Char Gen January 2.026

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KCCInactive for 16 days

Jan 1, 2026 9:57 am
Happy New Year, Gamers Plane! Following on from the success (?) of Char Gen January last year, it’s back again this year!

31 new characters across the month of January. Can you do it? Can I?
Jan 1, 2026 11:19 am
My personal challenge this year is to only create characters for solo games. Some of the games will be standard multi-player RPGs, but I'll only use those if the game contains solo rules or there's a halfway decent official or third-party add-on for solo play. The characters I create will all be intended to be played solo.
Jan 1, 2026 11:45 am
Day 1 - Courier
Courier is a solo-RPG where you take control of a Courier, someone who travels the Wasteland delivering and trading cargo in exchange for REP, the currency of this post-apocalyptic future. As you explore the world around you, locations and factions are revealed and recorded on your map. Choose to take jobs for factions and build reputation to access new benefits all while becoming better at your job and earning new character perks, companions, and equipment. Choices will have you siding with a few select factions by the end of your game and seeing the world change for it.
Name: Vek
https://i.imgur.com/6qSicxe.pngREP: 0
XP: 0
Rank: E "Day Deliverer"

HP: 6
Cargo: 0/6
Artefacts: 0/1
Traits: Family Heirloom (Rangers Helmet)
Perks:
Trinkets:

Protection: Sunrise Suit (+1 DMG RES), Ranger's Helmet (+2 DMG RES when in combat)
Rig: Rusted (6 Cargo Slots, 1 Artefact slot)
Tools: Worn (1 re-roll)
Weapon: Big Iron (1 DMG)

DMG: 1 | DMG RES: 1 (3 in combat) | Re-Rolls: 1
Last edited January 2, 2026 10:09 pm

KCCInactive for 16 days

Jan 1, 2026 1:14 pm
#1: Kids on Bikes 2ehttps://i.imgur.com/aqhP99F.jpegName: Matthew ‘Huey’ Turner
Trope: Young Provider

Age: Teen - Teens automatically receive the Rebellious Strength. When rolling stat checks, teens add +1 to their Fight and Brawn checks, as they’re pugnacious and in their prime.

Stats: Grit d20, Brawn d12, Charm d10, Brains d8, Fight d6, Flight d4.

Strengths:
Rebellious - Add +3 to rolls to persuade or resist persuasion from Kids. Add +3 to rolls to resist persuasion from Adults.
Unassuming - May spend 2 Adversity Tokens to not be seen, within reason (GM's discretion).
Treasure Hunter - May spend 1 Adversity Token to find a useful item in your surroundings.
Protective - Add +3 to rolls when defending one of your friends.

Flaws:
Envious - I’m stuck here while everybody else is often having fun!

How has working to support your family improved you as a person?: If it wasn’t for this piece of junk job, I’d have never met Chrissy. She’s one of the only good things left in this town for me!

What have you had to sacrifice to support your family?: My friends. Well… most of them! No one is wants to hang out with the guy who always cancels to pick up an extra shift at the store.

Bike:
Silver - You have the Protective strength.
Pegs - Your bike can carry a passenger. If you have a passenger, they receive the benefits of your bike’s color as well.
Jan 1, 2026 9:54 pm
This sounds interesting. I am in a bit of a slump regarding all things RPG, so this might be a nice way to get back in to the swing of things.
Last edited January 1, 2026 11:18 pm
Jan 1, 2026 10:15 pm
Day One: Liminal

https://i.imgur.com/Nosfa69.jpeg

Name: Laura Deveraux
Concept: Street magician who clouds mundane eyes
Drive: Find a place to fit in
Skill Cap: 4
Focus: Magician
Physical Skills: Stealth 3, Survival 1
Mental Skills: Art 3, Lore 1,
Social Skills: Charm 3 (Deception), Conviction 2, Empathy 1, Rhetoric 1, Streetwise 1,
Traits: Magic Style (Glamour), Presence, Silver Tongue, Words that bind
Limitation: Obliged
Endurance: 8
Will: 10
Damage: d6+1 Knife

Notes:

A gutter mage, someone with no formal academic training, who grew up on the streets, Laura learned to use the strange power she found to had to protect herself and hide from others, as well as using it to play tricks on others or steal.

