent her last coin on seed, raised children who knew no other home. Then the cattle baron came, trying to run them off. Her husband stood up to him and was gunned down along with their children. When she came home, they made a sport of shooting her from the ridge as they rode off. Seven bullets hit her, but she didn't die.

They took everything she had and left her for dead. Now she's going to make them pay.
Jan 23, 2026 3:04 pm
DAY TWENTY-THREE - BY THIS AXE I HACK!
By This Axe I Hack! is an old-school Conan-esque role-playing game. The mechanics are simple, and the attributes clear enough that they will be familiar to old-school gamers and newcomers alike.

https://i.imgur.com/fM4mBfU.jpeg

Hylandra
Strength: 14
Dexterity: 8
Constitution: 11
Intelligence: 12
Wisdom: 12
Charisma: 9

Fortitude Save: 11
Reflex Save: 8
Willpower Save: 9

Class: Beast Lord
Flaw: Headstrong
Resolve: 3
Hit Points: 8
Hit Dice: d8 (4)
Level: 1
Attack Damage: d8 or d4 unarmed

SPECIAL
Keen Senses
Natural Magic: Transformation
Wild Empathy
Woodcraft

GEAR
Spear
Hand axe
Bola
Flint & steel
Rations (d6 usage)
Torches (d6 usage)
Waterskin

BACKSTORY
Fearing the prophecy, the witch king destroyed your village in the northern hinterlands. But you survived. You were found alive and unharmed under the corpse of a massive bear.
Jan 23, 2026 6:51 pm
Day 23 - Iron Valley

Iron Valley is a cozy solo ttrpg hack for Ironsworn where you take the role of someone moving into a small community and starting their life anew.
Kitty Enoki
https://i.imgur.com/NdITPO9.pngIron Valley is...

A medieval town.
There’s a myriad of fantastical ancestries coexisting in peace.
There is magic, but only deep in the wilderness.

Kitty Enoki is...
Ancestry/Species: Animal: Bunny
Pronouns: She/Her
Gender Presentation: Female
Birthday: Summer 21

I don't remember why I left the big city.
I inherited an old farmhouse from a relative.

My Backpack Contains:
Deck of Tarot Cards
Crochet supplies
a Waffle maker that makes heart-shaped waffles

I'm arriving on Spring 1.

I plan to stay at least 1 month.

Edge 3 | Heart 1 | Iron 1 | Shadow 2 | Wits 2

Skills:
Public Speaking
Sneak
Cooking

Promise: Learn about the town’s "spirit"
Promise: Investigate the source of my amnesia
Promise: Fix the old farmhouse
Jan 23, 2026 8:00 pm
Day 23: The Troubleshooters
Chloé Seyrès the Cat Burglar
https://i.imgur.com/4VvUk3c.jpeg
Art Credit: Ilya Kuvshinov
Chloé Seyrès:
Residence: Lyon
Profession: No Comment ;)
Nationality: French
Age: 25
Languages: French, English
Vitality: 6/6
Story Points: 4


Gear:
Lockpicks
Flashlight
Binoculars
Compact Car
Overnight Bag (Signature Item: Chloé never travels unprepared.)


Plot Hooks:
I Owe You
Looking For An Adventure


Complication:
Overconfident
You can do it all. And if you don’t succeed, it’s because you didn’t really want to anyway, or maybe you just felt like letting someone else win for a change. In the long run, you can’t fail!

Gain 3 Story Points for taking a −2 pips modification on one of your Skills with a value of 65% or higher. Decide before you roll. Keep the modification for the entire scene.
Skills:
Security: 75
Agility: 65
Prestidigitation: 65
Search: 65
Sneak: 65
Alertness: 45
Charm: 45
Investigation: 45
Melee: 45
Subterfuge: 45
Vehicles: 45
Others: 15


Abilities:
Lock-Picker
Not every lock-picker is a thief. Some actually do it as part of their job. For others it is merely a hobby. Either way, this is the specific Ability you need to quickly pick a lock.

Spend 1 Story Point to flip a task check for Prestidigitation or Engineering when picking a lock or cracking a safe.

Sixth Sense
Intuition, sixth sense, eyes in the back of your head whatever you call it, you have it.

