Szith Morcane

Dec 9, 2025 3:49 pm
Your spot was well chosen and though you hear the grinding of stone as the Umberhulks pass through tunnels around you the beasts themselves do not come close. You wake when everyone has rested and by the middle of the day you find yourselves near the gates of Szith Morcane.

The very first thing you note is the lack of any Drow snipers hiding along the way and while it is assuredly possible that you didn't see them, the second thing you notice brings that previous item back into stark clarity because when you are at the gate no one challenges you. This may be a small trading post with just one merchant family in charge but, you should have been challenged at the very least.

DC 14 Perception: There are sounds at the arrow slits, someone is eating something there. Taking a careful look you can see a decaying Zombie slowly snacking on the remains of the guard that was formerly here.
Dec 9, 2025 4:05 pm
[Updated]
OOC:
So as I understand it, not only are there no drow snipers and no challengepresent, there are no living creatures at all?

Correct, just some zombies eating the previous guards. If you notice them...
Kalafain eyes the strangely empty scene with curiosity that soon turns to suspicion. "Something is not right there..." His words trail off as his mind begins to formulate possibilities
OOC:
Poor blind bastard. He'll never see it coming.
Last edited December 10, 2025 3:08 pm

Rolls

Perception DC 14 - (1d20+6)

(2) + 6 = 8

Dec 9, 2025 4:24 pm
Bor stands stalwart, his four foot tall frame standing ready for pending danger! Yes, something is wrong, he signs in reply. His hands only briefly away from his shield and weapon.

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Dec 9, 2025 8:30 pm
Her invisible familiar, Yao Pu, still scouting but unable to resist sticking his officious little nose into everyone's business, comes over to take a look at the zombie.

"Let's kill the corpsewalker quickly, then check to see if the guard had orders or other indications of what went down here."

Not willing to waste a spell on what she perceives to be just a zombie, Burny stays back but fires a pair of Eldritch Blasts from her familiar's location while sending her arcane eye past to scout beyond what we could see.
OOC:
Sorry, misunderstood what was going on, so if you will allow me to walk this back, I will wait for a scouting report.
Last edited December 10, 2025 8:24 pm

Rolls

Perception (arcane eye) - (1d20+5)

(3) + 5 = 8

Eldritch Blast - (1d20+9)

(18) + 9 = 27

Damage (+push back 10') - (2d10+10)

(26) + 10 = 18

Dec 9, 2025 8:42 pm
Ryo'fein spotted the zombies right away, and signed to the others, pointing them out. Putting up his piwafi, he moved on ahead to do his job as the scout.
OOC:
Can Ryo get closer to see how many zombies are up there, and also just try to see what's beyond the walls? I'll roll a stealth check.
[ +- ] Lesser Piwafi
Last edited December 9, 2025 8:43 pm

Rolls

Perception (with Guidance) - (1d20+7+1d4)

(15) + (3) + 7 = 25

Stealth (with Guidance) - (1d20+12+1d4)

(20) + (1) + 12 = 33

Dec 10, 2025 12:14 am
If there are more than one when Yao Pu gets within sight range, that may change my actions.
Dec 10, 2025 7:02 pm
https://i.ibb.co/GQh7945b/Bridge.jpg
Yao Pu and Ryo'fein scout ahead. Ryo, climbs up the walled palisade next to the door as if it were a ladder and Yao Pu simply floats over. On the other side the pair find the remnants of two guards still being chewed on by ten or so zombies while six skeletons wearing the remnants of guard uniforms wander around the area between the door and the next set of defenses.

The set of defenses beyond the door and palisade is the remnants of a ten-foot-long stone bridge over a chasm filled with spikes. In addition to the ten zombies wandering between the palisade and the door you also note quite a number of holes drilled into the stone here. It is easy to guess that someone attacked the gate with a large force of undead.

Yao Pu, is able to fly past the Zombies and scout a bit further past the destroyed bridge. Two stone pillars stand next to the bridge with steel doors shut and, in the arrow slits, the Imp can see living guards huddled in the relative safety of the pillar. Beyond the pillars there is a small, and now destroyed market, and what looks to be a lift to go down into the rest of the outpost.