Found as a teenager by an associate of the Mercurium Collegiate he trained to take her in and train her, but she struggled with the rules and order, and mostly just caused trouble. Soon an agreement was reached, if she didn't cause too much trouble and helped keep the wool over the eyes of those unaware of magic, she would be left alone.

Having learned sleight of hand on the streets she uses it and mundane magic to help tricks others that what they saw was all just pretend, a performance gone wrong, rather than true magic.
Jan 1, 2026 10:43 pm
Day 1: Octave
https://i.imgur.com/PCiJn76.jpegArt Credit: Fjell
Yanda the Cartographer
Name:Yanda
Class:Sage
Background:Mapmaker
Skills:Climbing, Swimming, History, Cultural Lore
Personality:Straightforward

STR:+0DEX:+1CON:+1
INT:+4MAG:+0LUCK:+1

HP:9/9Armor:11
Stamina:4/4Corruption:0

Inventory:6/10
Walking stick (d4 damage, reach)
Simple robes (+1 armor)
Book of Lore (consult for historical knowledge)
Ink & plenty of parchment
5 Rupees
3 Torches
-
-
-
-

KCCInactive for 16 days

Jan 2, 2026 1:37 pm
#2: Perils and Princesseshttps://i.imgur.com/4zsn4mC.jpegName: Princess Harmony of Splendid Thicket
Fairy Godmother: A mystical crone; the keeper of profound secrets.

Gift: Kitchen Magic - You know Kitchen Magic from spending your youth foraging and cooking. You have intimate knowledge of magical flora and can make herbal concoctions, not to mention a mean huckleberry pie. The treats you bake have a reputation for being more than what they seem.

Talents: Cooking, Baking, Foraging, Candle Making.

Items: Mess Kit with tin cups and plates, a few staple ingredients, tools, jars, and anything you’d need to prepare goodies and concoctions, cooking knife (d4 damage). 11 silver pieces. 4 torches, 6 meals of trail food, bedroll for sleeping, a tinderbox for starting fires, big knapsack.

I’m dressed like… a pilgrim: Hooded cloak and leather boots. Lightly armored: Stitched layers of cloth reinforced with leather or heavy canvas.

What’s In My Knapsack?:
I always carry… Grandma’s Cure-All.
Glad I remembered my… Insect Repelling Salve and Box of Rosewater Candy.
How’d this get in here?… Blue Crystal Fragment.
You better watch out for my… Oak Staff - d6 damage. Two hands. Great walking stick; advantage on Virtue tests for wayfinding, pushing it during overland travel, or crossing any terrain where it can help you balance.

Innate Abilities:
Forager: You can find fresh food in most terrain, and you know how to identify magical plants. Once per day, you can Spend Time scrounging for ingredients to replace a spent Gift Die.

Tea: You always have the herbs for making tea in a pocket somewhere. This doesn’t take any inventory space. When you Spend Time and brew a cup you can read the leaves to divine the answer to a single yes-or-no question.

Special Ability:
Goodies: You have up to [DICE] goodies tucked away that cast a spell when consumed. The spell cast depends on the number rolled. If you roll multiple Gift Dice for a single goodie, you may choose any one of the rolled spells. You may roll
for Goodies in advance to determine what effect they will have, but they lose potency after you Rest.