Spend 1 Story Point to drop the Surprised Condition and act as normal.
Spend 1 Story Point to flip an Investigation task check.
Spend 2 Story Points to note something important in a scene. The Director will either notify you of one important thing, or return the Story Points.
Jan 23, 2026 8:13 pm
WhtKnt says:
Just curious to see if anyone is reading these things, or is it an exercise in futility?
I am. Some of them have encouraged me to check out the games and systems they come from!

KCCInactive for 1 months

Jan 24, 2026 1:44 pm
#22: Mythic Bastionlandhttps://i.imgur.com/PyuCE8I.jpeg
I stand inclad in shelldy stead,
Nawone of you will see me dead!

Knight: The Turtle Knight

Virtues:
Vigour: 16
Clarity: 7
Spirit: 4
Guard: 5

Ability:
Unbreakable Shell: Use at the start of your turn. You cannot move, but double the Armour score of your shield and gain +d6 when attacking with a shield.

Passion:
Wellrestedness: Restore Spi when you rest for two consecutive phases.

Property:
Beakhammer (d6), battered tower shield (d4, A1).
Drinking horn (makes even disgusting liquids taste good, huge, meat drippings flavor).
Squat steed (Vig 14, Cla 5, Spi 6, 2gd).
Dagger (d6), torches, rope, dry rations, camping gear.

The Oath:Seek the Myths,
Honour the Seers,
Protect the Realm.

Knighted By: The Broken Seer

• A pile of loose limbs around a husk of a torso. Just able to pull themselves into a standing form with some difficulty.
• Doesn’t share much guidance now, but sends a body part on the quest to help.
• Wants more broken body parts to add to their heap.
Jan 24, 2026 3:08 pm
Quote:
Just curious to see if anyone is reading these things, or is it an exercise in futility?
Another reader here! It's been nice discovering so many RPGs I'm not familiar with via this thread.
Jan 24, 2026 6:12 pm
DAY TWENTY-FOUR - THERE AND HACK AGAIN
There and Hack Again is a fantasy RPG in the flavor of Lord of the Rings, the Shannara series, and Wheel of Time. It utilizes the Black Hack engine and makes modifications to simulate the feel of epic fantasy more effectively. If it seems familiar, it is made by the same company that brought us yesterday's entry, By This Axe I Hack!.

https://i.imgur.com/RJP3Nyr.jpeg

Kanier
Strength: 11
Dexterity: 11
Constitution: 12
Intelligence: 13
Wisdom: 11
Charisma: 12

Fortitude: 12
Reflex: 11
Charisma: 12

Race: Dwarf
Class: Warrior
Hit Points: 16
Hit Dice: d8 (5)
Faith: 3
Protection: 3

SPECIAL ABILITIES
No Dex reduction in medium or heavy armor
+2 HP at level 1, and +1 per level after that
Advantage on Fortitude saves to resist disease and poisons
See in any light except total darkness
Fell Handed: +1 damage in melee combat
Advantage on tests involving tactics, warfare, or planning for such
+1 on all attack tests

BOONS
Doughty
Hard as Stone
Mighty

GEAR
Battleaxe
Crossbow
20 bolts
Mail armor
Shield
Dagger
Tinderbox
Trail rations (3 days)
Backpack
Bedroll
Waterskin
Jan 24, 2026 8:33 pm
Day 24: Plot Armor
Minnie Belsey the Gifted Author
https://i.imgur.com/t4CLiBX.jpeg
Art Credit: xAki
Notes:
I have had this idea for a game living rent free in my head for a while, combining the classic trapped in another world story (Alice, OZ, Narnia, Peter Pan) with the Myst games. Characters would be kids (probably), with the ability to enter stories through books and alter elements of those stories by rewriting parts of the book, although at the risk of altering too much and making the story go haywire. Antagonists would be the antagonists of the story, who might become self aware and try to take control over the book themselves.
I called this ability the Gift of Authorship here, but I need a better name for it.
There are some variations of the idea spooking around in my head and many of the details are still very hazy. This character assumes an approach that sticks fairly close to the classics.
This is the second character this month I made for a game advertising itself as FKR adjacent. I have been flirting with the FKR sphere for a while now and I really like how this one panned out.


Character Details:
Originally from Edwardian era Britain.
Only daughter of high ranking British navy officer. 14 years old.
Mother deceased, mostly raised by her governess.
Withdrawn and shy, spends most of her free time reading books.
Discovered her Gift of Authorship after falling asleep while reading a fairy tale and awakening in the story.


