Char Gen January 2.026

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Jan 18, 2026 5:48 pm
Day 18 - Siege Perilous in the age of Arthur
Siege Perilous is a solo and troupe (group) roleplaying game about Arthurian knights questing across England. It is a game about getting older and moving past old scars that still pull at you. It’s about loss, discovery, pursuing perfection and failing. It is about romance, battle, conflict, duty, loyalty, love, faith, and death.
Sir Roderick the Steadfast
https://i.imgur.com/dmty4sp.png
By my honor, I do not yield.

A young knight raised in the shadow of a legendary father, trained with enthusiasm and sweat rather than books and courtly polish. He shines brightest when facing fear because he simply doesn’t back down, even when he probably should.
Prowess: +1
Nimbleness: +0
Valor: +2

Wounds: 0/5

Estate Unrest: 3
Current Season: Spring
Glory: 0

Chivalry: 0
Enchantment: 0
Cunning: 0
Passion: 0

Scars

Romances

Current Quest
People say he's "brave as a banner in the wind but slow as a cart in the mud."
Jan 18, 2026 8:51 pm
Day 18: BREAK!!
Chiyuri Imari the Isekai'd Student
https://i.imgur.com/fpaQow4.jpeg
Art Credit: Keisin
Calling: Factotum
Second to None:
You have an Edge whenever you roll for a Check or Contest covered by one of your Purviews.
Factotum Pack:
You start with a giant backpack that is worn instead of a Traveller’s Bag or Backpack.
The Pack provides 8 additional Inventory Slots before you become Overburdened, and can hold anything that doesn’t exceed the available Slots, including a ‘rider’.
You can retrieve and use any item stored in the pack in 1 Turn, rather than the usual 2.
Don't mind me:
During a Fight, your opponents will not target you for Attack in any Turn where you are not intending to perform an offensive Action, or doing something that will obviously cause them harm or spoil their plans. For example, healing a friend would go unchecked but setting up a bomb would not.

Species: Human (Dimensional Stray)
Leisurely Focus:
You have a +1 bonus to an Aptitude of your choice.
Size: Medium
Languages: Low Speech, Other Wording


History: Education (Student)
Purviews:
Rushing at the very last minute.
Dedication to learning.
Expressing yourself loudly.
Aptitudes:
Might:7
Deftness:10
Grit:9
Insight:10
Aura:8


Combat:
Hearts: 2/2
Defense: 10
Attack: +0
Speed: Average


Quirk:
Curious:
The world is a dangerous yet wondrous place and you want to see it all. Unless restrained or strenuously cautioned, you will inadvertently explore your surroundings, haphazardly poking around.
Advantage:
Whenever entering a new room or small area, you can opt to use this Quirk to immediately discover a single hidden thing, if it exists. For example, a secret door or treasure
Disadvantage:
Using this Quirk while exploring a room with a trap, or other triggered event, means you set it off without a chance to avoid or stop it.
Inventory:
-Magically Enhanced School Bag (Factotum Pack)
-School Uniform (Appealing Outfit)
-Other World Pocket Device, Smart Phone with charm
-Coins x11
-Simple Dagger (Concealed Weapon)
-Ration x10
-Torch
-Torch
-Torch
-Local Map
Last edited January 18, 2026 8:53 pm
Jan 18, 2026 9:42 pm
DAY EIGHTEEN - TALES OF THE FLOATING VAGABOND
Tales from the Floating Vagabond is a true beer-and-pretzels role-playing game. It takes place in the aforementioned bar, The Floating Vagabond, an extra-dimensional hangout where just about anything is possible. But what can you expect from a place with a bartender named Spit?