1–Glitter Spray 2–Slip & Slide 3–Animate 4–Bubble 5–Magic Dart 6–Restoration

Base Stats:
Resolve: 17
Grace: 11
Wits: 10
HP: 5

Personality:
At first, people may notice my… playful sense of whimsy.
Those close to me think I’m… brilliant and quick witted.
Secretly deep down I… am terribly superstitious.
What really motivates me is… creating beauty.
Jan 2, 2026 3:41 pm
Day 2 - One Page Left
One Page Left is a solo role-playing game about surviving a horror movie. Your character will be chased by a killer of your own creation. Over the course of the game you will journal your experiences on a single sheet of paper. If you ever run out of space or Luck, your story will come to a tragic end. Will you survive the night?
Name: Vera Ashcroft
https://i.imgur.com/BPFQp3t.jpegLucky Number: FOUR
Archetype: Horror Writer
Secret: Visions of your own death

Killer Mask: Plague Doctor
Weapon: Scalpel
Trait: Only seen in mirrors
I’m Vera Ashcroft, I’m twenty-seven, and I should be celebrating. My first novel didn’t just do well, it hit. Bestseller lists, airport kiosks, my name on a spine in places I never imagined. People call me promising and keep asking what I’m working on next. Of course I have ideas, notebooks full of them, half-written outlines, characters begging for their stories to be told. I feel like my real life is just about to start... but I keep seeing how it ends.

The visions started after the book hit. At first, I told myself it was exhaustion, adrenaline, too much caffeine and not enough sleep. But they’re too real... the way the air leaves my lungs, the angle of the light as my body hits the floor, the moment of recognition right before it happens... oh, this is it.

I haven’t told anyone. I’m afraid if I do, it’ll make it real.
It stands at the end of the corridor, tall, still... waiting. The plague doctor mask tilts slightly, the long beak cracked like old bone, the lenses dark and unreadable. I’ve written this mask before, in unfinished notes, in half-remembered dream journals. The gloves are spotless, a scalpel in its hand like a pen paused mid-sentence, patient, precise. This isn’t a butcher. It doesn’t rush. It excises. It removes what doesn’t belong.

I never see it head-on. Only in reflections... polished floors, glass frames, the black mirror of a dark window. Every time I catch a glimpse, my stomach drops, because it’s closer than it was last time, always closer. When I turn around, there’s nothing there. Sometimes I swear it’s looking through me, like it’s disappointed I’m still unfinished.

I wake up from this nightmare with the same thought every time: I didn’t invent this monster; it's always been here.
Cold. That’s the first thing. Cold stone biting into my palms, seeping through my clothes like it’s been waiting for me. My head throbs in time with my heartbeat, each pulse dragging me closer to nausea. I try to sit up too fast and the room lurches, my stomach drop.

Okay. Breathe. Slow. Where am I? I don’t remember coming here. I have no memory of leaving my home. No decision. No car. Just a blank space. I push myself upright and freeze.

I've never been in this room before, and worse... there are mirrors everywhere, tall panels lining the walls, polished metal fixtures, a ceiling inset with reflective glass. Even the floor has a sheen to it, like it’s been buffed just enough to betray me. I keep my eyes down, fixed on my hands, because I already know what will happen if I look, and I don’t want to see how close it is.

My heart starts racing, panic blooming in my chest. Is this the part where I make a mistake, where curiosity gets the better of me and I look up and there it is, standing just behind me, waiting?

This isn’t real, I tell myself. This is a concussion, a stress dream. You write this kind of thing. But my hands are shaking, and the cold is real. Whatever has been following me through my dreams has finally stopped pretending. I swallow hard and squeeze my eyes shut tight. If I look, it becomes real.

But deep down I know that it’s already here.
Jan 2, 2026 8:50 pm
Just want to say I love this idea, and am glad it's continuing this year. A fun way to introduce new ttrpgs and get a feel for them via the character builds (ex - Rhyle'watch from last year, ended up picking up the book as a result of this thread).
Jan 2, 2026 9:07 pm
Day 2: Basic Fantasy

Eliyen the Elven Magic-User/Thief
https://i.imgur.com/uPT66E9.jpeg
Art Credit: David Revoy