Approaches:
Cautiously, because she has had a sheltered upbringing.
Politely, because she was taught the importance of good manners.
With Imagination, because she has read many fantastical stories.
With Knowledge, because she always took her lessons seriously.
Stoically, because she does not want her father to worry.


Situational Bonuses:
None


Active Consequences:
None


Luck: 1
Jan 25, 2026 1:31 pm
Day 24 - Pine Shallows

Pine Shallows is a tabletop roleplaying game inspired by The Goonies, Stranger Things, Gravity Falls and middle grade adventure book series like The Legends of Eerie-on-Sea in which you portray small town kids going on adventures and solving mysteries. With the included Solo Rules you can explore Pine Shallows on your own.
Echo
https://i.imgur.com/NAEeOba.pngName: Echo
Age: 17
Background: Escaped From the Facility
Likes: hoodies, cheap snack foods
Dislikes: crowds, overhead fluorescent lights

Brawn: -1
Heart: 4
Brain: 0

Morale: 4
Plot Points: 0
Experience: 0

Abilities: Telempathy: the ability to read and project emotions (she calls it The Vibe or Vibing)

Stuff: messenger bag, extra hoodie, prepaid phone and charger, small flashlight, first aid kit, notebook, pen
Jan 25, 2026 5:41 pm
Day 25 - The Walking Dead Universe
Marion Boone
https://i.imgur.com/KZTAzPx.png
https://i.imgur.com/ujryjHU.png
Name: Marion Boone
Archetype: The Outcast
Description: Dark hair, knife scars down her ribs
PC Anchor: Self
NPC Anchor: Deina
Drive: I am a survivor
Issues: Alcoholic
ATTRIBUTES & SKILLS

STRENGTH3D6
CloseCombat2D6
Endure1D6
Force0D6

AGILITY 3D6
Mobility 1D6
RangedCombat 1D6
Stealth 2D6

WITS 5D6
Scout 2D6
Survival 2D6
Tech 2D6

EMPATHY 2D6
Leadership 0D6
Manipulation 0D6
Medicine 1D6

BLANK 0D6
BLANK 0D6
BLANK 0D6
BLANK 0D6
TALENTS
Lone Wolf





HEALTH
3. Unharmed
2. Bruised
1. Battered
0. Broken
Critical Injuries:


- - - -
STRESS
EXPERIENCE
ENCUMBRANCE
Roll Stress: D6
WEAPONS Damage Bonus Range
Pistol 2 +2 Short
Molotov Cocktails (4) BP 6 0 Short

ARMOR Protection Penalty
GEAR Bonus
1D6
1D6
1D6
1D6
1D6
1D6
1D6
1D6
STORED GEAR Location







TINY ITEMS







Jan 25, 2026 5:42 pm
DAY TWENTY-FIVE - APOCALYPSE PREVENTION, INC.
In Apocalypse Prevention, Inc., you play a member of API, an organization dedicated to protecting humanity from the threat of demons, ghosts, and otherworldly creatures. Humans are blissfully ignorant of such things, and API works hard to keep it that way. They also work hard to protect humanity from these things, all while keeping the existence of magic a closely-guarded secret. Mine is the 1st edition of the ruleset (the 2nd edition is referenced above), but I assume the critical details aren't too different.

https://i.imgur.com/PEjJswF.jpeg

Sarah Innuman
Concept: Sarah is a transgender caucasian female who started as Mark Innuman. She comes from a broken home under an abusive father, and she and her mother left when Sarah was 5 years old. Sarah (as Mark) grew up without a father, and when he turned 18, he joined the army. It was during this time that he realized that he was not male and wanted to begin the transition. Unfortunately, this was incompatible with army life, and he was medically discharged. It took 8 years, but he completed the transition to Sarah. Now fully female, Sarah turned to the FBI and was accepted as a new agent. During one case, she suffered a mortal wound and bled out before aid could arrive. But while Sarah Innuman died that day, her story doesn't end there. For whatever reason, her spirit did not move on, and she became a free-willed ghost. When API responded to her first appearance, she was recruited into the organization.

Passions: Questions
Race: Spectral
Age: 38 (died at age 36)

Personality: Sarah wants to know everything she can about the world beyond the world most people know. She has insatiable curiosity regarding the supernatural, and it is this questioning nature that has kept her spirit Earthbound.