Angela

https://i.imgur.com/xjQqQR0.jpeg

Homo Sapiens
Hot Chick
"You hafta, like, figure the escape velocity or somethin'."
Attributes: Strength: 1, Nimbleness: 2, Aim: 2, Smarts: 2, Cool: 6, Common Sense: 1, Luck: 6
Oops! Points: 4
Shtick: "Valentino Effect"

Skill (Attribute) Level, Skill Roll
Deduce (Common Sense) Hack 3, Dodge (Nimblesness) Hack 4, Drive Car (Nimbleness + Aim/2) Professional 6, Look Good at All Times (Cool) Professional 8, Physics (Smarts) Dabbler 2, Seduce (Cool) Hack 8, Shoot Things: Gun (Aim) Dabbler 3

Stuff: W.A.R.P. Universal Translator, Swiss Army Knife, .45 Automatic, W.A.R.P. Personal Force Field (AV 3), $10

KCCInactive for 1 months

Jan 19, 2026 4:17 pm
#18: FLAILhttps://i.imgur.com/CIEdXCy.jpegName: Sarn Harthollow
Class: Bone Whisperer
Backstory: Human gravedigger that saw l one too many undead and eventually bonded with them. May summon their Undead Puppet at any time once per day.

Attributes:
Spirit: 12
Strength: 8
Dexterity: 8
Intelligence: 12
Charisma: 10
Luck: 9
HP: 12

Special Skills:
[ +- ] Dark Arts
[ +- ] Spirit Harvesting
[ +- ] Animate Dead
[ +- ] Speak With Dead
Known Spells:
Death Touch: Forces target of level [DICE] to save or be killed by a single touch.

Grave Grasp: Ghastly hand emerges from the ground pinning/immobilising [DICE] targets.

Reputation: 0 (Neutral)

Gear:
Grub, Spirit Lantern, Random Scroll (Gaseous Form), Shovel (6dmg), 13 Coins.

KCCInactive for 1 months

Jan 19, 2026 7:13 pm
#19: What Possessed You?https://i.imgur.com/wv986vv.jpegName: Annabella Shellworth

The Day Job: Socialite
Charmer. A d8 for getting what you want without paying for it.

A Secret: You stole something of great value. A man, to be exact. One Jacob Shellworth. Oh, what of it? My dear sister wouldn’t have made half the go of it that I have with his money…

Two Objects:
A Love Letter: Quickly intercepted by the help. They were paid for their silence, quite handsomely. Jacob can never find out.

Three Fake Diamonds: Aren’t they marvelous? Only the very finest for Annabella Shellworth!

Who Do You Seek?: Mother. What did sister tell you? How much does she know? What does she plan to do?
Jan 19, 2026 8:14 pm
DAY NINETEEN - ACTIVE EXPLOITS
Active Exploits is a diceless role-playing game that can handle any genre you can dream up. The mechanics are fairly simple and it plays smoothly. It's also free, which makes it worth a look!

Wess Kole
https://i.imgur.com/X4Ukj2A.jpeg
Wess is a secret agent in a Heroic campaign. He has brown hair and blue eyes, stands 6 feet, 1 inch, and weighs a slender 192 lbs. He is always impeccably dressed and has no tattoos, but does have a birthmark in the shape of a crescent moon on his left wrist. He was born in Sweden in 1996 and speaks English, Swedish, and German. He is comfortably wealthy.

Fitness: 1
Awareness: 1
Creativity: 0
Reasoning: 0
Influence: 2
Luck: 4
Discipline: 2

SKILLS
Computers: Proficient
Criminal: Expert
Firearms: Expert
First Aid: Proficient
Gambling: Proficient
Leadership: Proficient
Literacy: Expert
Seduction: Expert
Social Sciences: Proficient

Gimmicks
Multilingual

Code: Chivalry
Flaws: Perfectionist; everything must be just right
Objectives: Obtain Secret documents
Jan 19, 2026 8:58 pm
Day 19: FORGE
Carissa the Druidess
https://i.imgur.com/b3e15Tw.jpeg
Art Credit: Sakimori
StrengthDexterityConstitution (P)Intelligence (P)WisdomCharisma
71112121413
-10+1+1+1+1

HPACLVOccupationAlignmentPersonalityNotable DetailQuirk
5/5101Druid, AstrologerNeutralCunningBirthmarkCryptic