Race: Elf
Class: Magic-User/Thief
Level: 1
Experience: 0 / 3750
Hit Points: 2 / 2
Attack Bonus: +1
Initiative: +2
Armor Class: 15
STR: 11
INT: 13 +1
WIS: 9
DEX: 16 +2
CON: 8 -1
CHA: 11
Save vs. Death Ray or Poison: 13
Save vs. Magic Wands: 14 +2
Save vs. Paralysis or Petrify: 13 +1
Save vs. Dragon Breath: 16
Save vs. Spells: 15 +2

Inventory
Leather Armor
Shortsword (d6)
Dagger (d4)
Dagger (d4)
Dagger (d4)
Spellbook
Thieves' picks and tools
Backpack
Torches x6
Rope
Waterskin
Rations x7
GP x 10
Thief Skills
Open Locks:25
Climb Walls:80
Remove Traps:20
Hide:10
Pick Pockets:30
Listen:30
Move Silently:25
Spells
Read Magic
Detect Magic Prepared

Notes:
All Elves have Darkvision with a 60' range. They are able to find secret doors more often than normal (1-2 on 1d6 rather than the usual 1 on 1d6). An Elf is so observant that one has a 1 on 1d6 chance to find a secret door with a cursory look. Elves are immune to the paralyzing attack of ghouls. Also, they are less likely to be surprised in combat, reducing the chance of surprise by 1 in 1d6.
Jan 2, 2026 10:16 pm
Day Two: Call of Cthulhu 7e
https://i.imgur.com/ijyidWH.png
NameOccupation
Willie CarlyleBartender

Characteristics

StatFullHalf5thRoll
STR451d100
DEX251d100
INT601d100
CON551d100
MOV7

Characteristics

StatFullHalf5thRoll
APP751d100
POW641d100
SIZ651d100
EDU601d100

Stats

Hit PointsCurrent 12Max 12
Major wound
SanityCurrent 45Max 45
Temp Insane Indef Insane
Magic PointsCurrent 0Max 0
Luck55

Skills

SkillFullHalf5thRoll
Accounting 50%%%1d100
Anthropology 1%%%1d100
Appraise 5%%%1d100
Archaeology 1%%%1d100
Art/Craft () 5%%%1d100
0%%%1d100
Charm 80%%%1d100
Climb 20%%%1d100
Credit Rating 20%%%1d100
Cthulhu Mythos 0%%%1d100
Disguise 5%%%1d100
Dodge 62%%%1d100
Drive Auto20%%%1d100
Elec Repair10%%%1d100
Fast Talk50%%%1d100
Fighting (Brawl)60%%%1d100
0%%%1d100
0%%%1d100
Firearms (Handgun)20%%%1d100
Firearms (Rifle/Shotgun)25%%%1d100
0%%%1d100
First Aid50%%%1d100
History 5%%%1d100
Intimidate 15%%%1d100
Jump 20%%%1d100
Language (Other)1%%%1d100
0%%%1d100
0%%%1d100
0%%%1d100
Law 5%%%1d100
SkillFullHalf5thRoll
Library Use20%%%1d100
Listen 60%%%1d100
Locksmith 1%%%1d100
Mech Repair10%%%1d100
Medicine 1%%%1d100
Natural Wonder10%%%1d100
Natural World10%%%1d100
Navigate 10%%%1d100
Occult 5%%%1d100
Operate Heavy Machine1%%%1d100
Persuade 10%%%1d100
Pilot 1%%%1d100
Psychoanalysis 1%%%1d100
Psychology 20%%%1d100
Ride 5%%%1d100
Science () 1%%%1d100
0%%%1d100
0%%%1d100
Sleight of Hand50%%%1d100
Spot Hidden35%%%1d100
Stealth 20%%%1d100
Survival 10%%%1d100
Swim 20%%%1d100
Throw 20%%%1d100
Track 10%%%1d100
0%%%1d100
0%%%1d100
0%%%1d100
0%%%1d100
0%%%1d100


Notes: Down on his luck when younger Willie would hop from job to job, until he managed to settle down as a bartender. While not the fastest as serving drinks, his looks and ability to chat with just about everyone was popular among clients.

Then prohibition hit, and he thought he was out of a job, until a regular often him the facilities to set a speakeasy.. as long as he occasionally let him store stuff there and didn't ask any questions.

