Cefric can't stand the heat

Dec 30, 2025 12:35 am
Cefric Kurgan is a young sturdy dwarf. He's worked in a kitchen for as long as he's been able, and has the burns and scars to show for it. Recently Cefric realized if he doesn't break out of his rut and start living life, he won't ever have the chance. He dreams of making a name for himself, but its important to him to do it honorably. He grabbed the nearest thing to a weapon he can afford (a large meat tenderizer (think: hammer)) and took off to find adventure!
Dec 30, 2025 12:56 am
Cefric took the first caravan out of his home town and set out working as a part time guard, part time cook, and part time wagon driver. The half dozen carts pulled by stout ponies plodded along as a sedate looking pace that somehow still move the caravan along at over 20 miles a day. After the first couple of days of this Cefric had yes to calm down to the mundaness of the "new life". But then as the caravan was traveling through the last pass in the lowland hills at the base of the mountain range that is the home of the dwarven nation a rock slide cut off the path behind the carts. Shouts an whoops from the sides of the narrow canyon and a thunk ahead, followed by a shout of pain, was all the warning Cefric had. Bandits! came the shouted warning and all the drivers flicked their reigns to speed to carts but after less than a minute of driving under fire a shout from the lead let you know A Blockade! We trapped! Quick eye and save the ponies. The wagons moves to a long oval or eye shaped formation. The driver quickly hopped off to unharness the ponies and put them in the middle as all the rest took up bows or shields as taunting laughter and geer's of derision echoed down from the steep cliff walls. Other than the occasional taunting cry or arrow from hiding the caravan is free of the bandits unless anyone moves to work on the felled trees blocking the road. The bandits seem content to let any walk about and even leave but as soon as rope or ax is brought to bear on the blockade a barrage of arrows is quick to stop any organized work. The caravan master and drivers argue with the guards about whether to abandon the goods or try and fight your way free, but no consensus is achieved and the shadows begin to darken as the sun continues to drop behind the surrounding mountains and hills.
Dec 30, 2025 5:15 pm
Cefric talks with the others in the caravan:

Right spot of trouble we find ourselves in, did any of you get a rough count of the bandits? If there is only a few of them, and they are hiding their low numbers perhaps we could charge them under darkness.

Mord

Psybermagi Inactive for 15 days

Dec 31, 2025 5:19 pm
Mord
The defense commander grumbles at your suggestion Aye, I think we could take them in a fight. 12 of us and less than 10 of them by my guess. Only they know the area and seem to have the high ground and look to have made paths to hide from view below. Doubles they are waiting for us to either leave or for nightfall to make it hard to see them get near enough to pick more of us off. Course we likely see better in the dark than they do but with at least two of the moons will be up tonight so they wont have too much trouble.

Plans are discuses and several of the driver seem nervous and want to just sit and wait for the next caravan but that might be a couple days and who knows what they will do when they see the rock slide or felled tree barricade. Mord quickly assigns them to watch the animals and keep them safe and quite while the rest, 8 including Mord and you, discuss more proactive methods. Some suggest attempting to move the barricade in the dark, luring the bandits in, pretending to leave then doubling back to fall on them when they move to loot the wagons. By this point you have perhaps an hour before full sunset but already one of the moons is in the sky, adding it's own light feeble light the the fading light of the sun. The second moon wont rise till several hours after sunset and most agree that those hours will be the best time to act.
Jan 2, 2026 3:07 pm
Cefric knows he can see well in the dark, and brims with excitement for taking initiative. He suggests:

Mord, I agree with the others that we should act as soon as the sun goes down. Perhaps a few others are good at working in the dark, and would go with me. I'll loudly get in a fight with the rest, and leave to go back the way we came, and then attempt to circle around and catch them unawares while they attack the caravan. Perhaps if we make it hurt a bit the rest will give up and flee.
Jan 4, 2026 3:57 pm
While splitting up seems a bad idea this does seem to be the option that the most people agree might work while keeping those who do not wish to risk themselves safer. In the end Mord will remain with the wagons while you and 5 others dwarfs attempt to circle around and flank the enemy. The six of you are split into 2 teams of 3 with each team assigned a side of the road. The plan is to get past the blockade as safely as possible then find a way up the hillside to get above and locate the bandits. Mord will wait 1 hour then send out a flare to signal the beginning of the attack. You will try and subdue as many bandits as possible by surprise but once the fight begins in earnest you are to light torches and toss them at the enemy to light them up so Mord and the others can fire on any bandits they see.

