Dec 25, 2025 5:15 pm
I have usually waited to join a game before creating a character. My reasoning have always been that I didn't want to lock myself to an idea that could not be incorporated into the games story. The characters "thing", or what made them interesting to play, came second, and I realised that those characters who didn't have it, were not interesting to play.
I want to try something different. I want to create a few D&D 5e characters that are interesting to play but also has a lot of touch-points for the GM to work with.
The Warlock
I saw the ritual in this trailer from the upcomming warlock game and got inspired for a warlock. I also want to answer the question, why did they form a pact. I like the arthurian lady of the lake delivering system of the blade, and I'm really currious of what kind of patron that have granted her the warlock classJenny Rennor—heir to House Rennor, the Veilbreakers—lived a mostly normal teen life in the shadow of her parents’ legendary adventuring reputation. Then everything snapped: her parents were quietly summoned away by powerful authority and never returned. Days later, someone tried to break into Jenny’s home, not like a common thief but like a professional searching for something. Jenny suspected that it was an occult chest left in the Rennors’ care by their parents’ Constantine-like former companion, Feister.
Terrified, Jenny smuggled the chest to her halfling childhood friend Pippa Bramblefoot’s house and hid there overnight. That same night, Jenny’s family home was burned to the ground—less a burglary than an attempt to erase her and whatever secrets the Veilbreakers kept. Cornered and convinced she was next, Jenny opened the chest in the attic and found a spell-tome and a ritual for claiming a unique blade. With nowhere safe left to run, she performed the rite and drew a sword from a small basin of still water, binding herself to it and becoming a Hexblade warlock.
Now she’s living in the aftermath: a vanished family, a burned past, a pact-bound weapon, and a secret relationship with Cade Varrent—an artificer from the Varrents, her parents’ professional rivals—while she sets out to find her parents or uncover what really pulled the Veilbreakers into the dark
Key Persons
Jenny Rennor (of the Veilbreakers): late-teen human, trying to survive long enough to learn what happened to her parents.
Jenny’s Parents (House Rennor — the Veilbreakers): established adventurers known for exposing illusions, curses, frauds, and uncomfortable truths; vanished after a quiet noble/royal summons.
"Uncle" Feister: former party member of her parents; John Constantine vibe—occult savvy, morally flexible, runs on favors and bad decisions. He left a locked chest in the Rennors’ safekeeping.
Pippa Bramblefoot: halfling childhood friend; helped Jenny hide the chest and gave her shelter. Pippa knows Jenny has been sneaking around with "a boy," but doesn’t know it’s Cade Varrent or what that means.
Cade Varrent: young artificer from House Varrent, professional rivals to the Veilbreakers. Jenny has been secretly seeing him.
Short timeline of the ordeal
The Summons: Jenny’s parents are called away by a king/high noble (quiet, urgent). They leave fast and don’t return.
The Silence: Days pass with no word. Jenny tries to keep life normal—fails.
Break-in Attempt: Someone tries to force entry to Jenny’s home, searching for something specific.
The Chest Moved: Jenny realizes the most valuable target is Feister’s chest. She smuggles it to Pippa’s family home.
The Fire: That night, Jenny’s family house is burned to the ground—erasure, not theft.
The Chest Opened: In the attic, Jenny opens the chest and finds a spell-tome and instructions for a claiming ritual.
The Ritual: Fearing they’ll come for her next, Jenny performs the rite and draws a sword from a small basin of water.
Aftermath: Jenny becomes a Hexblade warlock and leaves home behind—seeking either her parents or the truth of what’s happening.
Here is the point where I ask for feedback. What would you change/modifieThe Monk
I never played a monk, as I can't reconsile the western fantacy trope with the eastern martial artists, but I finally got an idea. How his guy is turning magic inwards to improve his body, and being fueled by elemental spirits. Light as wind, flexible like water, hard as stone, ect. All the monks abilities without being an Avatar the last airbender -wannabe.
Short timeline
Early life: Calvin grows up bookish and observant, fascinated by elemental spirits and "living forces." His older brother begins training/serving as a paladin and becomes the family’s shining example.