- Yeah I realise the code for this isn;t work when not done as a sheet. I may do a nsneaky edit tomorrow!

KCCInactive for 16 days

Jan 3, 2026 2:29 pm
#3: Sigil & Shadowhttps://i.imgur.com/Mo3P85v.jpegName: Lucia Voss
Background: Thrill-Seeker
Lifestyle Rating: Working Class - You can keep the lights on and food in the fridge. You can juggle a streaming subscription or two.
Perks: Fast On Your Feet - May get 1 free movement action before the first round of combat.

Shadow:
[ +- ] The Ravenous
Drive:
[ +- ] Appetence
Stats:
Strength: 50
Dexterity: 60 (+1 Damage)
Logic: 45
Willpower: 55
HP: 25
Init: 2
Damage Resistance: 0
Rank: 1
Bones: 5

Skill:
Arcana, Combat, Education, Investigation, Larceny, Medicine, Mysticism, Social 1, Survival 1, Technical.

Descriptors:
Positive - Conventionally Attractive.
Negative - Lacks Empathy.
Jan 3, 2026 3:15 pm
Day 3 - Liaison Fractale
Liaison Fractale is a French language RPG that invites you to create and explore a story of love from top to bottom, from start to finish, beginning with the broad outlines, and then diving into the small details while surfing the timeline.

It isn't actually a solo role-playing game, but I'm playing it solo and using it as a series of prompts to develop a love story. The seed I'm using is "a sculptor and the living subject of their work."
Name: Paolo
https://i.imgur.com/psyPkym.pngOne Word to Describe Them: lonely

What do you like about other people? I like watching people care for one another, small kindnesses, hands on shoulders, shared meals, quiet moments when their truth is exposed, when they don’t know they’re being seen.

What annoys you the most about other people? Their selfishness… How often they assume the world exists for them… bodies, labor, affection… without asking, without noticing what it costs the one being taken from.

What would you like to see more often in other people? Gentleness, care... the willingness to let a thing be what it is instead of forcing it to be what you want. To move more slowly, to look twice, to let something be unfinished until it is ready.

Other notes I decided about Paolo:
-Reverent toward nature and people
-Massive, monstrous, visibly other
-Lives alone in a building high on a cliff
-Feared by rumor; known only through his work
-Longs for connection but assumes he is unworthy
-Imagines a family he believes he can never have
Name: Arinda
https://i.imgur.com/s1xNqjU.pngOne Word to Describe Them: neglected

What do you like about other people? I like when they speak about things they love rather than things they want. I like people who notice the world, accept it as it is, and let themselves be changed by it.

What annoys you the most about other people? The way they reduce a woman to traits that serve the desire and needs of men. Being praised in ways that feel like ownership. I hate that things are already decided for me.

What would you like to see more often in other people? I wish people would show curiosity without entitlement, attention that doesn’t demand repayment. I wish people would ask "who are you?" and be willing to wait for the answer.

Other notes I decided about Arinda:
-Constantly watched, feels eyes upon her
-Expected to be married off soon
-Desires freedom over safety
-Feels most herself when she is alone in nature
-Feels seen by no one, possessed by everyone
-Knows her beauty is currency, not identity
-Longs to be recognized without being taken
Jan 3, 2026 3:36 pm
I'm about three days behind (damn the no-notification on GP), but it's not too late to catch up, I hope. I'll start with my go-to system, the one that I know best. Carson Grant is an archaeologist, c. 1932.

DAY 1 - SAVAGE WORLDS
Carson Grant
Novice Male Human

Carson Grant had always wanted to be an archaeologist, even from his earliest memories. By the time he was seven, he had memorized over 100 species of dinosaurs by both Latin and common names. By age 14, he was working on digs as an intern. When he turned 21, he was gifted a scholarship to Harvard's anthropology program. After graduation, he hooked up with James Bozeman, working for the entrepreneur to collect artifacts for various museums.

