Szith Morcane
Ryo’fein notices some sort of alarm with his perception and simply fires an arrow at it before it can begin to make any noise. The main door to the house has been shattered and standing guard at the opening in the distance is the large form of some sort of zombie giant or ogre.
Having issues then here
I couldn’t figure out how to gray parts out attempt to pretend your character doesn’t see them
He ensured that they were all hidden as they prepared for the ambush. Once ready, he nocked the newly purchased arrow and let loose.
Bonus Action: War Priest + Assassinate
Action: Ready Action to attack when an ally attacks the creature.
Initiative. You have Advantage on Initiative rolls.
Surprising Strikes. During the first round of each combat, you have Advantage on attack rolls against any creature that hasn’t taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon’s type equal to your Rogue level.
Rolls
Initiative: (advantage) - (2d20H1+4)
(68) + 4 = 12
+1 Shortbow Assassinate (advantage) - Attack - (2d20H1+11)
(1518) + 11 = 29
+1 Shortbow Assassinate - Damage (undead arrow) - (1d6+4+1+7+2d6)
(5) + (33) + 12 = 23
Sneak Attack - (4d6)
(3546) = 18
Can we get some more info about the scimitars and rapier?
Following Ryo'fein's lead, the cleric whispered an incantation while her fingertips plucked at summoned starlight. She always enjoyed watching beings who had never seen moonlight experience it for the first time.
Rolls
Dex (advantage) - Initiative - (2d20H1+2)
(1714) + 2 = 19
Sacred Flame - Dex save DC 16 - (2d8)
(33) = 6
Rolls
+1 Shortbow Assassinate (advantage) - Attack - (2d20H1+11)
(64) + 11 = 17
+1 Shortbow Assassinate - Damage - (1d6+4+1+7)
(2) + 12 = 14
Sneak Attack - (4d6)
(1155) = 12
Forgot the undead arrow - (2d6)
(32) = 5
Rolls
Longbow - Attack - (1d20+11)
(3) + 11 = 14
Longbow - Damage - (1d8+2)
(7) + 2 = 9
Undead Dmg - (2d6)
(61) = 7
Longbow - Attack - (1d20+11)
(10) + 11 = 21
Longbow - Damage - (1d8+2)
(3) + 2 = 5
Undead Dmg - (2d6)
(21) = 3
Then she reached for her link with Shishi and blasted it with eldritch energies.
Rolls
Eldritch Blast - (1d20+8)
(11) + 8 = 19
Advantage from help action - (1d20+8)
(6) + 8 = 14
Force Damage with agonizing blast (+5 each) and repelling blast (knocks back target 10+10' no save) - (2d10+10)
(83) + 10 = 21
Eldritch Blast 2nd bolt - (1d20+8)
(13) + 8 = 21
Advantage - (1d20+8)
(10) + 8 = 18
Inside the entrance hall itself there are still some spots of blood here and there. Remnants of House Morcane’s fight.
There are three rooms here, one east, one north, and one south. All the doors are closed.
Map updated
Burny sends the Eye ahead to check out the rooms (if it can get in, if doesn't open doors); she may have to move closer to do so, if so she waits for the others to come with her. Yao Pu goes up top to scout the rest of the area from the sky (invisibly).
He nodded appreciatively at Burny.
North
In the reception room to the north there are four creatures in dark black armor the visors are down and they are likely not alive.
East
The Great Hall has a huge banquet table in the center. A chandelier hangs above and light shines down at a table where a meal has recently been served for four people. At each seat there is a pool of blood right next to chains that have been set into the table itself. From the marks it is clear some living person was chained down at the table at each seat, their neck presented to the one who was dining on them.
South
Ther is a kitchen with two Goblins working to clean up to the west. The east has a closed door marked ‘Storage’
Map updated
Any way to prep for 4 armored undead? Anyone need to prep spells? Anything you think will work well?
The instant the Skeleton knights turn to attack, Burny attempts to banish the two farthest away Skeleton Knights.
Cast spells as if you were there (60')
2 targets (Cha)
If Aberrant, Celestial, Elemental or Fey they don't return.