All in all, the small army of undead at the gates might have been a challenge for some simple Drow guards but, compared to the skilled Drow of House Platin they might as well be a walk in the park.
OOC:
I'm not making you roll anything against what are basically 1/2 HD creatures.
Also my sincere apologies for the map yes I know what it looks like let's just ignore that and move on....

https://i.ibb.co/GQh7945b/Bridge.jpg

Dec 10, 2025 7:54 pm
OOC:
@Ysolde the image doesn't show up for me.

Try: https://i.ibb.co/GQh7945b/Bridge.jpg

Having gotten a good look and assessed the situation, Ryo'fein slunk back to the party to give them the layout of the area and the defenses around it.

"They're easy enough to handle, but if someone controls them, that one may pose a problem, so going in force would be best."

He looked to the priestesses to the others to hear their thoughts.
Dec 12, 2025 5:11 pm
Bor readies hammer and shield!
Stubby dwarven fingers and facial expressions offer signing for, You know I’m ready to go! I’m ready for a fight!
Dec 12, 2025 7:24 pm
Your group along with the summoned Imp are easily able to kill the small horde of undead. It takes a few moments and your armor is decorated with the remnants of the zombies and skeletons.

All in all, it was easier than having to watch one of the House Platin younglings. Some of you may still have nightmares from those experiences....

The only problem you come to is the bridge, which is ruined and trapped. Sure, parts of it are technically standing but, the pile of corpses on the spikes below suggest that doing so would be rather unsafe. The chasm is about sixty feet across though cut, it wouldn't be impossible to climb across or send Yao Pu over with some ropes...
OOC:
DC 18 to simply cross the bridge: Failure means 10d6 piercing from the stakes and 3d6 bludgeoning damage from the fall.
Dec 12, 2025 7:58 pm
"That chasm, I can send my familiar over with one end of a 100 feet of rope. Can fly 3 of us over in a pinch if no one has enough rope, I am not carrying any."
Dec 12, 2025 11:41 pm
OOC:
How wide is this chasm? My character can use Wall of Force to make a 100ft long and 10 ft wide bridge.
"I believe I can be of help in crossing this chasm."
Kalafein begins to gather magical energy, stretching and flattening the malleable energy before rolling it up and flinging the translucent pale blue magic like someone unrolling a blanket.
Dec 14, 2025 12:29 am
Ryo’fein nimbly traversed the bridge with ease. Arriving on the other side, he stood at guard and waited for the others to join.
OOC:
Acrobatics + Reliable Talent to cross stealthily. Perception to see if there are any threats nearby.

Stealth: 22
Perception: 17
Last edited December 14, 2025 12:30 am

Rolls

Acrobatics - (1d20+12)

(17) + 12 = 29

Stealth - (1d20+12)

(7) + 12 = 19

Perception - (1d20+7)

(9) + 7 = 16

Dec 14, 2025 12:51 am
Always, Burny sent Yao Pu and her arcane eye across to spy out the terrains invisibly. Only after they reported back (or Kalafein tells us the bridge will be going away) does she cross. Heights are not her favorite terrain.
Dec 14, 2025 4:01 pm
Ryo’fein nimbly traverses the bridge and Kalafein ensures that he and Burny can cross without falling into the spikes below.

The small tent shops and trading area are destroyed but most of the dead bodies in the area look like zombies. The lift building that would take you lower has been shut and locked. A look down into the chasm below shows a small town laid out along stone paths that have been shaped to make the town look like a spider web.
OOC:

Lock DC 12

Sith Morcane
https://i.ibb.co/mC8JKGZ/Sith-Morcane.jpg
https://i.ibb.co/8r1HHNH/Sith-Morcane-Bazaar-Level.jpg
https://i.ibb.co/Kxf48fr/Sith-Morcane-Commoner-s-Level.jpg