Carson Grant is a ruggedly handsome young man with brownish-blonde hair and piercing blue eyes. He wears a neatly-trimmed beard and mustache. He stands about 5 feet, 11 inches, and weighs in at 204 lbs.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Academics d6, Athletics d4, Common Knowledge d4, Fighting d6, Language (English) d8, Notice d6, Persuasion d4+1, Science d8, Shooting d6, Stealth d6
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Curious, Habit (minor, tobacco), Stubborn
Edges: Attractive, Luck
Weapons: Unarmed (Range Melee, Damage Str), Police Revolver (.38) (Range 10/20/40, Damage 2d6, ROF 1)
Gear: Backpack (Contains: Bedroll (sleeping bag; winterized), Canteen (waterskin), 5x Clothing, Casual), 25x Bullets, Medium, Crowbar, Flashlight (10" beam)
Language: English (native, d8)
Current Wealth: $130

Starting Bennies: 4
Current Load: 25 (41)
Last edited January 3, 2026 5:19 pm
Jan 3, 2026 5:00 pm
Day 2 is Free League's Alien RPG. The link takes you to the latest incarnation (Alien Evolved), but all I have is the original rulebook. However, the basic character format should be pretty much the same. Here I present Juanita Juarez, known to her friends as J.J. Juanita is a colonial marine, fighting the xenomorph menace.

DAY 2 - ALIEN

Career: Colonial Marine
Strength: 5
Agility: 4
Wits: 3
Empathy: 2

Stress: 0
Health: 5

Skills
Close Combat - 2
Command - 1
Piloting - 1
Observation - 1
Ranged Combat - 3
Stamina - 2

Talents
Overkill

Personal Agenda
Prove herself worthy of her title as a Colonial Marine.

Description
Juanita keeps her black hair cut short to prevent it from getting in her brown eyes during combat. She is of short stature, standing only 5 feet 6 inches and weighing a mere 134 pounds. She wears her unit logo as a tattoo on her left shoulder. Her signature item is her father's dogtags from his time in service.

Gear
M41A Pulse Rifle
M3 Personnel Armor
Jan 3, 2026 5:20 pm
Day Three: Spire

Warning: This character is a spider themed class, though I only ended up only picking one ability that reflects that.

https://i.imgur.com/ZUp7e7P.png

Name: Saryn Isoara
Class: Midwife
Durance: Occultist

Skills: Fix, Fight
Domains: Occult, Low Society
Knacks: Midwives
Bonds: Order of Midwives - Izara is my fellow midwife who introduced me to the ministry. Elodin is my superior, not yet aware of my secret allegience.
Argyle - I saved Argyle after they were left for dead. No one else dared help due to their public display of hatred for the Aelfir. I nursed them back to help and opened the doorway of the ministry to them.

Resistances: Shadow 2, Blood 2, Reputation 1, Mind 1
Refresh: Defend the defenceless

Abilities:
Martyr - You sacrifice your life, inch by inch, to safeguard the future of the drow. Once per session, when an ally takes fallout, you appear nearby so long as it would be even slightly feasible for you to do so.
They ignore the effects of the fallout, and you take D6 stress to an appropriate resistance instead.

Protector's Eye - Ancient instincts, bound into you by forgotten sorcery, give you a measure of what a person really cares about. Once per situation, ask the GM what a particular NPC wishes to protect above all else.

BLESSING OF ISHKRAH. [Occult] You weave a spell of protection over your allies, and inky spiders crawl across their skin. Gain the Academia domain.
Roll Fix+Occult to cast this spell. On a success, your allies are under the protection of Ishkrah: the first time they suffer stress to Blood in combat, the enemy that caused the stress suffers D3 stress from arachnid nightmares assaulting their senses.

RITE OF STILLED MIND. [Occult] You have been taught the secret art of decanting your madness into ink-black liquid that you spit into vials. Once per session, remove an ongoing minor or moderate Mind fallout result, or downgrade one severe Mind fallout result to moderate.