Appearance: Sarah is humanoid and appears perfectly human, except for the three gunshot wounds that appear on her left arm, stomach, and left breast. Aside from this, she is very attractive.

Statistics: Power 3, Agility 6, Vigor 4, Intellect 5, Insight 6, Charm 8; Health 24, Stamina 32, Initiative +13, Movement 8, Actions Per Round 2, Magic Resistance +3; Affect Senses +4 (Cold Chills), Computers +4 (Research), Deception +4 (Spotting Lies), Float +4, Manifestation +4, Perception +5 (Sight), Stealth +5 (Shadowing), Stir +5 (Intricate Work)

Combat: Sarah was, in life, a trained combatant and shooter, but with no cause to use them anymore, these skills have atrophied, to be replaced by more useful talents. Bonuses: Strike +1, Parry +1, Dodge +0, Roll +0, Grapple +1, Damage -1

Gifts & Drawbacks: Attractiveness (3), Ghost Form (free), Perfect Memory (3)
Jan 25, 2026 7:38 pm
Day 25: The Black Hack
Yelena the Cleric
https://i.imgur.com/3PrJ5jY.jpeg
Art Credit: Yuko
StrengthDexterityConstitutionIntelligenceWisdomCharisma
10129101210


Cleric:
HP: 8/8
Armor: 2
Weapons & Armor : All Blunt Weapons, Gambeson, Leather, Chain Mail, All Shields
Attack Damage : 1d6 / 1d4 Unarmed or Improvising


Special features
Roll with Advantage when testing CON to avoid damage from poison or being paralyzed.
A Cleric can spend an action to banish all Nearby undead by testing their WIS and adding the creature's HD to the roll.

Leveling up
Roll to see if attributes increase, roll twice for STR or WIS.

Divine spellcasting
Beginning at second level, Clerics can cast a number of Divine Spells per day, see the Spellcasting section.

Spellbook
Clerics start with a large spellbook containing a total of 1d4 spells from the Level 1 and 2 Divine Spell lists.
-Cure Light Wounds : Heal 1d8 HP to a Nearby target.
-Protection from Evil : Advantage on all harmful tests from an Evil source - 1hr.
-Find Traps : Notice all nearby traps - 10mins.
-Bless : Nearby allies gain +1 to stats when making attacks and saves - 1hr.

Invwntor<:
Coins x33
Backpack
Spellbook
Mace
Gambeson
Preserved Rations(d8)
Lantern
Flask of oil(d6)
Holy Water(d4)

KCCInactive for 1 months

Jan 26, 2026 11:37 am
#23: Aliens & Asteroidshttps://i.imgur.com/83HABcz.jpegName: Stefan Ryhne
Point of Origin: Luna
First Step In The Greater Universe
Citizenship: Dominion Citizen

Attributes:
Accuracy: 13
Athletics: 11
Awareness: 10
Education: 12
Morale: 14 (+1 from Luna Origin)
Presence: 14
Toughness: 11

Speed: 10m
HP: 11
Ranged Target Number: 13
Melee and Thrown Target Number: 11
Morale: 14

Profession: Space Marine (Toughness)
Space Marines are the soldiers of the Dominion who perform military operations on moons, asteroids, spacecraft, alien worlds and anywhere else they are needed. These brave men and women are our front line of defense, available at a moment’s notice and ready to be thrust into harm’s way.

Trait: Guns (Accuracy)
Ability to effectively use a variety of guns in the field, from pistols to rifles.

Trait: Heavy Weapons (Accuracy)
Ability to use a variety of heavy weapons in the field, such as rockets and grenade launchers.

Gear:
Pulse Rifle (five clips of ammo.)
Combat Knife.
Standard Combat Armor.

KCCInactive for 1 months

Jan 26, 2026 12:04 pm
#24: AGONhttps://i.imgur.com/mWjXCw2.jpegEagle-Eyed Helice, granddaughter of Artemis - Goddess of the Hunt
Epithet: Eagle-Eyed (d6)
Name: Helice (d6)
Lineage: Artemis
Favored Domain: Blood & Valor

Domains:
Arts & Oration: d6
Blood & Valor: d8
Craft & Reason: d6
Resolve & Spirit: d6

Honored God: Artemis - Goddess of the Hunt.