S1 - Entry post (You are here)
S2- Chasm with Large Web
S3 - Southern cavern (Entrance to House Morcane)
S4 - Guard Post
S12 - Bazaar
S13 - Warehouse
S14 - House Sylvatreen (Merchant)
S15 - Warehouse
S16 - Shrine to Ghaundaur
S17 - Bazaar Watchpost
S18 - Drow Cavern
S18 - A) Ramp
S18 - B) Ghaundaur Cleric's House
S18 - C) Overseer's House
S18 - D) stream
S18 - E) Lake
S19 - Northeast Passage
S20 - Cave
S21 - Overseer Station
S22 - Slave Cavern
S22 - F) Giant's Cave
S22 - G) Cistern
S22 - H) Halfling Slave Cave
S23 - Guard Post
S37 - House Morcane
Dec 14, 2025 11:51 pm
Catching up once the scouting party gave the all-clear, T'rissae hazarded a look out over the city with concern. "I guess we know why Menzoberranzan lost contact..."

Not dwelling on the horrors that almost assuredly lie below, T'rissae focused on the now. "We should secure the survivors you said you saw and find out what happened."
OOC:
Is everyone going together or are Ryo'fen, Burny and Kalafein scouting ahead?
Edit: I'm just gonna take some initiative and move forward :)
Last edited December 17, 2025 9:50 pm
Dec 19, 2025 6:52 pm
Bor quietly readies hammer and shield. He signs to T’rissae, I’m with you. I’ve got your back!
Dec 20, 2025 4:48 am
The survivors near the wall (outside just east of S1 and where you came into s1 from where you came in) are holed up in the safety of the towers. After some amount of knocking at the door of the lift area (the brown room in s1) you are able to get someone’s attention.

A female face peers through a small hole and then moments later T’rissae feels a splash of cold water. Once she doesn’t scream in pain from the holy water the door to the lift area opens. The woman shakes her head and says, "Guard Captain Sehlia at your service. I don’t exactly have any orders for what to do with living Drow coming in to the city unless it’s a supply caravan which you aren’t…"

In the lift area the woman in charge has a few male guards who are sleeping. "Don’t mind the boys they just came back from the mistresses."

She tries with some difficulty to get out, "The mistresses came in and took over a few days ago." She keeps trying and looks like she would really like to say more but, fails.

Instead she rubs her neck and points to a map of the city, "So, the Bazaar is somewhat safe, house Sylvatreen has surrendered to the new mistresses but might be safe. Shrine to Ghaundar hasn’t been desecrated yet. Slave caverns are being defended by Fiera she’s a Fire Giant and apparently doesn’t like undead much. House Morcane was taken over by the new mistress in charge. She and her sister are doing something down at the Fane of Lolth."

She shrugs and adds, "Don’t bother asking the boys any questions. They don’t have much will power left. I can do my best to answer your questions if you have them."
OOC:
Perception DC 12: Captain Sehela has a very prominent bite mark on her neck.
Religion or Nature DC 8: Vampire bite
Dec 20, 2025 12:40 pm
So, there's a vampire nest in charge now or possibly a House with vampire allies making a move. They had defeated the drow so presumably even more dangerous; master vampires were quite powerful and capable of quite advanced magic as well.

She let the Platin drow do the talking.
Last edited December 20, 2025 12:43 pm

Rolls

Perception on the captain DC 12 - (1d20+5)

(11) + 5 = 16

Religion for bite recognition DC 8 - (1d20+5)

(15) + 5 = 20

Dec 25, 2025 2:26 am
Sputtering in surprise as she blinked water from her eyes, it was only with great effort that T'rissae did not return the unexpected assault with a decidedly more dangerous response of her own. By the time she composed herself enough to actually hear what the guard captain was saying, the woman was already halfway through an explanation that did not provide much context for what she missed.

Then again, glancing at her companions, perhaps it wasn't just her that was lacking in understanding.

"I...think that I need more context," she said, eyeing the woman -and the barely conscious men- with suspicion. "When did the city come under attack by undead, and who are the mistresses you mention?"

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Religion - (1d20+4)

(12) + 4 = 16

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