Equipment: Weighted Chain (D3, Concealable, Stunning), Ceremonial Robes
Jan 3, 2026 7:34 pm
Day 3: Liminal Horror

Aya Kawahara the Vlogger

https://i.imgur.com/p0kZJzg.jpeg
Art Credit: kensight328
Name: Aya Kawahara
Background: Artist
Strength: 8/8
Dexterity: 9/9
Control: 8/8
HP: 6/6
Armor: 0
Stability: 0
Deprived?: No

Inventory:
-Smartphone with decent camera
-Laptop
-Small microphone
-Notes on interesting locations (On Laptop)

Notes:
-University dropout who runs a small time vlogging channel focusing on urban exploration with a bit of a paranormal investigation bent.

-What was your first encounter with the unknown?
-Something is lurking in your dreams.

-What lens do you use to interpret the world and guides you toward action?
-Everything has a rational explanation rooted in science.
Jan 3, 2026 10:52 pm
Toon is an older system, but one that I still enjoy from time to time. There have been a multitude of cartoon RPGs, but Toon was among the first and remains one of the best of the genre. Steve Jackson Games has recently begun crowdfunding for a new release, which I've linked to below.

DAY 3 - TOON

Stanley the Dragon
Description: Stanley is a huge purple dragon with yellow polka dots. He is 50 feet from nose to tail and weighs on the order of several tons. Stanley seems oblivious to his size and is constantly trying to do things that normal-sized characters do, usually resulting in untold mayhem. He does not typically wear any clothing, but does have a bowler hat that he is quite proud of.

Beliefs & Goals: Stanley, like most dragons, loves treasure. In his case, treasure means just about anything he can get his claws on. He is a hoarder, addicted to collecting things, most of which no one in their right mind would want. Stanley's natural enemies are knights.

Hit Points: 9

Muscle: 6
Zip: 3
Smarts: 1
Chutzpah: 3

Possessions
Marbles
Chewing Gum
Bowler Hat
Balloons
Magnifying Glass
Dynamite
Telephone
Roller Skates

Skills
Muscle Skills:
Break Down Door: 9
Climb: 6
Fight: 6
Pick Up Heavy Thing: 6
Throw: 6

Zip Skills:
Dodge: 3
Drive Vehicle: 3
Fire Gun: 9
Jump: 6
Ride: 3
Run: 6
Swim: 3

Smarts Skills:
Hide/Spot Hidden: 7
Identify Dangerous Thing: 1
Read: 1
Resist Fast Talk: 1
See/Hear/Smell: 5
Set/Disarm Trap: 1
Track/Cover Tracks: 1

Chutzpah Skills:
Fast-Talk: 3
Pass/Detect Shoddy Goods: 3
Sleight of Hand: 3
Sneak: 3

Shtick
Breath Fire: Once per turn, Stanley can breathe a gout of fire for 1d6 points of damage (use Fire Gun skill)

KCCInactive for 16 days

Jan 4, 2026 12:46 pm
#4: FIST Ultra Editionhttps://i.imgur.com/LBfsPDJ.jpegCodename: Platinum
Real Name: ——— ————
Role: Mercenary: Describe how you ended up working with the rest of these bleeding-heart weirdos. Advance if you completed the mission according to its original parameters - no funny business - and made sure to collect your pay.

Attributes:
Forceful: 0
Tactical: 0
Creative: +1
Reflexive: +2
Armor: 0
HP: 6
War Dice: 4

Traits:
1. Teleport: You can teleport yourself (and any items you are wearing or holding) to a safe location at will, but not directly through opaque objects. If you want to teleport under fire, through an object, or beyond the immediate perceivable area, roll +Tactical to avoid accidents. +2 Reflexive.

2. Improvise: You can improvise a weapon from two or more common objects to instantly kill a single enemy once per mission. You can always create this makeshift weapon discreetly and quickly, even while restrained or otherwise incapacitated, without rolling the dice. +1 Creative.

Items:
Flare Gun (1d6 Damage)
Slingshot (3 Damage)
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