Inventory:
-Sickle (d6, 1 Slot, 3 Quality)
-Empty Bottle
-Waterskin (full)
-Healing Potion (simple)
-Alchemist’s Tools
-Herbs (bunch)
-Candle (x5)
-Tinderbox
-Ration
-Ration
Jan 20, 2026 1:19 pm
Day 19 - Loner

Loner is a minimalist solo RPG that lets you embark on incredible adventures across any genre or setting.
Raema
https://i.imgur.com/P5rihmF.pngName: Raema
Concept: Door-Touched Gate Runner

Skill: Unstable Transit Survival: can endure misaligned gate jumps, vertigo, spatial shear, and partial translation errors

Skill: Intuitive Repair Improvisation: can fix, bypass, and jury-rig failing machinery using limited tools and half-understood pre-Fall tech

Frailty: Translation Scars: every unstable crossing leaves a mark: shakes, migraines, lost minutes, fragmented memories at the worst possible time

Gear:

Gate-Latch Harness: a reinforced belt and clamp system that anchors Raema to gate pylons, cables, or bulkheads during violent transfers

Latchknife Tool: a compact pry/cut/jam device used to force stuck mechanisms, lock failing doors open for seconds, or cut through sealed panels

Goal: Re-prime the Keystone at the three key stations and install it at the Last Door before the network collapses completely.

Motive: Raema's home world has been cut off from medicine, fuel, and food. She hopes that restoring the network will restore her connection home.

Nemesis: The Lockwright Concord: a hardline faction that believes the Doorways caused the Fall and wants the network to collapse permanently, even if it kills billions.

Luck: 6
[ +- ] World Details
Jan 20, 2026 3:47 pm
DAY TWENTY - DUNGEONS & DRAGONS 5th EDITION
Now, I know what you're thinking. Everyone knows how to build characters for D&D. Why would I build one for this project? Well, I've been tasked with running a D&D 5e 2025 game for my local library, and I've never created a character for the new rules. So this is as much for me as for you.

https://i.imgur.com/VPRcjnP.png

https://i.imgur.com/AdmAJQ4.png

KCCInactive for 1 months

Jan 20, 2026 5:32 pm
#20: The Last Caravanhttps://i.imgur.com/LbtmA9D.jpeg
Name: Andrea Rooney
Background: Forest Ranger
Can you believe there was a time when a bear was my biggest worry? I used to walk around and ask people to clean up their trash. Now there’s stuff everywhere. But no bears… Not that I’ve seen. Not in a long time…

Imprint: The Lookout
A farsighted hunter and scout. You’ve always had a good eye for the landscapes and long shots. Whether you’re first into the unknown, or hanging back with a rifle, you make sure the caravan’s way forward is secure.

As a lookout, you gain heroism when you:
• Engage with a problem from a distance.
• Weigh in about how to proceed.
• Make a path or opening for others.

Gambits:
Search & Survey: •••
Sneak Around: •••
Take Aim: ••
Fight Under Pressure: •

Special Abilities:
Buddy: You have a pet that helps you scout and find useful things. You get +1d to Search & Survey, and your pet can detect and reach spaces that would otherwise be inaccessible.

I’d Prefer You Tell Me the Odds: Once per Encounter, you can add 1 to the result on a single die.

Inadequacy: Regret
Some people reckon we could have finished this thing before it started. We could have smoked them out, burned them out… something. I wasn’t ready to throw away the park like that. I didn’t think they’d still be here after all this time.

Gear:
Rifle (2/3 Size/Uses, Firearm, Harm 2, Far, Reload)
Flare Pistol (1/3 Size/Uses, Firearm, Blinds, Frightens, Harm 1)
Jan 20, 2026 8:02 pm
Day 20: EZD6
Aenwyn the Conjurer
https://i.imgur.com/8WwrOJE.jpeg
Art Credit: Ozyako
Hero Path: Conjurer
Health: 3/3
Armor: Light (Save against wounds on a 6/ miraculous save 6)
Boon: Magickal mystery tasks

- Mystic Barrier - As an action you can shield yourself with magic until it absorbs a hit or you fall unconscious.
- Master of Magick - Gain mastery in one circle of sorcery. (Elementalist - Earth)
- Seeker of Sorcery - Can cast magick from scrolls. Start the game with two random scrolls.
- Wand or Staff - You can shoot mystic bolts from a wand or staff. This is a ranged attack hitting one target and rolling 1D6; cannot crit and will only ever do one strike on a hit.