Divine Favor:
Artemis: 2
Ares: 1
Hermes: 1
Poseidon: 1

KCCInactive for 1 months

Jan 26, 2026 12:28 pm
#25: Untamed Worldshttps://i.imgur.com/vamcJ8q.jpegName: Choppz
Callsign: Boomer

Heritage: Porcine
Pigs and related species are relative common candidates for artificial advancement. Their keen senses and surprising intellect make them solid UEF operatives, though old views about pigs being stubborn, blunt and even aggressive persist.

Skills:
Athletics: 2
Command:
CQB: 3
Demolitions: 5
Espionage: 1
Hacker: 4
Marksmanship: 2
Mechanic: 7
Medic:
Pilot: 3
Recon:
Science: 2
Survival: 1

Hits: 5
Defense: 3

Background: Farm
Regarding uplifts, farms refer to educational facilities dedicated to raising numerous uplifts together in a controlled environment. Despite their nickname, farms resemble military academies crossed with research facilities.

Tricks:
Tough: You’re very hard to hurt. You can soak a total of 3 hits before suffering damage each session.

Hardy: Increase your Hits and Carry Capacity by 1. Reduce all penalties relating to exhaustion, hunger or similar problems by 2.

Gearhead: If it’s broke, you can probably fix it. Gain advantage with Mechanics tasks to repair gear, including vehicles.

Specialities:
Engineer (Primary), Explosives (Secondary).

Permission:
Excellent sense of smell.
Can eat a wide array of things.
Jan 26, 2026 1:50 pm
Day 26 - Four Against Darkness

Four Against Darkness is designed for solo play but can be played with a group and DM. It gives you that kick in the door, try not to die, grab the loot dungeon crawl experience in a pretty simple ruleset. I've been told the new Expanded Edition (I linked the new version but created characters with the old version) is a good update.
Zyra Shadowstar, Caldus Lightbringer, Garrick Stormblade, and Nyssa Duskrunner
https://i.imgur.com/5XtxWgU.png
Name Zyra Shadowstar Caldus Lightbringer Garrick Stormblade Nyssa Duskrunner
Type Wizard Cleric Warrior Rogue
Level 1 1 1 1
Life 3 5 7 4
Attack Roll -1 0 +2 -1
Defense Roll 0 +1 +2 +2
Abilities 3 Spells (Fireball, Lightning Bolt, Sleep) Adds 1/2 level to Attack, Adds level to Attack vs. Undead, Blessing Spell x3, Healing x3 Adds level to attack rolls Adds level to rolls to disarm traps and Defense, Adds level to Attack when attacking an outnumbered minion
GP 14 5 9 6
Equipment Light Hand Weapon (Dagger), Spellbook, Writing Implements, Bandage Light Armor, Shield, Hand Weapon (Mace) Light Armor, Two-Handed Weapon (Sword), Lantern Rope, Lock Picks, Light Armor, Light Hand Weapon (Dagger), Bandage
Clues
Last edited January 26, 2026 2:24 pm
Jan 26, 2026 4:15 pm
DAY TWENTY-SIX - SIMPLY ROLEPLAYING!

https://i.imgur.com/JgWWdli.jpeg

Professor Juliana Archivist
BRIEF HISTORY: Juliana had always had an interest in the theoretical sciences. She presented her first scientific treatise at the age of 14 and had graduated college by the age of 19. She has spent the last 10 years working on what she calls her time machine. Of course, no one takes her seriously...

PERSONALITY: Stereotypical eccentric scientist, and a little clumsy. She is not at all shy or retiring, and in fact, has no sense of modesty.

APPEARANCE: Adult. Very attractive woman wearing a lab coat over a blouse and pants. Average height and weight. Brown hair, hazel eyes.

S: 4 C: 3 I: 8 H: 6
Luck: 5 | Speed: 3 | Hit Points: 18 | Fatigue Points: 10
Init Bonus: 0 | Unarmed Max Dmg.: 4

ABILITIES
Ear for Language (1); Financial Independence (1), Sponsor-Minor (local librarian) (0)
DISABILITIES
Distinctive Appearance (0), Obsession (time travel) (2)

SKILLS
Computer Operation - Fam/10
Computer Programming - Cap/12
Computer Technology - Cap/12
Electronics - Cap/12
Inventing - Pro/16
Language: Greek - Fam/10
Language: Latin - Fam/10
Researching - Cap/12
Science: Physics - Pro/18
Swimming - Fam/5

WEAPONS/EQUIPMENT
Tablet Computer
Programmable Calculator
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