Student years: Calvin studies as a scholar (formal academy or private tutelage). He meets Sir Thomas Esquire, who recognizes Calvin’s unusual approach and takes him on as a protégé—especially for field research into Thin Places.
The Ordeal (first binding attempt): Calvin attempts to pull elemental power directly—too much, too raw, too soon. A violent surge leaves Lichtenberg scars up both arms. He survives, but the experience changes him: he can’t "do magic" normally, yet he can channel elemental qualities through discipline.
Aftermath: Calvin doubles down on a non-traditional path: bodily attunement, ritual science, and field exposure. Sir Thomas becomes more invested—either as protector, sponsor, or someone who now needs Calvin to succeed.
Funding crisis: Travel and research cost money. Calvin enters debt to a merchant and begins dating the merchant’s daughter to keep the funding flowing.
Present day (campaign start): Calvin goes adventuring to find stronger, rarer elemental resonances—partly for knowledge, partly for power, and partly to become someone who isn’t "the paladin’s disappointing brother."
Key persons in Calvin’s life
Sir Thomas Esquire (Mentor)
Third son of a high noble with little prospect of real power. Turned his ambition into knowledge and influence instead. He mentors Calvin in locating and understanding Thin Places and the "rules" of approaching elemental forces safely (or safer). Likely protective of Calvin, but also hungry for results.
Calvin’s older brother (Paladin / Hero)
A celebrated figure—dutiful, admired, and publicly "good." Calvin constantly tries to live up to him and can’t. Whether the brother knows it or not, he’s Calvin’s measuring stick… and a source of quiet shame.
The Merchant Creditor (Patron-by-debt)
The person funding Calvin’s continued studies and travel. Practical, transactional, and expects value back—access, discoveries, prestige, or leverage. Holds Calvin’s future in a ledger.
The Merchant’s daughter (Unfortunate romantic leverage)
Calvin is dating her to secure favor and funding. She’s painfully dull and boring, which makes Calvin feel guilty, trapped, or faintly resentful. She can become a social complication at any time (family expectations, engagement pressure, scandal risk).
The public / academic community (A "person-shaped" pressure)
Even without naming specific professors yet, Calvin’s work and scars make him noticeable. People with authority will have opinions: curiosity, fear, envy, or moral judgment.
I want to try something different. I want to create a few D&D 5e characters that are interesting to play but also has a lot of touch-points for the GM to work with.
The Warlock
I saw the ritual in this trailer from the upcomming warlock game and got inspired for a warlock. I also want to answer the question, why did they form a pact. I like the arthurian lady of the lake delivering system of the blade, and I'm really currious of what kind of patron that have granted her the warlock class
[ +- ] Youtube
Terrified, Jenny smuggled the chest to her halfling childhood friend Pippa Bramblefoot’s house and hid there overnight. That same night, Jenny’s family home was burned to the ground—less a burglary than an attempt to erase her and whatever secrets the Veilbreakers kept. Cornered and convinced she was next, Jenny opened the chest in the attic and found a spell-tome and a ritual for claiming a unique blade. With nowhere safe left to run, she performed the rite and drew a sword from a small basin of still water, binding herself to it and becoming a Hexblade warlock.
Now she’s living in the aftermath: a vanished family, a burned past, a pact-bound weapon, and a secret relationship with Cade Varrent—an artificer from the Varrents, her parents’ professional rivals—while she sets out to find her parents or uncover what really pulled the Veilbreakers into the dark
Key Persons
Jenny Rennor (of the Veilbreakers): late-teen human, trying to survive long enough to learn what happened to her parents.
Jenny’s Parents (House Rennor — the Veilbreakers): established adventurers known for exposing illusions, curses, frauds, and uncomfortable truths; vanished after a quiet noble/royal summons.
"Uncle" Feister: former party member of her parents; John Constantine vibe—occult savvy, morally flexible, runs on favors and bad decisions. He left a locked chest in the Rennors’ safekeeping.
Pippa Bramblefoot: halfling childhood friend; helped Jenny hide the chest and gave her shelter. Pippa knows Jenny has been sneaking around with "a boy," but doesn’t know it’s Cade Varrent or what that means.