Species:
Elf
- Twilight sight (see twice as far in dim light).
- Boon to resist mind-altering magicks.


Inclinations:
- Danger Sense: You cannot be surprised and have a boon in avoiding traps.
- Thaumaturgy: You know minor magick tricks. These аге non-harmful manifestations like moving small objects slowly or solitary minor illusions like sight/sound/smell. They must be concentrated on and are quick to fade away.


Aspects:
- Descendant of a long and prestigious line of mages.
- Able to comfortably sleep just about anywhere.


Items:
- Staff
- Scroll: Prism of Char (You are hard to look at and your form constantly shifts making it hard to target you. For a scene, only a roll of 6 can hit you)
- Scroll: Razduk's Missile repellent (Both magickal and martial missiles bounce off you for a scene unless a (6) is rolled)
- Preserved Rations
- Waterskin
- Torches (X5)
- Whistle
- Poison Antidote
Jan 21, 2026 6:54 pm
DAY TWENTY-ONE - NEVER TELL ME THE ODDS
Never Tell Me The Odds is a science-fiction RPG about space scoundrels. You know the type, like a certain brash Correllian smuggler and his hairy first mate.

https://i.imgur.com/2xc4rX6.jpeg

Aurora Sunmantle
Concept: Hacker with a high opinion of herself
Species: Human (yeah, it's boring, but what are you gonna do?)
Speciality: Hacker

Belief: "I'm the best hacker in the galaxy!"
Physique: Quick
Possessions: Wrist computer
Relationships: Boyfriend
Reputations: Best hacker there is
Resources: A favor owed
Jan 21, 2026 8:58 pm
Day 21: Ashes Without Number
Lea the Scavenger
https://i.imgur.com/c0q17WP.jpeg
Art Credit: kensight328
Attributes:
Strength:14+1
Dexterity:15+1
Constitution:120
Intelligence:90
Wisdom:14+1
Charisma:80


Misc. Stats:
HP: 2/2
System Strain: 0/12
AC: 10
Attack Bonus:+1
Physical save:14
Evasion save:14
Mental save:14
Luck save:15


Inventory:
-Crowbar (1d4, 1/AC 18, +1, 1d6, x2)
-Backpack
-Flashlight
-Lockpick Kit
-Sleeping Bag
-Toolkit
-Water Jug
-Ration
-Ration
-Ration
Background:
Scavenger



Skills:
Notice: 1
Fix: 1
Stab: 0
Survive: 0
Sneak: 0



Edges:
Focused: You begin play with an extra Focus pick. You
may choose this Edge more than once.

Educated: You may pick a bonus skill of your choice.
Whenever you gain skill points from character
level advancement, you get a bonus skill point.


Foci:
Scrapsmith:
Level 1: Gain Fix as a bonus skill. Building devices from scrap costs half as much scrap as it normally would, rounded up. Once per game session, you can declare that you actually have any device, weapon, or object your skills and resources would have allowed you to make during recent down- time, though it costs no scrap and can’t be larger than a suit of armor. Any weapon using ammo is fully loaded. This device or object functions until you use this ability again, after which it breaks down due to lack of maintenance.

Gray Man:
Level 1: Gain Sneak as a bonus skill. You know how to conceal your carried belongings so that you never appear to have anything worth stealing. Enemies will not target you in combat unless you are the only practical target or you are making yourself an immediate threat.
Last edited January 21, 2026 9:01 pm
Jan 22, 2026 3:27 pm
DAY TWENTY-TWO - CAT
Anyone who looks at my profile pic can guess that I'm a cat person. That's why I am drawn to games like Cats of Cathulhu or Cat. Quite simply, I'm jealous of my feline friends. I wish my ears could do what theirs do. I wish I could see in the dark as well as they do. So with these games, I get the chance to be a cat, even if only for a little while. Cat is a game by John Wick, of 7th Sea or Legend of the Five Rings fame. It is, at its heart, a little game about little heroes.