As the sun finally sets the bandits call out further warning and taunts and the two teams prepare to execute the plan. The wagons are about 50 feet from the felled trees. Only a single moon sheds it's light on the scene but you have long studied the path you will need to take to get past the barricade. At a signal once everyone is ready you rush from the cover of the wagons, each with a shield strapped to your pack or in hand ad you choose.
OOC:
Let me know how any special actions before leaving and as you move to then across the barricade
Add tests for any contested or complex action, ex: you attempt to block arrows with the shield, and crossing the barricade quickly in the dim night light would need a test for non-dwarfs
[ +- ] Tests
[ +- ] Disadvantage
Jan 5, 2026 9:23 pm
Cefric will prioritize speed over defense as he runs to the barricade, then help those with him as they all cross the barricade (with shield, test below). He wants to make a name for himself, even with these caravaners. As soon as Mord gives the signal he runs to the Barricade, and will help any others by him cross the barricade.

For helping cross the barricade:

Rolls

Cefric Kurgan: Test DC: 5 - Shielding others as they cross the barricade - (2d6)

(56) = 11

Jan 6, 2026 1:58 pm
As you make a break for it a brief rain of arrows, lead by a couple flaming ones that cast small pools of flickering light, falls on your little group but they all miss and soon stop as you make your way past the barricade. Dashing deeper into the gloom the two teams pause to catch your breath before splitting to either side and searching for any paths to climb up and join the bandits on the steep slopes you you can give them a 'gift' for the overwhelming hospitality.
OOC:
Add a roll either for searching for a route to climb or the act of climbing itself. Add advantage for any applicable traits as appropriate. TinyD6 typically only used "Focus" in combat but I allow it in any situation where you can take extra time and attention to try and do something with more care.
You can direct the group as you see fit to track down and fall upon the bandits.
[ +- ] Advantage
[ +- ] Focus

Rolls

Bandit Pot Shots DC 6 - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (2) = 2

1d6 : (3) = 3

1d6 : (1) = 1

1d6 : (3) = 3

1d6 : (5) = 5

Jan 6, 2026 7:09 pm
With his dwarven heritage, Cefric will be able to scout out a route up the slopes. He heads up towards where he thinks the bandits are.
[ +- ] Heritage: Darkvision

Rolls

Cefric Kurgan: Test DC: 5 - Adv For Finding a Route - (3d6)

(413) = 8

Jan 7, 2026 2:47 pm
With Cefric taking the lead your group ascends the steep slope. Unfortunately the dim light from the moon casts enough shadows to confuse even your dwarven eyes and you are forced to back track several times in your search for the bandits. After scrambling up and over you eventually come to a point near the barricade and one of the other spots what looks to be a pair of figures resting behind some rocks and watching the caravan further up the canyon and a bit lower down the slope.

After some examination of the area you spot what you assume to be the bandits trail leading to and from their hideout. You assume you missed it in your ascent to your current position and note that travel on the rough trail would be much easier. A brief discussion about how to close on the bandits goes over the options. Only one of the 3 of you has a crossbow and he wants to hang back and fire on the 2 targets while the other 2 of you move in to finish off the bandits. You and the other guard discuss either descending to the trail now and use it to close the distance once the attack starts or maneuvering to be up slope of the bandits and charge down the steep slope quickly to finish them off. It is doubtful you will be able to finish the fight without making noise and this will doubtlessly alert the remaining bandits starting the real fight.

The slight glow to one horizon indicates the 2nd moon is about to rise which should be the time the caravan send up the signal to the start of the attack.
OOC:
Post any last minute preparations and your plan of attack. I will start off the fight with the signal from the caravan and the bowman firing on the bandits.
[ +- ] Combat
Jan 9, 2026 1:53 pm
Cefric whispers to the other guard:Let's wait for the signal, then descend to the bandit trail, and close quickly to take them out.
He readies himself, and helps the other guards also prepare.

Action 1: Move to trail and close the distance
Action 2: Attack one of the bandits.

Rolls

Cefric Kurgan: Test DC: 5 - Basic for attack against a bandit - (2d6)

(42) = 6

Jan 9, 2026 1:55 pm
I'll use my
[ +- ] Lucky
trait to try that attack again.

Rolls

Cefric Kurgan: Test DC: 5 - Basic Lucky trait reroll attack against bandit - (2d6)

(32) = 5

Jan 9, 2026 9:02 pm
The three of you get into position, with the archer remaining in place while you descend and the other creeps along the slope to be overhead when the signal starts the attack. You reach the trail without too much noise and the bandits appear unaware of you and your comrades. Then you wait.

