Dec 19, 2025 10:50 pm
7. MAKE THE GAME YOU WANT - don't fall into a trap of popularity, or profit. Make the game you want to play, because you want to play it.
8. START SMALL - AGAIN - make a small mechanic. Play it. Then make another small mechanic. Get a few little projects or hacks under your belt before trying to create a whole world
9. COLLABORATE - get some friends who also want to create a system. Work together.
check! you guys want to be my friend - right? ;)
10. PLAY LOTS OF GAMES - I'm trying, I'm trying... Honestly, I have traditionally avoided multiple systems, choosing to specialize over generalize. But my mind is open now, I plan to apply to more "beginners welcome' games in the Tavern
11. TAKE.... YOUR.... TIME - well, I've been working on this off and on for almost 40 years. So, check.
12. HAVE A STRONG GOAL - this one is tricky. I have a goal. A complete, perfect, universal rule system for any role playing I may want to do now or in the future. Simple right? (twenty-eight thousand steps may not be enough)
honestly, I'm hoping for a system that focuses on character development, while being able to answer the questions those characters will have in their world. My favourite parts of video games are character creation and exploration. That's where I like to spend most of my time. So, I think my goal is really a robust character creation system, that has what's needed to let those characters explore and develop.
13. PLAN AHEAD - yup. Paramount. I wrote a novel once, before computers, and I planned out the skeleton of the story into 9 parts. Then I glued nine manilla envelopes to a piece of bristol board (man, I'm old) and anytime I had an idea, I would jot it down and stick it into the appropriate envelope. Every week, I would empty them and put them in order to record them. Has Apple made iBristolBoard yet?
14. REVIEW - REVIEW - REVIEW - I'm going to start by re-reading this forum. Man, my jokes are lame, you guys are saints for putting up with me.
In review, my plan is to start with a "hack" for AD&D that clarifies and improves the rules for life on a ship. Focusing on crew roles, role playing life on-board instead of just going for a ride.
thank yo SO MUCH kaekozee
I know how much time it took to write all of that, and I cannot tell you how much I appreciate it.
8. START SMALL - AGAIN - make a small mechanic. Play it. Then make another small mechanic. Get a few little projects or hacks under your belt before trying to create a whole world
9. COLLABORATE - get some friends who also want to create a system. Work together.
check! you guys want to be my friend - right? ;)
10. PLAY LOTS OF GAMES - I'm trying, I'm trying... Honestly, I have traditionally avoided multiple systems, choosing to specialize over generalize. But my mind is open now, I plan to apply to more "beginners welcome' games in the Tavern
11. TAKE.... YOUR.... TIME - well, I've been working on this off and on for almost 40 years. So, check.
12. HAVE A STRONG GOAL - this one is tricky. I have a goal. A complete, perfect, universal rule system for any role playing I may want to do now or in the future. Simple right? (twenty-eight thousand steps may not be enough)
honestly, I'm hoping for a system that focuses on character development, while being able to answer the questions those characters will have in their world. My favourite parts of video games are character creation and exploration. That's where I like to spend most of my time. So, I think my goal is really a robust character creation system, that has what's needed to let those characters explore and develop.
13. PLAN AHEAD - yup. Paramount. I wrote a novel once, before computers, and I planned out the skeleton of the story into 9 parts. Then I glued nine manilla envelopes to a piece of bristol board (man, I'm old) and anytime I had an idea, I would jot it down and stick it into the appropriate envelope. Every week, I would empty them and put them in order to record them. Has Apple made iBristolBoard yet?
14. REVIEW - REVIEW - REVIEW - I'm going to start by re-reading this forum. Man, my jokes are lame, you guys are saints for putting up with me.
In review, my plan is to start with a "hack" for AD&D that clarifies and improves the rules for life on a ship. Focusing on crew roles, role playing life on-board instead of just going for a ride.
thank yo SO MUCH kaekozee
I know how much time it took to write all of that, and I cannot tell you how much I appreciate it.