https://i.imgur.com/FxQwczB.jpeg

Stanley (a.k.a. Arazel)
Claws: Strong (4)
Coat: Good (3)
Face: Good (3)
Fangs: Strong (4)
Legs: Strong (4)
Tail: Best (5)

Reputations: "Trickster" (2), "the Wizard" (3), "the Shadow" (2)
Lives: 9
Magic Points: 10

KCCInactive for 1 months

Jan 22, 2026 3:47 pm
#21: Outcast Silver Raidershttps://i.imgur.com/8QpUqYv.jpegName: Holm Vanduyn
Class: The Warrior

Ability Scores:
HP: 6
Charisma: 11 (0)
Constitution: 12 (0) (+1 Saving Throws)
Dexterity: 14 (+1)
Intelligence: 8 (-1)
Strength: 16 (+2) (+1 Saving Throws)
Wisdom: 9 (0)
Melee AB: +4
Ranged AB: +3

Skills:
Climbing: +1
First Aid: +1

Features:
Combat Reflexes: A warrior rolls twice for initiative and takes the result of their choice. Warriors win all initiative ties. If using initiative cards, A Warrior draws two additional cards instead of rolling twice. A Warrior gains additional initiative bonuses starting at level 2.

Mighty Blow: When a warrior uses their battle intuition to land a mighty blow on a single target, their attack automatically hits and deals additional damage equal to their level (on top of all other modifiers).

Miraculous Escape: When a warrior uses their battle intuition for a miraculous escape, an attack that would have hit them instead misses. The player must declare they are using miraculous escape before any damage dice have been rolled.

Gear:
Warriors start with leather armor, a short-
bow, a quiver of arrows, and an axe.
Jan 22, 2026 4:11 pm
Just curious to see if anyone is reading these things, or is it an exercise in futility?
Jan 22, 2026 4:24 pm
Reading, and loving it. Eyeing a few of the games you mentioned as well, including tunnel goons (for the kiddos) and never tell me the oods.
Jan 22, 2026 4:35 pm
I'm always curious to see if anyone is following the thread or not, too. I know solo gaming isn't everyone's cup of tea, so I feel like this year my characters are more likely to be skipped over.
Jan 22, 2026 6:04 pm
Day 20 - Colostle

Colostle is a solo RPG rulebook that allows you to play a single player adventure campaign through the impossible and incredible world of the Colostle, a castle so big that there are oceans, mountains and cities within its rooms!
Sera Karr
https://i.imgur.com/vhbHihm.pngCLASS: The Armed

The Armed quite literally have an arm from a Rook connected to them via a complex ritual, attuning its intention to them. The Armed are proficient in melee combat and are highly capable adventurers. They are warriors.

Sera lost an arm in a Gargoyle attack, a fast, brutal, and shocking assault that should’ve killed her. Instead, a Grafting-master saved her. Once she recovered from the grafting, her family handed her the key and map and said: "You’re the one to go."

EXPLORATION: 3

COMBAT: 4

CALLING: A map and a key passed down in your family. The map covers a huge area; you can see multiple rooms - and you’ve never even seen the edges of your Room! 5 locations are marked on it with different coloured glyphs. The locations look like ancient Rook bodies, long since fallen, rotting like ancient temples.

The key is ornate and strange, with a Rook symbol carved into its head. It looks like it would fit into a Rook. Maybe those 5 ancient Rook bodies are locked, and only you have the key. But what could possibly be hidden within?

NATURE: Brave, by-the-book, serious, no sense of humour

INVENTORY - EQUIPMENT/ITEMS: Sword
Jan 22, 2026 6:12 pm
ThatTaoGuy says:
I'm always curious to see if anyone is following the thread or not, too. I know solo gaming isn't everyone's cup of tea, so I feel like this year my characters are more likely to be skipped over.
As getting together in person bcomes more difficult (thanks adulting!), I haven't leapt into solo RPGs yet, but certainly keen to try, and have been keeping an eye on the ones you've posted.
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