Cade Varrent: young artificer from House Varrent, professional rivals to the Veilbreakers. Jenny has been secretly seeing him.
Short timeline of the ordeal
The Summons: Jenny’s parents are called away by a king/high noble (quiet, urgent). They leave fast and don’t return.
The Silence: Days pass with no word. Jenny tries to keep life normal—fails.
Break-in Attempt: Someone tries to force entry to Jenny’s home, searching for something specific.
The Chest Moved: Jenny realizes the most valuable target is Feister’s chest. She smuggles it to Pippa’s family home.
The Fire: That night, Jenny’s family house is burned to the ground—erasure, not theft.
The Chest Opened: In the attic, Jenny opens the chest and finds a spell-tome and instructions for a claiming ritual.
The Ritual: Fearing they’ll come for her next, Jenny performs the rite and draws a sword from a small basin of water.
Aftermath: Jenny becomes a Hexblade warlock and leaves home behind—seeking either her parents or the truth of what’s happening.
OOC:
I feel there is a bit much of the main-character vibe, and something have be modified if she is going to fit into an adenture group.Here is the point where I ask for feedback. What would you change/modifie
I never played a monk, as I can't reconsile the western fantacy trope with the eastern martial artists, but I finally got an idea. How his guy is turning magic inwards to improve his body, and being fueled by elemental spirits. Light as wind, flexible like water, hard as stone, ect. All the monks abilities without being an Avatar the last airbender -wannabe.
Short timeline
Early life: Calvin grows up bookish and observant, fascinated by elemental spirits and "living forces." His older brother begins training/serving as a paladin and becomes the family’s shining example.
Student years: Calvin studies as a scholar (formal academy or private tutelage). He meets Sir Thomas Esquire, who recognizes Calvin’s unusual approach and takes him on as a protégé—especially for field research into Thin Places.
The Ordeal (first binding attempt): Calvin attempts to pull elemental power directly—too much, too raw, too soon. A violent surge leaves Lichtenberg scars up both arms. He survives, but the experience changes him: he can’t "do magic" normally, yet he can channel elemental qualities through discipline.
Aftermath: Calvin doubles down on a non-traditional path: bodily attunement, ritual science, and field exposure. Sir Thomas becomes more invested—either as protector, sponsor, or someone who now needs Calvin to succeed.
Funding crisis: Travel and research cost money. Calvin enters debt to a merchant and begins dating the merchant’s daughter to keep the funding flowing.
Present day (campaign start): Calvin goes adventuring to find stronger, rarer elemental resonances—partly for knowledge, partly for power, and partly to become someone who isn’t "the paladin’s disappointing brother."
Key persons in Calvin’s life
Sir Thomas Esquire (Mentor)
Third son of a high noble with little prospect of real power. Turned his ambition into knowledge and influence instead. He mentors Calvin in locating and understanding Thin Places and the "rules" of approaching elemental forces safely (or safer). Likely protective of Calvin, but also hungry for results.
Calvin’s older brother (Paladin / Hero)
A celebrated figure—dutiful, admired, and publicly "good." Calvin constantly tries to live up to him and can’t. Whether the brother knows it or not, he’s Calvin’s measuring stick… and a source of quiet shame.
The Merchant Creditor (Patron-by-debt)
The person funding Calvin’s continued studies and travel. Practical, transactional, and expects value back—access, discoveries, prestige, or leverage. Holds Calvin’s future in a ledger.
The Merchant’s daughter (Unfortunate romantic leverage)
Calvin is dating her to secure favor and funding. She’s painfully dull and boring, which makes Calvin feel guilty, trapped, or faintly resentful. She can become a social complication at any time (family expectations, engagement pressure, scandal risk).
The public / academic community (A "person-shaped" pressure)
Even without naming specific professors yet, Calvin’s work and scars make him noticeable. People with authority will have opinions: curiosity, fear, envy, or moral judgment.
OOC:
Calvin is much easiere to "plug" into an adventure group, but I feel that there is not enough, he need something moreLast edited December 25, 2025 6:25 pm