Finally as you are flexing to keep from getting too cool or cramping up the signal flare is lit. You shift and rise to run down the trail as the sound of the bow goes off above you and you hear a cry from ahead. The archer hit his mark. Racing along the trail you hear what you assume to be your other companion moving down the hillside and then you are in the thick of it.

The two bandits are looking around, one with an arrow in his back cursing and searching for cover as the other scrambles for a melee weapon as you and the other dwarf fall on them. Your first swing misses as does the other dwarf and the two bandits yell out in warning and terror, the wounded still moving for cover but he does pull out his weapon and take a weakens swing at you but still managed to slam his spiked club into your thigh (1 damage) while the other bandit lunges at your companion and lands his second blow after his first is evaded.
OOC:
Remember, you get 2 actions per round and minor movement, speaking, and simple acts do not require a full action and so are free.

Rolls

Guard attack Bandit - (2d6)

(31) = 4

bandit attack - (Cefric:2d6, Guard:2d6, 2d6)

Cefric:2d6 : (64) = 10

Guard:2d6 : (21) = 3

2d6 : (55) = 10

Jan 14, 2026 2:42 pm
Cefric realizes that this could be a tougher battle than he thought. But its too late now to think things through. He swings with the mallet again twice!

Rolls

Cefric Kurgan: Test DC: 5 - Basic To attack the guard attacking him - (2d6)

(24) = 6

Cefric Kurgan: Test DC: 5 - Basic To attack the guard attacking him - (2d6)

(63) = 9

Jan 15, 2026 2:56 am
The other guard and bowman press the fight but the bandits know how to keep their footing on the steep slope and maneuver just that much more easily than those on your side and manage to give as well as they get 1 more damage to Cefric. Fortunately they are also not nearly as well armored or robust as you and your dwarven comrade and the wounds you inflict begin to cause them to shift and back up towards the trail head leading further up the canyon

Rolls

guard attacks - (Bowman:2d6, Bowman:2d6, Guard:2d6, Guard:2d6)

Bowman:2d6 : (33) = 6

Bowman:2d6 : (44) = 8

Guard:2d6 : (26) = 8

Guard:2d6 : (41) = 5

Bandit Attack vs - (Cefric:2d6, Cefric:2d6, Guard:2d6, Guard:2d6)

Cefric:2d6 : (43) = 7

Cefric:2d6 : (62) = 8

Guard:2d6 : (22) = 4

Guard:2d6 : (52) = 7

Jan 15, 2026 1:53 pm
Cefric thinks as the Bandits fall back they may be willing to lay down weapons. He will use his first action to attempt to persuade the two Bandits to give up:
Oy, you two know your fighting, but you're outnumbered, and your friends are also under attack. How about you lay down your weapons and we'll let you go?
If they give up, and flee, Cefric will kick their weapons away from them, and move to the next step of the plan. If they still are engaging, he will attack with his second action.

Rolls

Cefric Kurgan: Test DC: 5 - Basic To Persuade Bandits to Give Up - (2d6)

(33) = 6

Cefric Kurgan: Test DC: 5 - Basic To attack weakest Bandit, only if they haven't given up. - (2d6)

(43) = 7

Bandit

Psybermagi Inactive for 15 days

Jan 16, 2026 4:02 pm
Your companion and the archer continue attacking. Both bandits look to be hanging on by a thread at this point.

Bandit
As they are struck both strike back only in response before they back up carefully evading your attacks. 1 more damage to youHe's bluffing. one of the bandits exclaims with a bit of fear in his faltering voice. We saw them down there. Just hold out till Jorel an the others come for us! and he glances nervously back up the canyon and call out loudly for aid.

evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)

Rolls

Bandit Attack vs - (Cefric:2d6, Guard:2d6)

Cefric:2d6 : (35) = 8

Guard:2d6 : (51) = 6

Attack - (Bowman:2d6, Guard:2d6, Guard:2d6)

Bowman:2d6 : (51) = 6

Guard:2d6 : (65) = 11

Guard:2d6 : (61) = 7

Jan 16, 2026 5:05 pm
A name! Cefric can use that to again intimidate these Bandits into laying down their weapons. Cefric will Focus for Action 1 and say By the time Jorel gets here you'll be dead fools! Action to is to intimidate them into laying down their weapons.

Rolls

Cefric Kurgan: Test DC: 4 - Basic to Intimidate The Bandits. - (2d6)

(42) = 6

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